A video of my Wizard in Inferno including;
- Different Acts
- A brief guide on playing this build
- How I tackle different encounters throughout the game and just a general look at the melee wizard.
I am trying out different programs for recording and also editing. My audio does need improved and I will work on this for my future and upcoming videos.
I will be releasing more videos within the next couple of days including;
- My Build, Gear & Stats
- Elite Packs
- Individual Boss Encounters and In-Depth Tactics
I am open to any suggestions questions and feedback on the video.
Now for a more in-depth written guide.
I wouldn't say I invented this build and I did a lot of research on many different
combinations before deciding to settle with this.
This Melee Wizard build I found to be viable Act1 - end of Act3.
Rotation; Keep [d3askillicon=wizard_spectralblade][d3skill=wizard/active/spectral-blade]Spectral Blade[/d3skill][/d3askillicon] up at all times. Try and time frost nova at the same time you use [d3askillicon=wizard_meteor][d3skill=wizard/active/meteor]Meteor[/d3skill][/d3askillicon] for the extra damage. [d3askillicon=wizard_slowtime][d3skill=wizard/active/slow-time]Slow Time[/d3skill][/d3askillicon] for when you need that extra DPS although it goes along well with [d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon] when you are struggling.
Skills & Runes;
[d3askillicon=wizard_spectralblade][d3skill=wizard/active/spectral-blade]Spectral Blade[/d3skill][/d3askillicon] - Deep Cuts[/d3runeicon]
Very effective on multiple targets as each hit heals for around 30% per hit per cast.
[d3askillicon=wizard_meteor][d3skill=wizard/active/meteor]Meteor[/d3skill][/d3askillicon] - Molten Impact[/d3runeicon]
50% life per hit per target on initial cast and another 25% per tick on the dot. The dot crits have 100% Chance to proc critical mass.
[d3askillicon=wizard_slowtime][d3skill=wizard/active/slow-time]Slow Time[/d3skill][/d3askillicon] - Time Warp[/d3runeicon]
This spell is very strong in a group situation as it not only reduces the enemy AS by 20% and movement by 30% but it also It slows enemy projectiles and increases the damage taken by enemy's by 20%.
[d3askillicon=wizard_frostnova][d3skill=wizard/active/frost-nova]Frost Nova[/d3skill][/d3askillicon] - [d3runeicon=a][d3rune=bone-chill]Bone Chill[/d3runeicon]
Again very effective in a group situation, not only does this freeze the mobs but it also increases the damage taken by enemy's by 15%.
[d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] - [d3rune=prismatic-armor]Prismatic Armor
At the time I recorded the clips I was slightly under geared so this one is completely up to yourself, your play style. I personally like to have more resist. However you could go for Pinpoint Barrier for the extra crit.
[d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon] - [d3runeicon=c][d3rune=crystal-shell]Crystal Shell[/d3runeicon]
People say that this spell is not as effective in Inferno compared to other game modes. However I still stuck by my trusty
Diamond skill to drag me through the acts and it comes in very handy when your taking a large amount of damage.
[d3pskillicon=wizard_passive_blur][d3skill=wizard/passive/blur]Blur[/d3skill][/d3pskillicon]- Pretty straight forward decreases melee damage taken by 20%
[d3pskillicon=wizard_passive_galvanizingward][d3skill=wizard/passive/galvanizing-ward]Galvanizing Ward[/d3skill][/d3pskillicon]- Increases the duration of your Energy armor and gives you an extra 310 Life per second.
[d3pskillicon=wizard_passive_criticalmass][d3skill=wizard/passive/critical-mass]Critical Mass[/d3skill][/d3pskillicon] - Reduces the cool down of your spells by 1% every time you crit.
Now presuming your just starting out with this build id guess you are slightly under geared. Now to sum it up you have a few different ways you can go with this build. I personally started out with around about the following stats;
- 700 All Resists
- 11k Damage
- 700 Life on Hit
- 700 Life Regen
- 15% Block
- 4.2k Armor
- 19% Chance to Crit (Although I ran at around about 12% Act 1-3)
- 122% Crit Damage
Taking into consideration most of the groups I am in we have a Barbarian.
The shout of a Barbarian increases 20% Armor and 50% Resists is a very strong buff to have within a group leading up to act 2-3.
The other obvious way you can go is Slightly less resistance alot more life on hit and around about 30% crit. This would allow your spells to basically always be up. However I have not tried this spec out I would not like to comment to much on it.
Please feel free to ask any questions and feedback is appreciated!
Enjoy & Cheers!
Edited by Wynn3r, 28 June 2012 - 04:37 PM.