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Shedim

Weakauras Burning Ember Bar

25 posts in this topic

I just thought I would share my personal ember bar with you, as the standard one is aweful, and most addons don't let you move around with it freely.

 

Full emberbar = Red

Filling emberbar = Yellow (with more than 4 embers it also shows a value)

Empty emberbar = Transparent

 

7DxPrtJ.jpg

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Edited by Shedim
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I like that.  Currently I'm using just a single red bar that fills as grey, and turns red when I have more than 30 emberbits, to let me know I'm approaching ember cap. 

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I like that ember bar tbh.

 

Been using the standard elvui bar which I decoupled from the unit frame to the centre. I've grown fond of it over the past 2 years but hmm, I do like yours Shedim.

 

For reference, here's how mine looks (cba cropping image as were on trash so heres full ui).

 

 Fg0VJyE.jpg

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not to steal your fire...no pun intended lol...but i figure ill just throw mine up here. Ive given it to a few people and they like it. Only problem is that i use a custom graphic you need to DL which i uploaded here 

 

http://www.mediafire.com/download/rgfcz71p3e3bcms/fireball1.tga

 

You will need to change the link to the location depending where you put it

 

here is what it looks like

 

ynjBtFy.jpg

 

when the 4th ember is half full, what is when you get the "Dump Embers!" message and sound. 

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You will certainly never forget to use your embers again with that Weakauras. I like the idea with the sound alert, might include that in mine. 

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Me too, and what better than:

 

Big trinket: Bada-big-boom

Small trinket: Baaa-da-boom

 

Know the reference? :)

 

(Sorry, this is a bit off-topic, I know)

 

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dnKqYDL.png

 

 

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I like this bar because i'm using some similar displays for holy power and combo points and therefore it feels familiar to me.

Edited by LobbyBoy

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dnKqYDL.png

Fake screenshot - I see Destructive Influence actually proc'd.  Everyone knows that doesn't actually happen.

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I use something similar to Shed. Little green bars fill up with the number of emberbits showing, and each bar gets a little green flame over it when the ember is full. Ignore my action bars in this shot; my destro UI is showing but I'm playing demo and aff ATM and just changed my aff to destro for the shot.

 

cANZpk9.jpg

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Fake screenshot - I see Destructive Influence actually proc'd.  Everyone knows that doesn't actually happen.

 

I just paniced because i didn't find the "Like this" Button ... then i realiesed that i wasn't logged in.

 

Edit: Cheers, St. Patrick!

Edited by LobbyBoy

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Thanks! Modified it a bit to fit my UI, just what I was looking for. :D

6HApMEJ.jpg

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Anyone know how to add predictions? Like when casting it adds a new bit and accounts for any extra bits from crit? I know I can't predict the crit, and that's fine, I pretty much just want an extra bit to show while casting incinerate.

Since I'm still kinda learning the spec and am use to the boomkin Eclipse prediction, the same for embers would be nice so I can see easier that I should have my next ember and I can queue a CB if needed.

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Anyone know how to add predictions? Like when casting it adds a new bit and accounts for any extra bits from crit? I know I can't predict the crit, and that's fine, I pretty much just want an extra bit to show while casting incinerate.

Since I'm still kinda learning the spec and am use to the boomkin Eclipse prediction, the same for embers would be nice so I can see easier that I should have my next ember and I can queue a CB if needed.

 

 

Maybe, though either a LUA code or *maybe* combat log reading. Imo, sounds overly complex and not worth it.

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I almost got it... But the problem is that it refreshes too quick and goes down to the real amount for one second before it updates again.

 

In the end it does what I want, but its kinda annoying to see it go up and down at the end of a cast

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Anyone know how to add predictions? Like when casting it adds a new bit and accounts for any extra bits from crit? I know I can't predict the crit, and that's fine, I pretty much just want an extra bit to show while casting incinerate.

Since I'm still kinda learning the spec and am use to the boomkin Eclipse prediction, the same for embers would be nice so I can see easier that I should have my next ember and I can queue a CB if needed.

 

It could be implented yes, using GetSpellCritChance() with WeakAuras

 

Incinerate generates 1 ember, and an additional ember when critting. Using your current crit chance you could be able to predict the average ember generation of your next incinerate (1 + 1*critchance) or the amount most likely to be generated (1 if crit<50% and 2 if crit>50%, not accounting for tier set bonus).

 

To apply this to multitarget situations, you would need to find a method of tracking the amount of enemies your F&B incinerate is going to hit and apply the same math. 

 

Though, I wouldnt recommend this! It would make a little difference considering the trouble watching these predictions and you also have to remember a big part of your ember generation comes from Immolate ticks, Rain of Fire ticks and Shadowburns. 

 

Instead you should keep practicing your warlock. By time you will know exactly how many embers certain situations give you and how trinket procs, tier set bonuses and dark soul affects this. I added the decimal values in the emberbar when it is half filled to aid tracking when a bar is nearly filled. 

Edited by Shedim

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You seem to like predictions, so I'm gonna share my Chaosbolt prediction weakaura with you.

I do no use it myself while raiding, as I have a good feeling of how strong my Chaosbolts will be by tracking all sort of procs.

It is, however, really good for mastering your Warlock, as you will discover how certain things affect your Chaosbolts more than others! It also shows you the true value of prepots and timing your Darksoul with trinket procs. 

