<?xml version="1.0"?>
<rss version="2.0"><channel><title>News Latest Topics</title><link>https://www.icy-veins.com/forums/forum/9-news/</link><description>News Latest Topics</description><language>en</language><item><title>Heroes of the Storm Balance Patch Notes: May 11</title><link>https://www.icy-veins.com/forums/topic/87119-heroes-of-the-storm-balance-patch-notes-may-11/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="XTH0MPVCASSE1623289345963.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/87118-heroes-of-the-storm-balance-patch-notes-may-11.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24276959/heroes-of-the-storm-balance-patch-notes-may-11-2026" rel="external nofollow">Source</a>)
	</h2>

	<p>
		We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
	</p>

	<hr>
	<a name="return" rel=""></a>

	<h2>
		Quick Navigation:
	</h2>

	<ul>
		<li>
			<strong><a href="#Map" rel="">Map Updates</a></strong>
		</li>
		<li>
			<strong><a href="#Balance" rel="">Balance Update</a></strong>
		</li>
		<li>
			<strong><a href="#Bugs" rel="">Bug Fixes</a></strong>
		</li>
	</ul>

	<hr>
	<a name="Map" rel=""></a>

	<h2>
		<strong>Map Updates</strong>
	</h2>

	<ul>
		<li>
			<strong style="color:#9900ff;">Haunted Mines</strong>

			<ul>
				<li>
					Skull scaling increased from 5% to 7%.
				</li>
				<li>
					Golem scaling before 5 minutes decreased.
				</li>
				<li>
					Golem scaling later in the game significantly increased.
				</li>
			</ul>
		</li>
	</ul>

	<hr>
	<a name="Balance" rel=""></a>

	<h2>
		<strong>Balance Update</strong>
	</h2>

	<h3>
		<strong>Heroes</strong>
	</h3>

	<p>
		 
	</p>

	<h4>
		Arthas
	</h4>

	<p>
		 
	</p>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Base Stats</strong>

			<ul>
				<li>
					Health increased from 2625 to 2750.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Death Coil [Q]</strong>
			<ul>
				<li>
					Healing increased from 262 to 275.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Frostmourne Hungers [D]</strong>
			<ul>
				<li>
					Attack damage per quest stack reduced from 1 to 0.75.
				</li>
				<li>
					Damage bonus on charged attacks increased from 1 to 3.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Frost Presence</strong>

					<ul>
						<li>
							Upon unlocking the line Damage, targets can now be hit by both the line AND the final area.
						</li>
						<li>
							Death Coil Slow benefit duration increased from .75 seconds to 1.25 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Icebound Fortitude</strong>
					<ul>
						<li>
							Now removes Slows and Roots upon activation.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Path of Frost</strong>
					<ul>
						<li>
							Now increases minimum Movement Speed to 140%, rather than providing +40% Movement Speed.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		 
	</p>

	<h4>
		Chen
	</h4>

	<p>
		 
	</p>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Flying Kick [Q]</strong>

			<ul>
				<li>
					Damage increased from 120 to 130.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Fortifying Brew [D]</strong>
			<ul>
				<li>
					Delay before being able to interrupt decreased slightly.
				</li>
				<li>
					Shields provided per tick increased from 90 to 95.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Accumulating Flame</strong>

					<ul>
						<li>
							Initial hit now provides a quest stack.
						</li>
						<li>
							Stack requirements increased from 20/75 to 25/80.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		 
	</p>

	<h4>
		Deathwing
	</h4>

	<p>
		 
	</p>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Molten Flame</strong>

			<ul>
				<li>
					Damage per tick increased from 19 to 20.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 20</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Destroyers Rampage</strong>

					<ul>
						<li>
							Duration reduced from 6 seconds to 4 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		 
	</p>

	<h4>
		Gazlowe
	</h4>

	<p>
		 
	</p>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Rock-it Turret</strong>

			<ul>
				<li>
					Damage increased from 37 to 43.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">One Man Wrecking Crew</strong>

					<ul>
						<li>
							Damage bonus increased from 60% to 75%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Mal'Ganis
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Will of Tichondrius</strong>

					<ul>
						<li>
							Damage bonus per stack reduced from 0.5 to 0.25.
						</li>
						<li>
							Required damage to unlock quest reward decreased from 40 to 20.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Winged Guard</strong>
					<ul>
						<li>
							Stack generation reduced from once every 6 seconds to once every 5 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Deep Sleep</strong>
					<ul>
						<li>
							Movespeed bonus increased from 10% to 15%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Wrath of Nathreza</strong>
					<ul>
						<li>
							Transferred damage increased from 75% to 85%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		 
	</p>

	<h4>
		Murky
	</h4>

	<p>
		 
	</p>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 20</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">March of Murlocs</strong>

					<ul>
						<li>
							Cooldown reduced from 100 seconds to 90 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<hr>
	<a name="Bugs" rel=""></a>

	<h2>
		<strong>Bug Fixes</strong>
	</h2>

	<h3>
		<strong>Map</strong>
	</h3>

	<ul>
		<li>
			<strong style="color:#9900ff;">Volskaya Foundry</strong>

			<ul>
				<li>
					Fixed an issue that caused the Triglav Protector's Particle Cannon charge to cause other players' cursors to highlight in an area.
				</li>
			</ul>
		</li>
	</ul>

	<h3>
		<strong>Heroes</strong>
	</h3>

	<ul>
		<li>
			<strong style="color:#9900ff;">Arthas</strong>

			<ul>
				<li>
					<strong>Level 1</strong>

					<ul>
						<li>
							<strong style="color:#0099ff;">Rime</strong>

							<ul>
								<li>
									Fixed an issue that caused Rime's Healing to not be displayed correctly in the Death Recap.
								</li>
							</ul>
						</li>
					</ul>
				</li>
				<li>
					<strong>Level 16</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Remorseless Winter</strong>
							<ul>
								<li>
									Fixed an issue that caused Remorseless Winter's Healing to not be displayed correctly in the Death Recap.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Chen</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Breath of Fire [W]</strong>
							<ul>
								<li>
									Fixed an issue that caused Breath of Fire to not deal impact damage.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Muradin</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Storm Bolt [Q]</strong>
							<ul>
								<li>
									Fixed an issue that caused Storm Bolt's quest progression indicator to show around the target that killed the Hero.
								</li>
							</ul>
						</li>
					</ul>
				</li>
				<li>
					<strong>Level 7</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Perfect Storm</strong>
							<ul>
								<li>
									Fixed an issue that caused Perfect Storm's Mana refund to not be granted.
								</li>
								<li>
									Fixed an issue that caused Perfect Storm's Mana refund to increase Muradin's Self Healing score.
								</li>
								<li>
									Fixed an issue that caused Perfect Storm to be able to go on cooldown when already on cooldown.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Rexxar</strong>
			<ul>
				<li>
					<strong>General</strong>
					<ul>
						<li>
							Fixed an issue that caused Misha to not respawn when her Respawn Timer expires.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Tyrande</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Lunar Flare [E]</strong>
							<ul>
								<li>
									Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero dies and they have a non-standard death state.
								</li>
								<li>
									Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero is killed by a non-Hero.
								</li>
								<li>
									Fixed an issue that caused Lunar Blaze's quest progression indicator to show around the target that killed the Hero.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Zagara</strong>
			<ul>
				<li>
					<strong>Level 1</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Infest</strong>
							<ul>
								<li>
									Infest now displays as a Quest Bonus.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<hr>
	<p style="text-align: center;">
		<span style="font-size:14px;"><strong><a href="https://us.forums.blizzard.com/en/heroes/" target="_blank" rel="external nofollow">Click here to discuss this post with other players in the official Heroes of the Storm forums</a>.</strong></span>
	</p>

	<p style="text-align: center;">
		<strong><img alt="G6G0N80EOC941426801305139.png" class="no-border; no-shadow no-border" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/g6/G6G0N80EOC941426801305139.png"></strong>
	</p>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">87119</guid><pubDate>Mon, 11 May 2026 19:27:03 +0000</pubDate></item><item><title>Heroes of the Storm Live Patch Notes: April 20</title><link>https://www.icy-veins.com/forums/topic/86906-heroes-of-the-storm-live-patch-notes-april-20/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="G8NAM4UMWQ0D1620254978629.png" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/86905-heroes-of-the-storm-live-patch-notes-april-20.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24261475/heroes-of-the-storm-live-patch-notes-april-20-2026" rel="external nofollow">Source</a>)
	</h2>

	<section class="blog">
		<p>
			Our next Heroes of the Storm patch is live! Read on for more information.
		</p>

		<p>
			<span style="color: rgb(255, 140, 0);"><b>NOTE: Orange text indicates a change between PTR and Live notes.</b></span>
		</p>

		<hr>
		<a name="return" rel=""></a>

		<h2>
			Quick Navigation:
		</h2>

		<ul>
			<li>
				<strong><a href="#General" rel="">General</a></strong>
			</li>
			<li>
				<strong><a href="#Map" rel="">Map Updates</a></strong>
			</li>
			<li>
				<strong><a href="#Balance" rel="">Balance Update</a></strong>
			</li>
			<li>
				<strong><a href="#Bugs" rel="">Bug Fixes</a></strong>
			</li>
		</ul>

		<hr>
		<a name="General" rel=""></a>

		<h2>
			<strong>General</strong>
		</h2>

		<ul>
			<li>
				<span style="color: rgb(255, 140, 0);"><b>New Mount:</b> Scrapper Mad Axe Mono Wheel</span>
			</li>
		</ul>
		

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/page_media/ca/CAAKFV1QBDII1776286223731.png" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="CAAKFV1QBDII1776286223731.png" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/page_media/ca/CAAKFV1QBDII1776286223731.png"></a>
		</p>

		<ul>
			<li>
				Unranked Mode has been removed.
			</li>
			<li>
				Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds.
			</li>
			<li>
				Updated Homescreen and Startup Music.
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Map" rel=""></a>

		<h2>
			<strong>Map Updates</strong>
		</h2>

		<ul>
			<li>
				<strong style="color:#9900ff;">Garden of Terror Classic</strong>

				<ul>
					<li>
						The original Garden of Terror has returned to Custom Games!
					</li>
					<li>
						The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Haunted Mines</strong>
				<ul>
					<li>
						Haunted mines has returned to Quick Match!
					</li>
					<li>
						The Mine Golem now drops an additional 10 Skulls over the course of its lifetime.
					</li>
					<li>
						Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected.
					</li>
					<li>
						Hero vision is reduced while in the mines.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Warhead Junction</strong>
				<ul>
					<li>
						Cast time for Nuke increased from 2.5 seconds to 3 seconds.
					</li>
					<li>
						Cast time for Nuke now breaks upon taking damage.
					</li>
					<li>
						DoT damage from Nuke increased by 100%.
					</li>
					<li>
						Damage to Forts and Keeps from Nuke increased from 100% to 125%.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Balance" rel=""></a>

		<h2>
			<strong>Balance Update</strong>
		</h2>

		<h3>
			<strong>Heroes</strong>
		</h3>

		<h4>
			Arthas
		</h4>

		<ul>
			<li>
				Arthas has been fully reworked! All abilities and talents will be listed below.
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Death Coil [Q]</strong>

				<ul>
					<li>
						Mana: 40.
					</li>
					<li>
						Cooldown: 9 seconds.
					</li>
					<li>
						Deals 164 damage to target enemy.
					</li>
					<li>
						Can be self-cast to heal for 262 Health.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Howling Blast [W]</strong>
				<ul>
					<li>
						Mana: 50.
					</li>
					<li>
						Cooldown: 10 seconds.
					</li>
					<li>
						Root enemies within the target area for 1.25 seconds and deals 68 damage.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Frozen Tempest [E]</strong>
				<ul>
					<li>
						Mana: 13 per second.
					</li>
					<li>
						Cooldown: 1 second.
					</li>
					<li>
						Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Army of the Dead [R]</strong>
				<ul>
					<li>
						Charge Cooldown: 18 seconds.
					</li>
					<li>
						Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges.
					</li>
					<li>
						Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Summon Sindragosa [R]</strong>
				<ul>
					<li>
						Mana: 100.
					</li>
					<li>
						Cooldown: 100 seconds.
					</li>
					<li>
						Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Frostmourne Hungers [D]</strong>
				<ul>
					<li>
						Cooldown: 12 seconds.
					</li>
					<li>
						Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana.
					</li>
					<li>
						<b>QUEST:</b> Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Frost Presence</strong>

						<ul>
							<li>
								Increase the area of Howling Blast by 20%.
							</li>
							<li>
								<b>QUEST:</b> Root enemy Heroes with Howling Blast.
							</li>
							<li>
								<b>REWARD:</b> After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path.
							</li>
							<li>
								<b>REWARD:</b> After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Borean Winds</strong>
						<ul>
							<li>
								After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed.
							</li>
							<li>
								<b>PASSIVE:</b> Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Rime</strong>
						<ul>
							<li>
								Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges.
							</li>
							<li>
								<b>PASSIVE:</b> While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 4</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Shattered Armor</strong>
						<ul>
							<li>
								Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Icy Talons</strong>
						<ul>
							<li>
								Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Frost Strike</strong>
						<ul>
							<li>
								Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Immortal Coil</strong>
						<ul>
							<li>
								Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Rune Tap</strong>
						<ul>
							<li>
								Every 3rd Basic Attack heals Arthas for 5% of his max Health.
							</li>
							<li>
								<b>PASSIVE:</b> Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Icebound Fortitude</strong>
						<ul>
							<li>
								Cooldown: 35 seconds.
							</li>
							<li>
								Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds.
							</li>
							<li>
								Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 13</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Deathlord</strong>
						<ul>
							<li>
								If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero.
							</li>
							<li>
								<b>PASSIVE:</b> Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Deathchill</strong>
						<ul>
							<li>
								Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers.
							</li>
							<li>
								Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Biting Cold</strong>
						<ul>
							<li>
								Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 16</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Remorseless Winter</strong>
						<ul>
							<li>
								Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Frostmourne Feeds</strong>
						<ul>
							<li>
								Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Anti-Magic Shell</strong>
						<ul>
							<li>
								Cooldown 60 seconds.
							</li>
							<li>
								Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 20</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Legion of Northrend</strong>
						<ul>
							<li>
								Reduce Army of the Dead's charge cooldown by 5 seconds.
							</li>
							<li>
								Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Absolute Zero</strong>
						<ul>
							<li>
								Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Death Pact</strong>
						<ul>
							<li>
								Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions.
							</li>
							<li>
								<b>PASSIVE:</b> Takedowns grant 2 stacks of Frostmourne Hungers.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Path of Frost</strong>
						<ul>
							<li>
								Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds.
							</li>
							<li>
								When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Chen
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Keg Smash [W]</strong>

				<ul>
					<li>
						Breath of Fire initial decreased from 85 to 40.
					</li>
					<li>
						Breath of Fire duration increased from 3 seconds to 6 seconds.
					</li>
					<li>
						Breath of Fire no longer costs Energy.
					</li>
					<li>
						Keg Smash energy cost increased to <span style="color: rgb(255, 140, 0);"><s>35</s> 40</span> from 30.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Fortifying Brew [D]</strong>
				<ul>
					<li>
						Drinking now stops additional commands for a fraction of a second.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Accumulating Flames</strong>

						<ul>
							<li>
								Moved from Level 4 to Level 1.
							</li>
							<li>
								<b>REWORK:</b> Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. <b>Mythic Reward:</b> At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 4</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Eye of the Tiger</strong>
						<ul>
							<li>
								Moved from Level 1 to Level 4.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Elusive Brawler</strong>
						<ul>
							<li>
								Movement Speed reduced from 30% to 20%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 10</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Wandering Keg</strong>
						<ul>
							<li>
								Cooldown increased from 50 seconds to 60 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 13</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Pressure Point</strong>
						<ul>
							<li>
								Slow duration increased from 1 second to 1.5 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Deathwing
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Onslaught [E]</strong>

				<ul>
					<li>
						Cooldown increased from 5 seconds to 6 seconds.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Dragonflight [Z]</strong>
				<ul>
					<li>
						Cooldown increased from 15 seconds to 20 seconds.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 16</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Gaze onto Destruction</strong>

						<ul>
							<li>
								Duration reduced from 5 seconds to 3.5 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Falstad
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Frequent Flyer</strong>

						<ul>
							<li>
								Range to receive kill credit reduced from 14 to 8.5.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Garrosh
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Wrecking Ball [E]</strong>

				<ul>
					<li>
						Range reduced from 6.5 to 6.
					</li>
					<li>
						Search range reduced from 2.5 to 2.25.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Unrivaled Strength</strong>

						<ul>
							<li>
								Ranged bonus reduced from 20% to 15%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Gazlowe
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Rock-It! Turret [Q]</strong>

				<ul>
					<li>
						Turret Health increased from 510 to 600.
					</li>
					<li>
						Health decays over 20 seconds (from 17).
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 10</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Robo-goblin</strong>

						<ul>
							<li>
								Damage per second increased from 90 to 100.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Mal'Ganis
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Necrotic Embrace [W]</strong>

				<ul>
					<li>
						Now benefits double the amount from Vampiric Touch.
					</li>
					<li>
						<span style="color: rgb(255, 140, 0);"><s>No longer provides 25 Armor for 3 seconds.</s></span>
					</li>
					<li>
						<span style="color: rgb(255, 140, 0);">Now provides 15 Spell Armor for 3 seconds.</span>
					</li>
					<li>
						<span style="color: rgb(255, 140, 0);">Damage increased from 110 to 121.</span>
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Will of Tichondrius</strong>

						<ul>
							<li>
								Moved from Level 7 to Level 1.
							</li>
							<li>
								<b>REWORK:</b> Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 4</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Vampiric Aura</strong>
						<ul>
							<li>
								Moved from Level 1 to Level 4.
							</li>
							<li>
								Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Might of Sargeras</strong>
						<ul>
							<li>
								Now provides 35 Armor for 3 seconds when using Necrotic Embrace.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Fueled by Torment</strong>
						<ul>
							<li>
								Moved from Level 4 to Level 7.
							</li>
							<li>
								Now causes Necrotic Embrace to Slow by 25% for 3 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Medivh
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Winds of Celerity</strong>

						<ul>
							<li>
								Movement Speed bonus increased from 50% to <span style="color: rgb(255, 140, 0);"><s>75%</s> 100%</span>.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Raven's Intellect</strong>
						<ul>
							<li>
								Bonus increased from 75% to <span style="color: rgb(255, 140, 0);"><s>125%</s> 200%</span>.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 4</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Raven Familiar</strong>
						<ul>
							<li>
								Slow reduced from 30% to 20%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Force of Magic</strong>
						<ul>
							<li>
								Spell Power increased from 30% to 35%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 13</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Circle of Protection</strong>
						<ul>
							<li>
								No longer increases the cooldown of Force of Will.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 20</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Guardian of Tirisfal</strong>
						<ul>
							<li>
								Now also increases the range of Arcane Rift by 50%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Muradin
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">It's Hammer Time! [Q]</strong>

				<ul>
					<li>
						Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt.
					</li>
					<li>
						Stack requirement for pierce increased from 40 to 45.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 16</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Dwarf Launch</strong>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Cooldown reduction decreased from 2 seconds to 1 second.</span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 20</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Mountain King</strong>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);"><s>Dwarf Toss cooldown increased by 2 seconds.</s></span>
							</li>
							<li>
								<span style="color: rgb(255, 140, 0);"><s>Thunder Clap cooldown increased by 2 seconds.</s></span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Sgt. Hammer
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Maelstrom Rounds</strong>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Damage bonus increased from 30% to 40%.</span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 13</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Hyper-Cooling Engines</strong>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures.</span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 20</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Advanced Lava Strike</strong>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Damage bonus increased from 50% to 65%.</span>
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Ultra-Capacitors</strong>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures.</span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Thrall
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Crash Lightning</strong>

						<ul>
							<li>
								Amount stacks lost on death reduced from 6 to 4.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Echo of the Elements</strong>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);"><s>Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70.</s></span>
							</li>
							<li>
								<span style="color: rgb(255, 140, 0);">Kill window increased from 1.5 seconds to 2 seconds.</span>
							</li>
							<li>
								<span style="color: rgb(255, 140, 0);">Stack requirements increased from 20/40/100 to 20/50/125.</span>
							</li>
							<li>
								<span style="color: rgb(255, 140, 0);">Second reward no longer provides an extra bounce.</span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Rolling Thunder</strong>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Now also provides an extra bounce of Chain Lightning.</span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Tyrande
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Lunar Flare [E]</strong>

				<ul>
					<li>
						Tyrande gains 1 stack if the target dies within 3 seconds of being hit.
					</li>
					<li>
						Mythic Reward now also increases Attack Range by 1.
					</li>
					<li>
						Lunar flare damage from hitting a Hero reduced from 4% to <span style="color: rgb(255, 140, 0);"><s>3.5%</s> 3%</span>.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 16</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Quickening Blessing</strong>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Movement bonus increased from 20% to 25%.</span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 20</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Commander of Sentinels</strong>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);"><s>Cooldown of Sentinel increased by 3 seconds.</s></span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Bugs" rel=""></a>

		<h2>
			<strong>Bug Fixes</strong>
		</h2>

		<h3>
			<strong>General</strong>
		</h3>

		<ul>
			<li>
				Fixed an issue that caused Unstoppable targets to not be immune to Blinds.
			</li>
		</ul>

		<h3>
			<strong>Maps</strong>
		</h3>

		<ul>
			<li>
				<strong style="color:#9900ff;">General</strong>

				<ul>
					<li>
						Fixed an issue that caused Bosses to attack Summoned units.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Blackheart's Bay</strong>
				<ul>
					<li>
						Fixed an issue that caused the AI to have issues turning in coins.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Infernal Shrines</strong>
				<ul>
					<li>
						Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams.
					</li>
				</ul>
			</li>
		</ul>

		<h3>
			<strong>Heroes</strong>
		</h3>

		<ul>
			<li>
				<strong style="color:#9900ff;">D.Va</strong>

				<ul>
					<li>
						<strong>Base</strong>

						<ul>
							<li>
								<strong style="color:#0099ff;">Defense Matrix [W]</strong>

								<ul>
									<li>
										D.Va's Mech will now retarget Defense Matrix when controlled by an AI.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Deathwing</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Dragonflight [Z]</strong>
								<ul>
									<li>
										Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Garrosh</strong>
				<ul>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">In For the Kill</strong>
								<ul>
									<li>
										Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Gul'dan</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Drain Life [W]</strong>
								<ul>
									<li>
										Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Jaina</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Improved Ice Block [1]</strong>
								<ul>
									<li>
										Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Kael'thas</strong>
				<ul>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Rebirth</strong>
								<ul>
									<li>
										Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Li Li</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Cloud Serpent [W]</strong>
								<ul>
									<li>
										Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Medivh</strong>
				<ul>
					<li>
						<strong>Level 10</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Poly Bomb</strong>
								<ul>
									<li>
										Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Nazeebo</strong>
				<ul>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Superstition</strong>
								<ul>
									<li>
										Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Samuro</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Mirror Image [Q]</strong>
								<ul>
									<li>
										Mirror Images will no longer move towards Samuro's attack move target point on creation.
									</li>
									<li>
										Mirror Images will now properly have their AI enabled when Samuro has their AI enabled.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Stukov</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Weighted Pustule [W]</strong>
								<ul>
									<li>
										Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Thrall</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Feral Spirit [W]</strong>
								<ul>
									<li>
										Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<p style="text-align: center;">
			<span style="font-size:14px;"><strong><a href="https://us.forums.blizzard.com/en/heroes/" target="_blank" rel="external nofollow">Click here to discuss this post with other players in the official Heroes of the Storm forums</a>.</strong></span>
		</p>

		<p style="text-align: center;">
			<strong><img alt="G6G0N80EOC941426801305139.png" class="no-border; no-shadow no-border" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/g6/G6G0N80EOC941426801305139.png"></strong>
		</p>
	</section>
</div>
]]></description><guid isPermaLink="false">86906</guid><pubDate>Mon, 20 Apr 2026 17:40:12 +0000</pubDate></item><item><title>Heroes of the Storm PTR Update: April 9</title><link>https://www.icy-veins.com/forums/topic/86838-heroes-of-the-storm-ptr-update-april-9/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="G8NAM4UMWQ0D1620254978629.png" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/86837-heroes-of-the-storm-ptr-update-april-9.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
</p>

<h2>
	<strong>Map Updates</strong>
</h2>

<h1>
	<span style="font-size:18px;">Blackheart's Bay</span>
</h1>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Objective</strong></b></span>
</p>

<ul>
	<li>
		<strong style="color: #0099ff;">Bombardment</strong>

		<ul>
			<li value="1">
				<span class="undocumented">Damage increased from 2875 to 3000.</span>
			</li>
		</ul>
	</li>
</ul>

<h2>
	<strong>Balance Updates</strong>
</h2>

<h4>
	<span style="font-size:18px;">Arthas</span>
</h4>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Base</strong></b></span>
</p>

<ul>
	<li>
		<strong style="color: #0099ff;">Frostmourne Hungers [D]</strong>

		<ul>
			<li>
				Maximum damage bonus increased from 5000 to 10000.
			</li>
		</ul>
	</li>
</ul>

<h4>
	<span style="font-size:18px;">Gazlowe</span>
</h4>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Base</strong></b></span>
</p>

<ul>
	<li>
		<strong style="color: #0099ff;">Rock-It! Turret [Q]</strong>

		<ul>
			<li>
				Duration increased from 17 to 20 seconds.
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Mal'Ganis</strong></span>
</p>

<p>
	<strong style="color: rgb(153, 0, 255);">Base</strong>
</p>

<ul>
	<li>
		<strong style="color: #0099ff;">Necrotic Embrace [W]</strong>

		<ul>
			<li>
				Damage increased from 110 to 121.
			</li>
			<li>
				<strong>Additional functionality:</strong> Gain 15 Spell Armor for 3 seconds.
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Medivh</strong></span>
</p>

<p>
	<strong style="color: rgb(153, 0, 255);">Talents</strong>
</p>

<ul>
	<li>
		<strong>Level 1</strong>

		<ul>
			<li>
				<strong style="color: #0099ff;">Winds of Celerity</strong>

				<ul>
					<li>
						Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color: #0099ff;">Raven's Intellect</strong>
				<ul>
					<li>
						Mana and Health Regeneration bonus increased from 125% to 200%.
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Muradin</strong></span>
</p>

<p>
	<strong style="color: rgb(153, 0, 255);">Talents</strong>
</p>

<ul>
	<li>
		<strong>Level 16</strong>

		<ul>
			<li>
				<strong style="color: #0099ff;">Dwarf Launch</strong>

				<ul>
					<li>
						Cooldown reduction reduced from 2 to 1 second.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Level 20</strong>
		<ul>
			<li>
				<strong style="color: #0099ff;">Mountain King</strong>
				<ul>
					<li>
						Cooldown increase removed.
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Sgt. Hammer</strong></span>
</p>

<p>
	<strong style="color: rgb(153, 0, 255);">Talents</strong>
</p>

<ul>
	<li>
		<strong>Level 1</strong>

		<ul>
			<li>
				<strong style="color: #0099ff;">Maelstrom Rounds</strong>

				<ul>
					<li>
						Damage bonus increased from 30% to 40%.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Level 13</strong>
		<ul>
			<li>
				<strong style="color: #0099ff;">Hyper-Cooling Engines</strong>
				<ul>
					<li>
						Now triggers against Structures too.
					</li>
					<li>
						No longer grants bonuses from splash damage.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Level 20</strong>
		<ul>
			<li>
				<strong style="color: #0099ff;">Advanced Lava Strike</strong>
				<ul>
					<li>
						Damage bonus increased from 50% to 65%.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color: #0099ff;">Ultra Capacitors</strong>
				<ul>
					<li>
						Now triggers against Structures too.
					</li>
					<li>
						No longer grants bonuses from splash damage.
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Thrall</strong></span>
</p>

