Sign in to follow this  
Followers 0
Damien

Combat Rogue 6.2

57 posts in this topic

Really liked the guide. Im still leveling and using a different build, but once i reach lvl 90, im using these tips.

 

The only thing you should focus more is on stats section, since 6.0 will chance a lot on this subject

Share this post


Link to post
Share on other sites

So you are saying that Crit(aside from Multi) is now the primary stat? What about shadow craft and other theory crafter suggesting that haste is sitll the better option?

Share this post


Link to post
Share on other sites

So you are saying that Crit(aside from Multi) is now the primary stat? What about shadow craft and other theory crafter suggesting that haste is sitll the better option?

This guide was reviewed by Fiery Demise and he said there is no problem with the stat priority. As far as I know, there are issues in ShadowCraft, which result in the tool overvaluing Haste in certain cases. You can read about it on Ravenholdt: http://ravenholdt.net/index.php/forums/viewtopic.php?f=7&t=47#p203

Share this post


Link to post
Share on other sites

Rupture tips in the detailed section for combat rogues. Don't know if you missed that.

Share this post


Link to post
Share on other sites

Shouldn't we now make ability_rogue_kidneyshot.jpgKidney Shot part of the rotation thanks to ability_rogue_bloodsplatter.jpgInternal Bleeding ?

 

That's a good question. The problem is that the bleed doesn't get applied on mobs immune to stuns, so you can't benefit from it against raid bosses. That said, it does a huge amount of damage against mobs that are not immune to stuns. I played around with it a bit this morning and it does like 3 times more damage than Eviscerate, so I'm definitely going to talk to Fiery Demise about it, so we can add a mention of that in the guides.

 

Rupture tips in the detailed section for combat rogues. Don't know if you missed that.

Thanks, they're gone now!

Share this post


Link to post
Share on other sites

This guide was reviewed by Fiery Demise and he said there is no problem with the stat priority. As far as I know, there are issues in ShadowCraft, which result in the tool overvaluing Haste in certain cases. You can read about it on Ravenholdt: http://ravenholdt.net/index.php/forums/viewtopic.php?f=7&t=47#p203

Now Ask Mr Robot is too showing haste as the better option as well.  I have noticed slight improvement with crit but I haven't ran any definitive tests.

Share this post


Link to post
Share on other sites

Now Ask Mr Robot is too showing haste as the better option as well.  I have noticed slight improvement with crit but I haven't ran any definitive tests.

When you have an equal amount of Crit and Haste, Crit is still slightly better than Haste in my testing. When you have more Haste than Crit (which seems to be the norm in T16 gear), Crit definitely pulls ahead.

Share this post


Link to post
Share on other sites

Just because i'm new to the rogue guide and a little confused. In section 2 on multiple target rotation it says:

 

When fighting 2 or more enemies, turn on wow_icon_ability_warrior_punishingblow.jBlade Flurry and proceed with your single-target rotation on one of the enemies. Maintain the wow_icon_inv_knife_1h_cataclysm_c_05.jpgCrimson Tempest DoT.

When fighting 5 or more enemies, wow_icon_inv_knife_1h_cataclysm_c_05.jpgCrimson Tempest should replace wow_icon_ability_rogue_eviscerate.jpgEviscerate as your primary Finishing Move.

 

I'm confused because with more than 5 enemies wouldn't want to keep crimson tempest as your primary finishing move? And use eviscerate as the primary with 2-4 while only using crimson tempest if the enemies will last long enough to make it a dps increase over eviscerate? I'm just not understanding why eviscerate takes priority over crimson tempest on 5+ enemies.

Share this post


Link to post
Share on other sites

Did you not notice that combat potency benefits from a slow weapon in your OH??? I think you should look at combat rogues again and not just say, hey slow weapon in the MH 

Share this post


Link to post
Share on other sites

Just because i'm new to the rogue guide and a little confused. In section 2 on multiple target rotation it says:

 

When fighting 2 or more enemies, turn on wow_icon_ability_warrior_punishingblow.jBlade Flurry and proceed with your single-target rotation on one of the enemies. Maintain the wow_icon_inv_knife_1h_cataclysm_c_05.jpgCrimson Tempest DoT.

