Jump to content
FORUMS
Sign in to follow this  
Damien

Restoration Druid 6.2

Recommended Posts

Guest Droller

Guys check on Cataclysm Flask/Food/Potion they are better than current MoP ones!

Share this post


Link to post
Share on other sites
Guest Wolgan

I'm rusty on Druid healing overall, but Glyph of Efflorescence seems super useful, yet I don't see it mentioned at all in the guide. Forgive my ignorance, but what's the downside to using this glyph, what have I missed?

Share this post


Link to post
Share on other sites

Guys check on Cataclysm Flask/Food/Potion they are better than current MoP ones!

It's probably going to be fixed soon, so we'll wait for a few days and if it doesn't get fixed, we'll add these enchants.

Share this post


Link to post
Share on other sites

I'm rusty on Druid healing overall, but Glyph of Efflorescence seems super useful, yet I don't see it mentioned at all in the guide. Forgive my ignorance, but what's the downside to using this glyph, what have I missed?

The glyph no longer exists. In fact, Efflorescence no longer exists as such anymore, either. It's baked into Wild Mushroom now.

  • Like 1

Share this post


Link to post
Share on other sites

Oh! I was confused since it was still in one of my glyph slots, but you are absolutely correct, it's not in the list. My bad, sorry! :)

Share this post


Link to post
Share on other sites
Guest Guest

Ok this makes no bloody sense to me...

 

why would you go with haste over mastery? Cast times??? The one and only heal with a cast time you have is regrowth, EVERYTHING else is instant casts and we no longer have hastecaps on the hots so just wtf?

Share this post


Link to post
Share on other sites

Ok this makes no bloody sense to me...

 

why would you go with haste over mastery? Cast times??? The one and only heal with a cast time you have is regrowth, EVERYTHING else is instant casts and we no longer have hastecaps on the hots so just wtf?

I'll let Vlad elaborate on this, but on the technical side, you are wrong. It's not because a cast is instant that Haste has no influence on it. Haste lowers the global cooldown, so the higher your Haste, the less you have to wait before casting another spell. So, when it comes to Haste, instant-cast spells are the same as regular spells, they have a "cast time" of 1.5 seconds, just that this "cast time" takes place after the cast.

Share this post


Link to post
Share on other sites

Ok this makes no bloody sense to me...

 

why would you go with haste over mastery? Cast times??? The one and only heal with a cast time you have is regrowth, EVERYTHING else is instant casts and we no longer have hastecaps on the hots so just wtf?

I would say that between Haste and Mastery, it's pretty close. The consensus at the moment seems to be that it's Haste that wins, but frankly, I would say that the difference is so small that you won't even notice it by shifting around between these two stats pre-WoD.

Share this post


Link to post
Share on other sites
Guest Guest

I'll let Vlad elaborate on this, but on the technical side, you are wrong. It's not because a cast is instant that Haste has no influence on it. Haste lowers the global cooldown, so the higher your Haste, the less you have to wait before casting another spell. So, when it comes to Haste, instant-cast spells are the same as regular spells, they have a "cast time" of 1.5 seconds, just that this "cast time" takes place after the cast.

Ok that explains it at least somewhat. But I think it wouldnt hurt to mention that in the guide. Also useful would be some information about how the scaling works like this much haste for a gdc of 1 sec this much for 0,75s etc... Also isnt the gdc reduction caped at some point?

Share this post


Link to post
Share on other sites

Ok that explains it at least somewhat. But I think it wouldnt hurt to mention that in the guide. Also useful would be some information about how the scaling works like this much haste for a gdc of 1 sec this much for 0,75s etc... Also isnt the gdc reduction caped at some point?

The GCD caps at 1 second, which you reach with 50% Haste. I too think we should mention these things in guides. I'll see to it that it gets added when we do the WoD update.

Share this post


Link to post
Share on other sites

To elaborate more on haste: it's true that there are no more breakpoints but that doesn't mean there aren't any more points in haste where we get a whole new tick.

With the partial tick system you will still gain more ticks of healing with haste, it just means you can be anywhere in between these points and still benefit fully.