<p>
	<strong style="color: rgb(153, 0, 255);">Talents</strong>
</p>

<ul>
	<li>
		<strong>Level 1 </strong>

		<ul>
			<li>
				<strong style="color: #0099ff;">Echo of the Elements</strong>

				<ul>
					<li>
						Time window to gain stacks increased from 1.5 to 2 seconds.
					</li>
					<li>
						Extra bounces no longer deal reduced damage.
					</li>
					<li>
						Quest requirements increased from 20/40/100 to 20/50/125.
					</li>
					<li>
						<strong>Removed functionality:</strong> Chain Lightning no longer bounces an additional time after unlocking the second Reward.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Level 7 </strong>
		<ul>
			<li>
				<strong style="color: #0099ff;">Rolling Thunder</strong>
				<ul>
					<li>
						<strong>Additional functionality:</strong> Chain Lightning bounces an additional time.
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Tyrande</strong></span>
</p>

<p>
	<strong style="color: rgb(153, 0, 255);">Base</strong>
</p>

<ul>
	<li>
		<strong style="color: #0099ff;">Lunar Flare [E]</strong>

		<ul>
			<li>
				Damage bonus per stack reduced from 3.5% to 3%.
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong style="color: rgb(153, 0, 255);">Talents</strong>
</p>

<ul>
	<li>
		<strong>Level 13 </strong>

		<ul>
			<li>
				<strong style="color: #0099ff;">Quickening Blessing</strong>

				<ul>
					<li>
						Movement Speed bonus on Light of Elune's target increased from 20% to 25%.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Level 20</strong>
		<ul>
			<li>
				<strong style="color: #0099ff;">Commander of Sentinels</strong>
				<ul>
					<li>
						Cooldown increase removed.
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<h2>
	<strong>Bug Fixes</strong>
</h2>

<ul>
	<li>
		Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended.
	</li>
	<li>
		Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train.
	</li>
	<li>
		Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines.
	</li>
	<li>
		Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice.
	</li>
	<li>
		Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle.
	</li>
	<li>
		Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed.
	</li>
	<li>
		Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time.
	</li>
	<li>
		The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes".
	</li>
	<li>
		Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range.
	</li>
	<li>
		Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly.
	</li>
	<li>
		Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration.
	</li>
	<li>
		Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
	</li>
</ul>
]]></description><guid isPermaLink="false">86838</guid><pubDate>Thu, 09 Apr 2026 07:57:14 +0000</pubDate></item><item><title>Heroes of the Storm PTR Patch Notes: March 30</title><link>https://www.icy-veins.com/forums/topic/86704-heroes-of-the-storm-ptr-patch-notes-march-30/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="G8NAM4UMWQ0D1620254978629.png" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/86703-heroes-of-the-storm-ptr-patch-notes-march-30.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24264015/heroes-of-the-storm-ptr-patch-notes-march-30-2026" rel="external nofollow">Source</a>)
	</h2>

	<p>
		Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the <a href="https://us.forums.blizzard.com/en/heroes/c/ptr-bug-report" target="_blank" rel="external nofollow">PTR Bug Report forum</a> to let us know about your experiences.
	</p>

	<hr>
	<a name="return" rel=""></a>

	<h2>
		Quick Navigation:
	</h2>

	<ul>
		<li>
			<strong><a href="#General" rel="">General</a></strong>
		</li>
		<li>
			<strong><a href="#Map" rel="">Map Updates</a></strong>
		</li>
		<li>
			<strong><a href="#Balance" rel="">Balance Update</a></strong>
		</li>
		<li>
			<strong><a href="#Bugs" rel="">Bug Fixes</a></strong>
		</li>
	</ul>

	<hr>
	<a name="General" rel=""></a>

	<h2>
		<strong>General</strong>
	</h2>

	<ul>
		<li>
			Unranked Mode has been removed.
		</li>
		<li>
			Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds.
		</li>
		<li>
			Updated Homescreen and Startup Music.
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Map" rel=""></a>

	<h2>
		<strong>Map Updates</strong>
	</h2>

	<ul>
		<li>
			<strong style="color:#9900ff;">Garden of Terror Classic</strong>

			<ul>
				<li>
					The original Garden of Terror has returned to Custom Games!
				</li>
				<li>
					The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Haunted Mines</strong>
			<ul>
				<li>
					Haunted mines has returned to Quick Match!
				</li>
				<li>
					Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected.
				</li>
				<li>
					Hero vision is reduced while in the mines.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Warhead Junction</strong>
			<ul>
				<li>
					Cast time for Nuke increased from 2.5 seconds to 3 seconds.
				</li>
				<li>
					Cast time for Nuke now breaks upon taking damage.
				</li>
				<li>
					DoT damage from Nuke increased by 100%.
				</li>
				<li>
					Damage to Forts and Keeps from Nuke increased from 100% to 125%.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Balance" rel=""></a>

	<h2>
		<strong>Balance Update</strong>
	</h2>

	<h3>
		Heroes
	</h3>

	<h4>
		Arthas
	</h4>

	<p>
		Arthas has been fully reworked! All abilities and talents will be listed below.
	</p>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Death Coil [Q]</strong>

			<ul>
				<li>
					Mana: 40.
				</li>
				<li>
					Cooldown: 9 seconds.
				</li>
				<li>
					Deals 164 damage to target enemy.
				</li>
				<li>
					Can be self-cast to heal for 262 health.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Howling Blast [W]</strong>
			<ul>
				<li>
					Mana: 50.
				</li>
				<li>
					Cooldown: 10 seconds.
				</li>
				<li>
					Root enemies within the target area for 1.25 seconds and deals 68 damage.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Frozen Tempest [E]</strong>
			<ul>
				<li>
					Mana: 13 per second.
				</li>
				<li>
					Cooldown: 1 second.
				</li>
				<li>
					Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Army of the Dead [R]</strong>
			<ul>
				<li>
					Charge Cooldown: 18 seconds.
				</li>
				<li>
					Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges.
				</li>
				<li>
					Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Summon Sindragosa [R]</strong>
			<ul>
				<li>
					Mana: 100.
				</li>
				<li>
					Cooldown: 100 seconds.
				</li>
				<li>
					Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Frostmourne Hungers [D]</strong>
			<ul>
				<li>
					Cooldown: 12 seconds.
				</li>
				<li>
					Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana.
				</li>
				<li>
					<b>QUEST:</b> Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Frost Presence</strong>

					<ul>
						<li>
							Increase the area of Howling Blast by 20%.
						</li>
						<li>
							<b>QUEST:</b> Root enemy Heroes with Howling Blast.
						</li>
						<li>
							<b>REWARD:</b> After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path.
						</li>
						<li>
							<b>REWARD:</b> After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Borean Winds</strong>
					<ul>
						<li>
							After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed.
						</li>
						<li>
							<b>PASSIVE:</b> Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Rime</strong>
					<ul>
						<li>
							Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges.
						</li>
						<li>
							<b>PASSIVE:</b> While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Shattered Armor</strong>
					<ul>
						<li>
							Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Icy Talons</strong>
					<ul>
						<li>
							Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Frost Strike</strong>
					<ul>
						<li>
							Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Immortal Coil</strong>
					<ul>
						<li>
							Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Rune Tap</strong>
					<ul>
						<li>
							Every 3rd Basic Attack heals Arthas for 5% of his max Health.
						</li>
						<li>
							<b>PASSIVE:</b> Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Icebound Fortitude</strong>
					<ul>
						<li>
							Cooldown: 35 seconds.
						</li>
						<li>
							Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds.
						</li>
						<li>
							Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Deathlord</strong>
					<ul>
						<li>
							If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero.
						</li>
						<li>
							<b>PASSIVE:</b> Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Deathchill</strong>
					<ul>
						<li>
							Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers.
						</li>
						<li>
							Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Biting Cold</strong>
					<ul>
						<li>
							Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Remorseless Winter</strong>
					<ul>
						<li>
							Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Frostmourne Feeds</strong>
					<ul>
						<li>
							Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Anti-Magic Shell</strong>
					<ul>
						<li>
							Cooldown 60 seconds.
						</li>
						<li>
							Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Legion of Northrend</strong>
					<ul>
						<li>
							Reduce Army of the Dead's charge cooldown by 5 seconds.
						</li>
						<li>
							Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Absolute Zero</strong>
					<ul>
						<li>
							Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Death Pact</strong>
					<ul>
						<li>
							Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions.
						</li>
						<li>
							<b>PASSIVE:</b> Takedowns grant 2 stacks of Frostmourne Hungers.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Path of Frost</strong>
					<ul>
						<li>
							Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds.
						</li>
						<li>
							When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Chen
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Keg Smash [W]</strong>

			<ul>
				<li>
					Breath of Fire initial damage lowered from 85 to 40.
				</li>
				<li>
					Breath of Fire duration increased from 3 seconds to 6 seconds.
				</li>
				<li>
					Breath of Fire no longer costs Energy.
				</li>
				<li>
					Keg Smash energy cost increased to 35 from 30.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Fortifying Brew [D]</strong>
			<ul>
				<li>
					Drinking now stops additional commands for a fraction of a second.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Accumulating Flames</strong>

					<ul>
						<li>
							Moved from Level 4 to Level 1.
						</li>
						<li>
							<b>REWORK:</b> Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Eye of the Tiger</strong>
					<ul>
						<li>
							Moved from Level 1 to Level 4.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Elusive Brawler</strong>
					<ul>
						<li>
							Movement Speed reduced from 30% to 20%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 10</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Wandering Keg</strong>
					<ul>
						<li>
							Cooldown increased from 50 seconds to 60 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Pressure Point</strong>
					<ul>
						<li>
							Slow duration increased from 1 second to 1.5 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Deathwing
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Onslaught [E]</strong>

			<ul>
				<li>
					Cooldown increased from 5 seconds to 6 seconds.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Dragonflight [Z]</strong>
			<ul>
				<li>
					Cooldown increased from 15 seconds to 20 seconds.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 16</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Gaze onto Destruction</strong>

					<ul>
						<li>
							Duration reduced from 5 seconds to 3.5 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Falstad
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Frequent Flyer</strong>

					<ul>
						<li>
							Range to receive kill credit reduced from 14 to 8.5.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Garrosh
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Wrecking Ball [E]</strong>

			<ul>
				<li>
					Range reduced from 6.5 to 6.
				</li>
				<li>
					Search range reduced from 2.5 to 2.25.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Unrivaled Strength</strong>

					<ul>
						<li>
							Ranged bonus reduced from 20% to 15%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Gazlowe
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Rock-It! Turret [Q]</strong>

			<ul>
				<li>
					Turret Health increased from 510 to 600.
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Mal'Ganis
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Necrotic Embrace [W]</strong>

			<ul>
				<li>
					Now benefits double the amount from Vampiric Touch.
				</li>
				<li>
					No longer provides Armor for 3 seconds.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Will of Tichondrius</strong>

					<ul>
						<li>
							Moved from Level 7 to Level 1.
						</li>
						<li>
							<b>REWORK:</b> Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Vampiric Aura</strong>
					<ul>
						<li>
							Moved from Level 1 to Level 4.
						</li>
						<li>
							Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Might of Sargeras</strong>
					<ul>
						<li>
							Now provides 25 Armor for 3 seconds when using Necrotic Embrace.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Fueled by Torment</strong>
					<ul>
						<li>
							Moved from Level 4 to Level 7.
						</li>
						<li>
							Now causes Necrotic Embrace to Slow by 25% for 3 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Medivh
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Winds of Celerity</strong>

					<ul>
						<li>
							Movement speed bonus increased from 50% to 75%.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Raven's Intellect</strong>
					<ul>
						<li>
							Bonus increased from 75% to 125%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Raven Familiar</strong>
					<ul>
						<li>
							Slow reduced from 30% to 20%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Force of Magic</strong>
					<ul>
						<li>
							Spell Power increased from 30% to 35%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Circle of Protection</strong>
					<ul>
						<li>
							No longer increases the cooldown of Force of Will.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Guardian of Tirisfal</strong>
					<ul>
						<li>
							Now also increases the range of Arcane Rift by 50%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Muradin
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">It's Hammer Time! [Q]</strong>

			<ul>
				<li>
					Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt.
				</li>
				<li>
					Stack requirement for pierce increased from 40 to 45.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 20</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Mountain King</strong>

					<ul>
						<li>
							Dwarf Toss cooldown increased by 2 seconds.
						</li>
						<li>
							Thunder Clap cooldown increased by 2 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Thrall
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Crash Lightning</strong>

					<ul>
						<li>
							Amount stacks lost on death reduced from 6 to 4.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Echo of the Elements</strong>
					<ul>
						<li>
							Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Tyrande
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Lunar Flare [E]</strong>

			<ul>
				<li>
					Tyrande gains 1 stack if the target dies within 3 seconds of being hit.
				</li>
				<li>
					Mythic Reward now also increases attack range by 1.
				</li>
				<li>
					Lunar flare damage from hitting a hero reduced from 4% to 3.5%.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 20</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Commander of Sentinels</strong>

					<ul>
						<li>
							Cooldown of Sentinel increased by 3 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Bugs" rel=""></a>

	<h2>
		<strong>Bug Fixes</strong>
	</h2>

	<h3>
		General
	</h3>

	<ul>
		<li>
			Fixed an issue that caused Unstoppable targets to not be immune to Blinds.
		</li>
	</ul>

	<h3>
		Maps
	</h3>

	<ul>
		<li>
			<strong style="color:#9900ff;">General</strong>

			<ul>
				<li>
					Fixed an issue that caused Bosses to attack Summoned units.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Blackheart's Bay</strong>
			<ul>
				<li>
					Fixed an issue that caused the AI to have issues turning in coins.
				</li>
			</ul>
		</li>
	</ul>

	<h3>
		Heroes
	</h3>

	<ul>
		<li>
			<strong style="color:#9900ff;">D.Va</strong>

			<ul>
				<li>
					<strong>Base</strong>

					<ul>
						<li>
							<strong style="color:#0099ff;">Defense Matrix [W]</strong>

							<ul>
								<li>
									D.Va's Mech will now retarget Defense Matrix when controlled by an AI.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Deathwing</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Dragonflight [Z]</strong>
							<ul>
								<li>
									Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Garrosh</strong>
			<ul>
				<li>
					<strong>Level 4</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">In For the Kill</strong>
							<ul>
								<li>
									Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Gul'dan</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Drain Life [W]</strong>
							<ul>
								<li>
									Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Jaina</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Improved Ice Block [1]</strong>
							<ul>
								<li>
									Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Kael'thas</strong>
			<ul>
				<li>
					<strong>Level 20</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Rebirth</strong>
							<ul>
								<li>
									Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Li Li</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Cloud Serpent [W]</strong>
							<ul>
								<li>
									Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Medivh</strong>
			<ul>
				<li>
					<strong>Level 10</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Poly Bomb</strong>
							<ul>
								<li>
									Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Nazeebo</strong>
			<ul>
				<li>
					<strong>Level 13</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Superstition</strong>
							<ul>
								<li>
									Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Samuro</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Mirror Image [Q]</strong>
							<ul>
								<li>
									Mirror Images will no longer move towards Samuro's attack move target point on creation.
								</li>
								<li>
									Mirror Images will now properly have their AI enabled when Samuro has their AI enabled.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Thrall</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Feral Spirit [W]</strong>
							<ul>
								<li>
									Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<p style="text-align: center;">
		<span style="font-size:14px;"><strong><a href="https://us.forums.blizzard.com/en/heroes/" target="_blank" rel="external nofollow">Click here to discuss this post with other players in the official Heroes of the Storm forums</a>.</strong></span>
	</p>

	<p style="text-align: center;">
		<strong><img alt="G6G0N80EOC941426801305139.png" class="no-border; no-shadow no-border" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/g6/G6G0N80EOC941426801305139.png"></strong>
	</p>
</div>
]]></description><guid isPermaLink="false">86704</guid><pubDate>Mon, 30 Mar 2026 18:11:54 +0000</pubDate></item><item><title>Diablo 3 Season 38 Preview</title><link>https://www.icy-veins.com/forums/topic/86499-diablo-3-season-38-preview/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="EQMO9IKMPKOK1773428652040.png" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/86498-diablo-3-season-38-preview.jpg">
</p>

<p data-icy-veins="news_description">
	Diablo 3's Season 38 is going live on March 27. Find out what to expect!
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24262572/season-38-ethereal-memory-preview" rel="external nofollow">Source</a>)
	</h2>

	<section class="blog">
		<p>
			Season 38 will begin on March 27, at 5PM (PDT/CET/KST). Read on to learn more about the season theme.
		</p>

		<hr>
		<a name="Journey" rel=""></a>

		<h2>
			Seasonal Journey
		</h2>

		<p style="text-align: center;">
			<a href="#Season" rel="">Season 38: Ethereal Memory</a>
		</p>

		<p style="text-align: center;">
			<a href="#CosmeticRewards" rel="">Season Cosmetic Rewards </a>
		</p>

		<p style="text-align: center;">
			<a href="#JourneyRewards" rel="">Season Journey Rewards</a>
		</p>

		<p style="text-align: center;">
			<a href="#Conquest" rel="">Seasonal Conquest</a>
		</p>

		<p style="text-align: center;">
			<a href="#Gift" rel="">Haedrig’s Gift</a>
		</p>

		<hr>
		<a name="Season" rel=""></a>

		<h2>
			Season 38: Ethereal Memory
		</h2>

		<p>
			<i>As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.</i>
		</p>

		<p>
			Season 38 features <b>Ethereals</b>, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random <b>Class Weapon Legendary Power</b> and a random <b>Class Passive Power</b>. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
		</p>

		<ul>
			<li>
				Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala.
			</li>
			<li>
				Ethereal rarity drop rate is set between Ancient and Primal items.
			</li>
			<li>
				There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill.
			</li>
			<li>
				Only one Ethereal can be equipped at a time.
			</li>
			<li>
				Ethereals ignore item durability loss.
			</li>
			<li>
				Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills.
			</li>
			<li>
				Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded.
			</li>
			<li>
				Ethereals can be augmented.
			</li>
			<li>
				Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play.
			</li>
			<li>
				Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends.
			</li>
		</ul>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="CosmeticRewards" rel=""></a>

		<h2>
			Season Cosmetic Rewards
		</h2>

		<p>
			Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 38, this means awards originally available from Season 14 and Season 26 are returning. In addition to the Boots and Pants slots of the exclusive Conqueror Set, a series of portrait frames themed around the enigmatic Tal Rasha will be available. For the nephalem hero who wants to embody the spirit of Justice, a pennant dedicated to everyone’s favorite archangel will also be available. Just remember—you cannot judge Justice itself!
		</p>
		

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/gallery/8WZEYS8BB4121528159137294.jpg" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="8WZEYS8BB4121528159137294.jpg" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/8WZEYS8BB4121528159137294.jpg"></a>
		</p>

		<p>
			However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Endure The Fall of the Nephalem and complete the Season 26 Guardian Journey to earn the Rakkis’ Remembrance portrait and the Toothsome Trooper pet.
		</p>
		

		<p align="center">
			<img alt="KY9SU0K18II51649090686600.gif" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/page_media/ky/KY9SU0K18II51649090686600.gif">
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="JourneyRewards" rel=""></a>

		<h2>
			Season Journey Rewards
		</h2>

		<p>
			If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of five stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
		</p>

		<ul>
			<li>
				<b>Guardian of Sanctuary:</b> Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes.
			</li>
			<li>
				<b>A Little More:</b> Reach Greater Rift Level 60 Solo.
			</li>
			<li>
				<b>Money Ain’t a Thang:</b> Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault.
			</li>
			<li>
				<b>Just Lose It:</b> Kill the Butcher at level 70 in Torment XIII in under 30 seconds
			</li>
			<li>
				<b>Cubic Reconfiguration:</b> Use Kanai’s Cube to reforge a Legendary item.
			</li>
			<li>
				<b>Power Amplification:</b> Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
			</li>
			<li>
				<b>Gem of My Life:</b> Level three Legendary Gems to level 55.
			</li>
			<li>
				<b>All I Do is Win:</b> Complete 2 Conquests this Season.
			</li>
		</ul>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Conquest" rel=""></a>

		<h2>
			Seasonal Conquest
		</h2>

		<p>
			Speaking of Conquests, we’re rotating those, too! Returning for the Season of Greed is <b>Avarice</b> and <b>Avarita</b>, where every gold piece you find will count! <b>Speed Demon</b> and <b>Need for Speed</b> will ask you to kick it into full gear in your Nephalem Rift runs. <b>On a Good Day</b> and <b>I Can’t Stop</b> will congratulate high ranking Legendary Gems. Finally, for the solo crowd, <b>Divinity</b> and <b>Lionhearted</b> will ask you to climb Greater Rift heights by your lonesome, while <b>Years of War</b> and <b>Dynasty</b> challenge your game mastery of at least six classes.
		</p>
		

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/gallery/N6G705VDHYKW1528159137308.jpg" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="N6G705VDHYKW1528159137308.jpg" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/N6G705VDHYKW1528159137308.jpg"></a>
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Gift" rel=""></a>

		<h2>
			Haedrig’s Gift
		</h2>

		<p>
			Finally, just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
		</p>

		<p>
			Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
		</p>

		<p>
			The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
		</p>

		<p>
			Here are the sets granted by Haedrig’s Gift in Season 38:
		</p>

		<ul>
			<li>
				<b>Barbarian:</b> The Legacy of Raekor
			</li>
			<li>
				<b>Crusader:</b> Armor of Akkhan
			</li>
			<li>
				<b>Demon Hunter:</b> Embodiment of the Marauder
			</li>
			<li>
				<b>Monk:</b> Inna’s Reach
			</li>
			<li>
				<b>Necromancer:</b> Pestilence Master’s Shroud
			</li>
			<li>
				<b>Witch Doctor:</b> Zunimassa’s Haunt
			</li>
			<li>
				<b>Wizard:</b> Delsere’s Magnum Opus
			</li>
		</ul>
		

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/gallery/W0ZDDCN5I3JE1528159137390.jpg" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="W0ZDDCN5I3JE1528159137390.jpg" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/W0ZDDCN5I3JE1528159137390.jpg"></a>
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>
	</section>
</div>
]]></description><guid isPermaLink="false">86499</guid><pubDate>Sat, 14 Mar 2026 01:24:16 +0000</pubDate></item><item><title>Object Destruction Animations Across Classes and Specializations</title><link>https://www.icy-veins.com/forums/topic/76923-object-destruction-animations-across-classes-and-specializations/</link><description><![CDATA[

<p style="text-align:center;">
	<img alt="75021-blizzard-responds-to-demon-hunter-" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.49" width="789" src="https://static.icy-veins.com/forum-files/news/76922-object-destruction-animations-across-classes-and-specializations.jpg"></p>

<p data-icy-veins="news_description">
	Here's an interesting compilation video that showcases the unique animations for different classes and specializations in World of Warcraft as they destroy objects.
</p>

<p>
	Were you aware that each class and specialization in WoW has distinct animations for destroying in-game objects? These animations were introduced during the Legion expansion, and <a href="https://www.reddit.com/user/sui_cho/" rel="external nofollow">sui_cho</a> has uploaded a video that features all of them.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="150" id="ips_uid_2609_3" src="https://www.icy-veins.com/forums/applications/core/interface/index.html" title="Destroying Objects by Different Class/Specializations" width="200" data-embed-src="https://www.youtube.com/embed/VudI_ulyPPI?feature=oembed"></iframe>
	</div>
</div>

]]></description><guid isPermaLink="false">76923</guid><pubDate>Fri, 05 Jan 2024 16:32:18 +0000</pubDate></item><item><title>Heroes of the Storm Balance Patch Notes: February 19</title><link>https://www.icy-veins.com/forums/topic/86321-heroes-of-the-storm-balance-patch-notes-february-19/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="XTH0MPVCASSE1623289345963.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/86320-heroes-of-the-storm-live-patch-notes-february-19.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
</p>

<p>
	<span style="color:#e74c3c;"><strong>20 February 2026</strong>: After releasing a hotfix, Muradin has been enabled again.</span>
</p>

<p>
	<span style="color:#e74c3c;"><strong>19 February 2026</strong>: Muradin has been temporarily disabled due to a game-breaking bug.</span>
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24244471/heroes-of-the-storm-balance-patch-notes-february-19-2026" rel="external nofollow">Source</a>)
	</h2>

	<p>
		We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
	</p>

	<hr>
	<a name="return" rel=""></a>

	<h2>
		Quick Navigation:
	</h2>

	<ul>
		<li>
			<strong><a href="#Balance" rel="">Balance Update</a></strong>
		</li>
		<li>
			<strong><a href="#Bugs" rel="">Bug Fixes</a></strong>
		</li>
	</ul>

	<hr>
	<a name="Balance" rel=""></a>

	<h2>
		<strong>Balance Updates</strong>
	</h2>

	<h4>
		Deathwing
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Incinerate [W]</strong>

			<ul>
				<li>
					Cooldown increased from 6 seconds to 7 seconds.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 7</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Death Drop</strong>

					<ul>
						<li>
							Duration of Spell Armor decreased from 6 seconds to 4 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Muradin
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Storm Bolt [Q]</strong>

			<ul>
				<li>
					Quest requirements reduced from 50/200 to 40/160.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Give 'Em The Axe</strong>

					<ul>
						<li>
							Bonus Damage reduced from 50% to 40%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<ul>
		<li>
			<strong>Level 4</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Sledgehammer</strong>

					<ul>
						<li>
							Now also reduces the cooldown of Storm Bolt by 1.5 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<ul>
		<li>
			<strong>Level 7</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Perfect Storm</strong>

					<ul>
						<li>
							Internal cooldown reduced from 10 seconds to 8.5 seconds.
						</li>
						<li>
							Now also restores 25 Mana on reset.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<ul>
		<li>
			<strong>Level 13</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Healing Static</strong>

					<ul>
						<li>
							Heal per Hero hit increased from 5% to 6%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Murky
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Spawn Egg [D]</strong>

			<ul>
				<li>
					Revive Shield duration increased from 10 seconds to 15 seconds.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 10</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">March of the Murlocs</strong>

					<ul>
						<li>
							Cooldown reduced from 110 seconds to 100 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<ul>
		<li>
			<strong>Level 13</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Egg Shell</strong>

					<ul>
						<li>
							Shield increased from 35% to 50% of Murky's Health.
						</li>
						<li>
							Shield now lasts until destroyed.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<ul>
		<li>
			<strong>Level 20</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Never-Ending March</strong>

					<ul>
						<li>
							Will now last a minimum of 7 seconds, even if stopped.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Sylvanas
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 7</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Lost Soul</strong>

					<ul>
						<li>
							Extra 10% damage bonus provided by Lost Soul has been removed.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Tyrande
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Lunar Flare [E]</strong>

			<ul>
				<li>
					Mythic reward requirements reduced from 45 hits to 40 hits.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Bugs" rel=""></a>

	<h2>
		<strong>Bug Fixes</strong>
	</h2>

	<h3>
		<strong>Battlegrounds</strong>
	</h3>

	<ul>
		<li>
			<strong style="color:#9900ff;">Hanamura Temple</strong>

			<ul>
				<li>
					The Samurai Sentinel camp is now properly displayed with a Bruiser icon.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Braxis Holdout</strong>
			<ul>
				<li>
					Fixed an issue that caused terrain to be rendered incorrectly.
				</li>
			</ul>
		</li>
	</ul>

