Jump to content
FORUMS
Sign in to follow this  
Starym

Becoming a Legion Archaeologist: Can You Dig It?

Recommended Posts

ZHi5IT5.jpg

 

Blizzard did a littled recap/hype video for archaeology, but I notice it doesn't mention the sheer horror of certain Azsuna dig sites. But hey there's a mount, pet AND an extra dungeon boss so it's all worth it!

Blizzard LogoLegion Archaeology

When the Burning Legion invaded Azeroth, the Broken Isles became both the front lines of a war—and a great opportunity to dig a bit deeper into some of Azeroth's rich history.

If you haven’t caught up on what’s new for Archaeologists in Legion, now is the perfect time to start digging in to this secondary profession.

Excavating the Broken Isles

Before your start exploring the Broken Isles, there are a several key differences Archaeologists will want to note:

  • There are three active digsites available at any given time. Each consists of nine areas of discovery within the digsite.
  • Digsites in the Broken Isles tend to be somewhat smaller than elsewhere in Azeroth, requiring less travel.
  • You’ll find fewer artifacts of common quality, potentially leading to more Pristine finds.

Get started by visiting Dariness the Learned in the Archaeology building in Dalaran, and then keep an eye out for your Excavator’s Notebook when you’re working in dig sites, as that item unlocks your path from Archaeology skill level 700 to 800.

4GTGBR8ZFSNU1475019727117.jpg
Dariness is very learned, indeed.

World Questing With Shovels

Once you’ve reached player-character level 110, visit Dariness the Learned to learn about her current Archaeology quest. She offers a rare find for you every two weeks, and this is currently the only way to obtain rare finds in the Broken Isles. It won’t be easy, but all you need do is channel your inner Harrison Jones. The path to discovery is fraught with danger!

Dariness’s quests can require you to commit some time to the profession, as you to travel the isles and set your pick to digging. Each quest is related to a specific type of site, such as Demonic in Stormheim, Highborne in Azsuna, or the Highmountain Tauren in Highmountain, and they each result in rewarding a unique rare item. These rewards include:

 

G4O2PZF8NAQP1475019727171.jpg
Wyrmy Tunkins!

 

K35GNBEHYCFZ1475019727276.jpg
The Spear of Rethu Heirloom polearm

 

85NRLWFOC9B91475019727175.jpg
Now that’s a spirited mount!

 

Feel the Earth Move Under Your Feet

A new feature in Legion is the Standing On It buff—an Archaeology improvement that tells you when you’re standing close enough to a find to use Survey and dig it up. Now, when you’re within range of your prize, you can explore with your feet, and you don’t need to guess where to dig. Most importantly—Standing On It applies to all dig sites in Azeroth, Draenor, and Outland!

Time Is on Your Side

With the weekly reset every other week, you can get started on the current Archaeology quest, and you have up to 14 days to complete it. There are currently 13 such quests in rotation, and completing them means earning achievements. The No Stone Unturned achievement, earned when you complete 250 Legion digsites, rewards you with the title “The Groundbreaker”, and when you obtain eight of the 13 rares from Archaeology quests, you’ll receive the This Side Up achievement and unlock a special Artifact weapon tint.

Tip: Get yourself a good pair of gloves to wear while you’re out surveying, and enchant them with Enchant Gloves – Legion Surveying. This permanently gives you a boost to your surveying speed, cutting the time you spend digging in half!

Now that you know more, it’s time to pack up your gear and get your hands dirty. Good luck out there!

 

Share this post


Link to post
Share on other sites

I personally always loved archaeology prof its the only one i ever truly do. It's mostly for down time in ques but its somewhat relaxing to do (when not getting mauled by an alligator or something when trying to find the next spot). The standing on it buff is really really helpful, what they didn't note is you get a little light-bulb exclamation point above your head metal gear style when you are there. Once you get a green signal you can more or less follow it until the buff and have to survey one time fewer, may not seem like much but when doing it for hours each saved second counts. It was a really simple addition that was just a huge quality of life improvement :)

no sparkle ghost moose yet but i do have all the toys, pets, and weapon mogs :)

  • Like 1

Share this post


Link to post
Share on other sites

Just like all other professions in Legion, Archaeology is also grindy, long and tedious. I didn't like the uninvolved profession system WoD have, but taking it from one extreme to the other isn't exactly smart. They need to find a middle ground.

For Archaeology, specifically, limiting the digsites in a single area feels a bit meh. From the weekly quests that have shown up so far, the Azsuna one with the 20 projects was pretty ridiculous; I hope Val'sharah and Suramar aren't like that. The fact that you need more pieces to complete the projects is also very annoying, just makes the profession an even bigger grindfest than it already was.

Share this post


Link to post
Share on other sites
38 minutes ago, Zadina said:

They need to find a middle ground.

Agreed.  WoD you needed nothing really to progress, but now every second or third profession quest you're locked until you complete a dungeon/spend thousands on the mats. 

There was even a few patterns that weren't available until a raid unlocked weeks into the expansion.  and it was a level 815 pattern.  Helm I believe.  Although I guess they can be upgraded for more thousands. 

Share this post


Link to post
Share on other sites
On 9/30/2016 at 3:03 PM, PatrickHenry said:

Agreed.  WoD you needed nothing really to progress, but now every second or third profession quest you're locked until you complete a dungeon/spend thousands on the mats. 