This happens because the interval that the hot ticks happen is lowered with haste (just like before but you only got the extra tick at those points and not in between)

On SoO at 90 mastery in my opinion wins out because of terrible encounter mechanics and how they interact with absorbs, but with new encounters at 100 haste is going to compete with mastery, so much so that as Vlad said, you won't see much of a difference between the two.

Share this post


Link to post
Share on other sites
Guest Greek

Ok this makes no bloody sense to me...

 

why would you go with haste over mastery? Cast times??? The one and only heal with a cast time you have is regrowth, EVERYTHING else is instant casts and we no longer have hastecaps on the hots so just wtf?

You forget Wild Growth now has a cast time.

 

And does haste still affect the amount of times my HoT ticks? b/c then haste would be the better of the two with Nazgrim's Burnished Insignia because of how multi-strike works more ticks gives a greater chance multi-strike can occur. So for me personally with that trinket it makes more since to go haste. According to Recount my multi-strike is making my Wild Growth tick 800-1250 more times on most fights in Heroic and Mythic SoO. Causing about 30% of my Wild Growth heals.

 

Spell heals usually go as follow Wild Growth>Rejuv>(Efflorescence or Life Bloom)>Tranquility>Regrowth> and then healing touch living seeds, legendary, genesis and any other spells fall in after that.

Share this post


Link to post
Share on other sites

Thoks trinket doesn't work correctly any more. So it's pretty much useless putting nazgrims or seigecrafter as your 2nd trinket (siegecrafter probably not as good now with how much mana regen we have at 90)

Share this post


Link to post
Share on other sites

Also I think the guide is grossly undervaluing displacer beast. It's not even mentioned if it's useful or not.

In my opinion it's the best one there, where I use it of MANY times by waiting for the last second to blink somewhere or past something.

Just like wild charge it's a situational spell that should be considered.

In general I agree feline swiftness will be the default but not even mentioning the advantages of DB I find odd.

Share this post


Link to post
Share on other sites

Thoks trinket doesn't work correctly any more. So it's pretty much useless putting nazgrims or seigecrafter as your 2nd trinket (siegecrafter probably not as good now with how much mana regen we have at 90)

What do you mean by "useless" and whats not working about Thok's Trinket? Atm I'm using Nazgrims and Thoks but I do have siegecrafters also

 

Same person as before just thought I'd create account

Share this post


Link to post
Share on other sites

What do you mean by "useless" and whats not working about Thok's Trinket? Atm I'm using Nazgrims and Thoks but I do have siegecrafters also

 

Same person as before just thought I'd create account

For me it was either not proccing at all or not healing for much.

http://www.warcraftlogs.com/reports/NQ3FVArP17yRMckH#fight=15&type=healing&source=4

Look at my logs from Tuesday from immerseus -> Shamans. I switched to SC trinket after I noticed it wasn't doing anything.

Share this post


Link to post
Share on other sites

For me it was either not proccing at all or not healing for much.

http://www.warcraftlogs.com/reports/NQ3FVArP17yRMckH#fight=15&type=healing&source=4

Look at my logs from Tuesday from immerseus -> Shamans. I switched to SC trinket after I noticed it wasn't doing anything.

Ok I thought you were saying that nazgrims trinket was useless, I see that thok's Cleave is not working so I will probably switch out of it also for this weeks raid.

 

Thanks for the heads up.

Share this post


Link to post
Share on other sites

Also I think the guide is grossly undervaluing displacer beast. It's not even mentioned if it's useful or not.

In my opinion it's the best one there, where I use it of MANY times by waiting for the last second to blink somewhere or past something.

Just like wild charge it's a situational spell that should be considered.

In general I agree feline swiftness will be the default but not even mentioning the advantages of DB I find odd.

I'll amend this, thanks!

Share this post


Link to post
Share on other sites
Guest TelFiRE

I love Icy Veins and really appreciate your work on the guides!