	<h3>
		<strong>Heroes</strong>
	</h3>

	<ul>
		<li>
			<strong style="color:#9900ff;">Azmodan</strong>

			<ul>
				<li>
					<strong>Level 4</strong>

					<ul>
						<li>
							<strong style="color:#0099ff;">Battleborn</strong>

							<ul>
								<li>
									Now properly reduces the cooldown of Demon Lieutenant.
								</li>
							</ul>
						</li>
					</ul>
				</li>
				<li>
					<strong>Level 10</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Black Pool</strong>
							<ul>
								<li>
									Now properly deals reduced damage to non-Heroes.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Deathwing</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Form Swap</strong>
							<ul>
								<li>
									AI can no longer use the removed Form Swap ability.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Gul'dan</strong>
			<ul>
				<li>
					<strong>Level 16</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Ruinous Affliction</strong>
							<ul>
								<li>
									Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Jaina</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Frostbite [Trait]</strong>
							<ul>
								<li>
									Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip.
								</li>
								<li>
									Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Muradin</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Dwarf Toss [E]</strong>
							<ul>
								<li>
									Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain.
								</li>
							</ul>
						</li>
					</ul>
				</li>
				<li>
					<strong>Level 1</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Dwarf Block</strong>
							<ul>
								<li>
									Can no longer stack beyond 3 charges.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Murky</strong>
			<ul>
				<li>
					Murky will no longer revive faster than intended.
				</li>
				<li>
					Murky's level 20 talents have been rearranged to match skill order.
				</li>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Pufferfish [W]</strong>
							<ul>
								<li>
									Puffed Up will now display first in the Buff Bar.
								</li>
								<li>
									Fixed an issue that caused Murky to lose his increased size after death.
								</li>
							</ul>
						</li>
						<li>
							<strong style="color:#0099ff;">Spawn Egg [D]</strong>
							<ul>
								<li>
									Fixed an issue that caused Murky to respawn faster than intended.
								</li>
							</ul>
						</li>
					</ul>
				</li>
				<li>
					<strong>Level 1</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Shell Game</strong>
							<ul>
								<li>
									Shell Game now shows the Trait button for the talent, instead of an Active button.
								</li>
							</ul>
						</li>
					</ul>
				</li>
				<li>
					<strong>Level 20</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Faster Fish</strong>
							<ul>
								<li>
									Faster Fish now also causes the animation of the Pufferfish to play faster.
								</li>
								<li>
									Faster Fish now shows the W button for the talent, instead of the Trait button.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Rehgar</strong>
			<ul>
				<li>
					<strong>Level 20</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Elemental Conduit</strong>
							<ul>
								<li>
									Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds.
								</li>
								<li>
									Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Thrall</strong>
			<ul>
				<li>
					<strong>Level 1</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Echo of the Elements</strong>
							<ul>
								<li>
									Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets.
								</li>
							</ul>
						</li>
					</ul>
				</li>
				<li>
					<strong>Level 7</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Rolling Thunder</strong>
							<ul>
								<li>
									Rolling Thunder damage now displays as a crit.
								</li>
							</ul>
						</li>
					</ul>
				</li>
				<li>
					<strong>Level 16</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Alpha Wolf</strong>
							<ul>
								<li>
									Alpha Wolf damage now displays as a crit.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Zagara</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Infested Drop [E]</strong>
							<ul>
								<li>
									Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting.
								</li>
								<li>
									Fixed an issue that caused Roaches to not display correctly in the death recap.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<hr>
	<p style="text-align: center;">
		<span style="font-size:14px;"><strong><a href="https://us.forums.blizzard.com/en/heroes/" rel="external nofollow" target="_blank">Click here to discuss this post with other players in the official Heroes of the Storm forums</a>.</strong></span>
	</p>

	<p style="text-align: center;">
		<strong><img alt="G6G0N80EOC941426801305139.png" class="no-border; no-shadow no-border" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/g6/G6G0N80EOC941426801305139.png"></strong>
	</p>
</div>
]]></description><guid isPermaLink="false">86321</guid><pubDate>Thu, 19 Feb 2026 19:19:47 +0000</pubDate></item><item><title>Game Time Incoming for Players on North American Realms</title><link>https://www.icy-veins.com/forums/topic/80905-game-time-incoming-for-players-on-north-american-realms/</link><description><![CDATA[

<p style="text-align:center;">
	<img alt="55349-proportional-map-of-azeroth.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="34.87" width="803" src="https://static.icy-veins.com/forum-files/news/80904-game-time-incoming-for-players-on-north-american-realms.jpg">
</p>

<p data-icy-veins="news_description">
	Players on North American servers will receive an extra day of game time as compensation for the extended War Within pre-patch maintenance!
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://worldofwarcraft.blizzard.com/en-us/news/24117145/game-time-incoming-for-players-on-north-american-realms" rel="external nofollow">Source</a>)
	</h2>
	<meta charset="UTF-8">

	<p>
		We wanted to take a moment to recognize that the first day of the pre-expansion content update for The War Within resulted in extended downtime for many players in North American realms. In recognition of this, we're adding one day of extra game time to every subscription in North America, Latin America, Australia and New Zealand for accounts which were active as of July 23, 2024.
	</p>

	<p>
		We anticipate providing this compensation to affected players on or before August 15, 2024. Players will be able to view their game time by visiting <a href="https://account.battle.net/" rel="external nofollow" target="_blank">account.battle.net</a>.
	</p>

	<p>
		We appreciate your continued patience as we navigate through any lingering issues to ensure that player experience going forward into the launch of The War Within expansion goes smoothly starting with Early Access on August 22 and the global launch on August 26 at 3:00 p.m. PDT.
	</p>
</div>


]]></description><guid isPermaLink="false">80905</guid><pubDate>Thu, 25 Jul 2024 22:14:39 +0000</pubDate></item><item><title>Heroes of the Storm Live Patch Notes: February 10</title><link>https://www.icy-veins.com/forums/topic/86179-heroes-of-the-storm-live-patch-notes-february-10/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="G8NAM4UMWQ0D1620254978629.png" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/86178-heroes-of-the-storm-live-patch-notes-february-10.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24244446/heroes-of-the-storm-live-patch-notes-february-10-2026" rel="external nofollow">Source</a>)
	</h2>

	<p>
		Our next Heroes of the Storm patch is live! Read on for more information.
	</p>

	<p>
		<b><span style="color: rgb(255, 140, 0);">NOTE: Orange text indicates a change between PTR and Live notes.</span></b>
	</p>

	<hr>
	<a name="return" rel=""></a>

	<h2>
		Quick Navigation:
	</h2>

	<ul>
		<li>
			<strong><a href="#General" rel="">General</a></strong>
		</li>
		<li>
			<strong><a href="#Map" rel="">Map Updates</a></strong>
		</li>
		<li>
			<strong><a href="#Balance" rel="">Balance Update</a></strong>
		</li>
		<li>
			<strong><a href="#Bugs" rel="">Bug Fixes</a></strong>
		</li>
	</ul>

	<hr>
	<a name="General" rel=""></a>

	<h2>
		<strong>General</strong>
	</h2>

	<ul>
		<li>
			<span style="color: rgb(255, 140, 0);"><b>New Skin:</b> Toon'Dan Gul'Dan</span>
		</li>
	</ul>
	

	<p>
		<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/page_media/qj/QJDXZAP8PL291770141677739.png" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="QJDXZAP8PL291770141677739.png" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/page_media/qj/QJDXZAP8PL291770141677739.png"></a>
	</p>

	<ul>
		<li>
			All Quests that can lose stacks will never cause the player to fall below milestone thresholds.
		</li>
		<li>
			Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y!
		</li>
		<li>
			The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this.
		</li>
		<li>
			Structures now prioritize Summoned Units when there are no remaining minions.
		</li>
		<li>
			Summoned Units no longer take half damage from Structures.
		</li>
		<li>
			XP Globe pickup sound is now also played when killing a minion that instantly yields XP.
		</li>
		<li>
			Updated Homescreen and Startup Music.
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Map" rel=""></a>

	<h2>
		<strong>Map Updates</strong>
	</h2>

	<ul>
		<li>
			<strong>General</strong>

			<ul>
				<li>
					Watch Towers will now reset to neutral after 45 seconds of not being occupied.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Volskaya Foundry</strong>
			<ul>
				<li>
					<span style="color: rgb(255, 140, 0);"><s>Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside.</s></span>
				</li>
				<li>
					<span style="color: rgb(255, 140, 0);">Triglav Protector Basic Attacks increased from +50% damage to structures to +100%.</span>
				</li>
				<li>
					<span style="color: rgb(255, 140, 0);">Triglav Protector Basic Attack damage decreased from 155 to 130.</span>
				</li>
				<li>
					<span style="color: rgb(255, 140, 0);">Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players.</span>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Warhead Junction</strong>
			<ul>
				<li>
					The burn duration is now displayed on structures affected by a Warhead.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Balance" rel=""></a>

	<h2>
		<strong>Balance Update</strong>
	</h2>

	<h3>
		<strong>Heroes</strong>
	</h3>

	<h4>
		Azmodan
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Globe of Annihilation [Q]</strong>

			<ul>
				<li>
					Now deals 50% damage to non-Heroes.
				</li>
				<li>
					Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to <span style="color: rgb(255, 140, 0);"><s>non-Heroes</s> Minions and Mercenaries.</span>
				</li>
				<li>
					Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Summon Demon Warrior [W]</strong>
			<ul>
				<li>
					Demon Warriors damage increased from 32 to <span style="color: rgb(255, 140, 0);"> <s>85</s> 53 </span>. <span style="color: rgb(255, 140, 0);"> <s>Now deals half damage to Heroes</s> Now deals double damage to Minions and Mercenaries.</span>
				</li>
				<li>
					Demon Warriors no longer have a duration, but lose 26 Health every second.
				</li>
				<li>
					Demon Warriors no longer have Immolation.
				</li>
				<li>
					Now has 2 charges.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Wrath</strong>

					<ul>
						<li>
							<b>REWORK:</b> Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Art of Chaos</strong>
					<ul>
						<li>
							Extra Annihilation amount reduced from 4 to 2.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Bombardment</strong>
					<ul>
						<li>
							Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Master of Destruction</strong>
					<ul>
						<li>
							Amount of Annihilation granted reduced from 2 to 1.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Brutish Vanguard</strong>
					<ul>
						<li>
							Now slows the attacked target by 30%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Hell Rift</strong>
					<ul>
						<li>
							Damage bonus reduced from 75% to 35%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Inescapable Annihilation</strong>
					<ul>
						<li>
							<b>NEW:</b> Globe of Annihilation has unlimited range.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Pride</strong>
					<ul>
						<li>
							Moved to baseline. Now requires 450 stacks.
						</li>
						<li>
							<span style="color: rgb(255, 140, 0);">Damage bonus increased from 125 to 150.</span>
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Deathwing
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			Attack Damage decreased from 155 to <span style="color: rgb(255, 140, 0);"> <s>110</s> 117 </span>.
		</li>
		<li>
			<strong style="color:#0099ff;">Form Switch [1]</strong>
			<ul>
				<li>
					Active ability removed. Deathwing now switches forms solely from landing.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Molten Flame [Q]</strong>
			<ul>
				<li>
					Base Damage per Second reduced from 21 to 19.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Incinerate [W]</strong>
			<ul>
				<li>
					Cooldown increased from 4 seconds to 6 seconds.
				</li>
				<li>
					Energy cost increased from 20 to 30.
				</li>
				<li>
					Damage increased fomr 65 to 100.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Lava Burst [W]</strong>
			<ul>
				<li>
					Cast time reduced from 1 second to .75 seconds.
				</li>
				<li>
					Cooldown increased from 6 seconds to 9 seconds.
				</li>
				<li>
					Energy cost increased from 15 to 25.
				</li>
				<li>
					Explosion Damage increased from 30 to 35.
				</li>
				<li>
					Explosion Damage over Time increased from 6 to 7.
				</li>
				<li>
					Slow increased from 35% to 45%.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Onslaught [E]</strong>
			<ul>
				<li>
					Bonus damage increased from 72 to 120.
				</li>
				<li>
					Damage increased from 38 to 60.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Earth Shatter [E]</strong>
			<ul>
				<li>
					Projectile speed increased by 30%
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Cataclysm [R]</strong>
			<ul>
				<li>
					<b>NEW QUEST:</b> Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. <b>Mythic Reward:</b> Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. <i>"I AM THE CATACLYSM"</i>.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Dragonflight [Z]</strong>
			<ul>
				<li>
					Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds.
				</li>
				<li>
					Cooldown reduced from 45 seconds to 15 seconds.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Dragon Soul</strong>

					<ul>
						<li>
							Healing increased from 75%, 150% to 100%, 200%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Heat Wave</strong>
					<ul>
						<li>
							Damage over Time increased from 6 to 9.
						</li>
						<li>
							Damage over Time stacks reduced from 4 to 3.
						</li>
						<li>
							Initial damage bonus increased from 125% to 150%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Firestorm</strong>
					<ul>
						<li>
							Damage increased from 70 to 77.
						</li>
						<li>
							<span style="color: rgb(255, 140, 0);">Landing delay reduction increased from 2 seconds to 3 seconds.</span>
						</li>
						<li>
							No longer reduces cooldown of Dragonflight.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Fire and Fury</strong>
					<ul>
						<li>
							Damage bonus increased from 30% to 40%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Falstad
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Lightning Rod [W]</strong>

			<ul>
				<li>
					Range reduced by .5.
				</li>
				<li>
					Time between strikes increased from .8 seconds to .9 seconds.
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Jaina
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Frostbite [Trait]</strong>

			<ul>
				<li>
					<b>NEW QUEST:</b> Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. <b>Mythic Reward:</b> Upon dealing 30,000 Damage, <span style="color: rgb(255, 140, 0);"> <s>Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis</s> Ice Block allows Jaina to move and cast while active</span>.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 7</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Ice Lance</strong>

					<ul>
						<li>
							Cooldown reduction increased from 1.5 seconds to 2 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Numbing Blast</strong>
					<ul>
						<li>
							Root duration reduced from 1 second to .75 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Wintermute</strong>
					<ul>
						<li>
							Water Elemental cast range and damage bonus decreased from 50% to 40%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Kael'thas
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Convection</strong>

					<ul>
						<li>
							Increased reward damage and health from 150/50 to 200/100.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>
	<span style="color: rgb(255, 140, 0);"> </span>

	<h4>
		<span style="color: rgb(255, 140, 0);">Kerrigan</span>
	</h4>
	<span style="color: rgb(255, 140, 0);"> </span>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Ravage [Q]</strong>

			<ul>
				<li>
					<span style="color: rgb(255, 140, 0);"><b>UPDATED QUEST:</b> Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage.</span>
				</li>
			</ul>

			<ul>
				<li>
					<span style="color: rgb(255, 140, 0);">Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds.</span>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Muradin
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Storm Bolt [Q]</strong>

			<ul>
				<li>
					Perfect Storm Quest removed.
				</li>
				<li>
					<b>NEW QUEST:</b> Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At <span style="color: rgb(255, 140, 0);"> <s>35</s> 50</span> stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. <b>Mythic Reward:</b> At <span style="color: rgb(255, 140, 0);"> <s>150</s> 200</span> stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Dwarf Block</strong>

					<ul>
						<li>
							Block charges reduced from 4 to 3.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Give 'em the Axe!</strong>
					<ul>
						<li>
							Moved Talent from Level 7 to Level 1.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Sledgehammer</strong>
					<ul>
						<li>
							No longer increases Storm Bolt's cooldown reduction.
						</li>
						<li>
							Now increases Storm Bolt damage to non-Heroes by 500%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Perfect Storm</strong>
					<ul>
						<li>
							<b>NEW:</b> If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. <span style="color: rgb(255, 140, 0);">This can only occur once per 10 seconds</span>.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Dwarf Launch</strong>
					<ul>
						<li>
							Range bonus reduced from 40% to 30%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<span style="color: rgb(255, 140, 0);"><strong>Level 20</strong> </span>
			<ul>
				<li>
					<span style="color: rgb(255, 140, 0);"><strong style="color:#0099ff;">Mountain King</strong> </span>
					<ul>
						<li>
							<span style="color: rgb(255, 140, 0);"><b>NEW:</b> Thunderclap and Dwarf Toss have an extra charge.</span>
						</li>
					</ul>
					<span style="color: rgb(255, 140, 0);"> </span>
				</li>
				<li>
					<span style="color: rgb(255, 140, 0);"><strong style="color:#0099ff;">Rewind</strong> </span>
					<ul>
						<li>
							<span style="color: rgb(255, 140, 0);">Removed.</span>
						</li>
					</ul>
					<span style="color: rgb(255, 140, 0);"> </span>
				</li>
			</ul>
			<span style="color: rgb(255, 140, 0);"> </span>
		</li>
	</ul>

	<h4>
		Murky
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			Murky now gains a 35% Shield for 10 seconds upon reviving.
		</li>
		<li>
			<strong style="color:#0099ff;">Spawn Egg [D]</strong>
			<ul>
				<li>
					Egg now regenerates quickly instead of having a Shield.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Slime [Q]</strong>
			<ul>
				<li>
					Now applies its debuff to enemy Structures.
				</li>
				<li>
					Now deals 50% damage to Structures.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Pufferfish [W]</strong>
			<ul>
				<li>
					Damage reduced by 20%.
				</li>
				<li>
					Detonation time reduced from 3 seconds to 2.75 seconds.
				</li>
				<li>
					<b>NEW QUEST:</b> <span style="color: rgb(255, 140, 0);"> <s>Hit enemies affected by Slime with Pufferifsh</s> Kill Slimed enemies, or hit them with Pufferfish</span>. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At <span style="color: rgb(255, 140, 0);"> <s>100</s> 200</span> stacks, Basic Abilities now deal full damage to Structures. <b>Mythic Reward:</b> At <span style="color: rgb(255, 140, 0);"> <s>200</s> 400</span> stacks, Murky gains 50% Health and increases in size.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Egg Hunt</strong>

					<ul>
						<li>
							Talent removed.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Shell Game</strong>
					<ul>
						<li>
							<b>NEW:</b> Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 10</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">March of the Murlocs</strong>
					<ul>
						<li>
							Damage increased by 4%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Egg Shell</strong>
					<ul>
						<li>
							<b>REWORK:</b> Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Fish Tank</strong>
					<ul>
						<li>
							Healing reduced from 25% to 20%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Wrath of Cod</strong>
					<ul>
						<li>
							Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Big Tuna Kahuna</strong>
					<ul>
						<li>
							Talent removed.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Faster Fish</strong>
					<ul>
						<li>
							<b>NEW:</b> Pufferfish detonates 80% faster.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Making Inky</strong>
					<ul>
						<li>
							Cooldown reduction reduced from 2 seconds to 1.5 seconds.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Never-Ending Murlocs</strong>
					<ul>
						<li>
							No longer deals reduced damage to Structures.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Sylvanas
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 4</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Mercenary Queen</strong>

					<ul>
						<li>
							Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Thrall
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			Basic Attack damage decreased from 173 to 167.
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Crash Lightning</strong>

					<ul>
						<li>
							Mythic Reward Damage bonus increased from 270 to 325.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Echo of the Elements</strong>
					<ul>
						<li>
							Mythic Reward now also allows Chain Lightning to bounce back to the same target.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Tyrande
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<span style="color: rgb(255, 140, 0);"><s>Mana reduced from 500 to 450.</s></span>
		</li>
		<li>
			<strong style="color:#0099ff;">Sentinel Shot [W]</strong>
			<ul>
				<li>
					<span style="color: rgb(255, 140, 0);">Mana cost increased to 55 from 50.</span>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Lunar Flare [E]</strong>
			<ul>
				<li>
					<b>NEW QUEST:</b> Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. <b>Mythic Reward:</b> After hitting <span style="color: rgb(255, 140, 0);"><s>50</s> 45</span> Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare.
				</li>
				<li>
					Now restores 25 mana per enemy hit.
				</li>
				<li>
					Mana cost increased to 65 from 60.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Starfall [R]</strong>
			<ul>
				<li>
					<span style="color: rgb(255, 140, 0);">Mana cost increased to 85 from 75.</span>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Shadowstalk [R]</strong>
			<ul>
				<li>
					<span style="color: rgb(255, 140, 0);">Mana cost increased to 85 from 75.</span>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Ranger</strong>

					<ul>
						<li>
							No longer provides pierce.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Moonlit Arrows</strong>
					<ul>
						<li>
							Cooldown reduction reduced from .75 seconds to .5 seconds.
						</li>
						<li>
							Moved Talent from Level 7 to Level 1.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Trueshot Aura</strong>
					<ul>
						<li>
							No longer passively increases Tyrande's Attack Damage.
						</li>
						<li>
							Now also applies to Tyrande upon activation.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Elune's Gift</strong>
					<ul>
						<li>
							NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Commander of Sentinels</strong>
					<ul>
						<li>
							<b>NEW:</b> Sentinel now has an additional charge.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Bugs" rel=""></a>

	<h2>
		<strong>Bug Fixes</strong>
	</h2>

	<h3>
		<strong>Heroes</strong>
	</h3>

	<ul>
		<li>
			<strong style="color:#9900ff;">Alarak</strong>

			<ul>
				<li>
					<strong>Level 10</strong>

					<ul>
						<li>
							<strong style="color:#0099ff;">Deadly Charge</strong>

							<ul>
								<li>
									Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Ana</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Aim Down Sights [D]</strong>
							<ul>
								<li>
									Can now be toggled while affected by a Silencing effect.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Jaina</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Frostbolt [Q]</strong>
							<ul>
								<li>
									Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Orphea</strong>
			<ul>
				<li>
					<strong>Level 4</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Allegrissimo</strong>
							<ul>
								<li>
									Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Sylvanas</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Possession [1]</strong>
							<ul>
								<li>
									Fixed Possession not showing in the Quick Cast menu settings.
								</li>
								<li>
									Fixed Possession not being correctly affected by cooldown reduction affects granted by allies.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Tychus</strong>
			<ul>
				<li>
					<strong>Level 10</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Commandeer Odin</strong>
							<ul>
								<li>
									<span style="color: rgb(255, 140, 0);">Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability.</span>
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<p style="text-align: center;">
		<span style="font-size:14px;"><strong><a href="https://us.forums.blizzard.com/en/heroes/" target="_blank" rel="external nofollow">Click here to discuss this post with other players in the official Heroes of the Storm forums</a>.</strong></span>
	</p>

	<p style="text-align: center;">
		<strong><img alt="G6G0N80EOC941426801305139.png" class="no-border; no-shadow no-border" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/g6/G6G0N80EOC941426801305139.png"></strong>
	</p>
</div>
]]></description><guid isPermaLink="false">86179</guid><pubDate>Tue, 10 Feb 2026 18:30:49 +0000</pubDate></item><item><title>Heroes of the Storm PTR Update: January 21</title><link>https://www.icy-veins.com/forums/topic/86011-heroes-of-the-storm-ptr-update-january-21/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="G8NAM4UMWQ0D1620254978629.png" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/86010-heroes-of-the-storm-ptr-update-january-21.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
</p>

<h2>
	<strong>Map Updates</strong>
</h2>

<h1>
	<span style="font-size:18px;">Volskaya Foundry</span>
</h1>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Objective</strong></b></span>
</p>

<ul>
	<li value="1">
		<span style="color:#0099ff;"><b><strong style="white-space: pre-wrap;">Triglav Protector</strong></b></span>

		<ul>
			<li>
				<span class="undocumented">Attack Damage reduced from 155 to 130.</span>
			</li>
			<li>
				<span class="undocumented">Attack Damage bonus against Structures increased from 50% to 100%.</span>
			</li>
			<li>
				<span class="undocumented">Attack Damage bonus when both slots are occupied increased from 35% to 50%.</span>
			</li>
			<li>
				<span class="undocumented">Spell Damage bonus when both slots are occupied reduced from 35% to 25%.</span>
			</li>
			<li>
				<span class="undocumented">Cooldown reduction when both slots are occupied reduced from 35% to 25% </span>
			</li>
		</ul>
	</li>
	<li value="2">
		<span style="color:#0099ff;"><b><strong style="white-space: pre-wrap;">Triglav Gunner</strong></b></span>
		<ul>
			<li>
				<span class="undocumented">Spell Damage bonus when both slots are occupied reduced from 35% to 25%.</span>
			</li>
			<li>
				<span class="undocumented">Cooldown reduction when both slots are occupied reduced from 35% to 25%.</span>
			</li>
			<li>
				<span class="undocumented">Energy Regeneration when both slots are occupied reduced from 35% to 25%.</span>
			</li>
		</ul>
	</li>
</ul>

<h2>
	<strong>Balance Updates</strong>
</h2>

<h4>
	<span style="font-size:18px;">Arthas</span>
</h4>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Base</strong></b></span>
</p>

<ul>
	<li value="1">
		<strong style="color: #0099ff;">Army of the Dead [R1]</strong>

		<ul>
			<li>
				<span class="undocumented">Ghouls' Health increased from 1060 to 1200.</span>
			</li>
			<li>
				<span class="undocumented">Ghouls no longer have a duration.</span>
			</li>
			<li>
				<span class="undocumented">Ghouls now lose 60 Health every second.</span>
			</li>
			<li>
				<span class="undocumented">Ghouls duration effectively increased from 15 to 20 seconds.</span>
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Azmodan</strong></span>
</p>

<p>
	<span style="color:#9900ff;"><strong style="color: rgb(153, 0, 255);">Base</strong></span>
</p>

<ul>
	<li>
		<strong style="color: #0099ff;">Globe of Annihilation [Q]</strong>

		<ul>
			<li>
				<span class="undocumented">Damage bonus upon reaching 450 Annihilation increased from 125 to 150.</span>
			</li>
		</ul>
	</li>
	<li>
		<strong style="color: #0099ff;">Summon Demon Warrior [W] </strong>
		<ul>
			<li>
				<span class="undocumented">Demon Warriors damage reduced from 83 to 53.</span>
			</li>
			<li>
				<span class="undocumented"><strong>Additional functionality:</strong> Deals 100% bonus damage against Minions and Mercenaries.</span>
			</li>
		</ul>
	</li>
	<li>
		<strong style="color: #0099ff;">Demon Lieutenant [D] </strong>
		<ul>
			<li>
				<span class="undocumented">Demon Lieutenant damage reduced from 103 to 52.</span>
			</li>
			<li>
				<span class="undocumented"><strong>Additional functionality:</strong> Deals 100% bonus damage against Minions and Mercenaries.</span>
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Deathwing</strong></span>
</p>

<p>
	<strong style="color: rgb(153, 0, 255);">Talents </strong>
</p>

<ul>
	<li>
		<strong>Level 1 </strong>

		<ul>
			<li>
				<strong style="color: #0099ff;">Molten Blood </strong>

				<ul>
					<li>
						<span class="undocumented"><strong>Removed functionality:</strong> No longer grants Form Switch, which could be activated to swap Form.</span>
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Jaina</strong></span>
</p>

<p>
	<strong style="color: rgb(153, 0, 255);">Base </strong>
</p>

<ul>
	<li>
		<strong style="color: #0099ff;">Frostbite [Trait] </strong>

		<ul>
			<li>
				<span class="undocumented"><strong>Rework: </strong>Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration.</span>
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Murky</strong></span>
</p>

