A video of my Wizard in Inferno including;
- Different Acts
- A brief guide on playing this build
- How I tackle different encounters throughout the game and just a general look at the melee wizard.
I am trying out different programs for recording and also editing. My audio does need improved and I will work on this for my future and upcoming videos.
I will be releasing more videos within the next couple of days including;
- My Build, Gear & Stats
- Elite Packs
- Individual Boss Encounters and In-Depth Tactics
I am open to any suggestions questions and feedback on the video.
Now for a more in-depth written guide.
I wouldn't say I invented this build and I did a lot of research on many different
combinations before deciding to settle with this.
This Melee Wizard build I found to be viable Act1 - end of Act3.
Rotation; Keep Spectral Blade up at all times. Try and time frost nova at the same time you use Meteor for the extra damage. Slow Time for when you need that extra DPS although it goes along well with Diamond Skin when you are struggling.
Skills & Runes;
Spectral Blade - Deep Cuts
Very effective on multiple targets as each hit heals for around 30% per hit per cast.
Meteor - Molten Impact
50% life per hit per target on initial cast and another 25% per tick on the dot. The dot crits have 100% Chance to proc critical mass.
Slow Time - Time Warp
This spell is very strong in a group situation as it not only reduces the enemy AS by 20% and movement by 30% but it also It slows enemy projectiles and increases the damage taken by enemy's by 20%.
Frost Nova - Bone Chill
Again very effective in a group situation, not only does this freeze the mobs but it also increases the damage taken by enemy's by 15%.
Energy Armor - Prismatic Armor
At the time I recorded the clips I was slightly under geared so this one is completely up to yourself, your play style. I personally like to have more resist. However you could go for Pinpoint Barrier for the extra crit.
Diamond Skin - Crystal Shell
People say that this spell is not as effective in Inferno compared to other game modes. However I still stuck by my trusty
Diamond skill to drag me through the acts and it comes in very handy when your taking a large amount of damage.
Blur- Pretty straight forward decreases melee damage taken by 20%
Galvanizing Ward- Increases the duration of your Energy armor and gives you an extra 310 Life per second.
Critical Mass - Reduces the cool down of your spells by 1% every time you crit.
Now presuming your just starting out with this build id guess you are slightly under geared. Now to sum it up you have a few different ways you can go with this build. I personally started out with around about the following stats;
- 700 All Resists
- 11k Damage
- 700 Life on Hit
- 700 Life Regen
- 15% Block
- 4.2k Armor
- 19% Chance to Crit (Although I ran at around about 12% Act 1-3)
- 122% Crit Damage
Taking into consideration most of the groups I am in we have a Barbarian.
The shout of a Barbarian increases 20% Armor and 50% Resists is a very strong buff to have within a group leading up to act 2-3.
The other obvious way you can go is Slightly less resistance alot more life on hit and around about 30% crit. This would allow your spells to basically always be up. However I have not tried this spec out I would not like to comment to much on it.
Please feel free to ask any questions and feedback is appreciated!
Enjoy & Cheers!
Edited by Wynn3r, 28 June 2012 - 04:37 PM.