 

I am curious about this statement -- "Since Genesis consumes your wow_icon_spell_nature_rejuvenation.jpg Rejuvenation effects, you must be careful not to over-use it, because re-applying Rejuvenation to multiple players is very expensive."

 

Even without raid buffs, I regen mana faster than I spend it casting rejuvenate. Is this just more of a warning for WoD?

Share this post


Link to post
Share on other sites

Greetings!

 

I noticed that Lifebloom was in the current rotation for heals. The tooltip states, 'Duration refreshed by casting Regrowth or Healing Touch on the target.' When I cast either Regrowth or Healing Touch on the target that has my lifebloom applied it is not being refreshed.

 

Is the tooltip incorrect or is lifebloom currently broken? Does this affect it's use in the healing rotation?

Share this post


Link to post
Share on other sites

In recent as raids earlier today, my Lifebloom's were being refreshed by both spells. I would double check. Could be an add-on or something showing you its not refreshed when it is.  If it's not that and it really is not working then, well, I don't know...You broke WoW  tongue.png

Share this post


Link to post
Share on other sites

Genesis: this is probably due to not being sure how mana regen would work when the pacth dropped, but it's also a warning for Wod.

Lifebloom: Yea definitely still refreshes for me.

Share this post


Link to post
Share on other sites

I love Icy Veins and really appreciate your work on the guides!

 

I am curious about this statement -- "Since Genesis consumes your wow_icon_spell_nature_rejuvenation.jpg Rejuvenation effects, you must be careful not to over-use it, because re-applying Rejuvenation to multiple players is very expensive."

 

Even without raid buffs, I regen mana faster than I spend it casting rejuvenate. Is this just more of a warning for WoD?

It's definitely more of a WoD thing. Mana regen for all healers is super lax now as you well know, but that doesn't mean we should be building bad habits :)

Share this post


Link to post
Share on other sites

how the tree of life affect other spells ?

 

answer :

While in tree form the druid can cast spells just as in caster form, and several spells are enhanced. 16px-Spell_nature_resistnature.png?versi [Regrowth] becomes instant cast, 16px-Ability_druid_flourish.png?version= [Wild Growth] affects an additional 2 targets, 16px-Inv_misc_herb_felblossom.png?versio [Lifebloom] can be cast on multiple targets, 16px-Spell_nature_stranglevines.png?vers [Entangling Roots] becomes instant cast, and 16px-Spell_nature_wrathv2.png?version=c9 [Wrath] has its cast time halved and damage increased by 30%. The instant cast regrowth and improvements to Wild Growth and Lifebloom make it an especially potent raid healing form, but the 15% bonus to all healing makes it a good cooldown for any healing crisis.

 

source : http://wowpedia.org/Incarnation:_Tree_of_Life

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard responded to some unclear issues around the Slayer Hero Talent tree, clarifying Bladestorm-related issues. You can check out the Slayer Hero talent tree here. 
      Slayer (Source)
      Hello. We’d like to answer a couple of questions we’ve seen for Slayer:
      The brief Bladestorm from Frenetic Flurry will fit in the GCD from the ability that triggered it, the intent is that it should not impact your rotation. The ability to use Pummel and Storm Bolt while Bladestorming applies during all Bladestorms, not just the one triggered from Frenetic Flurry.
      Likewise, all Bladestorm damage events will trigger Overwhelming Blades, including Frenetic Flurry and the additional ticks from Imminent Demise.
      Thanks for the feedback, keep it coming!
    • By Stan
      In a Media & Society class, the professor decided to show their students the iconic Leeroy Jenkins video, which is nearing its 19th anniversary on May 11.
      A Reddit user, MineChris395, shared an interesting story about how their professor used the video to illustrate the growing influence of video games and their emergence as a form of viral media.
      The professor took the opportunity to explain how video gaming aligns with historical media trends, emphasizing the vast market gaming occupies today and its potential future growth.
      You can watch the video below in glorious 420p.
      The class was engaging and filled with laughter, as students enjoyed both the humor of the video and the insightful discussion on the impact of gaming in the media landscape, according to the OP.
      Source: Reddit
    • By Stan
      Dragonflight Season 4 is set to launch in just a few weeks, and we're checking out the rewards that will be removed when it kicks off. 
      Season 4 is just a few weeks away, and although Blizzard hasn't set a concrete release date for the newest Dragonflight season yet, there are certain achievements and rewards that will vanish once it kicks off. Let's take a closer look!
      Mythic+ Category
      Dragonflight Keystone Master: Season Three
      First, the Season 3 KSM achievement that requires players to obtain a Mythic+ Rating of at least 2,000 is going away, and with it, players will no longer be able to earn Verdant Armoredon.