<p>
	<strong style="color: rgb(153, 0, 255);">Base</strong>
</p>

<ul>
	<li>
		<strong style="color: #0099ff;">Pufferfish [W] </strong>

		<ul>
			<li>
				<span class="undocumented">Baseline Quest requirements increased from 100/200 to 200/400.</span>
			</li>
			<li>
				<span class="undocumented"><strong>Rework:</strong> Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks.</span>
			</li>
		</ul>
	</li>
</ul>

<h2>
	<strong>Bug Fixes</strong>
</h2>

<ul>
	<li>
		<span class="undocumented">Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly.</span>
	</li>
	<li>
		<span class="undocumented">The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain </span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Jaina's Blizzard to have 0 range.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Jaina's Summon Water Elemental to have 0 range.</span>
	</li>
	<li>
		Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it.
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed.</span>
	</li>
	<li>
		<span class="undocumented">Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg".</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly.</span>
	</li>
	<li>
		<span class="undocumented">Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned.</span>
	</li>
	<li>
		<span class="undocumented">The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.</span>
	</li>
</ul>
]]></description><guid isPermaLink="false">86011</guid><pubDate>Thu, 22 Jan 2026 16:05:16 +0000</pubDate></item><item><title>Diablo 4 Damage Calculator Tool Version 1.0</title><link>https://www.icy-veins.com/forums/topic/73533-diablo-4-damage-calculator-tool-version-10/</link><description><![CDATA[

<p style="text-align:center;">
	<img alt="46708-everything-we-know-about-diablo-4-" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.54" width="799" src="https://static.icy-veins.com/forum-files/news/73532-diablo-4-damage-calculator-tool-version-10.jpg"></p>

<p data-icy-veins="news_description">
	Here's a damage calculator tool for Diablo 4, designed to assist you with calculating and optimizing your damage output in the game.
</p>

<p>
	<img alt="ezgif-3-131df421ba.jpg" class="ipsImage" data-ratio="59.34" width="2194" data-fileid="24899" src="&lt;fileStore.core_Attachment&gt;/monthly_2023_06/ezgif-3-131df421ba.jpg.91826ccede1c19b5d094a53fa7b86c40.jpg"></p>

<p>
	 
</p>

<h2>
	How Does It Work?
</h2>

<ul><li>
		Click here to access the <a href="https://www.d4ut.net/" rel="external nofollow">Damage Calculator Tool</a>.
	</li>
	<li>
		Choose your class and the tool will automatically load the class data, including all relevant modifiers and attribute uniques.
	</li>
	<li>
		The interface gives you a bucket of modifiers, such as "Main Attribute", Damage Percentage", "Critical Strike", "Additive Damage", and "Vulnerable Damage". The buckets contain specific subcategory modifiers that affect your character's damage output.
	</li>
	<li>
		By adjusting the values in the provided input fields, you can fine-tune the modifiers to match your desired playstyle and build. As you make changes, the calculator updates the calculated final multiplier (your damage output) in real-time.
	</li>
	<li>
		Once you optimize your modifiers, click on the <strong>Calculate</strong> button to reveal the final multiplier, giving you valuable insights into your estimated damage output.
	</li>
</ul><h2 style="color:#000000; text-align:start">
	Main Features
</h2>

<ul style="color:#000000; text-align:start"><li>
		<strong>Class-Specific Modifiers</strong>
	</li>
	<li>
		<strong>Real-Time Calculations</strong>
	</li>
	<li>
		<strong>Flexible Modifiers</strong>
	</li>
	<li>
		<strong>Comprehensive Interface</strong>
	</li>
	<li>
		<strong>Optimization Insights</strong>
	</li>
	<li>
		<strong>Multi-Class Support</strong>
	</li>
</ul><p style="color:#000000; text-align:start">
	The author is already working on optimizing a mobile version of the tool.
</p>

<p style="color:#000000; text-align:start">
	<strong>Source</strong>:<span> </span><a href="https://www.reddit.com/r/diablo4/comments/14l3cdd/enhance_your_diablo_4_experience_with_our_damage/" rel="external nofollow">Reddit</a>
</p>

]]></description><guid isPermaLink="false">73533</guid><pubDate>Wed, 28 Jun 2023 08:49:17 +0000</pubDate></item><item><title>Heroes of the Storm PTR Update: January 16</title><link>https://www.icy-veins.com/forums/topic/85967-heroes-of-the-storm-ptr-update-january-16/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="85928-heroes-of-the-storm-ptr-patch-note" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/85966-heroes-of-the-storm-ptr-update-january-16.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
</p>

<h2>
	<strong>Map Updates</strong>
</h2>

<h1>
	<span style="font-size:18px;">Volskaya Foundry</span>
</h1>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Objective</strong></b></span>
</p>

<ul>
	<li value="1">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Triglav Protector</strong></b></span>

		<ul>
			<li class="list-none">
				<span class="undocumented">Damage bonus when both slots are occupied reduced from 45% to 35%.</span>
			</li>
			<li class="list-none" value="2">
				<span style="white-space: pre-wrap;">Cooldown reduction when both slots are occupied reduced from 40% to 35%.</span>
			</li>
		</ul>
	</li>
	<li value="2">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Triglav Gunner</strong></b></span>
		<ul>
			<li class="list-none">
				<span class="undocumented">Damage bonus when both slots are occupied reduced from 45% to 35%.</span>
			</li>
			<li class="list-none" value="3">
				<span style="white-space: pre-wrap;">Cooldown reduction when both slots are occupied reduced from 40% to 35%.</span>
			</li>
			<li value="2">
				<span style="white-space: pre-wrap;">Energy Regeneration when both slots are occupied reduced from 40% to 35%.</span>
			</li>
		</ul>
	</li>
</ul>

<h2>
	<strong>Balance Updates</strong>
</h2>

<h4>
	<span style="font-size:18px;">Azmodan</span>
</h4>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Base</strong></b></span>
</p>

<ul>
	<li value="1">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Globe of Annihilation [Q]</strong></b></span>

		<ul>
			<li class="list-none" value="2">
				<span style="white-space: pre-wrap;">Upon reaching 225 Annihilation, also removes the damage reduction against Monsters.</span>
			</li>
		</ul>
	</li>
</ul>

<h1 class="text-24 leading-7 mt-large mb-x6">
	<span style="font-size:18px;"><span style="white-space: pre-wrap;">Deathwing</span></span>
</h1>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Stats</strong></b></span>
</p>

<ul>
	<li value="1">
		<span style="white-space: pre-wrap;">Attack Damage increased from 110 to 117.</span>
	</li>
</ul>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Talents</strong></b></span>
</p>

<ul>
	<li value="1">
		<b><strong style="white-space: pre-wrap;">Level 1</strong></b>

		<ul>
			<li class="list-none" value="2">
				<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Molten Blood</strong></b></span>

				<ul>
					<li class="list-none" value="2">
						<b><strong style="white-space: pre-wrap;">Additional functionality:</strong></b><span style="white-space: pre-wrap;"> Now grants Form Switch, which can be activated to swap Form.</span>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li value="2">
		<b><strong style="white-space: pre-wrap;">Level 7</strong></b>
		<ul>
			<li class="list-none" value="3">
				<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Firestorm</strong></b></span>
				<ul>
					<li class="list-none" value="2">
						<span style="white-space: pre-wrap;">Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds.</span>
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<h1 class="text-24 leading-7 mt-large mb-x6">
	<span style="font-size:18px;"><span style="white-space: pre-wrap;">Jaina</span></span>
</h1>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Base</strong></b></span>
</p>

<ul>
	<li class="first:mt-0 last:mb-0">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Frostbite [Trait]</strong></b></span>

		<ul>
			<li value="1">
				<span style="white-space: pre-wrap;"><strong>Additional functionality:</strong> Ice Cold now also gives Unstoppable and </span>immunity to damage over time effects for the duration.
			</li>
		</ul>
	</li>
</ul>

<h1 class="text-24 leading-7 mt-large mb-x6">
	<span style="font-size:18px;"><span style="white-space: pre-wrap;">Kerrigan</span></span>
</h1>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Base</strong></b></span>
</p>

<ul>
	<li value="1">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Ravage [Q]</strong></b></span>

		<ul>
			<li class="list-none" value="2">
				<span style="white-space: pre-wrap;">Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks.</span>
			</li>
			<li class="list-none">
				Kerrigan now gains stacks when Minions die within 3 range.
			</li>
			<li value="2">
				<span style="white-space: pre-wrap;">Time window for cooldown refund reduced from 1.5 to 0.75 seconds.</span>
			</li>
			<li value="3">
				<span style="white-space: pre-wrap;">Baseline Quest requirements increased from 85/150 to 100/250.</span>
			</li>
			<li value="4">
				<span style="white-space: pre-wrap;">After reaching 100 stacks, enemy Heroes killed grant 14 stacks.</span>
			</li>
		</ul>
	</li>
</ul>

<h1 class="text-24 leading-7 mt-large mb-x6">
	<span style="font-size:18px;"><span style="white-space: pre-wrap;">Muradin</span></span>
</h1>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Base</strong></b></span>
</p>

<ul>
	<li value="1">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Storm Bolt [Q]</strong></b></span>

		<ul>
			<li class="list-none" value="2">
				<span style="white-space: pre-wrap;">Baseline Quest requirements increased from 35/150 to 50/200.</span>
			</li>
		</ul>
	</li>
</ul>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Talents</strong></b></span>
</p>

<ul>
	<li value="1">
		<b><strong style="white-space: pre-wrap;">Level 7</strong></b>

		<ul>
			<li value="1">
				<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Perfect Storm</strong></b></span>

				<ul>
					<li class="list-none" value="2">
						<b><strong style="white-space: pre-wrap;">Additional functionality: </strong></b><span style="white-space: pre-wrap;">The cooldown cannot be reset more than once every 10 seconds.</span>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li value="2">
		<b><strong style="white-space: pre-wrap;">Level 20</strong></b>
		<ul>
			<li class="list-none" value="3">
				<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Mountain King</strong></b></span>
				<ul>
					<li class="list-none" value="2">
						<b><strong style="white-space: pre-wrap;">New: </strong></b><span style="white-space: pre-wrap;">Thunder Clap and Dwarf Toss have an extra charge.</span>
					</li>
				</ul>
			</li>
			<li class="list-none" value="3">
				<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Rewind</strong></b></span>
				<ul>
					<li class="list-none" value="2">
						Removed.
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<h1 class="text-24 leading-7 mt-large mb-x6">
	<span style="font-size:18px;"><span style="white-space: pre-wrap;">Tyrande</span></span>
</h1>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Stats</strong></b></span>
</p>

<ul>
	<li value="1">
		<span style="white-space: pre-wrap;">Mana increased from 450 to 500.</span>
	</li>
	<li value="2">
		<span style="white-space: pre-wrap;">Mana Regeneration increased from 2.7 to 3 per second.</span>
	</li>
</ul>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Base</strong></b></span>
</p>

<ul>
	<li value="1">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Sentinel [W]</strong></b></span>

		<ul>
			<li class="list-none" value="2">
				<span style="white-space: pre-wrap;">Mana cost increased from 50 to 55.</span>
			</li>
		</ul>
	</li>
	<li value="2">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Lunar Flare [E]</strong></b></span>
		<ul>
			<li class="list-none" value="3">
				<span style="white-space: pre-wrap;">Mana cost increased from 60 to 65.</span>
			</li>
		</ul>
	</li>
	<li value="3">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Shadowstalk [R1]</strong></b></span>
		<ul>
			<li class="list-none" value="4">
				<span style="white-space: pre-wrap;">Mana cost increased from 75 to 85.</span>
			</li>
		</ul>
	</li>
	<li value="4">
		<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Starfall [R2]</strong></b></span>
		<ul>
			<li class="list-none" value="5">
				<span style="white-space: pre-wrap;">Mana cost increased from 75 to 85.</span>
			</li>
		</ul>
	</li>
</ul>

<h1>
	<span style="font-size:18px;"><span style="white-space: pre-wrap;">Yrel</span></span>
</h1>

<p>
	<strong style="color: rgb(153, 0, 255);">Base </strong>
</p>

<ul>
	<li>
		<strong style="color: #0099ff;">Divine Purpose [D] </strong>

		<ul>
			<li>
				<span class="undocumented">Cooldown reduced from 16 to 8 seconds.</span>
			</li>
		</ul>
	</li>
</ul>

<h1 class="text-24 leading-7 mt-large mb-x6">
	<span style="font-size:18px;"><span style="white-space: pre-wrap;">Zagara</span></span>
</h1>

<p class="first:mt-0 last:mb-0">
	<span style="color:#9900ff;"><b><strong style="white-space: pre-wrap;">Talents</strong></b></span>
</p>

<ul>
	<li value="1">
		<b><strong style="white-space: pre-wrap;">Level 16</strong></b>

		<ul>
			<li class="list-none" value="2">
				<span style="color:#3498db;"><b><strong style="white-space: pre-wrap;">Mutalisk</strong></b></span>

				<ul>
					<li class="list-none" value="2">
						<span style="white-space: pre-wrap;">Mutalisk's Health decay reduced from 42 to 10 per second.</span>
					</li>
					<li value="2">
						<span style="white-space: pre-wrap;">Mutalisk duration effectively increased from 10 to 42 seconds.</span>
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<h1 class="text-24 leading-7 mt-large mb-x6">
	<span style="white-space: pre-wrap;">Bug Fixes</span>
</h1>

<ul>
	<li value="1">
		<span style="white-space: pre-wrap;">Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions.</span>
	</li>
	<li value="2">
		<span style="white-space: pre-wrap;">Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time.</span>
	</li>
	<li>
		<span style="white-space: pre-wrap;">Fixed an issue causing the Health decay for Azmodan's </span><span class="Text__StyledText-sc-1klmep6-0 ws-pre-wrap extended-commit-description-container pb-2 text-mono wb-break-word prc-Text-Text-9mHv3">Demon Warriors to not scale with levels. </span>
	</li>
	<li value="3">
		<span style="white-space: pre-wrap;">Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight.</span>
	</li>
	<li value="4">
		<span style="white-space: pre-wrap;">Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds.</span>
	</li>
	<li>
		<span style="white-space: pre-wrap;">Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time.</span>
	</li>
	<li value="5">
		<span style="white-space: pre-wrap;">Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly.</span>
	</li>
	<li>
		Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack.
	</li>
	<li value="6">
		<span style="white-space: pre-wrap;">Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible.</span>
	</li>
	<li value="7">
		<span style="white-space: pre-wrap;">Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened.</span>
	</li>
	<li value="8">
		<span style="white-space: pre-wrap;">Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels.</span>
	</li>
	<li>
		Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
	</li>
</ul>
]]></description><guid isPermaLink="false">85967</guid><pubDate>Sun, 18 Jan 2026 14:50:50 +0000</pubDate></item><item><title>Heroes of the Storm PTR Patch Notes: January 14</title><link>https://www.icy-veins.com/forums/topic/85929-heroes-of-the-storm-ptr-patch-notes-january-14/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="G8NAM4UMWQ0D1620254978629.png" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/85928-heroes-of-the-storm-ptr-patch-notes-january-14.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24245220/heroes-of-the-storm-ptr-patch-notes-january-14-2026" rel="external nofollow">Source</a>)
	</h2>

	<p>
		Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the <a href="https://us.forums.blizzard.com/en/heroes/c/ptr-bug-report" target="_blank" rel="external nofollow">PTR Bug Report forum</a> to let us know about your experiences.
	</p>

	<hr>
	<a name="return" rel=""></a>

	<h2>
		Quick Navigation:
	</h2>

	<ul>
		<li>
			<strong><a href="#General" rel="">General</a></strong>
		</li>
		<li>
			<strong><a href="#Map" rel="">Map Updates</a></strong>
		</li>
		<li>
			<strong><a href="#Balance" rel="">Balance Update</a></strong>
		</li>
		<li>
			<strong><a href="#Bugs" rel="">Known Issues &amp; Bug Fixes</a></strong>
		</li>
	</ul>

	<hr>
	<a name="General" rel=""></a>

	<h2>
		<strong>General</strong>
	</h2>

	<ul>
		<li>
			All Quests that can lose stacks will never cause the player to fall below milestone thresholds.
		</li>
		<li>
			Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y!
		</li>
		<li>
			The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this.
		</li>
		<li>
			Structures now prioritize Summoned Units when there are no remaining minions.
		</li>
		<li>
			Summoned Units no longer take half damage from Structures.
		</li>
		<li>
			XP Globe pickup sound is now also played when killing a minion that instantly yields XP.
		</li>
		<li>
			Updated Homescreen and Startup Music.
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Map" rel=""></a>

	<h2>
		<strong>Map Updates</strong>
	</h2>

	<ul>
		<li>
			<strong style="color:#9900ff;">General</strong>

			<ul>
				<li>
					Watch Towers will now reset to neutral after 45 seconds of not being occupied.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Volskaya Foundry</strong>
			<ul>
				<li>
					Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Warhead Junction</strong>
			<ul>
				<li>
					The burn duration is now displayed on structures affected by a Warhead.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Balance" rel=""></a>

	<h2>
		<strong>Balance Update</strong>
	</h2>

	<h3>
		<strong>Heroes</strong>
	</h3>

	<h4>
		Azmodan
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Globe of Annihilation [Q]</strong>

			<ul>
				<li>
					Now deals 50% damage to non-Heroes.
				</li>
				<li>
					Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes.
				</li>
				<li>
					Window to kill minions for Annihilation increased to 3s (from 1.5s).
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Summon Demon Warrior [W]</strong>
			<ul>
				<li>
					Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes.
				</li>
				<li>
					Demon Warriors no longer have a duration, but lose 26 Health every second.
				</li>
				<li>
					Demon Warriors no longer have Immolation.
				</li>
				<li>
					Now has 2 charges.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Wrath</strong>

					<ul>
						<li>
							<b>REWORK:</b> Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<ul>
				<li>
					<ul>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Art of Chaos</strong>
					<ul>
						<li>
							Extra Annihilation amount reduced from 4 to 2.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Bombardment</strong>
					<ul>
						<li>
							Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Master of Destruction</strong>
					<ul>
						<li>
							Amount of Annihilation granted reduced from 2 to 1.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Brutish Vanguard</strong>
					<ul>
						<li>
							Now slows the attacked target by 30%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Hell Rift</strong>
					<ul>
						<li>
							Damage bonus reduced from 75% to 35%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Inescapable Annihilation</strong>
					<ul>
						<li>
							<b>NEW:</b> Globe of Annihilation has unlimited range.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Pride</strong>
					<ul>
						<li>
							Moved to baseline. Now requires 450 stacks.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Deathwing
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			Attack Damage decreased from 155 to 110.
		</li>
		<li>
			<strong style="color:#0099ff;">Form Switch [1]</strong>
			<ul>
				<li>
					Active ability removed. Deathwing now switches forms solely from landing.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Cataclysm [R]</strong>
			<ul>
				<li>
					<b>NEW QUEST:</b> Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. <b>Mythic Reward:</b> Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. <i>"I AM THE CATACLYSM"</i>.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Onslaught [E]</strong>
			<ul>
				<li>
					Bonus damage increased from 72 to 120.
				</li>
				<li>
					Damage increased from 38 to 60.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Earth Shatter [E]</strong>
			<ul>
				<li>
					Projectile speed increased by 30%
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Molten Flame [Q]</strong>
			<ul>
				<li>
					Base Damage per Second reduced from 21 to 19.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Incinerate [W]</strong>
			<ul>
				<li>
					Cooldown increased from 4 seconds to 6 seconds.
				</li>
				<li>
					Energy cost increased from 20 to 30.
				</li>
				<li>
					Damage increased to 100 (from 65).
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Lava Burst [W]</strong>
			<ul>
				<li>
					Cast time reduced from 1 second to .75 seconds.
				</li>
				<li>
					Cooldown increased from 6 seconds to 9 seconds.
				</li>
				<li>
					Energy cost increased from 15 to 25.
				</li>
				<li>
					Explosion Damage increased from 30 to 35.
				</li>
				<li>
					Explosion Damage over Time increased from 6 to 7.
				</li>
				<li>
					Slow increased from 35% to 45%.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Dragonflight [Z]</strong>
			<ul>
				<li>
					Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds.
				</li>
				<li>
					Cooldown reduced from 45 seconds to 15 seconds.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Dragon Soul</strong>

					<ul>
						<li>
							Healing increased from 75%, 150% to 100%, 200%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Heat Wave</strong>
					<ul>
						<li>
							Damage over Time increased from 6 to 9.
						</li>
						<li>
							Damage over Time stacks reduced from 4 to 3.
						</li>
						<li>
							Initial damage bonus increased from 125% to 150%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Firestorm</strong>
					<ul>
						<li>
							Damage increased from 70 to 77.
						</li>
						<li>
							No longer reduces cooldown of Dragonflight.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Fire and Fury</strong>
					<ul>
						<li>
							Damage bonus increased from 30% to 40%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Falstad
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Lightning Rod [W]</strong>

			<ul>
				<li>
					Range reduced by .5.
				</li>
				<li>
					Time between strikes increased from .8 seconds to .9 seconds.
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Jaina
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Frostbite [Trait]</strong>

			<ul>
				<li>
					<b>NEW QUEST:</b> Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. <b>Mythic Reward:</b> Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 7</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Ice Lance</strong>

					<ul>
						<li>
							Cooldown reduction increased from 1.5 seconds to 2 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Numbing Blast</strong>
					<ul>
						<li>
							Root duration reduced from 1 second to .75 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Wintermute</strong>
					<ul>
						<li>
							Water Elemental cast range and damage bonus decreased from 50% to 40%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Kael'thas
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Convection</strong>

					<ul>
						<li>
							Increased reward damage and health from 150/50 to 200/100.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Muradin
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Storm Bolt [Q]</strong>

			<ul>
				<li>
					Perfect Storm Quest removed.
				</li>
				<li>
					<b>NEW QUEST:</b> Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. <b>Mythic Reward:</b> At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Dwarf Block</strong>

					<ul>
						<li>
							Block charges reduced from 4 to 3.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Give 'em the Axe!</strong>
					<ul>
						<li>
							Moved Talent from Level 7 to Level 1.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Sledgehammer</strong>
					<ul>
						<li>
							No longer increases Storm Bolt's cooldown reduction.
						</li>
						<li>
							Now increases Storm Bolt damage to non-Heroes by 500%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Perfect Storm</strong>
					<ul>
						<li>
							<b>NEW:</b> If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Dwarf Launch</strong>
					<ul>
						<li>
							Range bonus reduced from 40% to 30%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Murky
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			Murky now gains a 35% Shield for 10 seconds upon reviving.
		</li>
		<li>
			<strong style="color:#0099ff;">Spawn Egg [D]</strong>
			<ul>
				<li>
					Egg now regenerates quickly instead of having a Shield.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Slime [Q]</strong>
			<ul>
				<li>
					Now applies its debuff to enemy Structures.
				</li>
				<li>
					Now deals 50% damage to Structures.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#0099ff;">Pufferfish [W]</strong>
			<ul>
				<li>
					Damage reduced by 20%.
				</li>
				<li>
					Detonation time reduced from 3 seconds to 2.75 seconds.
				</li>
				<li>
					<b>NEW QUEST:</b> Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. <b>Mythic Reward:</b> At 200 stacks, Murky gains 50% Health and increases in size.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Egg Hunt</strong>

					<ul>
						<li>
							Talent removed.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Shell Game</strong>
					<ul>
						<li>
							<b>NEW:</b> Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 10</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">March of the Murlocs</strong>
					<ul>
						<li>
							Damage increased by 4%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 13</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Egg Shell</strong>
					<ul>
						<li>
							<b>REWORK:</b> Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Fish Tank</strong>
					<ul>
						<li>
							Healing reduced from 25% to 20%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Wrath of Cod</strong>
					<ul>
						<li>
							Damage over Time is dealt over 4 seconds (from 5s).
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Big Tuna Kahuna</strong>
					<ul>
						<li>
							Talent removed.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Faster Fish</strong>
					<ul>
						<li>
							<b>NEW:</b> Pufferfish detonates 80% faster.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Making Inky</strong>
					<ul>
						<li>
							Cooldown reduction reduced from 2 seconds to 1.5 seconds.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Never-Ending Murlocs</strong>
					<ul>
						<li>
							No longer deals reduced damage to Structures.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Sylvanas
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 4</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Mercenary Queen</strong>

					<ul>
						<li>
							Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Thrall
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			Basic Attack damage decreased from 173 to 167.
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Crash Lightning</strong>

					<ul>
						<li>
							Mythic Reward Damage bonus increased from 270 to 325.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Echo of the Elements</strong>
					<ul>
						<li>
							Mythic Reward now also allows Chain Lightning to bounce back to the same target.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Tyrande
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			Mana reduced from 500 to 450.
		</li>
		<li>
			<strong style="color:#0099ff;">Lunar Flare [E]</strong>
			<ul>
				<li>
					<b>NEW QUEST:</b> Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. <b>Mythic Reward:</b> After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare.
				</li>
				<li>
					Now restores 25 mana per enemy hit.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Ranger</strong>

					<ul>
						<li>
							No longer provides pierce.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Moonlit Arrows</strong>
					<ul>
						<li>
							Cooldown reduction reduced from .75 seconds to .5 seconds.
						</li>
						<li>
							Moved Talent from Level 7 to Level 1.
						</li>
					</ul>
				</li>
				<li>
					<strong style="color:#0099ff;">Trueshot Aura</strong>
					<ul>
						<li>
							No longer passively increases Tyrande's Attack Damage.
						</li>
						<li>
							Now also applies to Tyrande upon activation.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 7</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Elune's Gift</strong>
					<ul>
						<li>
							<b>NEW:</b> Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 20</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Commander of Sentinels</strong>
					<ul>
						<li>
							<b>NEW:</b> Sentinel now has an additional charge.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<a name="Bugs" rel=""></a>

	<h2>
		<strong>Known Issues &amp; Bug Fixes</strong>
	</h2>

	<h3>
		<b>Known Issues</b>
	</h3>

	<ul>
		<li>
			<strong style="color:#9900ff;">Jaina</strong>

			<ul>
				<li>
					Ice Cold's tooltip is incorrect.
				</li>
				<li>
					Resetting Jaina's talents after finishing her quest causes issues.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Zul'jin</strong>
			<ul>
				<li>
					Resetting Zul'jin's talents does not reset cap.
				</li>
			</ul>
		</li>
	</ul>

	<h3>
		<b>Bug Fixes</b>
	</h3>

	<h4>
		<strong>Heroes</strong>
	</h4>

	<ul>
		<li>
			<strong style="color:#9900ff;">Alarak</strong>

			<ul>
				<li>
					<strong>Level 10</strong>

					<ul>
						<li>
							<strong style="color:#0099ff;">Deadly Charge</strong>

							<ul>
								<li>
									Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Ana</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Aim Down Sights [D]</strong>
							<ul>
								<li>
									Can now be toggled while affected by a Silencing effect.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Jaina</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Frostbolt [Q]</strong>
							<ul>
								<li>
									Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Orphea</strong>
			<ul>
				<li>
					<strong>Level 4</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Allegrissimo</strong>
							<ul>
								<li>
									Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Sylvanas</strong>
			<ul>
				<li>
					<strong>Base</strong>
					<ul>
						<li>
							<strong style="color:#0099ff;">Possession [1]</strong>
							<ul>
								<li>
									Fixed Possession not showing in the Quick Cast menu settings.
								</li>
								<li>
									Fixed Possession not being correctly affected by cooldown reduction affects granted by allies.
								</li>
							</ul>
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<a href="#return" rel="">Return to Top</a>
	</p>

