Peelyon, on 29 June 2012 - 02:28 PM, said:
Remind me to like this when I have my quota back again!!
Whats your take on the bonuses Zagam? Happy with them or? They seem a little boring to me. Nothing to get really excited about.
Need to link this to my warlocks

Nothing to get worked up about. 2P doesn't change anything except the numbers on recount. The 4P makes you press your Dark Soul button more often. That's about it. Dark Soul isn't a wide open, game-changing cooldown. This is the trend for DPS set bonuses at the beginning of an expansion. Take a look at this, back to T7:
T7 2P: Your Corruption and Immolate periodic effects have a chance to increase the critical strike chance of your next Shadow Bolt or Incinerate by 10%
T7 4P: Casting Life Tap grants you an additional 300 spirit for 10 seconds
Rather dull bonuses, and the 2P was really...crappy. It could just not do anything if you think about it. The 4P just provided a small DPS boost.
T8 2P: Increases the damage done by your Unstable Affliction by 20% and your Immolate by 10%.
T8 4P: Increases the critical strike chance of your Shadow Bolt and Incinerate spells by 5%.
No mechanic changes at all, but a much higher damage bonus for both set pieces. Dull, still, but effective.
T9 2P: Increases your pet's critical strike chance with all its attacks by 10%.
T9 4P: Increases the damage done by your Immolate, Corruption, and Unstable Affliction spells by 10%
Again, no mechanic changes, but you buff all specs with both set bonuses. Note that each spec got 2 buffs from the 4P set bonus (Aff: UA + Corr, Demo: Corr + Immo, Destro: Corr + Immo). Boring but effective (notice a theme?)
T10 2P: The critical strike chance of your Shadowbolt, Incinerate, Soulfire, and Corruption spells is increased by 5%.
T10 4P: Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 10% damage done by you and your pet for 10 sec.
Now we're talking. The 2P set bonus was AMAZING for Demonology Warlocks as they essentially got a static 5% crit buff as they were the only spec to use all 4 spells. The 4P bonus made you watch for your buffs to reapply DoTs to get their maximum output. This set bonus was truly amazing for Warlocks battling their way to kill the Lich King.
T11 2P: Reduces the cast time of your Chaos Bolt, Hand of Gul'dan, and Haunt spells by 10%.
T11 4P: Periodic damage from your Immolate and Unstable Affliction spells has a 2% chance to cause your next 2 Fel Flame attacks to do 300% damage.
The 2P bonus annoyed me. Chaos Bolt, HoG, and Haunt were already fast casts. I think I played Destruction mostly in T11 and the .1 second reduction from the set bonus didn't feel like anything. It was especially noticeable during Bloodlust when I received no benefit from the set bonus at all. The 4P bonus was designed to force us to use a spell that should only be used while running...but they wanted it built into the static rotation IF it proc'd. Annoying to watch for, frustrating to build into the static rotation, but amazing if it proc'd while you were moving and already casting it. Overall, as an expansion entry tier set bonus, these two were my least favorite ever.
T12 2P: Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 seconds.
T12 4P: Your Shadow Bolt, Incinerate, Soul Fire, and Drain Soul spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 seconds.
MORE IMPS! The 2P bonus was fun to just have Imps pouring out of your soul pretty often. The 20% damage buff was pretty exciting, too. A damage buff equivalent to Paladin wings randomly for 8 seconds...kinda fun. Really crappy on some fights where it proc'd 1 time in a 5 minute fights. Wonderful on fights where it proc'd 6 times in a 4 minute fight. Warlocks have learned to embrace and curse RNG at the same time.
T13 2P: The duration of your Doomguard and Infernal summons is increased by 30 sec and the cooldown of of those spells is reduced by 4 min.
T13 4P: Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.
This is my favorite set bonus ever. Having a 10 minute CD that is part of your major DPS rotation was a terrible idea. On any progression attempts, many Warlocks like me will remember looking great on one pull because you got to use your Doomguard...then someone would mess up and cause a wipe. The next attempt, people were calling out your DPS because Blizzard, in their infinite wisdom, decided we could only be efficient every other attempt. The 6 minute cooldown made this much more manageable except when people messed up the first Hour of Twilight or forgot to pay attention to Fading Light...ROAR The 4P bonus just made Demonology and Destruction do more damage. It was a great addition for them. Affliction got the clunkiness of adding a Soulfire to their already action-packed rotation to get a 10% buff to their spell power. I believe I read talks about them making Doomguards and Infernals have a 5 minute CD...I hope those talks solidify, because I would hate to go back to losing my consistent power during progression.
You can see that the trend is to give rather dull bonuses early and slowly power them up. The T10 and T13 bonuses are vastly superior to their earlier forms. I expect T14, 15, and 16 to follow that trend.