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Pandacho

How to use Warcraft Logs [Part 2]: personal performance

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Most of times, the first meeting with logs for many players takes place when they feel a need to improve so in this part of the guide I'll focus on checking personal performance and comparison between 2 players.

First of all, we have a summary tab for a specific player that shows you literally everything player related for any given fight: stats, gear, talents, artifact traits, damage/healing done and taken, etc.

So if you want to compare yourself to another player, you can easily see now whether there is a disparity not only in spell/resources usage but in more 'general' matters like for example different talents for a specific fight, different Artifact path taken or Legendaries equipped.

There are 3 options of comparison in WCL:

1. Compare reports.

Compares one full raid report (all fights) to another. To use this option you should copy the numbers and letters chain after the word 'reports/' into the 'Compare with URL' line.

6.png

2. Compare players.

Here you compare 2 players in the same report/fight. Very useful when you have 2-3 players of the same spec that are not performing equally. 

Screen Shot 2016-11-30 at 2.32.41 PM.jpg

3. Search for similar to your parses.

A great option that actually shows you how other players of your ilvl were performing in the same fight (difficulty, fight length, amount of raiders). You can even check whether these players were using the same talents, legendaries, trinkets, etc.

This option is much-much better than just picking from random parses or, even worse, comparing to the top-10. Please, do not compare yourself to these parses if you are not around 90%+ by yourself looking for specific tricks and clearly understanding how the top was achieved.

7.png

Do not forget to choose the right filter in 'Select Metric'.

 

What can we check before comparing ourselves to other players:

- dps/healing affecting self buffs uptime:

Many classes have to maintain certain buffs uptime close to 100% in order to dps/heal efficiently.

You can check it in Buffs > Self-Applied tab. Here you can see not only abilities but potting and pre-potting, trinkets and enchants procs and thus be able to compare their efficiency.

For example on this screenshot we can see an enhancement shaman with a very good Legendary. They maintained all the dps self-buffs close to perfect, had a trinket with a great 40% proc (or just being lucky in this fight) and double-potted:

1.png

 

While this enh shaman had a very poor dps buffs management and didn't use dps potions at all:

2.png

 

- amount of dps/healing CDs used can be checked in Casts tab:

This is easy enough - take your fight length in seconds and divide it on the amount of ability casts. If you were doing it right, the amount of major CDs (2-3 min) used should be max possible (if not assigned by a RL to hold on for the timed bursts) for the given time, the amount of regular CDs (30-60 sec.) shouldn't be less than (max-2).

The amount of major CDs used is slightly less for the healers because we are not blowing healing CDs right on the start.

Note that in most of the fights you wouldn't be able to achieve 100% amount of possible CD casts because of movement or executing certain mechanics but you still should aim for this.

Let's look at an example in Nythendra Mythic kill log of some resto shaman that were worried about their healing numbers. Fight length 8:13 (493 sec):
4.png

Healing Tide Totem (3 min CD): 2 casts of 3 possible in a 8 min. fight

Spirit Link Totem (3 min CD): 0 casts of 3 possible

Gift of the Naaru (3 min CD): 1 casts of 3 possible

Gift of the Queen (45 sec. CD): 5 casts of 10 possible

Cloudburst Totem (30 sec. CD): 10 casts of 16 possible

Healing Stream Totem (30 sec. CD): 8 casts of 16 possible

As you can see, they hardly maintain 50% of CD casts and this is the main reason of their low healing numbers.

 

- amount of regular casts:

Some players just cast slow. They don't make mistakes in rotation but rather have some kind of a delay between casts while thinking about their next step or trying to change their positioning too frequently.

If you can't find any significant problem in applied buffs, gear, consumables or the amount of CDs used, try to check the total amount of casts and compare it to other players of your spec during a similar fight.

For example here you can see 2 Demon Hunters with the similar gear and talents in a similar fight but the difference in their amount of casts was about 25% that led to ~30% difference in Total Damage Done (143M vs 233M):

5.png

The actual damage / healing  comparison is done in 'Damage Done' tab for dps players

9.png

and 'Healing' tab for healers:

10.png

 

- focused targets:

We all know that sometimes high parses are achieved by dpsing wrong targets like AoEing adds instead of focusing or staying full time on the boss instead of following priorities.

You can check whether a player was playing 'right' in 'Damage Done' tab, choosing 'Done to Enemy' from the dropdown menu. Hovering your mouse above the enemy name will show who dps'ed it. 

In the same tab you can choose 'Done by Source' from the dropdown menu. In this case, hovering above every player's name (or clicking it) you'd be able to see how they split their dps between targets.

Screen Shot 2016-11-30 at 4.12.56 PM.jpg

 

- Resources tab:

Very useful for the healers to check their mana management during fights (choose 'Mana' from the dropdown menu). Shows mana spent and mana gained from different sources like trinkets and potions.