	<hr>
	<p style="text-align: center;">
		<span style="font-size:14px;"><strong><a href="https://us.forums.blizzard.com/en/heroes/" target="_blank" rel="external nofollow">Click here to discuss this post with other players in the official Heroes of the Storm forums</a>.</strong></span>
	</p>

	<p style="text-align: center;">
		<strong><img alt="G6G0N80EOC941426801305139.png" class="no-border; no-shadow no-border" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/g6/G6G0N80EOC941426801305139.png"></strong>
	</p>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">85929</guid><pubDate>Wed, 14 Jan 2026 18:59:49 +0000</pubDate></item><item><title>Heroes of the Storm Balance Patch Notes: December 12</title><link>https://www.icy-veins.com/forums/topic/85552-heroes-of-the-storm-balance-patch-notes-december-12/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="XTH0MPVCASSE1623289345963.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/85539-heroes-of-the-storm-balance-patch-notes-december-12.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
</p>

<p>
	<span style="color:#e74c3c;"><strong>16 December 2025:</strong> This patch went live again, with some undocumented bug fixes.</span>
</p>

<p>
	<span style="color:#e74c3c;"><strong>12 December 2025:</strong> This patch was reverted due to a game-breaking bug on Sylvanas.</span>
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24252009/heroes-of-the-storm-balance-patch-notes-december-12-2025" rel="external nofollow">Source</a>)
	</h2>

	<h2>
		Balance Updates
	</h2>

	<h4>
		Kerrigan
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Ravage [Q]</strong>

			<ul>
				<li>
					Baseline quest now provides 7 stacks per kill, up from 5.
				</li>
				<li>
					Baseline quest requirements increased to 85/150, up from 75/125.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 7</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Bladed Momentum</strong>

					<ul>
						<li>
							Cooldown reduction increased to .75 seconds, up from .6 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Thrall
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Maelstrom Weapon</strong>

					<ul>
						<li>
							Completion requirements increased to 25/55/100, up from 20/40/100.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Falstad
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Base</strong>
	</p>

	<ul>
		<li>
			<strong style="color:#0099ff;">Lightning Rod [W]</strong>

			<ul>
				<li>
					Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same.
				</li>
				<li>
					Range increased by 1.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Frequent Flyer</strong>

					<ul>
						<li>
							Cooldown increased to 60 seconds, up from 45 seconds.
						</li>
						<li>
							Quest requirements increased to 60/150/300, up from 50/125/300.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Sylvanas
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 4</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Possession</strong>

					<ul>
						<li>
							Now has a 1 second cooldown between uses, down from 2 seconds.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Unstable Poison</strong>
					<ul>
						<li>
							Damage increased to 150, up from 130.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 4</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Haunting Arrows</strong>
					<ul>
						<li>
							No longer affects Mercs.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h4>
		Gul'dan
	</h4>

	<p>
		<strong style="color: rgb(153, 0, 255); ">Talents</strong>
	</p>

	<ul>
		<li>
			<strong>Level 1</strong>

			<ul>
				<li>
					<strong style="color:#0099ff;">Echoed Corruption</strong>

					<ul>
						<li>
							Pinnacle Reward healing increased to 100%, up from 50%.
						</li>
						<li>
							Pinnacle Reward requirement reduced to 85, down from 100.
						</li>
					</ul>
				</li>
			</ul>
		</li>
		<li>
			<strong>Level 16</strong>
			<ul>
				<li>
					<strong style="color:#0099ff;">Ruinous Affliction</strong>
					<ul>
						<li>
							Damage reduced by 10%.
						</li>
					</ul>
				</li>
			</ul>
		</li>
	</ul>

	<h2>
		Map Updates
	</h2>

	<ul>
		<li>
			<strong style="color:#9900ff;">Alterac Pass</strong>

			<ul>
				<li>
					Objective capture time is now capped at 55 seconds.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Blackheart's Bay</strong>
			<ul>
				<li>
					Cannon damage increased to 2,875, up from 2,815.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Volskaya Foundry</strong>
			<ul>
				<li>
					Late game health scaling of Protector increased.
				</li>
			</ul>
		</li>
		<li>
			<strong style="color:#9900ff;">Warhead Junction</strong>
			<ul>
				<li>
					Attacking a burning building now stops the duration of burn for 3 seconds.
				</li>
			</ul>
		</li>
	</ul>

	<hr>
	<p style="text-align: center;">
		<strong><a href="https://us.forums.blizzard.com/en/heroes/" rel="external nofollow" target="_blank">Click here to discuss this post with other players<br>
		in the official Heroes of the Storm forums</a>.</strong>
	</p>

	<p style="text-align: center;">
		<strong><img alt="G6G0N80EOC941426801305139.png" class="no-border; no-shadow no-border" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/g6/G6G0N80EOC941426801305139.png"></strong>
	</p>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">85552</guid><pubDate>Tue, 16 Dec 2025 14:22:36 +0000</pubDate></item><item><title>Heroes of the Storm Live Patch Notes: December 1</title><link>https://www.icy-veins.com/forums/topic/85533-heroes-of-the-storm-live-patch-notes-december-1/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="G8NAM4UMWQ0D1620254978629.png" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/85532-heroes-of-the-storm-live-patch-notes-december-1.jpg">
</p>

<p data-icy-veins="news_description">
	Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24246292/heroes-of-the-storm-live-patch-notes-december-1-2025" rel="external nofollow">Source</a>)
	</h2>

	<section class="blog">
		<p>
			Our next Heroes of the Storm patch is live! Read on for more information.
		</p>

		<p>
			<span style="color: rgb(255, 140, 0);"><b>NOTE: Orange text indicates a change between PTR and Live notes.</b></span>
		</p>

		<hr>
		<a name="return" rel=""></a>

		<h2>
			Quick Navigation:
		</h2>

		<ul>
			<li>
				<strong><a href="#General" rel="">General</a></strong>
			</li>
			<li>
				<strong><a href="#Map" rel="">Map Updates</a></strong>
			</li>
			<li>
				<strong><a href="#Balance" rel="">Balance Update</a></strong>
			</li>
			<li>
				<strong><a href="#Bugs" rel="">Bug Fixes</a></strong>
			</li>
		</ul>

		<hr>
		<a name="General" rel=""></a>

		<h2>
			<strong>General</strong>
		</h2>

		<ul>
			<li>
				<span style="color: rgb(255, 140, 0);"><b>New Skin:</b> Bonny Butcher</span>
			</li>
		</ul>
		

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/page_media/U96O15CVAHC91763572365425.png" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="U96O15CVAHC91763572365425.png" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/page_media/U96O15CVAHC91763572365425.png"></a>
		</p>

		<ul>
			<li>
				<span style="color: rgb(255, 140, 0);"><b>New Skin:</b> Warthog Gear Head Thrall</span>
			</li>
		</ul>
		

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/page_media/UWYUKSXINL031763572365376.png" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="UWYUKSXINL031763572365376.png" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/page_media/UWYUKSXINL031763572365376.png"></a>
		</p>

		<ul>
			<li>
				Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone.
			</li>
			<li>
				Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase.
			</li>
			<li>
				<b>Brawl</b>
				<ul>
					<li>
						Starting January 2026, Brawls will only be open the first 5 days of every month.
					</li>
				</ul>
			</li>
			<li>
				Updated Homescreen and Startup Music.
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Map" rel=""></a>

		<h2>
			<strong>Map Updates</strong>
		</h2>

		<ul>
			<li>
				<strong>General</strong>

				<ul>
					<li>
						A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction.
					</li>
					<li>
						Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor.
					</li>
					<li>
						Fallback Towers have the same HP and Attack Damage as Keep Towers.
					</li>
					<li>
						Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds.
					</li>
					<li>
						The comeback system has been slightly magnified, particularly at wide level gaps.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Alterac Pass</strong>
				<ul>
					<li>
						<span style="color: rgb(255, 140, 0);">Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit.</span>
					</li>
					<li>
						Cavalry now gain more health in the later stages of the game.
					</li>
					<li>
						Cavalry now take 60% damage from structures (up from 50%).
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Braxis Holdout</strong>
				<ul>
					<li>
						Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Garden of Terror</strong>
				<ul>
					<li>
						Garden Terror health scaling increased.
					</li>
					<li>
						Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%).
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Infernal Shrines</strong>
				<ul>
					<li>
						Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Warhead Junction</strong>
				<ul>
					<li>
						Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up.
					</li>
					<li>
						Nukes now deal double damage versus Forts, Keeps, and the Core.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Balance" rel=""></a>

		<h2>
			<strong>Balance Update</strong>
		</h2>

		<h3>
			<strong>General</strong>
		</h3>

		<ul>
			<li>
				<b>Pinnacle Rewards</b> have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards.
			</li>
		</ul>

		<h3>
			<strong>Heroes</strong>
		</h3>

		<h4>
			Falstad
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Lightning Rod [W]</strong>

				<ul>
					<li>
						<span style="color: rgb(255, 140, 0);">Cooldown reduced from 13 seconds to 12 seconds.</span>
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Dishonorable Discharge</strong>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);"><b>REWORK:</b> No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. <b>Pinnacle Reward:</b> At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike.</span>
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Frequent Flyer</strong>
						<ul>
							<li>
								<b>REWORK:</b> Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. <b>Pinnacle Reward:</b> At 300 stacks, gain an additional 125 Attack Damage.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Gathering Storm</strong>
						<ul>
							<li>
								<b>REWORK:</b> Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. <b>Pinnacle Reward:</b> At 150 stacks, gain an additional 70% damage.
							</li>
							<li>
								<b>REWORK:</b> Lose 8 stacks on death, but can not lose milestones that have already been completed.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Charged Up</strong>
						<ul>
							<li>
								Moved to be a Level 13 Talent.
							</li>
							<li>
								No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 13</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Thunderstrikes</strong>
						<ul>
							<li>
								Moved to be a Level 7 Talent.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Guldan
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Corruption [E]</strong>

				<ul>
					<li>
						<span style="color: rgb(255, 140, 0);">Mana cost increased from 80 to 90.</span>
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Echoed Corruption</strong>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);"><s>Increased stack requirement to 60.</s></span> <b>Pinnacle Reward:</b> At 100 stacks, Corruption now heals for 50% of the damage dealt.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Pursuit of Flame</strong>
						<ul>
							<li>
								Increased radius from 10% to 15%.
							</li>
							<li>
								Reworded to say "Fel Flame's area is increased by 33%".
							</li>
							<li>
								<span style="color: rgb(255, 140, 0);">Progress is now reset upon death and can not lose progress upon completion.</span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>
		<span style="color: rgb(255, 140, 0);"> </span>

		<h4>
			<span style="color: rgb(255, 140, 0);">Johanna</span>
		</h4>
		<span style="color: rgb(255, 140, 0);"> </span>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Punish [Q]</strong> <span style="color: rgb(255, 140, 0);"> </span>

				<ul>
					<li>
						<span style="color: rgb(255, 140, 0);">Slow on enemies reduced from 60% to 50%.</span>
					</li>
				</ul>
				<span style="color: rgb(255, 140, 0);"> </span>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 4</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Subdue</strong> <span style="color: rgb(255, 140, 0);"> </span>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Slow on enemies reduced from 80% to 70%.</span>
							</li>
						</ul>
						<span style="color: rgb(255, 140, 0);"> </span>
					</li>
				</ul>
			</li>
		</ul>
		<span style="color: rgb(255, 140, 0);"> </span>

		<h4>
			<span style="color: rgb(255, 140, 0);">Kael'thas</span>
		</h4>
		<span style="color: rgb(255, 140, 0);"> </span>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Convection</strong> <span style="color: rgb(255, 140, 0);"> </span>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);"><b>REWORK:</b> Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50.</span>
							</li>
						</ul>
						<span style="color: rgb(255, 140, 0);"> </span>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Kerrigan
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Primal Grasp [E]</strong>

				<ul>
					<li>
						Cooldown reduced from 10 to 8.
					</li>
					<li>
						Delayed damage reduced from 195 to 165.
					</li>
					<li>
						Initial damage increased from 25 to 40.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Ravage [Q]</strong>
				<ul>
					<li>
						Damage reduced from 130 to 115.
					</li>
					<li>
						Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. <b>Pinnacle Reward:</b> At 125 stacks, Ravage gains 200 additional damage.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Impaling Blades [W]</strong>
				<ul>
					<li>
						Cooldown reduced from 12 seconds to 9 seconds.
					</li>
					<li>
						Damage reduced from 165 to <span style="color: rgb(255, 140, 0);">140</span>.
					</li>
					<li>
						Radius increased from 1.5 to 1.65.
					</li>
					<li>
						Stun duration reduced from 1 second to .75 seconds.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#0099ff;">Assimilation [D]</strong>
				<ul>
					<li>
						Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Fury of the Swarm</strong>

						<ul>
							<li>
								No longer increases shields gained from Basic Attacks.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 4</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Sharpened Blades</strong>
						<ul>
							<li>
								Talent has been removed.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Ravaging Ferocity</strong>
						<ul>
							<li>
								<b>NEW:</b> Gain 25% attack speed for 3 seconds after using Ravage.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Boundless Fury</strong>
						<ul>
							<li>
								Cooldown increased from 10 seconds to 12 seconds.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Queen of Blades</strong>
						<ul>
							<li>
								Cooldown reduction increased from 3 seconds to 4 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 10</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Summon Ultralisk</strong>
						<ul>
							<li>
								Damage reduced from 250 to 225.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 13</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Chrysalis</strong>
						<ul>
							<li>
								HP lowered from 750 to 650.
							</li>
							<li>
								Reduced the amount of health regenerated from 5% max health per second to 4%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 16</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Painful Spikes</strong>
						<ul>
							<li>
								Damage reduced from 70 to 60.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 20</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Omegastorm</strong>
						<ul>
							<li>
								Increased extended duration from .25 seconds per hit to .4 seconds per hit.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Sylvanas
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Black Arrows [D]</strong>

				<ul>
					<li>
						Black Arrows now refers to what was previously called "Banshee's Curse".
					</li>
					<li>
						<span style="color: rgb(255, 140, 0);">New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. <b>Pinnacle Reward:</b> At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes.</span>
					</li>
					<li>
						Reduced base damage bonus of Black Arrows to 15%.
					</li>
					<li>
						Activatable portion of Black Arrows has been removed.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Unfurling Shadows</strong>

						<ul>
							<li>
								Talent has been removed.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Unrelenting Torment</strong>
						<ul>
							<li>
								<b>NEW:</b> Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 4</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Haunting Arrows</strong>
						<ul>
							<li>
								<b>NEW:</b> You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Possession</strong>
						<ul>
							<li>
								Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Barbed Shot</strong>
						<ul>
							<li>
								Bonus damage increased from 350% to 400%.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Lost Soul</strong>
						<ul>
							<li>
								<b>REWORK:</b> Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 13</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Windrunner</strong>
						<ul>
							<li>
								Recast window reduced from 5 seconds to 4 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Thrall
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Crash Lightning</strong>

						<ul>
							<li>
								<b>REWORK:</b> Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains <span style="color: rgb(255, 140, 0);">270</span> damage. Lose 6 stacks on death, but can not lose milestones that have already been completed.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Echo of the Elements</strong>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);"><b>REWORK:</b> Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. <b>Pinnacle Reward:</b> At 100 stacks, Chain Lightning will fork to an additional target each time it bounces.</span>
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Rolling Thunder</strong>
						<ul>
							<li>
								Moved to be a Level 7 Talent.
							</li>
							<li>
								No longer increases Chain Lightning bounces by 1.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Maelstrom Weapon</strong>
						<ul>
							<li>
								Moved to be a Level 1 Talent.
							</li>
							<li>
								<b>REWORK:</b> Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. <b>Pinnacle Reward:</b> At 100 stacks, Frostwolf Resilience now provides +200% Healing.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 16</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Tempest Fury</strong>
						<ul>
							<li>
								No longer provides additional quest stacks.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Thunderstorm</strong>
						<ul>
							<li>
								Increased damage bonus provided at max stacks from 25% to 30%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 20</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Wind Rush</strong>
						<ul>
							<li>
								Cooldown increased from 80 seconds to 90 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>
		<span style="color: rgb(255, 140, 0);"> </span>

		<h4>
			<span style="color: rgb(255, 140, 0);">Tyrael</span>
		</h4>
		<span style="color: rgb(255, 140, 0);"> </span>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Ardent Restoration</strong> <span style="color: rgb(255, 140, 0);"> </span>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Maximum healing stacks reduced from 10 to 8.</span>
							</li>
						</ul>
						<span style="color: rgb(255, 140, 0);"> </span>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 4</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Reciprocate</strong> <span style="color: rgb(255, 140, 0);"> </span>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Damage reduced from 190 to 170.</span>
							</li>
						</ul>
						<span style="color: rgb(255, 140, 0);"> </span>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 7</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Burning Halo</strong> <span style="color: rgb(255, 140, 0);"> </span>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Damge per second reduced from 15 to 12.</span>
							</li>
						</ul>
						<span style="color: rgb(255, 140, 0);"> </span>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 10</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Sanctification</strong> <span style="color: rgb(255, 140, 0);"> </span>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Cooldown reduced from 90 seconds to 85 seconds.</span>
							</li>
							<li>
								<span style="color: rgb(255, 140, 0);">Mana cost reduced from 75 to 70.</span>
							</li>
						</ul>
						<span style="color: rgb(255, 140, 0);"> </span>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 20</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Aspect of Justice</strong> <span style="color: rgb(255, 140, 0);"> </span>
						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Cast time reduced from 1.5 seconds to 1.25 seconds.</span>
							</li>
							<li>
								<span style="color: rgb(255, 140, 0);">Cooldown reduction per enemy Hero hit increased from 10% to 15%.</span>
							</li>
						</ul>
						<span style="color: rgb(255, 140, 0);"> </span>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Zul'jin
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				Basic Attack Damage decreased from 96 to 94.
			</li>
			<li>
				<strong style="color:#0099ff;">You Want Axe? [D]</strong>
				<ul>
					<li>
						No longer has a cap on stacks.
					</li>
					<li>
						Now causes Zul'jin to lose 3 stacks (15 hits) on death.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Headhunter</strong>

						<ul>
							<li>
								Increased damage bonus per hero kill from 2% to 2.5%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Bugs" rel=""></a>

		<h2>
			<strong>Bug Fixes</strong>
		</h2>

		<h3>
			<strong>Map</strong>
		</h3>

		<ul>
			<li>
				<strong style="color:#9900ff;">Blackheart's Bay</strong>

				<ul>
					<li>
						Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest.
					</li>
					<li>
						Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Warhead Junction</strong>
				<ul>
					<li>
						Fixed Warhead Junction Nuke Damage Dealt tracking.
					</li>
				</ul>
			</li>
		</ul>

		<h3>
			<strong>Heroes</strong>
		</h3>

		<ul>
			<li>
				<strong style="color:#9900ff;">Cho'gall</strong>

				<ul>
					<li>
						<strong>Base</strong>

						<ul>
							<li>
								<strong style="color:#0099ff;">Eye of Kilrogg [Skill 1]</strong>

								<ul>
									<li>
										<span style="color: rgb(255, 140, 0);">Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range.</span>
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">We See You!</strong>
								<ul>
									<li>
										<span style="color: rgb(255, 140, 0);">Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected.</span>
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">D.Va</strong>
				<ul>
					<li>
						Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons.
					</li>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Defense Matrix [W]</strong>
								<ul>
									<li>
										Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Gazlowe</strong>
				<ul>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Firin' Mah Lazors</strong>
								<ul>
									<li>
										Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly.
									</li>
									<li>
										Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Kael'thas</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Living Bomb [W]</strong>
								<ul>
									<li>
										Living Bomb will not activate its effects on a target that becomes immune to Living Bomb.
									</li>
									<li>
										Living Bomb will now apply its effects if the target dies with Living Bomb.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Raynor</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Adrenaline Rush [E]</strong>
								<ul>
									<li>
										<span style="color: rgb(255, 140, 0);">Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More.</span>
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Stukov</strong>
				<ul>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Reactive Ballistospores</strong>
								<ul>
									<li>
										Fixed Reactive Ballistospores tooltip.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Tychus</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Overkill [Q]</strong>
								<ul>
									<li>
										<span style="color: rgb(255, 140, 0);">Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target.</span>
									</li>
									<li>
										<span style="color: rgb(255, 140, 0);">If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target.</span>
									</li>
									<li>
										<span style="color: rgb(255, 140, 0);">Fixed an issue that caused mounting to not interrupt Overkill.</span>
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Valla</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Hatred [D]</strong>
								<ul>
									<li>
										Fixed Hatred Tooltip.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Storm of Vengeance</strong>
								<ul>
									<li>
										<span style="color: rgb(255, 140, 0);">Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack.</span>
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Zagara</strong>
				<ul>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Infest</strong>
								<ul>
									<li>
										Fixed Infest active current bonus tooltip.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Mutalisk</strong>
								<ul>
									<li>
										Fixed Mutalisk tooltip.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<p style="text-align: center;">
			<span style="font-size:14px;"><strong><a href="https://us.forums.blizzard.com/en/heroes/" target="_blank" rel="external nofollow">Click here to discuss this post with other players in the official Heroes of the Storm forums</a>.</strong></span>
		</p>

		<p style="text-align: center;">
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		</p>
	</section>
</div>
]]></description><guid isPermaLink="false">85533</guid><pubDate>Mon, 15 Dec 2025 17:00:03 +0000</pubDate></item><item><title>Diablo 3 Season 37 (Official Preview)</title><link>https://www.icy-veins.com/forums/topic/85351-diablo-3-season-37-official-preview/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="IM89PDU0YF9R1763674653001.png" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/85350-diablo-3-season-37-official-preview.jpg">
</p>

<p data-icy-veins="news_description">
	Diablo 3 Season 37 starts on December 5 and Blizzard has posted an official preview with what to expect.
</p>

<p>
	<strong>Highlights</strong>
</p>

<ul>
	<li>
		In Season 37, the slots in Kanai's Cube let you equip 3 more Legendary powers that aren't restricted to their usual categories.
	</li>
	<li>
		The rewards available in Season 37 are the same as during Seasons 13 and 25.
	</li>
	<li>
		Rewards include <b>Pane of Tristram Portrait</b> and <b>The Dark Lordling Pet</b>, previously available during Season 25.
	</li>
	<li>
		Seasonal Conquests and Haedrig's Gift sets can be found below in the official post by Blizzard.
	</li>
</ul>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24243442/season-37-the-forbidden-archives-preview" rel="external nofollow">Source</a>)
	</h2>

	<section class="blog">
		<p>
			Season 37 will begin on <b>December 5, at 5PM (PST/CST/KST)</b> shortly after our next Diablo III update. Read on to learn more about the season theme, which we expect to be released on December 5.
		</p>

		<hr>
		<a name="Journey" rel=""></a>

		<h2>
			Seasonal Journey
		</h2>

		<p style="text-align: center;">
			<a href="#Season" rel="">Season 37: The Forbidden Archives</a>
		</p>

		<p style="text-align: center;">
			<a href="#CosmeticRewards" rel="">Season Cosmetic Rewards </a>
		</p>

		<p style="text-align: center;">
			<a href="#JourneyRewards" rel="">Season Journey Rewards</a>
		</p>

		<p style="text-align: center;">
			<a href="#Conquest" rel="">Seasonal Conquest</a>
		</p>

		<p style="text-align: center;">
			<a href="#Gift" rel="">Haedrig’s Gift</a>
		</p>

		<hr>
		<a name="Season" rel=""></a>

		<h2>
			Season 37: The Forbidden Archives
		</h2>

		<p>
			Season 37 is the Season of the Forbidden Archives. Many adventurers have come to learn the power that dwells within the ancient nephalem artifact, Kanai’s Cube. However, none understands this power better than the equally celebrated and reviled Horadrim, Zoltun Kulle. Kulle was able to unlock and harness the power of the Cube like none before, leveraging its power to siphon and archive the energies of powerful items. With Season 37, we explore the power Kulle might lend to your fingertips if his experiments went unchecked.
		</p>

		<p>
			<b>For the duration of Season 37, the slots in Kanai’s Cube that allow you to equip three additional Legendary powers will not be restricted to their usual categories.</b> While normally a player can equip one power each from the Weapon, Armor, and Jewelry categories, Season 37 players can mix and match between all three! This might allow you to run two Weapon powers with one Armor power. Or perhaps you might choose to run three Amulet powers instead. The choice is yours, and we’re as eager as you are to experiment with the new build opportunities this creates!
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="CosmeticRewards" rel=""></a>

		<h2>
			Season Cosmetic Rewards
		</h2>

		<p>
			Beginning with Season 17, we began reintroducing previous rewards to make them available to those who may have missed them the first time around. For Season 37, this means awards originally available from Season 13 and Season 25 are returning. In addition to the Helm and Shoulders slots of the exclusive Conqueror Set, portraits themed around Imperius will be available. Those who enjoy collecting pets will also be pleased to see the return of—Blaine’s Bear! While traveling together, you may be tempted to ask him why he’s covered in blood, or try removing the sharp objects he carries around. We strongly advise against this.
		</p>

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/gallery/3t/3TZUJ5LKGYGM1518486530576.png" rel="external nofollow" style="text-align: -webkit-center;" target="_blank"><img alt="3TZUJ5LKGYGM1518486530576.png" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/3t/3TZUJ5LKGYGM1518486530576.png"></a>
		</p>

		<p>
			Additionally, two elusive cosmetics return from Season 25 return for those intrepid Nephalem who complete the entirety of the Season journey. Survive The Lords of Hell and complete the Season 37 Guardian Journey to earn the <b>Pane of Tristram Portrait</b> and <b>The Dark Lordling Pet</b>.
		</p>

		<p align="center">
			<img alt="MCE8ODHUCYKB1637429595419.gif" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/mc/MCE8ODHUCYKB1637429595419.gif">
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="JourneyRewards" rel=""></a>

		<h2>
			Season Journey Rewards
		</h2>

		<p>
			If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of <b>five stash tabs</b> via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
		</p>

		<ul>
			<li>
				Complete a Torment XIII Rift in under 5 minutes
			</li>
			<li>
				Complete Greater Rift Level 60 solo
			</li>
			<li>
				Kill Greed on Torment XIII
			</li>
			<li>
				Kill Cydaea on Torment XIII in under 15 seconds
			</li>
			<li>
				Reforge a Legendary or Set item
			</li>
			<li>
				Augment an Ancient item with a Level 50 or greater Legendary Gem
			</li>
			<li>
				Level three Legendary Gems to 55
			</li>
			<li>
				Complete two Conquests
			</li>
		</ul>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Conquest" rel=""></a>

		<h2>
			Seasonal Conquest
		</h2>

		<p>
			Speaking of Conquests, we’re rotating those, too! Love going fast? <b>Sprinter</b> and <b>Speed Racer</b> will be making a return. Enjoy testing your mettle in Greater Rifts? <b>Divinity</b> and <b>Lionhearted</b> are also coming back. If you’d rather max out your kill count with Cursed Chests, <b>Curses</b>! and <b>Stars Align</b> will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of <b>The Thrill</b> and <b>Super Human</b>. Finally, if you’re keen to show off your mastery of Set Dungeons, <b>Masters of the Universe</b> and <b>Masters of Sets</b> will be available once more.
		</p>

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/gallery/f1/F1WT0PZE1JQ51518486781136.jpg" rel="external nofollow" style="text-align: -webkit-center;" target="_blank"><img alt="F1WT0PZE1JQ51518486781136.jpg" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/f1/F1WT0PZE1JQ51518486781136.jpg"></a>
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Gift" rel=""></a>