I prefer it how it is in Legion, for sure, but I don't think artificial barriers are the way to go. It's evident Blizzard are trying to force us to slow down a bit (artifact questlines with long missions etc.), but it can definitely get old fast.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Fatebout Hero Talent tree available to Assassination and Outlaw Rogues has been enabled for testing on the War Within Alpha, and so we're looking at the new talents!
      Talents with the NYI tag have not yet been implemented.
      Rogue
      Mean Streak (new) - Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same outcome as the last flip. Edge Case (new) - Activating Deathmark causes your next Fatebound Coin flip to land on its edge, counting as both Heads and Tails. Tempted Fate (new) - You have a chance equal to your critical strike chance to absorb 10% of any damage taken, up to a maximum chance of 40%. Chosen's Revelry (new) - Leech increased by 0.5% for each time your Fatebound Coin has flipped the same face in a row. Deal Fate (new) - Sinister Strike generates an additional combo point when it strikes an additional time. Delivered Doom (new) - Damage dealt when your Fatebound Coin flips tails is increased by 35% while Blade Flurry is not active. Fateful Ending (new) - When your Fatebound Coin flips the same face for the seventh time in a row, the lucky coin grants 1% increase to all primary, secondary, and tertiary stats until you leave combat for 10 seconds. Threads of Fate [NYI] (new) - Dispatch critical strikes duplicate 20% of their damage to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% to the primary target instead. Double Jeopardy (new) - Your first Fatebound Coin flip after breaking Stealth flips two coins that are guaranteed to match the same face. Inexorable March [NYI] (new) - You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face. Death's Arrival [NYI] (new) - Grappling Hook may be used a second time within 3 sec, with no cooldown. Inevitability [NYI] (new) - Cold Blood now benefits the next 2 abilities but only applies to Dispatch. Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. Destiny Defined (new) - Sinister Strike has 5% increased chance to strike an additional time and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
    • By Staff
      To celebrate the next week's Patch 10.2.7 launch, Blizzard provided us with a code for the Lucky Quilen Cub pet that we're giving away on Twitter. Find out how to enter the giveaway!
      Blizzard was kind enough to provide us with 1x Lucky Quilen Cub battle pet code and we're giving it away via Twitter.
      Giveaway Rules
      For a chance to win, simply like and retweet the tweet linked below and follow our Twitter account. Act fast—the giveaway ends on May 7, 2024, at 2:00 PM Paris time. This code can be redeemed in either the EU or US. We’ll select the winner randomly after the contest concludes and reach out via Twitter DM.
      Placeholder for tweet 1786720824600190996 Lucky Quilen Cub

    • By Stan
      Blizzard added new Hero Talents for Priests in the latest War Within Alpha build.
      Priest
      Halo- Discipline, Holy, Initial: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Shadow: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Generates 10 0 Insanity. Word of Supremacy (new) - Power Word: Fortitude grants you an additional 5% stamina. Heightened Alteration (new) - Increases the duration of Dispersion by 2 sec. Manifested Power (new) - Creating a Halo grants Surge of Light. Empowered Surges (new) - Increases the healing done by Flash Heals affected by Surge of Light by 30%. Energy Cycle (new) - Consuming Surge of Insanity has a 100% chance to conjure Shadowy Apparitions. Concentrated Infusion (new) - Your Power Infusion effect grants you an additional 10% haste. Resonant Energy (new) - Allies healed by your Halo receive 10% increased healing from you for 5 sec. Shock Pulse (new) - Halo damage reduces enemy movement speed by 25% for 5 sec, stacking up to 2 times. Perfected Form (new) - Your damage dealt is increased by 10% while Dark Ascension is active and by 15% while Voidform is active. Incessant Screams (new) - Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream. Sustained Potency (new) - Creating a Halo extends the duration of Dark Ascension or Voidform by 1 sec. If Dark Ascension and Voidform are not active, up to 6 seconds is stored and applied the next time you gain Dark Ascension or Voidform.
    • By Staff
      We've all seen the giant Hallowfall crystal and just how great it looks, but as it turns out, the light emanating from it actually changes in a sort of strange day/night cycle, and we get a really awesome transition into Void light animation! 
      First off we can see a snippet of the change in Blizzard's official short preview of the zone:
      And then there's this extended look at the switch, showcasing just how impressive the animations are, by PreachGaming's Chunkeyninja:
      And here's a slightly better look at the Void to Light transition, courtesy of Kexman:
      The exact timing on the cycle isn't 100% clear, but MrGM noted how it works on the Alpha right now, with a 3 hour cycle, as the Void part remains active for 30 minutes:

      Hopefully we'll also get some lore to go with the transition, as the light into void thing is pretty thematically interesting, as well as being really visually impressive.
    • By Stan
      We've summarized all Paladin changes that went live in the third War Within Alpha build. Check them out!
      Paladin
      Mastery: Highlord's Judgment (Spec Aura) - Increases Holy damage done by 12.0%. Judgment has a 12.0% 6.0% chance to blast the target with the Light, dealing [ 120% of Attack Power ] Holy damage. Templar Strikes - Crusader Strike becomes a 2 part combo. Templar Strike slashes an enemy for [ 72.29% 90.37% of Attack Power ] Radiant damage and gets replaced by Templar Slash for 5 sec. Templar Slash strikes an enemy for [ 88.89% 111.12% of Attack Power ] Radiant damage, and burns the enemy for 50% of the damage dealt over 4 sec. Aegis of Protection- Divine Protection reduces damage you take by an additional 20% 10% and Shield of Vengeance absorbs 10% more damage. Boundless Judgment- Judgment generates 1 additional Holy Power and has a 50% increased chance to trigger Mastery: Highlord's Judgment. Radiant Glory (new) - Wake of Ashes grants you Avenging Wrath for 10 sec. Your other damaging abilities have a chance to grant you Avenging Wrath for 5 sec.
×
×
  • Create New...