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Vlad

Diablo 3 Wizard Guide released

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We have just released a Wizard class guide, focused mainly around the proper talent builds, runes and gearing to be used in Inferno content. The guide also offers information about how to efficiently level up a Wizard, as well as various other useful pieces of information.

This is the first Diablo guide that we release, and we will decide whether or not to release more based on the reception that it receives.

As always, we are very keen to hear your feedback.

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    • By Lavarose
      I play in Asia, since I got back to China, with the great firewall of China, its such a pain to still stay in US servers.
       
      please note that this is not a power build, but can perform pretty well.
       
      Anyway, lets start.
       
      The game is full of archon wizards and flashfire wizards, it will be fresh to see some new variations, after some testing, so I came up with this: the CC Blaster.
      A build can CC the entire screen and hit really hard while teleport around untouched with 5 times of your life shield on! Sound to good to be true ;)
      Read on.
       
      ----------------------
      Skills:
      Primary: Magic Missile: Conflagrate Secondary: Arcane Orb: Obliteration Button 1: Blizzard: Frozen Solid Button 2: Black Hole: Supermassive Button 3: Teleport: Calamity Button 4: Slow Time: Point of Return  
       
      Passive: 
      Galvanizing Ward;  Arcane Dynamo;  Evocation;  Unstable Anomaly;  
       
      (Teleport: Reversal is also an awesome rune, but it is really bad for travel and easily messed up when in dire situation making panic error happens a lot, if you perform well, Reversal can makes you pop out from nowhere and gone for the mobs with infinite teleports 1 second CD, seeing mobs mindless chase you back and forth, especially with Slow time to Slow/stun and making enemy missile slow motion, managing the battle field )
       
      You hit pretty hard with Obliteration rune, can 2-shot anything in TX including Rift Guardians, most will die in one hit.
       
      --------------------------
      Tal Rasha 6 set proc with the following skills:
       
      {Fire} Magic Missile: Conflagrate {Arcane} Arcane Orb: Obliteration {Cold} Blizzard: Frozen Solid {Lightning}: Black Hole: Supermassive {Option Arcane}: Teleport: Calamity  
       
      ------------------------
      Gears:
      [Tal Rasha 5 sets] with [Royal Ring] for full set bonus [Delsere 3 sets] with [Royal Ring] for up to 4 set Bonus [Bastion will Ring set] for signature spell & spenders alteration damage increase. [Unstable Scepter Wand] for Arcane Orb double trigger. [Triumvirate Source] for 600% Arcane Orb damage increase. [Ashnagarr's Blood Bracer] for 520% life of shield increase  
       
      (Note: tal belt & tal amulet must be taken, as it is a un-conflicting slot; others are by choices as long as the two sets bonus goal is achieved, tal armor also need to be taken for the IAS roll)
       
      ---------------
      In Cube:
      Mirrorball (3 conflagrate missile) The Shame of Delsere (AP Rege & Faster Speed of Magic Missile) Ring of Royal Grandeur (make wearing two sets possible)  
       
      (you may use the aether walker teleport no cd in weapon slot. but with so many spell u need to cast and rotate, its pointless to have a no-cd teleport in most situations.
      also, since you cast so many magic missiles so might as well increase its damage potential.
       
      in-geom is not needed, since spawn cc will have diminishing returns, and you can't use teleport too often with spells need to rotating.
       
      The Furnace in the other hand is a good choice if you need more elites damage.)
       
      --------------
      Gem:
      Molten Wildebeest's Gizzard (200% life shield) Simplicity's Strength (increase signature damage and reliable heal) Gogok of Swiftness (for IAS & CDR)  
       
      ------------------------------
      Basic function layout as below:
       
      Offense (with Gogok Gem IAS)
      1. Arcane Orb: Obliteration  2. Magic Missile: Conflagrate /with Mirrorball & Simplicity Gem 3. Tal set meteors 4. Arcane Dynamo Passive & Triumvirate Souce Combo 5. Bastion Will Ring Set.  
       
      Defense
      1. Tal set 4 set bonus 2. Tal set 6 set bonus 3. Del set 4 set bonus 4. Galvanizing Ward with Blood Bracer 5. Molten Wildbeest Gem with Blood Bracer  
       
      Mobility
      1. Teleport with CDR & Gogok Gem  
       
      Life Rege
      1. LoH with fast IAS 2. Life Rege with not taking damage (Molten Wildebeest Gem) 3. Magic Missle with Simplicity Gem  
       
      CC
      1. Freeze CC with {Blizzard: Frozen Solid} 2. Disable CC with {Blackhole: Supermassive} 3. Stun CC with {teleport: Calamity} 4. Slow CC with {Slow Time} 5. Stun CC with {Slow Time: Point of No Return}  
       
      With all five CC you can make the whole screen disabled!
      ------------------------
       
      Build favors Cooldown reduction & Attack Speed
       
      IAS makes your AP Rege super fast, and making magic Missile a viable AOE skill, and you can move out your location faster.
       
      CDR makes your an acceptable teleport cooldown and can span blackhole to gather for Arcane Orb Obliteration kill.
      Obliteration also is the fastest travel rune.
       