		<h2>
			Haedrig’s Gift
		</h2>

		<p>
			Just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
		</p>

		<p>
			Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. You can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
		</p>

		<p>
			The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
		</p>

		<p>
			Here are the sets granted by Haedrig’s Gift in Season 37:
		</p>

		<ul>
			<li>
				<b>Barbarian:</b> Might of the Earth
			</li>
			<li>
				<b>Crusader:</b> Thorns of the Invoker
			</li>
			<li>
				<b>Demon Hunter:</b> The Shadow’s Mantle
			</li>
			<li>
				<b>Monk:</b> Monkey King’s Garb
			</li>
			<li>
				<b>Necromancer:</b> Grace of Inarius
			</li>
			<li>
				<b>Witch Doctor:</b> Raiment of the Jade Harvester
			</li>
			<li>
				<b>Wizard:</b> Firebird’s Finery
			</li>
		</ul>

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/gallery/vf/VFACYOSUBX1K1518550584267.png" rel="external nofollow" style="text-align: -webkit-center;" target="_blank"><img alt="VFACYOSUBX1K1518550584267.png" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/vf/VFACYOSUBX1K1518550584267.png"></a>
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>
	</section>
</div>
]]></description><guid isPermaLink="false">85351</guid><pubDate>Fri, 21 Nov 2025 20:41:30 +0000</pubDate></item><item><title>Heroes of the Storm Live Patch Notes: September 30th</title><link>https://www.icy-veins.com/forums/topic/84967-heroes-of-the-storm-live-patch-notes-september-30th/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="G8NAM4UMWQ0D1620254978629.png?" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="35.53" width="1520" src="https://static.icy-veins.com/forum-files/news/84966-heroes-of-the-storm-live-patch-notes-september-30th.jpg">
</p>

<p data-icy-veins="news_description">
	After weeks of PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes with all the changes!
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24229032/heroes-of-the-storm-live-patch-notes-september-30-2025" rel="external nofollow">Source</a>)
	</h2>

	<section class="blog">
		<p>
			Our next Heroes of the Storm patch is live! Read on for more information.
		</p>

		<p>
			<span style="color: rgb(255, 140, 0);"><b>NOTE: Orange text indicates a change between PTR and Live notes.</b></span>
		</p>

		<hr>
		<a name="return" rel=""></a>

		<h2>
			Quick Navigation:
		</h2>

		<ul>
			<li>
				<strong><a href="#General" rel="">General</a></strong>
			</li>
			<li>
				<strong><a href="#Map" rel="">Map Updates</a></strong>
			</li>
			<li>
				<span style="color: rgb(255, 140, 0);"><strong><a href="#Shop" rel="">Shop</a></strong></span>
			</li>
			<li>
				<strong><a href="#Balance" rel="">Balance Update</a></strong>
			</li>
			<li>
				<strong><a href="#Bugs" rel="">Bug Fixes</a></strong>
			</li>
		</ul>

		<hr>
		<a name="General" rel=""></a>

		<h2>
			<strong>General</strong>
		</h2>

		<ul>
			<li>
				Basic, Cleave, and Splash Attacks will now function more consistently across all Heroes through various situations. Changes that may impact the balance of the Hero will be listed in the Balance section.
			</li>
			<li>
				Updated Homescreen and Startup Music.
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Map" rel=""></a>

		<h2>
			<strong>Map Updates</strong>
		</h2>

		<ul>
			<li>
				<strong>General</strong>

				<ul>
					<li style="color: rgb(255, 140, 0);">
						<b>Blackheart's Bay, Hanamura Temple, and Warhead Junction will enter Ranked map rotation in the coming weeks!</b>
					</li>
					<li>
						Forts, Keeps, and the Core will now grant Allied Heroes that take damage in their radius <span style="color: rgb(255, 140, 0);"><b>35</b> <s>50</s></span> Armor for 4 seconds. This effect has a 4 second cooldown and can only be granted to 1 Hero per Structure. <s style="color: rgb(255, 140, 0);">While this Armor is in effect, Enemy Heroes that attack the target will be slowed by 20%.</s>
					</li>
					<li>
						Forts, Keeps, and Core will no longer prioritize an Enemy Hero when an Allied Hero is attacked.
					</li>
					<li>
						Mercenary camps now spawn 30 seconds after the match begins (Down from 60 seconds).
					</li>
					<li>
						Small XP globes <span style="color: rgb(255, 140, 0);"><b>have been removed.</b> <s>will now vanish if no allied Hero is within 15 radius of the globe.</s></span>
					</li>
					<li>
						Structure Health increased by 12.5%.
					</li>
					<li>
						When a Hero attacks an enemy structure with a Basic Attack, <span style="color: rgb(255, 140, 0);"><b>allied</b></span> minions near the building become inspired and gain 35% attack speed and 35% move speed for 3 seconds. This does not affect illusions or summons.
					</li>
					<li>
						Minions will now spawn exactly at MM:00 and MM:30.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Blackheart's Bay</strong>
				<ul>
					<li>
						Bombardment now deals 20% reduced damage to Keeps and Cores.
					</li>
					<li>
						Cast time to turn in coins decreased from 7 seconds to 5 seconds.
					</li>
					<li>
						There are now 3 treasure chest locations. The first chest spawns in the top lane during the first phase, two chests spawn in the next three phases, and all three chests spawn every phase after that.
					</li>
					<li>
						There are now <span style="color: rgb(255, 140, 0);"><b>watch</b> <s>sight</s></span> towers near Blackheart.
					</li>
					<li>
						You will now only drop half your coins upon death (rounded down).
					</li>
					<li style="color: rgb(255, 140, 0);">
						<b>Only 8 coins are required for the first turn-in, down from 10.</b>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Hanamura</strong>
				<ul>
					<li>
						Payload damage increase by 12.5%.
					</li>
					<li>
						Payload now moves 25% faster.
					</li>
					<li>
						Samurai lane pusher health reduced by 12.5%.
					</li>
					<li style="color: rgb(255, 140, 0);">
						<b>Payload deals 20% less damage to the core.</b>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Infernal Shrines</strong>
				<ul>
					<li>
						Punishers will no longer leap over gates.
					</li>
					<li>
						Skeleton minions damage reduced by 25%.
					</li>
					<li>
						Skeleton minions health decreased from 400 to 300.
					</li>
					<li>
						Skeleton minions move speed increased from 3 to 3.5.
					</li>
					<li>
						Skeleton minions now have 20 <span style="color: rgb(255, 140, 0);"><b>spell</b> <s>magic</s></span> Armor.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Sky Temple</strong>
				<ul>
					<li>
						Guardian Mighty Swing knockback duration reduced from 0.5 seconds to 0.375 seconds.
					</li>
					<li>
						Guardian Mighty Swing knockback is now interrupted by other knockback effects.
					</li>
					<li>
						Guardian Mighty Swing knockback speed increased to match previous knockback distance.
					</li>
					<li>
						Guardian Mighty Swing will now interrupt any ongoing knockback effects.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Warhead Junction</strong>
				<ul>
					<li>
						Nukes damage updated to 1000 + 12.5% of target's Max Health (was 2300 damage before).
					</li>
					<li>
						Nukes now ignite structures, dealing <span style="color: rgb(255, 140, 0);"><b>1.2%</b> <s>0.8%</s></span> of their Health per second for <span style="color: rgb(255, 140, 0);"><b>10</b> <s>12</s></span> seconds. Attacking the building will refresh the duration up to <span style="color: rgb(255, 140, 0);"><b>5</b> <s>8</s></span> seconds.
					</li>
					<li>
						Nukes now take 2.5 seconds to launch (Up from 1.5 seconds).
					</li>
					<li>
						There will now be fewer nukes that spawn.
					</li>
				</ul>
			</li>
			<li>
				<span style="color: rgb(255, 140, 0);"><b>Garden Of Terror</b> </span>
				<ul>
					<li>
						<span style="color: rgb(255, 140, 0);">Terror has 12.5% more baseline life.</span>
					</li>
					<li>
						<span style="color: rgb(255, 140, 0);">Terror scales significantly harder into late game.</span>
					</li>
				</ul>
				<span style="color: rgb(255, 140, 0);"> </span>
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Shop" rel=""></a> <span style="color: rgb(255, 140, 0);"> </span>

		<h2>
			<span style="color: rgb(255, 140, 0);"><strong>Shop</strong></span>
		</h2>
		<span style="color: rgb(255, 140, 0);"> </span>

		<ul>
			<li>
				<span style="color: rgb(255, 140, 0);"><b>New Mount:</b> Plush Sheep</span>
			</li>
		</ul>
		<span style="color: rgb(255, 140, 0);"> </span>

		<p>
			<span style="color: rgb(255, 140, 0);"><a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/page_media/0LMCKRMIUJEO1758673837456.png" rel="external nofollow" style="text-align: -webkit-center;" target="_blank"><img alt="0LMCKRMIUJEO1758673837456.png" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/page_media/0LMCKRMIUJEO1758673837456.png"></a></span>
		</p>
		<span style="color: rgb(255, 140, 0);"> </span>

		<ul>
			<li>
				<span style="color: rgb(255, 140, 0);"><b>New Mount:</b>Amber Plush Sheep</span>
			</li>
		</ul>
		<span style="color: rgb(255, 140, 0);"> </span>

		<p>
			<span style="color: rgb(255, 140, 0);"><a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/page_media/K7FDFB5W6QQ51758673835590.png" rel="external nofollow" style="text-align: -webkit-center;" target="_blank"><img alt="K7FDFB5W6QQ51758673835590.png" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/page_media/K7FDFB5W6QQ51758673835590.png"></a></span>
		</p>
		<span style="color: rgb(255, 140, 0);"> </span>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Balance" rel=""></a>

		<h2>
			<strong>Balance Update</strong>
		</h2>

		<h3>
			<strong>Heroes</strong>
		</h3>
		<span style="color: rgb(255, 140, 0);"> </span>

		<h4>
			<span style="color: rgb(255, 140, 0);">Abathur</span>
		</h4>
		<span style="color: rgb(255, 140, 0);"> </span>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>
		<span style="color: rgb(255, 140, 0);"> </span>

		<ul>
			<li>
				<span style="color: rgb(255, 140, 0);">Locust damage increased by 25%.</span>
			</li>
		</ul>
		<span style="color: rgb(255, 140, 0);"> </span>

		<h4>
			Dehaka
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Brushstalker [<span style="color: rgb(255, 140, 0);"><b>Z</b> <s>D</s></span>]</strong>

				<ul>
					<li>
						Cooldown increased from 75 seconds to 240 seconds.
					</li>
					<li>
						Cooldown is reduced by <span style="color: rgb(255, 140, 0);"><b>40</b> <s>50</s></span> seconds when a Regen Globe is picked up.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 20</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Apex Predator</strong>

						<ul>
							<li>
								Cooldown reduction increased from 50 to <span style="color: rgb(255, 140, 0);"><b>120</b> <s>190</s></span> seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Illidan
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 16</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Fiery Brand</strong>

						<ul>
							<li>
								Attacking a different Hero from the last Hero attacked now resets progress on the previously attacked Hero.
							</li>
							<li>
								Blinds and Evasion now prevent any progress from being granted.
							</li>
							<li>
								If the target gains Stasis or Invulnerable, progress will be lost.
							</li>
							<li>
								Stacks now last 300 seconds.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Kael'thas
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 20</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Rebirth</strong>

						<ul>
							<li>
								Now has 3 charges.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>
		<span style="color: rgb(255, 140, 0);"> </span>

		<h4>
			<span style="color: rgb(255, 140, 0);">Maiev</span>
		</h4>
		<span style="color: rgb(255, 140, 0);"> </span>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Umbral Bind [W]</strong>

				<ul>
					<li>
						<span style="color: rgb(255, 140, 0);">Pull force reduced from 35 to 21.05.</span>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			The Butcher
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 13</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Brutal Strike</strong>

						<ul>
							<li>
								Now loses stacks when attacking while Blinded or against Evading enemies.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			The Lost Vikings
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 10</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Longboat Raid</strong>

						<ul>
							<li>
								Decreased Move speed no longer decreases the Longboat Raid's starting speed and now reduces Longboat Raid Move speed by 25%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Thrall
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 7</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Elemental Assault</strong>

						<ul>
							<li>
								<b>NEW:</b> After using a Basic or Heroic Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Follow Through</strong>
						<ul>
							<li>
								Talent Removed.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Uther
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Base</strong>
		</p>

		<ul>
			<li>
				<strong style="color:#0099ff;">Holy Light [Q]</strong>

				<ul>
					<li>
						Range increased from 7.75 to 8.
					</li>
					<li>
						Range is no longer increased to 8.75 after selecting Holy Shock.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 4</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Holy Shock</strong>

						<ul>
							<li>
								No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown.
							</li>
							<li>
								Now features its own active button.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Valeera
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 7</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Slice and Dice</strong>

						<ul>
							<li>
								<b>REWORK:</b> Grants 400% Attack Speed which is lost after attacking 3 times or after 3 seconds. Cooldown for the next attack after the third will not be reduced.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Varian
		</h4>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 10</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Warbringer</strong>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);"><s>Warbringer mana cost reduction reduced from 22.5 to 20.</s></span>
							</li>
							<li>
								Mana cost reduction reduced from 22.5 to 20.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong>Level 20</strong>
				<ul>
					<li>
						<strong style="color:#0099ff;">Demoralizing Shout</strong>
						<ul>
							<li>
								Cooldown reduction increased from 2.5% to 5%.
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>
		<span style="color: rgb(255, 140, 0);"> </span>

		<h4>
			<span style="color: rgb(255, 140, 0);">Zagara</span>
		</h4>
		<span style="color: rgb(255, 140, 0);"> </span>

		<p>
			<strong style="color: rgb(153, 0, 255); ">Talents</strong>
		</p>

		<ul>
			<li>
				<strong>Level 1</strong>

				<ul>
					<li>
						<strong style="color:#0099ff;">Infest</strong>

						<ul>
							<li>
								<span style="color: rgb(255, 140, 0);">Damage bonus reduced from 125% to 100%.</span>
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Bugs" rel=""></a>

		<h2>
			<strong>Bug Fixes</strong>
		</h2>

		<h3>
			<strong>Map</strong>
		</h3>

		<ul>
			<li>
				<span style="color: rgb(255, 140, 0);"><b>Blackhearts Revenge</b> </span>

				<ul>
					<li>
						<span style="color: rgb(255, 140, 0);">Fixed an issue that caused Deathwing to lose Unstoppable after using the waygates.</span>
					</li>
				</ul>
				<span style="color: rgb(255, 140, 0);"> </span>
			</li>
			<li>
				<strong style="color:#9900ff;">Sky Temple</strong>
				<ul>
					<li>
						Fixed an issue that caused Roots to prevent Guardian Mighty Swing knockback.
					</li>
				</ul>
			</li>
		</ul>

		<h3>
			<strong>Heroes</strong>
		</h3>

		<ul>
			<li>
				<strong style="color:#9900ff;">Alarak</strong>

				<ul>
					<li>
						<strong>Level 16</strong>

						<ul>
							<li>
								<strong style="color:#0099ff;">Mocking Strikes</strong>

								<ul>
									<li>
										Fixed an issue that caused Basic Attacks to display incorrectly when attacking a Silenced Hero after selecting Mocking Strikes.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Artanis</strong>
				<ul>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Shield Surge</strong>
								<ul>
									<li>
										Buff Bar tooltip updated.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Final Cut</strong>
								<ul>
									<li>
										Buff Bar updated to show remaining duration.
									</li>
									<li>
										Now consumed if attacking while Blinded.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Titan Killer</strong>
								<ul>
									<li>
										Bonus damage is now dealt before the primary Basic Attack damage. All other associated effects will still occur if this kills the target.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Arthas</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Frostmourne Hungers [D]</strong>
								<ul>
									<li>
										Fixed an issue that caused impact visuals and sound effects to be created on Arthas.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Azmodan</strong>
				<ul>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Greed</strong>
								<ul>
									<li>
										Fixed an issue that caused Globes of Annihilation empowered by Tide of Sin to deal more damage than intended to non-Heroes.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Battleborn</strong>
								<ul>
									<li>
										Fixed an issue that caused impact visuals and sound effects to be created on Azmodan.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Total Annihilation</strong>
								<ul>
									<li>
										Now displays as Total Annihilation in the Death Recap.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Pride</strong>
								<ul>
									<li>
										Now displays as a quest.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Brightwing</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Phase Shift [Z]</strong>
								<ul>
									<li>
										Cast indicator is no longer hidden if the target is Polymorphed.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Pixie Boost</strong>
								<ul>
									<li>
										Movement Speed now gradually decays over is duration instead of in chunks.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Cassia</strong>
				<ul>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Charged Strikes</strong>
								<ul>
									<li>
										Fixed an issue that caused Charged Strikes to trigger multiple times in a row when gaining attack speed.
									</li>
									<li>
										Now applies to the next Basic Attack that is fired instead of the next Basic Attack that connects.
									</li>
									<li>
										Now displayed in the Buff Bar while in progress.
									</li>
									<li>
										Now increases in progress when Cassia fires her Basic Attack instead of after the missile impact.
									</li>
									<li>
										Progress is now displayed in the Buff Bar.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Martial Law</strong>
								<ul>
									<li>
										Bonus damage is now dealt before the primary Basic Attack damage. All associated effects will still occur if this kills the target.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Chen</strong>
				<ul>
					<li>
						<strong>Level 10</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Storm, Earth, Fire</strong>
								<ul>
									<li>
										Earth's attack Slow is now prevent by Blinds and Evasion.
									</li>
									<li>
										Earth's Splash attacks are now prevented if the primary target is Evading.
									</li>
									<li>
										Storm and Fire's attacks will now display as crits if granted an applicable Physical damage buff instead of a Spell damage buff.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Cho'gall</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Shove [Z]</strong>
								<ul>
									<li>
										Fixed an issue that caused Shove to not push Cho if he is Rooted.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Calloused Hide</strong>
								<ul>
									<li>
										Fixed an issue that caused Shove and other knockback effects to temporarily disable this talent's benefits.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Fuel for the Flame</strong>
								<ul>
									<li>
										Will no longer hit inactive Mercenaries if targets near these Mercenaries are hit.
									</li>
									<li>
										Will no longer hit inactive Mercenaries unless the primary target is also an inactive Mercenary.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Chromie</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Sand Blast [Q]</strong>
								<ul>
									<li>
										Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack.
									</li>
									<li>
										Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Unravelling</strong>
								<ul>
									<li>
										Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Deathwing</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Dragonflight [Z]</strong>
								<ul>
									<li>
										Fixed an issue that caused Dragonflight's cast animation to be interrupted when Deathwing hits another Deathwing with his Basic Attack.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Death Drop</strong>
								<ul>
									<li>
										Armor reduction is now refreshed in duration when re-applied.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Fire and Fury</strong>
								<ul>
									<li>
										Fixed an issue that caused Basic Attack impact visuals to be displayed on Deathwing if attacking a Slowed Hero.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">D.Va</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Self-Destruct [E]</strong>
								<ul>
									<li>
										Charge gained from Basic Attacks now occurs after all targets have been hit.
									</li>
									<li>
										Fixed an issue that caused Self-Destruct knockback to not apply correctly.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Nuclear Option</strong>
								<ul>
									<li>
										Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">E.T.C.</strong>
				<ul>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Guitar Hero</strong>
								<ul>
									<li>
										Healing visuals will no longer occur if E.T.C. is Blinded, the target is Evading, or if E.T.C.'s Health is at max.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Falstad</strong>
				<ul>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Sustained Winds</strong>
								<ul>
									<li>
										Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Fenix</strong>
				<ul>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Arsenal Synergy</strong>
								<ul>
									<li>
										Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Mobile Offense</strong>
								<ul>
									<li>
										Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Inhibiting Energy</strong>
								<ul>
									<li>
										Cooldown is now applied when Phase Bomb is fired.
									</li>
									<li>
										Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Gazlowe</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Rock-It! Turret [Q]</strong>
								<ul>
									<li>
										Fixed an issue that caused Defense Matrix applied to Gazlowe to not reduce Turret damage.
									</li>
									<li>
										Fixed an issue that caused Rock-It! Turrets created by an Ultimate Evolution clone of Gazlowe to not gain the increased damage.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Positive Reinforcement</strong>
								<ul>
									<li>
										Fixed an issue that caused the bonuses to be applied when a Rock-It Turret attacked a target, instead of when it hits a target.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Ark Reaktor</strong>
								<ul>
									<li>
										Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.
									</li>
									<li>
										Fixed an issue that caused the miniature Rock-It! Turret to not fire at the correct location.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Firin' Mah Lazors</strong>
								<ul>
									<li>
										Fixed an issue that caused the warning indicator to be visible in the Fog of War.
									</li>
									<li>
										Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Overklock</strong>
								<ul>
									<li>
										Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Greymane</strong>
				<ul>
					<li>
						<strong>Level 10</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Go for the Throat</strong>
								<ul>
									<li>
										Fixed an issue that caused Go for the Throat to play its cast animation on the target when Greymane targets another Greymane.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Alpha Killer</strong>
								<ul>
									<li>
										Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Hunter's Blunderbuss</strong>
								<ul>
									<li>
										Now occurs while Blinded.
									</li>
									<li>
										Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Tooth and Claw</strong>
								<ul>
									<li>
										Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Illidan</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Dive [Q]</strong>
								<ul>
									<li>
										Fixed an issue that caused Dive to play sound and visual effects twice if Illidan is targeting another Illidan.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Fiery Brand</strong>
								<ul>
									<li>
										Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Imperius</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Valorous Brand [Q]</strong>
								<ul>
									<li>
										Fixed an issue that caused Valorous Brand's benefits for being consumed to be granted when the target gains Invulnerable, Stasis, or is killed.
									</li>
									<li>
										Fixed an issue that caused Valorous Brands to heal Imperius when a Branded target enters Stasis, gains Invulnerable, or is killed.
									</li>
									<li>
										Valorous Brands are no longer consumed if Imperius is Blinded or the target is Evading.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Burn the Impure</strong>
								<ul>
									<li>
										Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
									</li>
									<li>
										Now displays as Burn the Impure in the Death Recap.
									</li>
									<li>
										Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Flash of Anger</strong>
								<ul>
									<li>
										Additional target search now occurs after all effects on the primary target.
									</li>
									<li>
										Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Holy Fervor</strong>
								<ul>
									<li>
										No longer prevented by Blinds or Evasion.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Divine Rage</strong>
								<ul>
									<li>
										Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.
									</li>
									<li>
										Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Unrelenting Descent</strong>
								<ul>
									<li>
										Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.
									</li>
									<li>
										Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Jaina</strong>
				<ul>
					<li>
						<strong>Level 10</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Water Elemental</strong>
								<ul>
									<li>
										Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets.
									</li>
									<li>
										Water Elemental's Basic Attack splash no longer reveals the targets it hits.
									</li>
									<li>
										Water Elemental's Basic Attack splash now reveals the area.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Johanna</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Condemn [W]</strong>
								<ul>
									<li>
										Fixed an issue that caused Condemn to pull Unstoppable targets.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Junkrat</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								Basic Attack Splash damage now occurs while Blinded, but is still prevented by Evading targets.
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Kael'thas</strong>
				<ul>
					<li>
						<strong>Level 10</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Phoenix</strong>
								<ul>
									<li>
										Attack damage is now affected by Defense Matrix when Kael'thas is under its effects.
									</li>
									<li>
										Attack Splash no longer reveals targets hit.
									</li>
									<li>
										Attack Splash now reveals the area it hits.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Kel'Thuzad</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Chains of Kel'Thuzad [E]</strong>
								<ul>
									<li>
										Now reveal both targets on chain link connection.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">The Damned Return</strong>
								<ul>
									<li>
										Fixed an issue that caused the Shade to not be revealed when it deals damage.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Kerrigan</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Ravage [Q]</strong>
								<ul>
									<li>
										Fixed an issue that caused Ravage to play its cast animation on the target when Kerrigan targets another Kerrigan at close range.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Kharazim</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Radiant Dash [Q]</strong>
								<ul>
									<li>
										Fixed an issue that caused Radiant Dash to appear incorrectly when cast on another Kharazim.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Iron Fists</strong>
								<ul>
									<li>
										Fixed an issue that caused the triggering attack to not play the correct impact sound.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Li-Ming</strong>
				<ul>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Charged Blast</strong>
								<ul>
									<li>
										Tal Rasha's Elements bonus is now additive instead of multiplicative.
									</li>
									<li>
										Now deals damage before the Basic Attack deals damage.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Seeker</strong>
								<ul>
									<li>
										Now shows in the Death Recap as its own entry.
									</li>
									<li>
										Now displays as Seeker in the Death Recap.
									</li>
									<li>
										Now happens after the third Magic Missile deals damage.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Tal Rasha's Elements</strong>
								<ul>
									<li>
										Tal Rasha's Elements bonus is now additive instead of multiplicative.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Lucio</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Crossfade [W]</strong>
								<ul>
									<li>
										Crossfades from different Lúcios can now stack together.
									</li>
									<li>
										Fixed an issue that caused the display of affected allies to not display correctly if more than 7 Heroes are in Crossfade's radius.
									</li>
									<li>
										The display of affected allies of Crossfade now include targets in the Boombox Crossfade radius.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Soundwave [Q]</strong>
								<ul>
									<li>
										Fixed an issue that caused Soundwave to push Unstoppable targets.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Party Mix</strong>
								<ul>
									<li>
										Fixed an issue that caused toggling between Healing Boost and Speed Boost to cause the duration counter to be inaccurate.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">All Together</strong>
								<ul>
									<li>
										Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant Movement Speed.
									</li>
									<li>
										Fixed an issue that caused the Movement Speed bonus to not behave consistently if multiple Lúcios are in the game.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">House Party</strong>
								<ul>
									<li>
										Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant bonus Healing.
									</li>
									<li>
										Fixed an issue that caused the Healing bonus to not behave consistently if multiple Lúcios are in the game.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Summer Anthem</strong>
								<ul>
									<li>
										Now grants its effects to allies in Boombox's Crossfade radius.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Lunara</strong>
				<ul>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Wild Vigor</strong>
								<ul>
									<li>
										Fixed an issue that caused the 4th Basic Attack to not display impact effects.
									</li>
									<li>
										Now applies to the next 4 Basic Attacks fired, instead of the next 4 Basic Attacks that connect.
									</li>
									<li>
										Now applies to the next attack fired instead of the next attack that hits.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Nazeebo</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Corpse Spiders [Q]</strong>
								<ul>
									<li>
										Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders.
									</li>
									<li>
										Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Zombie Wall [W]</strong>
								<ul>
									<li>
										Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall.
									</li>
									<li>
										Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Dead Rush</strong>
								<ul>
									<li>
										Now increases the damage of already existing Zombie Wall Zombies when the talent is selected.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 10</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Gargantuan</strong>
								<ul>
									<li>
										Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Orphea</strong>
				<ul>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Backbiter</strong>
								<ul>
									<li>
										Fixed an issue that caused Backbiter to not move Orphea if she is Rooted.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Chaotic Assault</strong>
								<ul>
									<li>
										Fixed an issue where the damage bonus of 3 charges could be still granted, when Orphea had lost all 3 charges after dying.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 10</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Crushing Jaws</strong>
								<ul>
									<li>
										Fixed an issue that caused Crushing Jaws pull to not apply correctly.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Raynor</strong>
				<ul>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Unstable Compound</strong>
								<ul>
									<li>
										Mana restored is now bundled together when multiple Heroes are hit.
									</li>
									<li>
										Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Rehgar</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Ghost Wolf [Z]</strong>
								<ul>
									<li>
										Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Hunger of the Wolf</strong>
								<ul>
									<li>
										Fixed an issue that caused Blinds and Evasion to not prevent this from activating.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Rexxar</strong>
				<ul>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Dire Beast</strong>
								<ul>
									<li>
										Now causes Misha, Charge! to display as a critical when at 5 or more stacks.
									</li>
									<li>
										Bonus damage is now applied to the next Misha, Charge!
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Samuro</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Advancing Strikes [Trait D]</strong>
								<ul>
									<li>
										Blind and Evasion now prevent activation.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Sgt. Hammer</strong>
				<ul>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Ambush</strong>
								<ul>
									<li>
										Now displays the remaining duration until the Cloak becomes active around the Trait button.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Pulse Detonation Core</strong>
								<ul>
									<li>
										First instance of damage is now displayed as Spider Mines in the Death Recap.
									</li>
									<li>
										Mana restored is now bundled together when multiple Heroes are hit.
									</li>
									<li>
										Mana restored is now combined for Siege Mode attacks.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Shrapnel Mines</strong>
								<ul>
									<li>
										Duration of all Armor reduction stacks are now refreshed when re-applied.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Sonya</strong>
				<ul>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Giant Slammer</strong>
								<ul>
									<li>
										Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
									</li>
									<li>
										Now displays as Giant Slammer in the Death Recap.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Stitches</strong>
				<ul>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Playtime!</strong>
								<ul>
									<li>
										Mana restored is now bundled together when multiple Heroes are hit.
									</li>
									<li>
										Tooltip updated to include Mana restored when hitting Heroes with Slam's inner area.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Tassadar</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Resonance Beam [Trait]</strong>
								<ul>
									<li>
										Fixed an issue that caused Resonance Beam to gain charge prior to dealing damage past the first instance of damage.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Arc Discharge</strong>
								<ul>
									<li>
										Now happens prior to all other effects when a Basic Attack would grant progress.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 10</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Archon</strong>
								<ul>
									<li>
										Splash attacks now happen after all other effects on the primary target have completed.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">The Butcher</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Butcher's Brand [W]</strong>
								<ul>
									<li>
										Fixed an issue that caused Butcher's Basic Attack impact visuals to not be correctly altered against Branded targets.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Brutal Strike</strong>
								<ul>
									<li>
										Now consumed while Blinded or against Evading enemies.
									</li>
									<li>
										Now displays in the Buff Bar.
									</li>
								</ul>
							</li>
							<li>
								<strong style="color:#0099ff;">Savage Charge</strong>
								<ul>
									<li>
										Now displays as Savage Charge in the Death Recap.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">The Lost Vikings</strong>
				<ul>
					<li>
						Baleog's Basic Attack damage will now be properly affected by other damage modifiers when empowered by Explosive Attacks.
					</li>
					<li>
						Fixed an issue that caused Olaf's charging attack to not gain the benefits of Nordic Attack Squad or Impatience is a Virtue.
					</li>
					<li>
						<strong style="color:#0099ff;">Olaf</strong>
						<ul>
							<li>
								Fixed an issue that caused Charge to not grant the bonuses from Nordic Attack Squad.
							</li>
							<li>
								Fixed an issue that caused Charge to go on cooldown when targeting enemies near Olaf's position.
							</li>
							<li>
								Fixed an issue that caused Charge to not grant the bonuses from Impatience is a Virtue.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Erik</strong>
						<ul>
							<li>
								Increase Move speed no longer increases Erik's starting speed and now grants Erik 15% Move speed, stacking with other effects.
							</li>
						</ul>
					</li>
					<li>
						<strong style="color:#0099ff;">Baleog</strong>
						<ul>
							<li>
								Fixed an issue that caused Splash damage to not grant bonuses from Impatience is a Virtue.
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 1</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Explosive Attacks</strong>
								<ul>
									<li>
										Bonus damage is now a multiplicative bonus.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Nordic Attack Squad</strong>
								<ul>
									<li>
										Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Thrall</strong>
				<ul>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Tempest Fury</strong>
								<ul>
									<li>
										The initial third Windfury attack now features impact visuals.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Tracer</strong>
				<ul>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Focus Fire</strong>
								<ul>
									<li>
										No longer progresses while Blinded or against Evading targets.
									</li>
									<li>
										Now displays in the Buff Bar how many hits have occurred on the current attack target, as well as the window before tracking resets.
									</li>
									<li>
										Now progresses prior to dealing damage instead of after dealing damage.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Tyrael</strong>
				<ul>
					<li>
						<strong>Level 13</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Law and Order</strong>
								<ul>
									<li>
										Now displays in the Buff Bar.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Tyrande</strong>
				<ul>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Mark of Mending</strong>
								<ul>
									<li>
										Now displays as Mark of Mending in the Death Recap.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Uther</strong>
				<ul>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Guardian of Ancient Kings</strong>
								<ul>
									<li>
										Duration is now increased by talents that grant additional Devotion Armor duration.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 16</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Benediction</strong>
								<ul>
									<li>
										Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Valla</strong>
				<ul>
					<li>
						<strong>Base</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Vault [E]</strong>
								<ul>
									<li>
										Damage bonus now applies to the next Basic Attack fired.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 10</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Rain of Vengeance</strong>
								<ul>
									<li>
										Fixed an issue that caused cast visuals to not display correctly.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Varian</strong>
				<ul>
					<li>
						<strong>Level 4</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Twin Blades of Fury</strong>
								<ul>
									<li>
										Fixed an issue that caused Twin Blades of Fury to display the wrong cooldown reduction value.
									</li>
								</ul>
							</li>
						</ul>
					</li>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Glory to the Alliance</strong>
								<ul>
									<li>
										Fixed an issue that caused Glory to the Alliance to display incorrect cooldown reduction value after selection.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Whitemane</strong>
				<ul>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Saintly Greatstaff</strong>
								<ul>
									<li>
										Marker is no longer removed if Whitemane is Blinded or target is Evading.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Zagara</strong>
				<ul>
					<li>
						Summons are now affected by Defense Matrix and Ultimate Evolution damage modifications.
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Zarya</strong>
				<ul>
					<li>
						Targets that enter the splash area between instances of Zarya's Basic Attack hitting the primary target will no longer be hit instantly.
					</li>
					<li>
						<strong>Level 7</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">Deep Burn</strong>
								<ul>
									<li>
										Energy gained is now bundled together when multiple marked Heroes are hit.
									</li>
									<li>
										Energy is now gained after the primary target and all Splash attack targets have been hit, causing all target to take equal damage when Deep Burn grants Zarya Energy.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				<strong style="color:#9900ff;">Zul'jin</strong>
				<ul>
					<li>
						<strong>Level 20</strong>
						<ul>
							<li>
								<strong style="color:#0099ff;">A Surprise For Ya!</strong>
								<ul>
									<li>
										Now gains the benefits of Berserker being active if the fired Attack had Berserker active.
									</li>
								</ul>
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<a href="#return" rel="">Return to Top</a>
		</p>