Screen Shot 2016-11-30 at 4.27.58 PM.jpg

 

- Deaths tab:

Note that some people look only at the killing blow and thus sometimes assume wrong the cause of death.

You should always click on the questioned player name and check the last 30 sec before the death: whether they used personal damage mitigation abilities, healing potions, did they received enough direct healing, etc.

 

- Replay:

You can see a modeled video of the fight and check every single second of it for every player.

8 copy.png

 

I tried to cover mostly the basic features of WCL in this guide, there are still much more.

If you have any questions, don't hesitate to ask :)

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      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By Stan
      Lord of the Shadow Council is ready, but so are you!
      The Nighthold opens this week and finally we'll be able to put Gul'dan to justice. Our Survival Guide has all the information you need to know about the latest Legion raid.
      No prerequisites required to enter the raid. Ahead of the Curve: Xavius is removed when Nighthold opens. The raid has ten bosses and is non-linear. The first 3 bosses need to be defeated in a specific order:  Skorpyron > Chronomatic Anomaly > Trilliax After that you get access to 5 bosses that can be killed in any order. The last two bosses that need to be killed are Elisande > Gul'dan. Defeating Gul'dan on Mythic difficulty grants the Mythic: Gul'dan achievement and the "Vengeance Incarnate" title. Players will finally end the Suramar story line and acquire the Arcanist's Manasaber mount. If you've completed Unleashed Monstrosities, you can work your way toward completing Improving on History to unlock the base appearance. The Direbeak and Bloodgazer falcosaurs require Nighthold to open before you can get your mounts - Brilliant Direbeak & Predatory Bloodgazer. Glory of the Legion Raider also has some Nighthold-related achievements and rewards Defiled Reins. Raid Schedule
      Normal and Heroic difficulties are available starting January 17. Mythic difficulty and the first wing of Raid Finder will open one week later.
      Blizzard Entertainment
      Raid Schedule: Tuesday, January 17: Nighthold Normal and Heroic difficulties open. Tuesday, January 24: Nighthold Mythic difficulty and Raid Finder Wing 1 (Arcing Aqueducts) open. Tuesday, February 7: Nighthold Raid Finder Wing 2 (Royal Athenaeum) opens. Tuesday, February 21: Nighthold Raid Finder Wing 3 (Nightspire) opens. Tuesday, March 7: Nighthold Raid Finder Wing 4 (Betrayer’s Rise) opens. (Source)
      Nighthold Guides
      Our guide section has been updated with boss guides for Nighthold, don't forget to check them out to be Ahead of the Curve: Gul'dan. Should you need any help, feel free to post in the PvE forum.
      Skorpyron Chronomatic Anomaly Trilliax Spellblade Aluriel Tichondrius Krosus High Botanist Tel'arn Star Augur Etraeus Elisande Gul'dan (TBA) 7.1.5 Class Guides
      All 36 specializations in our Class Guides have been updated for the latest patch.
      Legendary Items
      After Nighthold opens, players will be able to upgrade their existing item level 910 Legendaries to item level 940. Emissary caches will start dropping Legendaries of item level 940 by default.
      Aerythlea
      Since the release of Patch 7.1.5, we've received a number of questions relating to the Nighthold Legendary item upgrades and how that process will work. We'd like to provide some clarity on what you can expect next week.
      When the Nighthold opens next week, players who have acquired at least one Legion Legendary item will find a quest in Dalaran to upgrade a Legendary from item level 910 to 940. This quest involves collecting a number of
      Essence of Aman'Thul, which can be found in the following locations:
      Nighthold Raid Bosses Weekly Mythic Keystone Cache Emissary Bags PvP Weekly Quests Once you have completed the quest, you'll be given a Distilled Titan Essence, which can be consumed to upgrade a Legion Legendary item to level 940. The quest is repeatable, so you'll be able to earn as many Distilled Titan Essences as you need to upgrade any Legendaries you have.
      Additionally, once the Nighthold is open, any new Legendaries you discover will already be item level 940. Note that this does not apply retroactively to Emissary Bags that you may already have in your inventory when the time comes. Only new bags earned after the Nighthold is open have the chance to reward an item level 940 Legendary.
      (Source)
      Tier 19 Sets
      Nighthold is the first raid to drop sets in the Legion and we've taken a closer look at Tier 19 here.
      Nighthold Mounts
      Fiendish Hellfire Core is a guaranteed drop from Gul'dan on Mythic difficulty. The drop chance will be reduced to 1% after a new expansion is released.
      Living Infernal Core has a chance to drop off of Gul'dan on any difficulty except LFR.
      Mount Animations

      Gul'dan (Mythic Only Phase)
      This part contains major lore spoilers, proceed with caution!