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Bloodlust Brawl is here! Every 30 seconds, two players on each team will gain the effect of Rehgar's Bloodlust. There's a 15% chance for all players to receive Bloodlust. All this happens on Dragon Shire. The Dragon Knight and Mercenaries are permanently under the effect of Bloodlust. After 17:00, all players gain permanent Bloodlust.
Sounds like a lot of fun!
This week’s brawl is the Bloodlust Brawl. Embrace your inner beast and lay waste to your enemies with the powers of the Orcish horde!
Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Dragon Shire. Be quick about it though, you only have 30 seconds to choose! Bloodlust! Every 30 seconds, after the gates open, two players on each team gain the effects of Rehgar’s Bloodlust. There is a 15% chance that all Heroes will receive Bloodlust. After 17:00, all players gain a permanent Bloodlust. The Dragon Knight and all Mercenary camps are permanently under the effects of Bloodlust. Be the first team to take down the enemy Core to claim victory! Rewards
Complete three matches of the Bloodlust Brawl to earn 1,000 Gold and the following portrait:
The official spotlight for the upcoming Assassin Valeera Sanguinar was released today.
For a time, the gladiator Valeera Sanguinar served dutifully as one of Varian Wrynn’s personal bodyguards. Now, her shadowy skills find her a natural fit within the secretive rogue order, the Uncrowned, in their fight against the Legion. A master of stealth combat, who is as quick as her daggers are deadly, Valeera is prepared to strike at the Nexus from the shadows as our newest melee assassin.
Hopefully you like Valeera and we'll see you in the Nexus!
Valeera's patch adds the Cursed Hollow Sandbox to the game and you can select the mode under "Custom Games". It gives you several cheats which impact the game. Some options are well-known from the game's Try Mode.
Cheats can impact a match from the start until the very end. At any point during the game, you have access to the commands below.
The first option is to "Share Cheats", which gives all players access to fiddle around with game settings. Toggle Minions for both teams On/Off. Reset Structures Toggle Tribute Spawning: On/Off Move Here: Teleports you wherever you want. Reset Talents: Resets all talents. Reset Cooldowns: Resets all cooldowns Set Team Level: You can separately set the Level of both teams from 1 to 30. Toggle Infinite Mana: Stops mana depleting. It can be adjusted for both teams separately. Set Damage Dealt: Set the damage you or the enemy team deals from 1 to 300%. Set Damage Taken: Set the damage your or the enemy team takes from 1 to 300%.
What do you think about it? I'd love if we were able to set up our own custom brawls with modifiers.
Valeera is the latest WoW Assassin to join the Nexus crew. She will be available starting January 24. We've taken a closer look at her bundle, skin variations and talents.
Demon Hunter Valeera Bundle
Contains Valeera, her Demon Hunter Skin and the Felsaber mount.
The standard skin comes in red, gray and green.
Comes in red, crimson (similar to rogue Tier 2 set in WoW) and blue (identical to rogue Tier 9 set (thanks to @Valhalenfor pointing out).
Demon Hunter Valeera Skin
Comes wih themed abilities in gray, green and orange.
Samuro, Varian, Ragnaros, Zul'jin and now Valeera. That's five assassins from the Warcraft universe that were added to the game one after another. The community wasn't very pleased with how the Warcraft heroes have been preferred lately and Game Designer Centaurik wrote a long post explaining their hero choices, admitting that they overdid it with assassins, promising more Hero diversity in 2017.
Expect more hero diversity introduced in 2017. There will definitely be more support heroes. The team has a fixed hero release schedule that allows to bring in a new hero every three or four weeks, but at the same time there's little room for reshuffling, as the hero development process starts 9 to 12 months before release. Samuro was considered one of the first heroes to be added to the game and after two years he got released. Varian was considered to be a Gladiator archetype, which was then renamed to Multi-Class. Ragnaros was a Specialist (Core-Replacement hero) first, designed to influence the battlefield from afar, but was redesigned to what we see today. Zul'jin was added, because a Sustained Range Attacker was not added to the game for quite some time. Even though the latest hero releases are all assassins, they offer a very different experience, e.g. Valeera is very different from existing assassins and you'll need to figure out how to effectively use her combo mechanics and strike foes from the shadows. Centaurik
We’ve seen a lot of discussions about our recent hero releases in the community lately, and we agree that we definitely overdid it a little bit with the Warcraft assassins over the past few months. I wanted to step into this thread to say thank you for sharing your feedback on this with us, and to hopefully give you a little more context into how we wound up with what’s happened.