		<hr>
		<p style="text-align: center;">
			<span style="font-size:14px;"><strong><a href="https://us.forums.blizzard.com/en/heroes/" rel="external nofollow" target="_blank">Click here to discuss this post with other players in the official Heroes of the Storm forums</a>.</strong></span>
		</p>

		<p style="text-align: center;">
			<strong><img alt="G6G0N80EOC941426801305139.png" class="no-border; no-shadow no-border" src="https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/g6/G6G0N80EOC941426801305139.png"></strong>
		</p>
	</section>
</div>
]]></description><guid isPermaLink="false">84967</guid><pubDate>Tue, 30 Sep 2025 20:52:57 +0000</pubDate></item><item><title>Best Guides for Path of Exile League Keepers of the Flame 3.27</title><link>https://www.icy-veins.com/forums/topic/85213-best-guides-for-path-of-exile-league-keepers-of-the-flame-327/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="poe-league.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="36.83" width="2514" src="https://static.icy-veins.com/forum-files/news/85212-best-guides-for-path-of-exile-league-keepers-of-the-flame-327.jpg">
</p>

<p data-icy-veins="news_description">
	The newest Path of Exile League — Keepers of the Flame (3.27)  — launches today!
</p>

<p>
	<br>
	We've updated the guides on our sister site, <a href="https://www.poe-vault.com" rel="external">PoE Vault</a>, to ensure that Exiles are well-prepared.
</p>

<p>
	In Path of Exile: Keepers of the Flame, you continue the story of Breach, an iconic league from Path of Exile’s past expansions, where you assist a mysterious monastic order in defending Wraeclast from the Breachlords.<br>
	<br>
	For new players who want to try out Path of Exile, you can follow our “<a href="https://www.poe-vault.com/guides/path-of-exile-beginner-guide-welcome-to-wraeclast-fresh-exiles-start-here" rel="external">How to Start</a>” guide. Path of Exile is not an easy game, but with our guide and help from our <a href="https://discord.gg/arpg-vault" rel="external nofollow">Discord</a>, there's no reason not to dive in and enjoy everything Wraeclast has to offer.<br>
	<br>
	You can jump into the Keepers of the Flame League on October 31st (PDT) on PC, Mac, and Consoles.
</p>

<p>
	<strong>Keepers of the Flame Challenge League</strong>
</p>

<p>
	Keepers of the Flame introduces a new type of Breach encounter. In certain areas, Breach monsters form unusual shapes and structures that are out of place. Ailith can eliminate these, but she requires protection as she channels the Flame to do so. If you can defend her long enough, she'll be able to dispel everything.
</p>

<p>
	This Path of Exile October expansion introduces the Keepers of the Flame League with the following:
</p>

<ul>
	<li>
		A Fresh Challenge League
	</li>
	<li>
		A Wealth of Content for the Endgame
	</li>
	<li>
		Expanded Breach Storyline
	</li>
	<li>
		The Genesis Atlas Tree
	</li>
	<li>
		New Crafting Options
	</li>
	<li>
		3 New Uber Bosses
	</li>
	<li>
		New Unique Items
	</li>
	<li>
		New Skill &amp; Support Gems
	</li>
	<li>
		10 Bloodline Ascendancy Classes
	</li>
	<li>
		Asynchronous Trade System
	</li>
	<li>
		Quality of Life Features
	</li>
	<li>
		New Supporter Packs
	</li>
</ul>

<p>
	For more information, please head over to the <a href="https://www.poe-vault.com/guides/keepers-of-the-flame-league-info" rel="external">PoE Vault Keepers of the Flame League Hub</a>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="29778" href="https://www.icy-veins.com/forums/uploads/monthly_2025_10/361936470_Snmkaobrazovky2025-10-31o12_14_59.jpg.e0cb43dd88117b8412518bc960bdf11c.jpg" rel=""><img alt="Snímka obrazovky 2025-10-31 o 12.14.59.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="29778" data-ratio="55.73" data-unique="wra4nj3m5" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_10/448041126_Snmkaobrazovky2025-10-31o12_14_59.thumb.jpg.03142668a7b0e675b06cba02f24c76ed.jpg"></a>
</p>

<p>
	<strong>Recommended builds for Keepers of the Flame League</strong>
</p>

<p>
	We’d like to give you a few recommendations of what we believe to be some of the strongest league starter builds (although any build tagged as a League Starter and updated for 3.27 is a very solid choice)
</p>

<p>
	Ky’s - <a href="https://www.poe-vault.com/guides/blight-of-contagion-trickster-build-guide" rel="external">Blight of Contagion Trickster</a> is a top contender for the next 3.27 league and one of the strongest league starters. If you like playing a Dot build then we highly recommend this build. It’s the fastest, smoothest and most high-quality clear speed the game has to offer. In addition, as you will use a chaos Dot spell you can safely ignore a lot of map mods.
</p>

<p>
	BalorMage’s -  <a href="https://www.poe-vault.com/guides/balormage-summon-raging-spirits-necromancer-build-guide" rel="external">Poison Summon Raging Spirits Necromancer</a> is set to be one of the best minion builds in Secrets of the Atlas, this build excels in not only getting your maps clear but it’s also an excellent boss killer. With the new Atlas bosses this build will not let you down and is described as the strongest minion build in the league.<br>
	<br>
	BalorMage’s -  <a href="https://www.poe-vault.com/guides/holy-relic-necromancer-build-guide" rel="external">Holy Relic Necromancer</a> has been considered as the most broken minion build for years, yet it escaped the nerf hammer. The damage of this build is abnormally high and full screen clear coverage. It functions as a one-button play style and an excellent league starter.
</p>

<p>
	GhazzyTV’s - <a href="https://www.poe-vault.com/guides/the-spectre-summoner-build-guide" rel="external">Spectre Summoner Necromancer</a> has proven itself every League. Having your own army of minions doing all the work for you, offering both great clear and consistent bossing damage! The build is perfect for both beginners and veterans alike and a solid league starter choice.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="29779" href="https://www.icy-veins.com/forums/uploads/monthly_2025_10/1706822377_Snmkaobrazovky2025-10-31o12_15_05.jpg.a3049003b6735950a65eba089f138539.jpg" rel=""><img alt="Snímka obrazovky 2025-10-31 o 12.15.05.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="29779" data-ratio="55.60" data-unique="ul2y5jnw3" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_10/1420168210_Snmkaobrazovky2025-10-31o12_15_05.thumb.jpg.08e4141c594d575262fdca0f58c2d94a.jpg"></a><br>
	<br>
	GhazzyTV’s – <a href="https://www.poe-vault.com/guides/dominating-blow-champion-build-guide" rel="external">Dominating Blow Champion</a> is an insanely strong league starter with tons of endgame variations. Thanks to the straightforward design of the ability, we can tweak this build into some pretty juicy defensive styles allowing it to be a solid first choice for starting a league in Hardcore as well!<br>
	<br>
	GhazzyTV’s –  <a href="https://www.poe-vault.com/guides/animate-weapon-chieftain-build-guide" rel="external">Poison Animate Weapon Chieftain</a> is a very strong minion build that works well with minimal gear. Unlike most builds Animate Weapon plays very differently and it offers a different way of playing a form of summoner. This is a very strong league starter on a budget.
</p>

<p>
	POEGuy’s <a href="https://www.poe-vault.com/guides/siege-ballista-hierophant-build-guide" rel="external">Siege Ballista Hierophant</a> is a well-versed build that is also a great league starter – it can take you from nothing to T16 maps quickly and with minimal investment while not being a glass cannon. If you like a totem-based build that quickly carries you from early maps to endgame.<br>
	<br>
	PathofEvening’s – <a href="https://www.poe-vault.com/guides/toxic-rain-pathfinder-build-guide" rel="external">Toxic Rain Pathfinder</a> is a fast-paced, smooth mapping league starter that can clear all content in the game, including Tier 17 maps and uber bosses. You unlock your primary skills in the first act of the campaign and will continue using them for the lifespan of the character.
</p>

<p>
	PathofEvening’s - <a href="https://www.poe-vault.com/guides/pyroclast-mine-saboteur-build-guide" rel="external">Pyroclast Mine Saboteur</a> is a simple, powerful league start build. It deals tons of boss damage on a low budget, and the playstyle is extremely easy: throw mines at monsters, the mines detonate automatically, and the monsters die.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="29780" href="https://www.icy-veins.com/forums/uploads/monthly_2025_10/287269911_Snmkaobrazovky2025-10-31o12_15_11.jpg.b8ded84467d6461043b28820df9b488d.jpg" rel=""><img alt="Snímka obrazovky 2025-10-31 o 12.15.11.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="29780" data-ratio="55.21" data-unique="gozqkh6mi" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_10/844390669_Snmkaobrazovky2025-10-31o12_15_11.thumb.jpg.3450742bb826791bb4b1d2a906a4486e.jpg"></a>
</p>

<p>
	PoEVault’s – <a href="https://www.poe-vault.com/guides/lacerate-gladiator-build-guide" rel="external">Lacerate Gladiator</a> is a build originally written and intended for newer players. It is simplified as much as we could to ensure a new player would have an easy time playing and putting the build together. We recommend it if you are a new player.<br>
	<br>
	PoEVault’s – <a href="https://www.poe-vault.com/guides/murder-on-a-budget-cyclone-slayer-build-guide" rel="external">Cyclone Slayer</a> offers incredibly clear speed and an old overlapping style of scaling its damage to the point where it becomes an absolute powerhouse. For players who like to blast through the game on a budget and want a build that is expandable with an acceptable amount of currency and incredible returns, this is a one-of-a-kind build.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="29781" href="https://www.icy-veins.com/forums/uploads/monthly_2025_10/1875254225_Snmkaobrazovky2025-10-31o12_15_17.jpg.39404a193eef166b46569fd266169258.jpg" rel=""><img alt="Snímka obrazovky 2025-10-31 o 12.15.17.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="29781" data-ratio="55.73" data-unique="6ydhuhxqn" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_10/117576085_Snmkaobrazovky2025-10-31o12_15_17.thumb.jpg.390734c239db3b29bc2ece3c4f38e7b1.jpg"></a><br>
	<br>
	Want an easier leveling experience? Grab our <a href="https://www.poe-vault.com/guides/quick-reference-leveling-guide-for-path-of-exile" rel="external">Quick Reference Leveling guide.</a>
</p>

<p>
	If you're thinking about getting into Path of Exile (it's free-to-play!) with this newest league, there's never been a better time! Our mods are available to answer any of your questions, so please feel free to join their <a href="https://discord.gg/arpg-vault" rel="external nofollow">Discord</a>.
</p>

<p>
	Good luck out there, Expiles. Have an amazing league start!
</p>

<p>
	Team Poe-Vault
</p>
]]></description><guid isPermaLink="false">85213</guid><pubDate>Fri, 31 Oct 2025 11:48:15 +0000</pubDate></item><item><title>Real Explanation on How the Miasma Mechanics Work!</title><link>https://www.icy-veins.com/forums/topic/84167-real-explanation-on-how-the-miasma-mechanics-work/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="miasma-guide.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="34.62" width="780" src="https://static.icy-veins.com/forum-files/news/84166-real-explanation-on-how-the-miasma-mechanics-work.jpg">
</p>

<p data-icy-veins="news_description">
	Miasma is a new hazard in Zenless Zone Zero since 2.0. Here's what it does in combat and exploration, and how to properly counter its effects during fights and Hollow missions!
</p>

<p>
	Miasma is one of the biggest new mechanics introduced in <a href="https://www.icy-veins.com/zenless-zone-zero/" rel="">Zenless Zone Zero</a> 2.0, and it brings a deadly twist to both combat and exploration. The real mechanics of this system are barely explained, and a bit brushed off when you first encounter it, which is leading to a lot of confusion.
</p>

<p>
	If you're exploring the Aerospace City in the Lemnian Hollow, you will definitely run into a lot of Miasma, so you better learn how to counter it! Here's everything you need to know about how Miasma works, and how to deal with it.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.icy-veins.com/forums/uploads/monthly_2025_06/zzz-miasma.jpg.98cce69d365c6aad6fa1f1bcbe7f4b47.jpg" data-fileid="29522" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="29522" data-ratio="56.25" data-unique="5m27xie6l" width="768" alt="zzz-miasma.jpg" src="https://www.icy-veins.com/forums/uploads/monthly_2025_06/zzz-miasma.thumb.jpg.28170c5f314d2a190326f3b3e56b7156.jpg"></a>
</p>

<p>
	Miasma is basically Ether in gas form, and it affects both enemies and your team in different ways. When Miasma appears during battle, it changes the flow of combat with two main effects:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.icy-veins.com/forums/uploads/monthly_2025_06/miasma-shield.jpg.747e27e19f12da136ab5194df875524e.jpg" data-fileid="29521" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="29521" data-ratio="56.51" data-unique="ynpf0yas5" width="768" alt="miasma-shield.jpg" src="https://www.icy-veins.com/forums/uploads/monthly_2025_06/miasma-shield.thumb.jpg.f615ff286fd835bbbed3363c28f5d797.jpg"></a>
</p>

<ul>
	<li>
		Miasma Shields (For Enemies)
		<ul>
			<li>
				Enemies exposed to Miasma will gain a Miasma Shield. The Stun bar of the enemy basically turns red/purple. It will go down as you hit it with certain attacks.
			</li>
			<li>
				This shield boosts their damage reduction and anti-interruption, and they can't be stunned while the shield is active.
			</li>
			<li>
				It acts like a second health bar that you must break through.
			</li>
			<li>
				Once broken, the enemy gets purified, taking huge bonus damage, and your team gains a a lot of Energy or Adrenaline, letting you launch powerful follow-up attacks.
			</li>
		</ul>
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.icy-veins.com/forums/uploads/monthly_2025_06/miasma-meter.jpg.564e0c7f677bee9811e37ee6eae0f21c.jpg" data-fileid="29524" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="29524" data-ratio="27.85" data-unique="jfpn2z546" width="693" alt="miasma-meter.jpg" src="https://www.icy-veins.com/forums/uploads/monthly_2025_06/miasma-meter.thumb.jpg.9dc962cb5be9b003ac0c06dc8ff1d4fb.jpg"></a>
</p>

<ul>
	<li>
		Miasma Meter (For Your Team)
		<ul>
			<li>
				When your characters are exposed to Miasma (by standing in toxic fog or taking specific attacks), a Miasma Meter appears at the bottom of the screen. It's a purple bar down in the middle that will keep filling up. 
			</li>
			<li>
				Once it's full, your entire team takes damage based on their current HP. This can quickly become devastating if you don't pay attention.
			</li>
		</ul>
	</li>
</ul>

<p>
	Miasma enemies can't be stunned and barely take damage, so your usual "impact" strategies won't work. You'll need to change up your tactics:
</p>

<ul>
	<li>
		Best Ways to Deal With Miasma Shields:
		<ul>
			<li>
				Use Dodge Counters, Defensive Assists, and Ultimates. For some reason, these deal bonus damage to Miasma Shields.
			</li>
			<li>
				Save EX Specials and Ultimates for when a Miasma Shield appears so you can burst it down quickly. You usually know when you fight enemies who will spawn those shield, are your surrounding will mostly be full purple.
			</li>
			<li>
				Stunner teams like <a href="https://www.icy-veins.com/zenless-zone-zero/lighter-guide-best-builds" rel="">Lighter</a> and <a href="https://www.icy-veins.com/zenless-zone-zero/hugo-vlad-guide-best-builds" rel="">Hugo</a> are basically useless. You have to switch from Stun/Impact builds to ATK or CRIT-based Squads for better shield damage.
			</li>
			<li>
				Use off-field attackers to constantly eat away at Miasma Shields while you stay mobile.
			</li>
			<li>
				Rupture Agents such as <a href="https://www.icy-veins.com/zenless-zone-zero/yixuan-guide-best-builds" rel="">Yixuan</a> are the most effective as they directly break through the Miasma Shield and ignore enemy defenses directly. They are currently the only Agents capable of bi-passing the miasma shields and hitting the health bar straight away.
			</li>
		</ul>
	</li>
</ul>

<p>
	However, Miasma isn't just a battle mechanic: you can also encounter it during story and exploration. In places like the Aerospace City in the Lemnian Hollow, Miasma forms hazards or obstacles that block your path.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.icy-veins.com/forums/uploads/monthly_2025_06/1634761890_zzz-miasma-shield-andblock.jpg.2e928c031a0dd9c363c5fb0d1d278b5d.jpg" data-fileid="29523" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="29523" data-ratio="55.86" data-unique="bpbl1q64o" width="768" alt="zzz-miasma-shield-and block.jpg" src="https://www.icy-veins.com/forums/uploads/monthly_2025_06/664955225_zzz-miasma-shield-andblock.thumb.jpg.3fa56b0833d2b7be76d8f776f3eb7d8b.jpg"></a>
</p>

<p>
	You will learn how to use the Disintegration technique from Yixuan during the 2.0 story, which will help you clear out any miasma plant or fog blocking your way so you can move forward.
</p>

<p>
	You can also find devices to clear Miasma buildup from your team, so don't hesitate to get close to one if your Miasma meter gets critically high! It's the Fissure Beacons that you can also use to teleport yourself inside the Hollow. They also heal you.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.icy-veins.com/forums/uploads/monthly_2025_06/fissure-beacon.jpg.d75c5dfd54bef1099dee5779c057b134.jpg" data-fileid="29525" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="29525" data-ratio="56.25" data-unique="f0a1pfoai" width="768" alt="fissure-beacon.jpg" src="https://www.icy-veins.com/forums/uploads/monthly_2025_06/fissure-beacon.thumb.jpg.f1b9bd880b69eb03cca316ba97e2b9ee.jpg"></a>
</p>
]]></description><guid isPermaLink="false">84167</guid><pubDate>Mon, 16 Jun 2025 17:36:30 +0000</pubDate></item><item><title>This Week in WoW: Nov 29</title><link>https://www.icy-veins.com/forums/topic/26334-this-week-in-wow-nov-29/</link><description><![CDATA[

<p>
	<img alt="m9LUasn.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" src="https://www.icy-veins.com/forums/news/26332-this-week-in-wow-nov-29.jpg"></p>

<p data-icy-veins="news_description">
	Nithogg, Cataclysm Timewalking and the sixth week of <span class="spell_icon_span"><img alt="Insurrection" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_nightbornefemale.jpg"><a class="achievement" href="http://www.wowdb.com/achievements/11340" rel="external nofollow">Insurrection</a> </span>are some of many things to look forward to during this week in WoW.
</p>

<p>
	<strong>World Boss <a class="npc" href="http://www.wowdb.com/npcs/107544" rel="external nofollow">Nithogg</a></strong>
</p>

<p>
	Nithog is up this week. Warriors can acquire <span class="spell_icon_span"><img alt="Skull of Nithogg" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_misc_stormdragonpurple.jpg"><a class="q6" href="http://www.wowdb.com/items/140658" rel="external nofollow">Skull of Nithogg</a></span> for the <span class="spell_icon_span"><img alt="The Dragonslayers" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_axe_1h_artifactvigfus_d_06dual.jpg"><a class="q6" href="http://www.wowdb.com/items/139579" rel="external nofollow">The Dragonslayers</a></span> Artifact appearance. The drop is gated behind <em>Exalted </em>reputation with Valarjar. Killing the world boss counts towards <span class="spell_icon_span"><img alt="Unleashed Monstrosities" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_misc_stormdragonpurple.jpg"><a class="achievement" href="http://www.wowdb.com/achievements/11160" rel="external nofollow">Unleashed Monstrosities</a></span>.
</p>

<p>
	<strong>World Boss Loot Tables</strong>
</p>

<p>
	The following loot (with an item level 860 baseline) is associated with this week's world boss:
</p>