      Dragonflight Keystone Hero: Season Three
      While this achievement does not come with any notable rewards, you can no longer earn it come Season 4.
      Mythic Dungeon Portals
      With Season 4, the dungeon rotation is getting a shake-up, meaning some dungeon teleports will become unattainable, unless they make a comeback in a later season. To secure these teleports, you'll need to complete a Mythic +20 or higher keystone dungeon within the time limit in Season 3.
      Keystone Hero: Atal'Dazar Keystone Hero: Black Rook Hold Keystone Hero: Darkheart Thicket Keystone Hero: The Everbloom Keystone Hero: Throne of the Tides Keystone Hero: Waycrest Manor Raids Category
      Two achievements are going away with the launch of Season 4:
      Ahead of the Curve: Fyrakk the Blazing
      The Amirdrassil AoTC achievement will be removed with Season 4. You must defeat Fyrakk on Heroic Difficulty or higher to get it.
      Cutting Edge: Fyrakk the Blazing
      The achievement to defeat Fyrakk on Mythic Difficulty is going away too.
      PvP Category
      The Season 3 Elite PvP transmog gear will no longer be obtainable when Season 4 starts.
      Gladiator: Dragonflight Season 3
      Verdant Gladiator's Slitherdrake, the Season 3 gladiator mount will no longer be obtainable when Season 4 starts. To get the mount you must win 50 games as a Gladiator in Dragonflight Season 3 in 3v3.

      Verdant Gladiator: Dragonflight Season 3
      The "Verdant Gladiator" title is going away in Season 4. You must end Dragonflight PvP Season 3 in the top 0.1% of the 3v3 arena ladder to get it.
      Verdant Legend: Dragonflight Season 3
      The "Verdant Legend" title from the Solo Shuffle ladder is going away in Season 4.
    • By Starym
      The final week of 10.2.5 has (almost) passed and we also have the results of last week's class tuning to check out as well! Tomorrow's 10.2.6 isn't looking to bring too many class changes (if any), but we can't be sure since we don't even know what the patch is. Season 4 isn't starting yet so we'll be hanging out in Amirdrassil for a few more weeks at least, so let's see how things are shaping up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We're seeing some big changes around the top, but they're not at all tuning-related! The DKs have joined forces, but it's the non-Fyr'alath-wielding one that's taken the lead, as Frost moves into 2nd, while Unholy takes 3rd. Fury and Retribution move down to make room for the red ones, and we do see the first results of the tuning right after them.
      Frost took its buffs and moved a colossal 16 spots up into 6th, bumping fellow Mage Arcane down one in the process. Elemental takes down Shadow for 9th, using its 3% buff to move up 8 spots, and the Priest closes out the top 10, sitting in a Shaman sandwich. Marksmanship and Survival stick together and use their 3% buffs to move out of the bottom. They land in 13th and 14th, with Survival making a much bigger leap, gaining 10 spots and escaping the bottom 3. Speaking of the bottom, we see Beast Mastery drop down to the final 3 as Survival escapes, joined by Affliction, which showcases the huge difference in the raw DPS and points-based rankings, as the Warlock spec is No.1 in the raw DPS ones below!