      That concludes the guide, I'm on low paragon level and can not test beyond TX Rift. If anyone interested, can test it out on high GRs for end game performance.
      So far it is a fun build to play.
       
      Just keep in mind that you are a ranged Blaster build, need CC to survive. You will be crashed if you go into Melee range. So be careful with your teleport as it still has close to 4 secs CD with CDR. 
      If you need to teleport on top of mobs to disable mob skill, followed by blizzard freeze is recommanded.
       
      Any feedback is welcome.
    • By Damien
      This thread is for comments about our Wizard Manald Channeling Build.
    • By Stan
      Rainbow Portrait is coming to consoles with the patch that brings Seasons, The rest blue posts deal with The Barber, Juggernaut affix and the duration of the Darkening of Tristam event.
      Rainbow Portrait on Consoles
      The rainbow portrait isn't currently available on consoles. The implementation of portraits will come with the patch that brings Seasons to consoles (Season 10 maybe). Until then, you can earn portraits through the Darkening of Tristam event.
      Nevalistis
      So, with the 1.15/1.16 patch, will this portrait drop now on the consoles?
      Sorry for the delay in response, but I had to do some digging on this one. On console, Sir William does not currently drop the Whimsyshire portrait. The reason why is because full portrait integration isn't actually active yet for the Ultimate Evil Edition on PS4/XB1, though a couple of portraits can be earned through the Darkening of Tristram event (see here for more information on that). Full integration will be coming with the patch where Seasons become available on console.

      If this is something you guys would like to see in the future once portrait integration is in, I'll be happy to pass along that feedback to our console development team!
      (Source)
      The Darkening of Tristam Event Duration
      Another posts informs that the Darkening of Tristam event will last until the end of January and will return every January from here on out.
      Nevalistis
      When does the Darkening of Tristram event end?
      Just to confirm, The Darkening of Tristram event will last until the end of this month (January), and will return every January from here on out.
      (Source)
      The Barber Nerfs
      A player has submitted photographic evidence that The Barber has been nerfed. Here's a blue post related to it.
      Tyvalir
      I'm using it with a build I'm working on and I like it even though it's not doing insane amounts of godly damage like on the ptr.
      Glad you're liking the revamped Barber! As more people play with this item, there will doubtless be interesting new builds they create that are worth trying out.

      It's also worth noting that with the changes to certain items in patch 2.4.3, we've seen players talk about how these compare to the most powerful Legendary and Set items available in the game. 

      To clarify, our goal when updating Legendary items is to open up new build opportunities for players to explore. Along with this, it's important to note that not every item is designed to push the current best Greater Rift level. Some will be better for speed farming builds, and others will simply be a means to create fun novelty builds (like Manajuma's Way, for instance).

      There's more than one way to compare an item's relative worth, and more than one way to incorporate it into various builds. Even so, I'm glad to see people trying the new items out and sharing their experiences. It helps, for sure!
      Is it really not guaranteed elemental damage though?
      As for the weapon not rolling the additional damage modifier, that does seem buggy - I will pass this on, and thanks for reporting it!
      (Source)
      Juggernauts in Greater Rifts
      They now have lots of health and resistance to damage, intended? The information below was taken from the latest patch notes.
      2.4.3 Patch Notes - Juggernaut
      Juggernaut New enemy affix Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters Along with this change, enemies with this affix take 30% more damage from all sources Only a rare Elite enemy can be a Juggernaut (Source)
      There may even be a visual indicator for affixes on elites in the works!
      Tyvalir
      OK I got it - immunity to cc means a whole bunch of procs that raise damage or debuff won't work.
      Just wanted to clarify for those who haven't seen the new Juggernaut affix in-game or read our recent patch notes that this is correct. As with all enemy affixes, some will be easier for certain builds to handle while the inverse is true for others. 

      One of our goals when adding new enemy affixes is to broaden the types of enemy variety you see in the game and the kinds of challenges you'll face. This helps achieve both of those goals while (hopefully) encouraging you to think more tactically in certain cases as a CC-dependent character.
      Damn! Will have to actually look at affixes now - it would be nice to have a visual indicator on the elite.
      Totally fair feedback! I'm happy to pass this on and thanks for sharing it.
      (Source)
    • By Stan
      On January 10, Blizzard has released the first round of hotfixes related to issues in Patch 2.4.3. Those issues have also been removed from the 2.4.3 Known Issues List.
      Nevalistis
      Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

      These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

      Last updated January 10. Hotfixes are denoted by the date they were applied to live servers.

      Previous Hotfixes: [2.3.0] [2.4.0] [2.4.1] [2.4.2]

      [LIVE HOTFIXES]

      General A fix has been deployed that should resolve many of the 64-bit client issues since the release of Patch 2.4.3 (1/9) Please note that this fix will require you to download a small patch If you have updated to the latest patch and are still experiencing issues, please detail your experience in our Bug Report or Technical Support forums and be sure to include your dxdiag report
      Items The Barber Addressed an issue where having The Barber equipped on a Follower could repeatedly kill that Follower (1/9) Flail of the Ascended Fixed an issue where Shield Glare would only damage the last enemy hit by Shield Glare (1/9) (Source)