When fighting 5 or more enemies, wow_icon_inv_knife_1h_cataclysm_c_05.jpgCrimson Tempest should replace wow_icon_ability_rogue_eviscerate.jpgEviscerate as your primary Finishing Move.

 

I'm confused because with more than 5 enemies wouldn't want to keep crimson tempest as your primary finishing move? And use eviscerate as the primary with 2-4 while only using crimson tempest if the enemies will last long enough to make it a dps increase over eviscerate? I'm just not understanding why eviscerate takes priority over crimson tempest on 5+ enemies.

 

 

This was a bit confusing, so I am going to reword "2 or more enemies" into "2, 3, or 4 enemies". Sorry about that.

 

Did you not notice that combat potency benefits from a slow weapon in your OH??? I think you should look at combat rogues again and not just say, hey slow weapon in the MH 

 

Combat Potency does not benefit from a slow weapon in the Off-Hand slot. Slow weapons do have a higher chance to proc it, but it's only to compensate for the fact that slow weapons attack less often.

Share this post


Link to post
Share on other sites

I´m a little confused on a subject: How "far" (read horrible) is the stats between haste and critical strike? Can you be "capped" at haste? 

Share this post


Link to post
Share on other sites

I´m a little confused on a subject: How "far" (read horrible) is the stats between haste and critical strike? Can you be "capped" at haste?

It is very close. I just ran a simulation on the Tier 17 Heroic profile in SimC, setting all the secondary stats at a value of 800, and Haste comes out with a weight of 2.79 and Critical Strike with a weight of 2.42.

There is no real Haste cap, except for when you hit the GCD, but we're a long way from it in the expansion.

Share this post


Link to post
Share on other sites

hi guys. im just wondering the percentages that stats should be capped at or held at to perform the most dps. any help would be greatly appreciated

 

Share this post


Link to post
Share on other sites

Hey, I've read all your rogue guides to such high extent! I find Sub the most fun, but I feel like I'm not doing as much damage as I should. Should I consider switching specs? And if so, which spec would be the superior one?

 

I am 633 ilvl and doing around 16k dps.

Share this post


Link to post
Share on other sites

When did Combat start wanting to use DfA? I can't find any other sites currently recommending it over Venom Rush, especially not since it was hotfixed to not grant multiple combot points. 

Share this post


Link to post
Share on other sites

Hi! While I main a holy priest, my combat rogue has always been my number 1 alt and these guides have always been a great help in learning how to pretend to be good at melee :p

 

I just have a quick question about Crimson Tempest usage on 2-4 targets. Should I always be casting it at 5 combo points, or if it's about to fall off should I reapply the DoT at whatever number of combo points I have (in a similar fashoin to how we've traditionally treated SnD)?

 

Thanks in advance!

Share this post


Link to post
Share on other sites

When fighting 2, 3, or 4 enemies, turn on wow_icon_ability_warrior_punishingblow.j Blade Flurry and proceed with your single-target rotation on one of the enemies. Maintain the wow_icon_inv_knife_1h_cataclysm_c_05.jpg Crimson Tempest DoT.

 

Here when you mention maintain the Crimson Tempest DoT, is it simply for the sake of the DoT or because the damage over time is worth it? Real question being since a 1 point or 5 point Crimson Tempest doesn't affect the length (both 12 seconds), are we aiming for 5 points or does it matter? I vaguely remember a passive from one of the talent specs giving energy regen for bleeds - is that still a thing?

Share this post


Link to post
Share on other sites

hi guys. im just wondering the percentages that stats should be capped at or held at to perform the most dps. any help would be greatly appreciated

 

There is no cap you should currently be concerned about.

Hey, I've read all your rogue guides to such high extent! I find Sub the most fun, but I feel like I'm not doing as much damage as I should. Should I consider switching specs? And if so, which spec would be the superior one?

 

I am 633 ilvl and doing around 16k dps.

Take a look at that to get an idea: https://www.warcraftlogs.com/statistics/6/

 

When did Combat start wanting to use DfA? I can't find any other sites currently recommending it over Venom Rush, especially not since it was hotfixed to not grant multiple combot points.

