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Diablo 3 Wizard Guide released

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We have just released a Wizard class guide, focused mainly around the proper talent builds, runes and gearing to be used in Inferno content. The guide also offers information about how to efficiently level up a Wizard, as well as various other useful pieces of information.

This is the first Diablo guide that we release, and we will decide whether or not to release more based on the reception that it receives.

As always, we are very keen to hear your feedback.

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    • By Blainie
      The official Diablo Twitter account has sent out a tweet that could hint at some form of Diablo-related news being released at Blizzcon!
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      Placeholder for tweet 766684090695356417 Before we get too excited, let's just remember that this could mean a few things. Here are the possibilities, realistically:
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    • By Chapoink
      This has now capped at GR 85 to 87 on patch 2.4.2 with good lvl 90 to 100 augments  at paragom 1100+, and may not be worth the trouble anymore. 
      Overview: This is a channeling Tal Rasha Twister build highly depending on Diamond Skin Prism Rune for Mitigation, AP management, and Twister Devastation. 
      You will see absorb a lot on your screen and almost all dmg would be absorbed. If your max life is around 1m, even the exploding deaths of elites get absorbed. What about mallet lords? Absorbed!
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      Legendary Gems: Bane of the Trapped, Esoteric Alteration, *Changed Pain Enhancer to Bane of the Stricken for GR85 to 90. (The only reason I was using PE instead of Taeguk is because there is a bug that causes your taeguk stacks to stop once you cast prism while channeling. FIX THIS BLIZZARD! This is because of your cube hergbrash binding causing 0 AP cost. Taeguk seems to think you stopped channeling). Also, for HC people you might wanna use Gizzard instead (explained down further). 
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      Patch notes and a summary of the main changes and new features included!
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      + Show- Hide GENERAL
      Developer Comments
      Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play . Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently. Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts. New difficulty levels, Torment XI-XIII have been added to the game
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      The following changes have been applied to the Season 7 Journey
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      The Greater Rift requirement has been reduced from 60 to 50 Conqueror
      The Greater Rift requirement has been reduced from 70 to 60 Guardian
      The Greater Rift requirement has been reduced from 80 to 70 The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds CLASSES
      Developer Comments
      With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right. We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread. Barbarian
      Active Skills
      Threatening Shout
      Skill Rune - Falter
      Can no longer stack with casts from other sources Crusader
      Active Skills
      The healing provided from multiple active Consecrations will no longer stack Judgment
      Skill Rune - Resolved
      The increased Critical Hit Chance has been reduced from 20% to 8% Laws of Valor
      Skill Rune - Critical
      The Critical Hit Damage bonus has been reduced from 100% to 50% Demon Hunter
      Active Skills
      Skill Rune - Wolf Companion
      The Active Skill damage bonus has been reduced from 30% to 15% Marked for Death
      The damage bonus has been reduced from 20% to 15% Skill Rune - Grim Reaper
      The damage bonus has been reduced from 20% to 15% Multishot
      Skill Rune - Wind Chill
      The increased Critical Hit Chance against the target has been reduced from 15% to 8% Spike Trap
      Has been redesigned
      Traps no longer have an arming time Traps now only detonate once Now has 2 charges each with a 10 second recharge time All active traps are now detonated by the next Hatred spender you cast Damage increased from 340% to 1160% weapon damage
      Hatred cost reduced from 30 to 15
      Skill Rune - Echoing Blast
      Damage increased from 575% to 2020% weapon damage Has been redesigned Enemies are now slowed by 70% when the trap is detonated Skill Rune - Lightning Rod
      Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits Decreased the radius that lightning can arc to other traps from 75 to 25 yards Skill Rune - Long Fuse
      Has been removed Replaced with Impaling Spines While the trap is active, enemies within range are instantly immobilized for 3 seconds Increases damage to 1930% weapon damage Skill Rune - Scatter
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      Has been removed Replaced with Custom Trigger Your Hatred generators now detonate Spike Traps Increases damage to 1900% weapon damage Monk
      Active Skills
      Blinding Flash
      Skill Rune - Crippling Light
      The damage reduction applied to blinded enemies has been reduced from 40% to 25% Epiphany
      Skill Rune - Soothing Mist
      Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4% Exploding Palm
      Skill Rune - Flesh is Weak
      The damage bonus has been reduced from 20% to 15% Inner Sanctuary
      Skill Rune - Forbidden Palace
      No longer increased the damage taken by enemies inside Inner Sanctuary Mantra of Conviction
      The damage of the passive component of the skill has been reduced from 10% to 8% The damage of the active component of the skill has been reduced from 20% to 16% Skill Rune - Overawe
      The damage bonus has been reduced from 16% to 12% Mantra of Conviction
      Skill Rune - Fists of Fury
      The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks Way of the Hundred Fists
      Skill Rune – Fists of Fury
      The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks Passive Skills
      Mythic Rhythm
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      Active Skills
      Big Bad Voodoo
      The attack speed bonus has been reduced from 20% to 15% Skill Rune - Slam Dance
      The damage bonus provided to allies has been decreased from 30% to 15% Haunt
      Skill Rune - Poisoned Spirit
      The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage Hex
      No longer increases the damage taken by the target Skill Rune - Jinx
      The damage bonus to the target has been reduced from 30% to 15% Skill Rune - Toad of Hugeness
      The damage bonus to the target has been reduced from 25% to 15% Mass Confusion
      Skill Rune - Paranoia
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      Skill Rune - Phantasm
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      Skill Rune - Chilled to the Bone
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      Active Skills
      Arcane Orb
      Skill Rune - Spark
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      Elemental Exposure
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      Deal 30% additional damage to enemies more than 30 yards away Bug Fixes
      Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow Fixed an issue that prevented the maximum of 8 Energy Twisters from applying Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers ITEMS
      Developer Comments
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      Invigorating Gemstone
      Has been redesigned
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      Armor of Akkhan
      (6) Set Bonus
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      New Legendary Belt Fist of the Heavens costs 40% less Wrath and deals 150% more damage Darklight
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      Note: This change is retroactive to existing items The Demon's Demise
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      The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400% Raiment of a Thousand Storms
      (6) Set Bonus
      The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250% Witch Doctor
      Helltooth Harness
      (2) Set Bonus
      The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage Homunculus
      Sacrifice damage bonus increased from 25-30% to 50-60% Ring of Emptiness
      Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300% Wizard
      Firebird's Finery
      (4) Set Bonus
      Has been redesigned Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die (6) Set Bonus
      Has been redesigned Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. The Twisted Sword
      Can now only benefit from a maximum of 5 Energy Twisters Several existing class-specific Legendary items have been updated to include a unique Legendary power
      Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power. Barbarian
      Girdle of Giants
      Legendary power added Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds. Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants Demon Hunter
      Trag'Oul Coils
      Legendary power added Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast Monk
      Legendary power added Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit Witch Doctor
      Gazing Demise
      Legendary power added Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50% Wizard
      Legendary power added Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60% Bug Fixes
      Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami  CAMPAIGN MODE
      The Skeleton King will now drop Leoric's Crown beginning at Level 5 ADVENTURE MODE
      Developer Comments
      The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion. Infernal Machine drop rates have been adjusted:
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