 

Chaosbolt Prediction Weakaura:

d8Z(caqAqwVuk9sPuSlsQTHIlR0mbvyuaA2eDEK0nbv1VGs(gv1tLStOWEvTBKA)u(jj0We8BHwgQAOGQ0GHmCaoiOsDkq5ykCoQYcHIwkOswmjy5s1dHsTkPKhJWZPYejuAQKQjdvnDrxeufVIe5zeY1rLnkfnneTzc2oHIpsI6RGk6ZiX3LsLXbKdROrtsgpuPljLQULu4AKY9Gkwjk9xcv3gO(JR)c8l8VWF9xrUucrVxHxcr6SGA7EmgmViIYy)6hdY3uZZJpWOjYNxJpqsc6cn0e98fEiha5KQ(IB(Q9eW)fbNlJG1xCZxcC0ejuKgimJ1qgYqgsgjMsdr0HsdHJHuEZcWkLy3HsSvnPjwGmWmwdzidzizKyknKdWkLgchdP8MfGvkXmsZ5e7e8KYcKbMXAidzidjJetPHapD52PAiCmKYBc)Pl3ov4rqyjsGmWmwdzidzizKykneG(AiCmeqEsqGuciVAnq(ATCawPegSwahkbE6YTtfRriaRfWHseDOeRriaRfV6GxRH6GMXAidzid13KRtBiWZuLAbzm2bcOVyncHqagwJqWyxA8gRXASgRXASgRX(IQIccUnFtq(dpnMGNNNhtqZ3)cni9F1xkqrADQa2x5IB(k7quOS9R)kPcyF5YzY5EX5wX5OHYJ5lo6vmlD(AYLXNVAhe(u1B6ZW7XWZlA4toyijbDHgK(VO5aR3HOqz7UJX4fUkki428nz4bXlIh0Gp4Rro8zUqdsYxQwikQY3KKjm88efejAOrQXeUqdsqVGW)cBvZOtHOmne82x8qejuK(LmoXF9xCUvCc505oMV6r5E9xG5Kj01F(8fNBfNicwHzEmFriNo31F5GOPi3xWjCdxWHIy3MNpF(Y9IxDqnZlXCmgKJWZFa

While Skull Banner is up you can multiply the value with 1.2, haven't had the time to implent it in the actual weakaura. 

 

You might have to tweak some of the calculations a little based on your gear. I have a heroic non warforged PBoI trinket, and therefore my crit damage is increased by 9%. This shows as multiplying the value with 2.09 (2.00, as it is a crit, 2.09 with amplification).

 

If your trinket only amplifies your crit damge with 8%, you would have to change this number to 2.08 etc.

 

The calculation also accounts for Curse of the Elements. If you want to remove that, simply remove the *1.05 at the end.

 

 

function()
    local crit = GetSpellCritChance(6)
    local spell = GetSpellBonusDamage(6)
    local mastery = GetMasteryEffect(6)
    local pre = (2488+(2.5875*spell))*(1+mastery/100)*(1+crit/100)*2.09*1.05
    return math.floor(pre/10000)/100
end

 

To me, the prediction never differ more than 1% of the actual hit, so it is very accurate

 

 

If you would like it as a progress bar instead of a value, I've also converted it to that.

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Depending on your gear you would probably want to tweak this a bit as well.

 

Under Triggers -> Duration Info you would like to edit the numbers as with the previous weakaura. But you would probably also like to enter the size of a chaosbolt, it would take to get a full progress bar.

function()
    local crit = GetSpellCritChance(6)
    local spell = GetSpellBonusDamage(6)
    local mastery = GetMasteryEffect(6)
    local pre = (2488+(2.5875*spell))*(1+mastery/100)*(1+crit/100)*2.09*1.05
    local val = math.floor(pre/10000)/100
    
    return val,1,true
end

At the 'return val,1,true' line, you would want to replace the number '1' with your highest possible chaosbolt crit. To me that number would be 4 (as in 4 million damage).

Edited by Shedim

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Nice. Thanks.

And after playing with it, the one extra bit doesn't seem worth considering. It's not really the same as the boomkin one where I'm constantly switching spells. So I'm probably not gonna use it.

The chaos bolt predictions are always welcome though. I have something similar on my alt warrior for shield barrier prediction and shield block "blocked"

Question, I'm not as familiar with LUA, why does return have extra info at the end?

return val, 1, true; what is the 1 and true signify? I've only ever just did return val ;

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The first value is the current state of the progress bar, the one that updates with your chaosbolt prediction size.

The second value is the size the prediction must have to fill the bar 100%. This should be about twice your average chaosbolt hit or your highest recorded crit. 

Edited by Shedim

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It would be awesome if one of these had a 4 piece prediction. Like show which will be the ember bar that will make the destro 4p proc.

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You can't predict crits though. Nor the extra 15% chance. Or whether immolate will crit on your main or secondary target. Or if that mob you shadow burned 4 seconds ago will die in the next second or not. Or if Rain of Fire will push you over quicker than anticipated.

There are way too many variables for Destro to have a prediction bar akin to Balance.

Just get one where you can see yourself how close you are, whilst similarly using a WA to keep track of 4pc buff and ICD.

It's very easy to manage yourself once you get into the flow of things.

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Yea when I started using it, I found that the one extra bit wasn't worth seeing and realized that I should just account for it in my head.

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place this one right next to your ember bar. If it is not greyed out, filling up your next ember bar will cause the 4pc to proc.

 

 

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Once I see 2.8 embers, I usually assume my next cast will hit 3 and react accordingly if for some reason it doesn't.

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