 

Sorry about that. They hotfixed it shortly after Spazzo's review and then I was unavailable for some time to fix the guide. It's fixed now.

what is the rotation with death from above?

I have just removed DfA from the rotation, so do not worry about it anymore.

 

Hi! While I main a holy priest, my combat rogue has always been my number 1 alt and these guides have always been a great help in learning how to pretend to be good at melee tongue.png

 

I just have a quick question about Crimson Tempest usage on 2-4 targets. Should I always be casting it at 5 combo points, or if it's about to fall off should I reapply the DoT at whatever number of combo points I have (in a similar fashoin to how we've traditionally treated SnD)?

 

Thanks in advance!

 

When fighting [/size]

2, 3, or 4 enemies[/size], turn on [/size]wow_icon_ability_warrior_punishingblow.j Blade Flurry[/size] and proceed with your single-target rotation on one of the enemies. Maintain the [/size]wow_icon_inv_knife_1h_cataclysm_c_05.jpg Crimson Tempest[/size] DoT.[/size]

 

Here when you mention maintain the Crimson Tempest DoT, is it simply for the sake of the DoT or because the damage over time is worth it? Real question being since a 1 point or 5 point Crimson Tempest doesn't affect the length (both 12 seconds), are we aiming for 5 points or does it matter? I vaguely remember a passive from one of the talent specs giving energy regen for bleeds - is that still a thing?

I'll ask Spazzo for confirmation, but my belief is that you can and therefore should maintain it with 5 Combo Points. With 5 Combo Points, the DoT deals more damage and also grants you a poison buff that lasts longer.

Share this post


Link to post
Share on other sites

So, for the opener, after you ambush, why would you not immediately vanish and ambush again, then revealing strike, then 5pt SnD?  I have been doing this and it feels right.

Share this post


Link to post
Share on other sites

Wondering why on the guide @ http://www.icy-veins.com/wow/combat-rogue-pve-dps-gems-enchants-consumables thathas been approved both "FieryDemise" and "Spazzo" are using mulitistrike and not haste as they have approved?

I've just checked Spazzo and he's stacking Haste, not multistrike.

So, for the opener, after you ambush, why would you not immediately vanish and ambush again, then revealing strike, then 5pt SnD?  I have been doing this and it feels right.

That's because you want to spend as few Combo Points as possible before having cast Killing Spree and Adrenaline Rush. This way, you will have more Combo Points available to reduce the cooldown of Killing Spree and Adrenaline Rush (through Ruthlessness).

Share this post


Link to post
Share on other sites

With Venom Rush being the top pick wouldn't it be better to go with Leeching Poison? Most bosses are immune to Crippling Poison (unless they really changed things since I last checked) so Leeching Poison, while the health gain wouldn't be that much, it would give you the bonus to energy regeneration.

