Sign in to follow this  
Followers 0
Drakkmur

Feral Guide BIS Trinket Analysis

5 posts in this topic

I was looking at the rankings in the feral guide for trinkets and disagree with ranking Lucky Double Sided Coin #2 tied with stage 3 Skull of War.  Here is why:

 

My 653 ilevel feral (Drakkmur US-Area 52) has the following stat weights based on simulationcraft (I use lunar inspiration for my feral but the stat weights between lunar inspiration and bloodtalons for my feral are almost identical except mastery, which is not on any of the trinkets I discuss):

 

Agility: 4.6

Crit: 1.82

Multistrike: 1.82

 

Lucky Double Sided Coin

 

147 Crit

Proc of 1467 agility 20 second duration with 120 second cd = 16.7% uptime

 

Value: (147 * 1.82) + (4.6 * 1467 * .167) = 1,395

 

Skull of War (Stage 2 of 3)

 

196 Agility

Proc of 1604 crit with 16.7% uptime

 

Value: (196 * 4.6) + (1604 * .167 * 1.82) = 1,389

 

Scales of Doom (655 normal mode version)

 

216 Agility

Proc of 1743 multistrike with 16.7% uptime

 

Value: (216 * 4.6) + (1743 * .167 * 1.82) = 1523

 

 

Based on my analysis, Lucky Double Sided Coin is equivalent to stage 2 Skull of War and inferior to Stage 3 Skull of War.  More surprisingly, it is inferior to the 655 normal mode version of Scales of Doom and significantly weaker than the heroic or mythic versions of this trinket.

 

Lucky Double Sided Coin appears to be under budget on crit for a 665 ilevel trinket and therefore is a middle of the road trinket this tier.

Edited by Drakkmur

Share this post


Link to post
Share on other sites

I was looking at the rankings in the feral guide for trinkets and disagree with ranking Lucky Double Sided Coin #2 tied with stage 3 Skull of War.  Here is why:

 

My 653 ilevel feral (Drakkmur US-Area 52) has the following stat weights based on simulationcraft (I use lunar inspiration for my feral but the stat weights between lunar inspiration and bloodtalons for my feral are almost identical except mastery, which is not on any of the trinkets I discuss):

 

Agility: 4.6

Crit: 1.82

Multistrike: 1.82

 

Lucky Double Sided Coin

 

147 Crit

Proc of 1467 agility 20 second duration with 120 second cd = 16.7% uptime

 

Value: (147 * 1.82) + (4.6 * 1467 * .167) = 1,395

 

Skull of War (Stage 2 of 3)

 

196 Agility

Proc of 1604 crit with 16.7% uptime

 

Value: (196 * 4.6) + (1604 * .167 * 1.82) = 1,389

 

Scales of Doom (655 normal mode version)

 

216 Agility

Proc of 1743 multistrike with 16.7% uptime

 

Value: (216 * 4.6) + (1743 * .167 * 1.82) = 1523

 

 

Based on my analysis, Lucky Double Sided Coin is equivalent to stage 2 Skull of War and inferior to Stage 3 Skull of War.  More surprisingly, it is inferior to the 655 normal mode version of Scales of Doom and significantly weaker than the heroic or mythic versions of this trinket.

 

Lucky Double Sided Coin appears to be under budget on crit for a 655 ilevel trinket and therefore is a middle of the road trinket this tier.

 

This is a very,very basic way of looking at it. Lucky coin's strength comes from being on use, which means yes, it is slightly under budget numerically. However, we are a 3minute cooldown cycle class, meaning a LOT of our damage happens in the 30 second phase we have cooldowns running. Properly timing a fight to line up as many berserks as possible with the coin, without losing an activation of the coin, is the cornerstone of effectively dpsing with it.

 

Skull of War is also an awesome trinket, and I would say is very, very slightly weaker in 670 form (I use both of them) but it can't be held when appropriate, or used when optimal. You can plan around it going off pretty reliably every 2 minutes, but don't have the amount of control that you do over the coin.

 

Also, of course your last talent choice will affect these bearings. Crit gives more combo points, meaning more bloodtalons procs. This raises the value of crit with Bloodtalons, which doesn't care about multistrike. Crit > Multistrike is a common fact for ferals, something about  your simming is way off.

Edited by Bradykin

Share this post


Link to post
Share on other sites

When I changed my sim to Elite player skill, my stat weights for BloodTalons are 2.45 for crit and 2.15 for multistrike.

 

I am curious, how to you avoid losing an activation of the coin considering it is a 2 minute CD while Berserk is a 3 minute CD?  The only way I can see this happening is for fights that last 3-4 minutes.  Any other fight durations, you lose at least one activation and you can lose two activations for fights between 8-9 minutes, fights between 10-12 minutes and all fights over 12 minutes assuming you delay to use with Berserk.

Share this post


Link to post
Share on other sites

When I changed my sim to Elite player skill, my stat weights for BloodTalons are 2.45 for crit and 2.15 for multistrike.

 

I am curious, how to you avoid losing an activation of the coin considering it is a 2 minute CD while Berserk is a 3 minute CD?  The only way I can see this happening is for fights that last 3-4 minutes.  Any other fight durations, you lose at least one activation and you can lose two activations for fights between 8-9 minutes, fights between 10-12 minutes and all fights over 12 minutes assuming you delay to use with Berserk.

 

I'll give a few examples.

 

Butcher is a 5 minute fight. Use Trinket+cooldowns at 0 minutes, Trinket at 2 minutes, HOLD your cooldowns, and use everything together at 4 minutes.

 

Brackenspore is a 10 minute enrage. Let's say you are on mythic and will use all 10 minutes. Trinket+Cooldowns at 0 minutes, trinket at 2 minutes, cooldowns at 3 minutes, trinket at 4 minutes, and everything together at 6 minutes, then HOLD everything until 9 minutes since you won't get another use of lucky coin until 10 minutes when boss enrages. 

 

Imperator's phases tend to last 3-4 minutes, with 1 minute transitions. Use everything at 0 minutes, lucky coin at 2 minutes, HOLD cooldowns for transition when they matter and coin will probably be back up. Repeat for rest of fight.

 

You never want to lose an activation of either cooldowns or trinket to align them, barring a fight mechanic that boosts damage taken to the boss that modifies this. But you want to plan every fight out beforehand and know when and where you want to use your cooldowns.

 

I've mapped out every fight in Highmaul for cooldowns by now, so feel free to ask if you want assistance with a specific encounter.

Edited by Bradykin

Share this post


Link to post
Share on other sites

BiS trinkets will change with your gear.  The lists that are generated assume BiS gear, therefore are not accurate with your current set-up.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.