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      The generalist bracket is more stable and slower moving, as usual, so there isn't that much to see at the top. Down in 6th we do see a big change, as Survival uses it's buff to make an 11-spot leap, just past Unholy. Arcane loses two spots to the Hunter and DK, landing just above a stable Fire and Frost DK. Frost Mage's buffs haven't had a big impact here yet, but the spec does move out of the bottom 3, gaining 4 spots and moving up. Marksmanship moves towards the middle of the pack, buffs in hand, and finds itself gaining 6 spots. This opens up the bottom 3, and it seems there must always be a Hunter at the bottom, with Beast Mastery taking its place there, joined by Feral.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Survival is on the move here as well, gaining 8 spots and moving into 7th, as everything above it remains stable. Elemental also makes a move using its 3% buff, closing out the top 10 and gaining 7 spots.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      We go down to 8th to see the first change in Heroic, as Shadow moves 4 spots up, just ahead of Survival, which gains 9 spots in 9th.

      All percentiles Heroic data by Warcraft Logs.
      U.GG Raw DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      We're not going to be seeing quite as many drastic changes here, as the raw DPS chart tracks the past two weeks, but there's still plenty to see. Affliction ends the patch at the very top, pretty much the opposite of its position in the points-based rankings. Fury manages to push into 2nd, bumping the Rogue down to 3rd. Unholy makes some more moves and gains two in 9th, joining up with its fellow DK. We do see Frost Mage starting to make its buffed move up, gaining 4 spots to get out of the bottom 3, where it leaves Feral to take its place.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Staff
      This week's highlights include the launch of Patch 10.2.6, the Hearthstone anniversary event continues through Friday, and more.
      Additionally, Blizzard is set to unveil a content creator event on March 21st, with new Twitch Drops following on March 22nd.
      For further information, take a look at the official blog post linked below.
      (Source)
      Each week we’ll look ahead to what’s in store for World of Warcraft, share the latest news, and keep you in the know byte by byte. Content update 10.2.6 arrives March 19.
      The 10.2.6 Content Update Arrives March 19
      Mark your calendar for March 19 when the 10.2.6 content update goes live with a bold, new, limited-time event. You won't want to miss out on the fun. It's important to note that Dragonflight season 4 will go live several weeks after the release of the 10.2.6 content update. For heroes working toward the Amirdrassil Feats of Strength, you'll need to obtain Ahead of the Curve: Fyrakk the Blazing before Season 4 begins, and the achievement is no longer available to earn.
      Hearthstone’s Anniversary Event in World of Warcraft Extended to March 22
      Join in Hearthstone’s 10-year anniversary celebration beginning March 11. Players can log into Hearthstone to collect a new Fiery Hearthsteed mount in World of Warcraft for free!*
      Players can also seek out special “Hearthstone” matches in capital cities from March 11 to March 22. Stick around long enough and you’ll face a special encounter where you can defeat iconic minions to add to your deck and earn other fun new Hearthstone-themed rewards! Learn more about collecting the Fiery Hearthsteed and the in-game events in our latest article.
      Visit the Hearthstone official site to learn more about the full slate of festivities.
      * No additional purchase necessary for the Fiery Hearthsteed mount. Limited-time offer only available to those who login to Hearthstone between March 11 and May 14. Mount not available in World of Warcraft® Classic games. 
      News and Events This Week
      Stay on top of all the upcoming news and in-game activities right here.
      March 17 (Event) Un’Goro Madness Micro Holiday (March 17 – March 19)
      The dinosaurs in Un’Goro are getting restless. Time to go pay them a visit! March 19 (Article and Event) Content Update 10.2.6 Reveal and Now Live (Article) New Twitch Drop Revealed (Event) PvP Brawl: Shado-Pan Showdown (March 19 – March 26) (Event) Battleground Bonus Event (March 19 – March 26)
      While this event is active, random Battlegrounds will award Honor at an increased rate. Glory awaits in the fields of battle! March 20 (Event) The Trial of Style Returns (March 20 – March 26)
      Dust off those pauldrons and compete in a fashion competition of Azerothian proportions! Speak to a transmogrifier in any major city to participate in the Trial of Style! March 21 (Article) New Content Creator Event Announced March 22 (Article) Blues News (Event) New Twitch Drop Now Live Stay tuned to the official World of Warcraft news site as we journey through the week together.
×
×
  • Create New...