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Trial of Valor Odyn fix, Guarm Mythic tuning and Helya nerfs and fixes are the headlines for this batch of hotfixes, along with the usual class and quest fixes.
      December 6
      Class
      Demon Hunter
      Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended. Hunter
      Freezing Trap will no longer cause the target's next cast to fail in certain cases. Mage
      Ice Block's cooldown will correctly reset at the end of an encounter. Priest
      You can now activate and deactivate Shadowform while mounted.  
      Class Halls
      Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.  
      Dungeons and Raids
      Players in a dungeon during a server shutdown should no longer receive the Deserter debuff. Throne of Tides
      Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable. Trial of Valor
      The Patient Zero achievement should now be obtainable, as intended. Guarm
      Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty. Decreased Guarm's health by 5% on Mythic difficulty. Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.
      Helya
      The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players. Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties. Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties. On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty. Odyn
      Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.  
      Items
      Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.  
      Player versus Player
      Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.  
      Quests
      Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area. World Quest map markers for Kirin Tor World Quests should now function correctly. During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked. Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner". Previous Hotfixes.
    • By Stan
      Patch 7.1.5 adds new Legendary items and every build so far included changes to existing Legendaries to make them more viable.
      Patch 7.1.5 Legendary Item Changes
      A list of changes that went live throughout the testing phase
      Initial build additions & changes Build 23109 Item Changes PTR Build 23178 Legendary Item Changes
      The latest build added changes to these items
      Shared Legendary Items
      Cinidaria, the Symbiote Velen's Future Sight Death Knight
      Seal of Necrofantasia Demon Hunter
      Loramus Thalipedes' Sacrifice Druid
      The Emerald Dreamcatcher X'oni's Caress Hunter
      Butcher's Bone Apron Mage
      Ice Time Koralon's Burning Touch Marquee Bindings of the Sun King Zann'esu Journey Monk
      Firestone Walkers The Emperor's Capacitor Rogue
      Mantle of the Master Assassin Shaman
      Al'Akir's Acrimony Spiritual Journey Warrior
      Timeless Stratagem
    • By Czkawka
      Hello,
      Im long time lurker on class guides, and Id like to suggest and ask if you could add numerical stat weights in class spec guides. Pawn addon config string would be perfect but just numerical values would be also great. What do you think about it?
      Thank you in advance
    • By Stan
      Shamans can get their Artifact skin for Doomhammer via Levantus. Darkmoon Faire, the Battleground bonus event and the 7th week of Insurrection await us this week in WoW.
      World Boss Levantus
      Levantus is up this week and shamans can get their hands on the Enhancement Artifact appearance The Warmace of Shirvallah. Na'zak the Fiend is up for two more days. World Boss Loot Table
      Levantus drops
      Fel-Scented Bait Hook-Fingered Gauntlets Chum-Chopper Gauntlets Krakentooth Necklace Ring of Deep Sea Pearls Seaweed "Leather" Mitts Whirlpool Gloves Battleground Bonus Event (December 6 - 13)
       Honor gains from battleground objectives and wins are increased by 50% for the duration of the event via Sign of Battle. Don't forget to visit Archmage Timear in Dalaran to accept the weekly bonus quest A Call to Battle. Alternatively, you can start the quest using the Adventure Journal. Completing the quest rewards 5 Marks of Honor, Badge of Honor and Glory of the Melee. Darkmoon Faire (December 4 - 11)
      The Darkmoon Faire celebration returns to Azeroth. Don't forget that it is a great source of pets, transmogs and heirlooms. Our Darkmoon Faire guide has more details. Insurrection: 7th Week
      The Suramar quest line continues with The Seal's Power that rewards Ley-Syphoner's Focus. Mythic+ Affixes (US)
      Raging // Necrotic // Fortified
    • By Starym
      18 micro-holidays tested over the next 3 weeks, you're sure to find a few that you'll love!
       
      The micro-holidays that are being introduced in 7.1.5 are going to be tested in the next 3 weeks and, as a lot of them won't be seen on live for months and months after the patch launches, jumping on the PTR and taking a look now is a great way to see which you should look forward to or care about! With 18 holidays available you're sure to find a few that are just right for you - personally I'm betting on Call of the Scarab for those sweet "world server down" memories of opening the AQ gates.
      Lore (source)
      Beginning tomorrow, December 6, we plan to begin testing of the new Micro-Holiday events being added in Patch 7.1.5. One event will be tested each day for the next few weeks, and we’d love to hear your feedback on them.
      The testing schedule is as follows:
      Tuesday, December 06: Call of the Scarab
      Wednesday, December 07: Kirin Tor Tavern Crawl
      Thursday, December 08: Love is in the Air
      Friday, December 09: Hatching of the Hippogryphs
      Saturday, December 10: March of the Tadpoles
      Sunday, December 11: Volunteer Guard Day
      Monday, December 12: Spring Balloon Festival
      Tuesday, December 13: Glowcap Festival
      Wednesday, December 14: Un'goro Madness
      Thursday, December 15: Call of the Scarab
      Friday, December 16: Kirin Tor Tavern Crawl
      Saturday, December 17: Love is in the Air
      Sunday, December 18: Hatching of the Hippogryphs
      Monday, December 19: March of the Tadpoles
      Tuesday, December 20: Volunteer Guard Day
      Wednesday, December 21: Spring Balloon Festival
      Thursday, December 22: Glowcap Festival
      Friday, December 23: Un'goro Madness
      As these events open, we’ll be starting up new threads to gather feedback on them. Please share any of your thoughts there. Thanks!