Something that’s important to consider is that our development process for each hero starts nine months to a full year ahead of their planned release dates. After a certain point in the pipeline it becomes very difficult to shuffle heroes around without slipping on our goal of putting a new hero into your hands every three to four weeks. By the time we took a step back and said “You know, we sure have released a lot of assassins lately…” we were well past the point where we could change things up. :-(
First up was Samuro, whom this team has been wanting to do for over 2 years, and we were finally in a place we could ship him. Awesome! Next up we had Varian. He was what we had labeled a “Gladiator” archetype, which would later be renamed to Multi-Class (as we felt it was more true to what it meant).
Next up was Ragnaros. Originally, we had pitched him as a Core-Replacement Hero, who would influence the battlefield from afar. Something we had penciled in as a Specialist. About 2 months into development, however, we moved away from that design to the Ragnaros you know today. We considered leaving him a Specialist, but thought his role as a Bruiser would be more accurately reflected as Assassin, a la Thrall.
A while after we were into Rag and Varian design, we realized that Zul’jin would make an excellent addition, as we hadn’t added a Sustained Ranged Attacker to the game in quite some time. However, we realized we now had 4 Warcraft Heroes in a row. We decided to stick with it, due to what kind of flexibility we had (or really, didn’t have) in maneuvering the schedule.
About 3 months after we had started work on the next set of Heroes to follow Zul’jin, we had to shuffle up Valeera to follow Zul’jin first, due the needs of the team as a whole. At the time, we didn’t pause to consider the ramifications of what it would mean as a player experience, in terms of getting a diverse roster of Heroes in regards to our Archetype definitions and our Universes.
At the time, we were looking at the Heroes, and from a very Game Designer view, we saw this: Stealthed 3-Card-Monté assassin Multi-Class Hero: Warrior, Bruiser, Dive Assassin Bruiser with Heavy Map Implications Sustained Ranged Attacker Enemy Carry Disabler
Now, while to us that’s 5 very different experiences (and in fact a new role in the form of a Hero that focuses on Disabling a team’s primary damage), in the current Heroes Archetype listing, that’s 5 Heroes that can be called “Assassin”.
We realize that unleashing so many Warcraft assassins back to back wasn’t the best decision in terms of hero diversity, and isn’t quite as exciting for those of you who don’t necessarily enjoy assassins as much as the other roles.
However, once you’ve had the chance to try out Valeera, we’re confident you’ll find her playstyle is pretty different from our other assassins. Internally, we’ve had a blast striking from the shadows and figuring out all of the various ways to use her combo mechanics effectively, and we hope that you’ll find her just as fun to play as we do.
We know there are also some of you who have concerns about another stealth hero joining the Nexus so soon after Samuro’s release. Valeera has undergone many rounds of playtesting and iteration, and one of our primary focuses was on not only how much fun it is to play as her, but how it feels to play against her as well. We think we’ve reached a nice middle ground, and we’d love to hear your thoughts after you’ve played a few games with and against the rogue.
Now that Valeera is out in the wild, we think you’re going to be pretty happy with the rest of the heroes we have planned for 2017. The feedback you, the community, has provided us has greatly influenced our planning. You can definitely expect more diversity in terms of both role and universe compared to 2016. I would hope that in January of 2018, we’ll be able to look back and see a much wider offering of Heroes (including, yes, Supports!).
We can’t wait to show you what we have in store! Thank you so much for continuing to provide feedback! We’ll see you in the Nexus!