<ul><li>
		<span class="spell_icon_span"><img alt="Coif of Unstable Discharge" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_helm_mail_raidshaman_q_01.jpg"><a class="q4" href="http://www.wowdb.com/items/141420" rel="external nofollow">Coif of Unstable Discharge</a></span>
	</li>
	<li>
		<span class="spell_icon_span"><img alt="Cursed Warden's Keepsake" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_70_quest_ring8c.jpg"><a class="q4" href="http://www.wowdb.com/items/141546" rel="external nofollow">Cursed Warden's Keepsake</a></span>
	</li>
	<li>
		<span class="spell_icon_span"><img alt="Helm of the Mountain Recluse" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_leather_raiddemonhuntermythic_q_02helm.jpg"><a class="q4" href="http://www.wowdb.com/items/141418" rel="external nofollow">Helm of the Mountain Recluse</a></span>
	</li>
	<li>
		<span class="spell_icon_span"><img alt="Hood of Scorned Brood" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_helm_cloth_raidwarlock_q_01.jpg"><a class="q4" href="http://www.wowdb.com/items/141414" rel="external nofollow">Hood of Scorned Brood</a></span>
	</li>
	<li>
		<span class="spell_icon_span"><img alt="Pillaged Titan Disc" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/ability_titankeeper_cleansingorb.jpg"><a class="q4" href="http://www.wowdb.com/items/141519" rel="external nofollow">Pillaged Titan Disc</a></span>
	</li>
	<li>
		<span class="spell_icon_span"><img alt="Stormbattered Casque" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_helm_plate_raiddeathknight_q_01.jpg"><a class="q4" href="http://www.wowdb.com/items/141424" rel="external nofollow">Stormbattered Casque</a></span>
	</li>
	<li>
		<span class="spell_icon_span"><img alt="Windwhipped Greatcloak" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_cape_leather_raiddemonhuntermythic_q_02.jpg"><a class="q4" href="http://www.wowdb.com/items/141541" rel="external nofollow">Windwhipped Greatcloak</a></span>
	</li>
</ul><p>
	<strong>Cataclysm Timewalking</strong>
</p>

<ul><li>
		Timewalking returns with Cataclysm dungeons.
	</li>
	<li>
		Don't forget to pick <a class="quest" href="http://www.wowdb.com/quests/44166" rel="external nofollow">A Frozen Path Through Time</a> from within the Adventure Journal.
	</li>
	<li>
		You can find out more information in our detailed <a href="https://www.icy-veins.com/forums/topic/26335-cataclysm-timewalking-event-guide/" rel="">Cataclysm Timewalking Event Guide</a>.
	</li>
</ul><p>
	<strong>Other Ongoing Events</strong>
</p>

<p>
	<strong>WoW's 12th Anniversary Event</strong>
</p>

<ul><li>
		Runs from <strong>Nov 16 - Nov 30</strong>.
	</li>
	<li>
		More details can be found <a href="https://www.icy-veins.com/forums/topic/25919-12-years-of-wow-celebration/" rel="">here</a>.
	</li>
</ul><p>
	<strong>Mythic+ Affixes (US)</strong>
</p>

<ul><li>
		<em>Teeming // Skittish // Fortified</em>
	</li>
</ul><p>
	<strong><span class="spell_icon_span"><img alt="Insurrection" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/inv_nightbornefemale.jpg"><a class="achievement" href="http://www.wowdb.com/achievements/11340" rel="external nofollow">Insurrection</a>: 6</span>th Week</strong>
</p>

<ul><li>
		Suramar questline continues and the quest <a class="quest" href="http://www.wowdb.com/quests/44738" rel="external nofollow">Full Might of the Elves</a> is available.
	</li>
	<li>
		Finishing it awards an item level 855 relic and <span class="spell_icon_span"><img alt="Corrupted Nightborne Matrix" class="spell_icon" src="http://static.icy-veins.com/forum-links/icons/spell_warlock_demonbolt.jpg"><a class="q4" href="http://www.wowdb.com/items/143749" rel="external nofollow">Corrupted Nightborne Matrix</a>.</span>
	</li>
</ul>

]]></description><guid isPermaLink="false">26334</guid><pubDate>Tue, 29 Nov 2016 15:40:49 +0000</pubDate></item><item><title>Eleventh Hour Games Reveals New Class Icons for Last Epoch</title><link>https://www.icy-veins.com/forums/topic/77330-eleventh-hour-games-reveals-new-class-icons-for-last-epoch/</link><description><![CDATA[

<p style="text-align:center;">
	<img alt="new-class-badges.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="34.62" width="780" src="https://static.icy-veins.com/forum-files/news/77329-eleventh-hour-games-reveals-new-class-icons-for-last-epoch.jpg"></p>

<p data-icy-veins="news_description">
	Check out the new class icons for Last Epoch’s five base classes and 15 masteries.
</p>

<p>
	<a href="https://www.icy-veins.com/last-epoch/" rel="">Last Epoch</a> features five base classes and fifteen masteries, each with their own unique skills and passives. The game's developers, Eleventh Hour Games, have just announced a set of new icons for each of the classes to better reflect their identity and theme.
</p>

<p>
	Let's have a look at all the new class and mastery badges below.
</p>

<p>
	<u><span style="font-size:16px;"><strong>Acolyte - Warlock, Lich, Necromancer</strong></span></u>
</p>

<p>
	<a href="https://www.icy-veins.com/last-epoch/acolyte-overview" rel="">The <strong>Acolyte</strong></a> is a class that uses forbidden magic, such as blood, death, and curses, to gain power and destroy their enemies. Acolytes can choose one of three masteries: <strong>Lich, Necromancer</strong>, and <strong>Warlock</strong>.
</p>

<p>
	The new icons for the Acolyte symbolize <strong>the dark and sinister nature of their magic:</strong>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/acolyte-badges.png.99817d660d40a8b2adda663fee61cb8f.png" data-fileid="26946" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="26946" data-ratio="100.00" data-unique="t6xvbi73b" width="500" alt="acolyte-badges.png" src="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/acolyte-badges.thumb.png.3708c53db8e2d6729d7eefdcb3455390.png"></a>
</p>

<p>
	<u><strong><span style="font-size:16px;">Mage - Runemaster, Sorcerer, Spellblade</span></strong></u>
</p>

<p>
	<a href="https://www.icy-veins.com/last-epoch/mage-overview" rel="">The <strong>Mage</strong></a> is a class that wields the power of runes, arcanes, and elements in order to right the wrongs of the world. Mages can choose to specialize in one of these masteries: <strong>Runemaster, Sorcerer</strong>, and <strong>Spellblade</strong>.
</p>

<p>
	The new icons for the Mage symbolize <strong>the balance and harmony of their magic.</strong>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/Mage-Badges_1.png.871e4e07be654ffc62b7f97cb9438b4c.png" data-fileid="26947" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="26947" data-ratio="100.00" data-unique="87rnd9rio" width="500" alt="Mage-Badges_1.png" src="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/Mage-Badges_1.thumb.png.08ced0156b1f5e897f002c06698b6f7f.png"></a>
</p>

<p>
	<u><span style="font-size:16px;"><strong>Primalist - Druid, Beastmaster, Shaman</strong></span></u>
</p>

<p>
	<a href="https://www.icy-veins.com/last-epoch/primalist-overview" rel="">The <strong>Primalist</strong></a> is a class that uses the power of nature itself by communicating with the heart of Eterra. As a Primalist, you can choose one of the following masteries: <strong>Beastmaster, Druid</strong>, or <strong>Shaman</strong>.
</p>

<p>
	The new icons for the Primalist symbolize <strong>the harmony and ferocity of their connection to the natural world.</strong>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/Primalist-Badges.png.5ba9517a5912227ddf61cf9069cf0378.png" data-fileid="26948" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="26948" data-ratio="100.00" data-unique="s8kt9u3qn" width="500" alt="Primalist-Badges.png" src="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/Primalist-Badges.thumb.png.7f7e40681f51b6feddb494a0832817c6.png"></a>
</p>

<p>
	<u><span style="font-size:16px;"><strong>Rogue - Bladedancer, Marksman, Falconer</strong></span></u>
</p>

<p>
	<a href="https://www.icy-veins.com/last-epoch/rogue-overview" rel="">The <strong>Rogue</strong></a><strong> </strong>is a class that strikes out from the shadows, a master tactician and trapper that will let no one escape unharmed. Rogues can specialize in these three masteries: <strong>Bladedancer, Falconer</strong>, and <strong>Marksman</strong>.
</p>

<p>
	The new icons for the Rogue symbolize<strong> the stealth and skill of their combat style.</strong>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/Rogue-Badges.png.0e80575ad7ebc971e5fd52161c6a6c21.png" data-fileid="26949" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="26949" data-ratio="100.00" data-unique="f38rsm96j" width="500" alt="Rogue-Badges.png" src="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/Rogue-Badges.thumb.png.45fec70f298b14f80910d0789e57a5cb.png"></a>
</p>

<p>
	<u><span style="font-size:16px;"><strong>Sentinel - Void Knight, Forge Guard, Paladin</strong></span></u>
</p>

<p>
	<a href="https://www.icy-veins.com/last-epoch/sentinel-overview" rel="">The <strong>Sentinel</strong></a> is a Void master, using his shields and healing abilities to enhance and protect his allies while striking down his foes. The following three masteries are available to Sentinels: <strong>Forge Guard, Paladin</strong>, and <strong>Void Knight</strong>.
</p>

<p>
	The new icons for the Sentinel symbolize the <strong>strength and honor of their fighting spirit</strong>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/Sentinel-Badges.png.0245ed476c52ba51f69e16cbda2df7ec.png" data-fileid="26950" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="26950" data-ratio="100.00" data-unique="f8rdatxqx" width="500" alt="Sentinel-Badges.png" src="&lt;fileStore.core_Attachment&gt;/monthly_2024_02/Sentinel-Badges.thumb.png.730e0c7731b53dce7d6055f3f7158680.png"></a>
</p>

<p>
	You can also check out the official post and get the icons here: <strong><a href="https://forum.lastepoch.com/t/announcing-new-class-and-mastery-badges/62097" rel="external nofollow">Last Epoch Announces New Class and Mastery Badges</a></strong>!
</p>

<p>
	The new visuals for each class are extremely well done, clearly illustrating each class, while also representing the core of each mastery. Stay tuned for further updates, as the game is releasing very soon! Remember that you can already <a href="https://lastepoch.com/pre-order" rel="external nofollow">pre-order it on Steam</a> if you haven't done so already!
</p>

]]></description><guid isPermaLink="false">77330</guid><pubDate>Fri, 02 Feb 2024 17:54:10 +0000</pubDate></item><item><title>What's Coming in Diablo 3 Season 36?</title><link>https://www.icy-veins.com/forums/topic/84750-whats-coming-in-diablo-3-season-36/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="SJZINTWCFOOV1756230078867.png?" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="28.95" width="1520" src="https://static.icy-veins.com/forum-files/news/84749-whats-coming-in-diablo-3-season-36.jpg">
</p>

<p data-icy-veins="news_description">
	Find out everything you need to know about Diablo 3's upcoming Season 36!
</p>

<p>
	<b>Highlights</b>
</p>

<ul>
	<li>
		<b>Season 36</b> starts on<strong> September 12 </strong>at 5 p.m. PDT/CEST/KST.
	</li>
	<li>
		Players can utilize the powers of the <strong>Prime</strong> and <strong>Lesser</strong> <strong>Evils</strong> in the upcomng season.
		<ul>
			<li>
				You will equip 1 of 3 Prime Evil Soul Shard in your Helm slot and 1 of 4 Lesser Evil Soul Shard in your Weapon slot, each offering game-changing bonuses that scale up as you upgrade them using Hellforge Embers.
			</li>
			<li>
				Soul Shards drop from anywhere.
			</li>
		</ul>
	</li>
	<li>
		Haedrig's Gift sets for Season 36 are as follows:
		<ul>
			<li>
				<b>Monk:</b> Uliana’s Stratagem
			</li>
			<li>
				<b>Demon Hunter:</b> Natalya’s Vengeance
			</li>
			<li>
				<b>Crusader:</b> Seeker of the Light
			</li>
			<li>
				<b>Wizard:</b> Vyr’s Amazing Arcana
			</li>
			<li>
				<b>Barbarian:</b> Immortal King’s Call
			</li>
			<li>
				<b>Witch Doctor:</b> Spirit of Arachyr
			</li>
			<li>
				<b>Necromancer:</b> Trag’Oul’s Avatar
			</li>
		</ul>
	</li>
	<li>
		Seasonal cosmetic rewards include Chest and Gloves slots of the Conqueror Set, portraits themed after the High Heavens.  The Guardian journey will earn you the <b>Terror Resurrected Portrait</b> and the <b>Lesser Mummy Pet</b>.
	</li>
</ul>

<p>
	For more details about the upcoming season, don't forget to check out Blizzard's official preview linked below.
</p>

<div class="blue_post">
	<h2 class="blue_title">
		<img alt="Blizzard Logo" data-ratio="50.00" width="100" src="https://static.icy-veins.com/images/common/blizzard_icon.png">(<a href="https://news.blizzard.com/en-us/article/24231417/season-36-the-lords-of-hell-preview" rel="external nofollow">Source</a>)
	</h2>

	<section class="blog">
		<p>
			Sanctuary needs you to answer its call for aid in Season 36: The Lords of Hell. Starting on <b>September 12 at 5 p.m. PDT/CEST/KST</b>, Nephalem can harness the power of The Lords of Hell Season, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes and more, take a look below.
		</p>

		<hr>
		<a name="Journey" rel=""></a>

		<h2>
			Seasonal Journey
		</h2>

		<p style="text-align: center;">
			<a href="#Season" rel="">Season 36: The Lords of Hell</a>
		</p>

		<p style="text-align: center;">
			<a href="#CosmeticRewards" rel="">Season Cosmetic Rewards </a>
		</p>

		<p style="text-align: center;">
			<a href="#JourneyRewards" rel="">Season Journey Rewards</a>
		</p>

		<p style="text-align: center;">
			<a href="#Conquest" rel="">Seasonal Conquest</a>
		</p>

		<p style="text-align: center;">
			<a href="#Gift" rel="">Haedrig’s Gift</a>
		</p>

		<hr>
		<a name="Season" rel=""></a>

		<h2>
			Season 36: The Lords of Hell
		</h2>

		<p>
			<i>Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...</i>
		</p>

		<p>
			First seen in Season 25, you can embrace evil by infusing yourself with the essences of Hell’s Lords using Soul Shards. Embark on your Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, you will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for you to get your hands on Soul Shards and start unlocking your true power.
		</p>

		<p>
			Nephalem can find seven unique Soul Shards (based on the seven Lords of Hell), which give you new demonic powers. One of three Prime Evil Soul Shards can be equipped into Helms and one of four Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
		</p>

		<p>
			Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. Keep reading for a look into the capabilities for each of the Soul Shard powers.
		</p>

		<h4>
			Prime Evil Soul Shards
		</h4>

		<p>
			<b>Sliver of Terror</b>
		</p>

		<ul>
			<li>
				Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage.
			</li>
			<li>
				Additional Powers:
				<ul>
					<li>
						Your attack speed and critical hit chance are increased by 5% for each skill on cooldown.
					</li>
					<li>
						You cast a devastating Ring of Fire after killing 100 enemies.
					</li>
					<li>
						If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<b>Shard of Hatred</b>
		</p>

		<ul>
			<li>
				Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%).
			</li>
			<li>
				Additional Powers:
				<ul>
					<li>
						Killing an elite enemy pulls all enemies within 40 yards to where the elite died.
					</li>
					<li>
						Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%.
					</li>
					<li>
						You now deal 10% increased damage for every enemy instead of 5% (to a maximum of 100%).
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<b>Fragment of Destruction</b>
		</p>

		<ul>
			<li>
				Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health.
			</li>
			<li>
				Additional Powers:
				<ul>
					<li>
						You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active.
					</li>
					<li>
						When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks.
					</li>
					<li>
						You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health.
					</li>
				</ul>
			</li>
		</ul>

		<h4>
			Lesser Evil Soul Shards
		</h4>

		<p>
			<b>Stain of Sin</b>
		</p>

		<ul>
			<li>
				Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds.
			</li>
			<li>
				Additional Powers:
				<ul>
					<li>
						The pool of blood now negates Elite affixes within its area.
					</li>
					<li>
						You gain an additional Rift Progress Orb when you kill and elite pack.
					</li>
					<li>
						The pool of blood now collects Rift Progress Orbs.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<b>Dregs of Lies</b>
		</p>

		<ul>
			<li>
				Base Power: You deal 25% less damage. Your pets deal 25% increased damage.
			</li>
			<li>
				Additional Powers:
				<ul>
					<li>
						Killing an elite enemy reduces all your active cooldowns by 5 seconds.
					</li>
					<li>
						On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds.
					</li>
					<li>
						Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<b>Remnant of Pain</b>
		</p>

		<ul>
			<li>
				Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits.
			</li>
			<li>
				Additional Powers:
				<ul>
					<li>
						Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%.
					</li>
					<li>
						Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds.
					</li>
					<li>
						When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<b>Essence of Anguish</b>
		</p>

		<ul>
			<li>
				Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks.
			</li>
			<li>
				Additional Powers:
				<ul>
					<li>
						Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy.
					</li>
					<li>
						When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds.
					</li>
					<li>
						Killing an enemy deals the damage done by the death blow to all enemies within 25 yards.
					</li>
				</ul>
			</li>
		</ul>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="CosmeticRewards" rel=""></a>

		<h2>
			Season Cosmetic Rewards
		</h2>

		<p>
			In Season 36, cosmetics fit for Nephalem of the highest order will be yours to collect. In addition to the Chest and Gloves slots of the exclusive Conqueror Set, portraits themed around the High Heavens will be available. Those who enjoy collecting cosmetic wings will also be pleased to see the return of Fiacla-Géar, which gives your character a distinctly angelic look.
		</p>
		

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/gallery/zp/ZPOD5G7VGEGC1509140137267.jpg" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="ZPOD5G7VGEGC1509140137267.jpg" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/zp/ZPOD5G7VGEGC1509140137267.jpg"></a>
		</p>

		<p>
			Relive Ethereal Memory and complete the Season 36 Guardian Journey to earn the <b>Terror Resurrected Portrait</b> and the <b>Lesser Mummy Pet</b>.
		</p>
		

		<p align="center">
			<img alt="JA53SKH9BZBQ1625469596651.gif" class="no-border no-shadow" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/ja/JA53SKH9BZBQ1625469596651.gif">
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="JourneyRewards" rel=""></a>

		<h2>
			Season Journey Rewards
		</h2>

		<p>
			If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
		</p>

		<ul>
			<li>
				<b>Guardian of Sanctuary:</b> Finish a level 70 Nephalem Rift on Torment XIII within five minutes.
			</li>
			<li>
				<b>Gem of My Life:</b> Level three Legendary Gems to level 55.
			</li>
			<li>
				<b>All I Do Is Win:</b> Complete two Conquests this Season.
			</li>
			<li>
				<b>Money Ain’t A Thang:</b> Slay Greed on Torment XIII difficulty.
			</li>
			<li>
				<b>Power Amplification:</b> Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
			</li>
			<li>
				<b>Cubic Reconfiguration:</b> Use Kanai’s Cube to reforge a Legendary item.
			</li>
			<li>
				<b>A Little More:</b> Reach Greater Rift Level 60 Solo
			</li>
			<li>
				<b>Arachnophobia:</b> Kill Queen Araneae on Torment XIII in under 30 seconds.
			</li>
		</ul>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Conquest" rel=""></a>

		<h2>
			Seasonal Conquest
		</h2>

		<p>
			Speaking of Conquests, we’re rotating those, too! Love going fast while killing things? <b>Boss Mode</b> and <b>Worlds Apart</b> will be making a return. <b>On A Good Day</b> and <b>I Can’t Stop</b> are also available, if leveling Legendary Gems is more your thing. If you’d rather max out your kill count with Cursed Chests, <b>Curses</b>! and <b>Stars Align</b> will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of <b>The Thrill</b> and <b>Super Human</b>. Finally, if you’re keen to show off your mastery of various Class Sets, <b>Years of War</b> and <b>Dynasty</b> will be available for you to attempt once more.
		</p>
		

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/gallery/wj/WJIDW53D5JSA1509140337424.jpg" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="WJIDW53D5JSA1509140337424.jpg" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/wj/WJIDW53D5JSA1509140337424.jpg"></a>
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>

		<hr>
		<a name="Gift" rel=""></a>

		<h2>
			Haedrig’s Gift
		</h2>

		<p>
			Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
		</p>

		<p>
			Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 24:
		</p>

		<ul>
			<li>
				<b>Monk:</b> Uliana’s Stratagem
			</li>
			<li>
				<b>Demon Hunter:</b> Natalya’s Vengeance
			</li>
			<li>
				<b>Crusader:</b> Seeker of the Light
			</li>
			<li>
				<b>Wizard:</b> Vyr’s Amazing Arcana
			</li>
			<li>
				<b>Barbarian:</b> Immortal King’s Call
			</li>
			<li>
				<b>Witch Doctor:</b> Spirit of Arachyr
			</li>
			<li>
				<b>Necromancer:</b> Trag’Oul’s Avatar
			</li>
		</ul>
		

		<p>
			<a class="lightbox" href="https://bnetcmsus-a.akamaihd.net/cms/gallery/nq/NQ3T9SKRH61I1509140450018.jpg" style="text-align: -webkit-center;" target="_blank" rel="external nofollow"><img alt="NQ3T9SKRH61I1509140450018.jpg" src="https://bnetcmsus-a.akamaihd.net/cms/gallery/nq/NQ3T9SKRH61I1509140450018.jpg"></a>
		</p>

		<p>
			<a href="#Journey" rel="">Return to Top</a>
		</p>
	</section>
</div>
]]></description><guid isPermaLink="false">84750</guid><pubDate>Thu, 04 Sep 2025 22:25:34 +0000</pubDate></item><item><title>Choose Your Preferrred Flight Style in Patch 10.1.5</title><link>https://www.icy-veins.com/forums/topic/72829-choose-your-preferrred-flight-style-in-patch-1015/</link><description><![CDATA[

<p style="text-align:center;">
	<img alt="72561-dragonriding-will-continue-after-d" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="34.42" width="1200" src="https://static.icy-veins.com/forum-files/news/72828-choose-your-preferrred-flight-style-in-patch-1015.jpg"></p>

<p data-icy-veins="news_description">
	With Dragonriding coming to Azeroth, players can pick their preferred flight style in Patch 10.1.5.
</p>

<p>
	Two flight styles are available in Patch 10.1.5, allowing you to either keep the old flying as it currently works or switch to Dragonriding whenever flying is available.
</p>

<ul><li>
		<span class="spell_icon_span"><img alt="Flight Style: Static " class="spell_icon" src="https://static.icy-veins.com/forum-links/icons/inv_icon_wing05d.jpg"><a class="spell" href="https://ptr.wowdb.com/spells/404468" rel="external nofollow">Flight Style: Static </a></span>- This refers to old flying and Blizzard calls it "Static Flight Style".
	</li>
	<li>
		<span class="spell_icon_span"><img alt="Flight Style: Dynamic " class="spell_icon" src="https://static.icy-veins.com/forum-links/icons/ability_dragonriding_upwardflap01.jpg"><a class="spell" href="https://ptr.wowdb.com/spells/404464" rel="external nofollow">Flight Style: Dynamic </a></span>- "Dynamic Flight Style" is Dragonriding. You gain access to dynamic flight abilities in areas where you can fly.
	</li>
</ul><p>
	Blizzard <a href="https://www.icy-veins.com/forums/topic/72563-dragonriding-will-continue-after-dragonflight/" rel="">confirmed in an interview</a> that Dragonriding is here to stay even after Dragonflight, but they "would need to overcome some technical hurdles to make it work in the old world". It seems the biggest issues have been resolved and we'll see Dragonriding working in Azeroth relatively soon.
</p>

]]></description><guid isPermaLink="false">72829</guid><pubDate>Sun, 14 May 2023 12:04:47 +0000</pubDate></item><item><title>Send Currency to Alts in the War Within Pre-Patch</title><link>https://www.icy-veins.com/forums/topic/79802-send-currency-to-alts-in-the-war-within-pre-patch/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="79744-war-within-beta-trailer.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="43.52" width="1806" src="https://static.icy-veins.com/forum-files/news/79800-send-currency-to-alts-in-the-war-within-pre-patch.jpg"></p>

<p data-icy-veins="news_description">
	You can send currency to your alts in The War Within pre-patch!
</p>

<p>
	The new pre-patch for The War Within includes a tab that allows you to send currency directly to your alts. MrGM looked into which currencies can be transferred and discovered that you will lose 17% of Cosmic Flux, Soul Ash, and Soul Cinders with each transfer, and up to 24% of War Resources.
</p>

<div class="embed_tweet" data-tweet-id="1799092110253023413">
	<span><em>Placeholder for tweet 1799092110253023413</em></span>
</div>]]></description><guid isPermaLink="false">79802</guid><pubDate>Sat, 08 Jun 2024 12:15:24 +0000</pubDate></item><item><title><![CDATA[Zenless Zone Zero 2.1 Drops Today: New Spook Shack Agents, Summer Skins & Free Polychromes]]></title><link>https://www.icy-veins.com/forums/topic/84402-zenless-zone-zero-21-drops-today-new-spook-shack-agents-summer-skins-free-polychromes/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="ZZZ-2-1-Version-Update.jpg" data-icy-veins="news_image" data-ipb="nomediaparse" data-ratio="56.25" width="720" src="https://static.icy-veins.com/forum-files/news/84401-zzz-version-21-update-summary.jpg">
</p>

<p data-icy-veins="news_description">
	Get ready for Zenless Zone Zero Version 2.1! New Spook Shack characters, hot summer outfits, and so many Polychromes... what's NOT to love?!
</p>

<p>
	Today we'll be covering <strong><a href="https://www.icy-veins.com/zenless-zone-zero/" rel="">Zenless Zone Zero</a></strong>'s latest <strong>Version 2.1</strong> update "The Impending Crash of Waves". This<strong> </strong>version update goes live later today, so if you missed out on the <strong>Special Program </strong>livestream, check out our <a href="https://www.icy-veins.com/forums/topic/84300-zzz-21-special-program-breakdown-new-agents-summer-skins-and-more/" rel="">summary post</a> on Icy Veins!
</p>

<p>
	<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="315" id="ips_uid_2880_3" referrerpolicy="strict-origin-when-cross-origin" src="https://www.icy-veins.com/forums/applications/core/interface/index.html" title="YouTube video player" width="560" data-embed-src="https://www.youtube.com/embed/ZeDWAW3Q31c?si=Ij2fEj7Bb3d5lnCy"></iframe>
</p>

<ul>
	<li>
		<a href="#signalsearch" rel="">New and Returning Signal Searches</a>
	</li>
	<li>
		<a href="#store" rel="">Free Outfits and Limited-Time Store Discounts</a>
	</li>
	<li>
		<a href="#story" rel="">New Stories</a>
	</li>
	<li>
		<a href="#events" rel="">New Events</a>
	</li>
	<li>
		<a href="#qol" rel="">Quality of Life Optimizations</a>
	</li>
</ul>

<h1>
	How Long is Zenless Zone Zero Maintenance?
</h1>

<p>
	Zenless Zone Zero's <strong>Version 2.1</strong> maintenance begins <strong>July 16th at 06:00 (UTC+8)</strong> and is estimated to take 5 hours.
</p>

<h1>
	Player Compensation (Free Polychromes!)
</h1>

<p>
	Players will receive <strong>300 Polychromes</strong> as maintenance compensation after Version 2.1 goes live. You are eligible if you have reached <strong>Inter-Knot Level 4</strong> before the maintenance start time.
</p>

<p>
	Additional <strong>Polychromes</strong> may be awarded for any post-launch bug fixes.
</p>

<p>
	All compensation will be delivered via <strong>in-game mail</strong>. You must accept the rewards before the end of Version 2.1.
</p>

<h1 id="signalsearch">
	Phase 1 New Agents and W-Engines
</h1>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29681" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_134914446.png.6c2661620d080028bbadfb4139bd8aa9.png" rel=""><img alt="image_2025-07-15_134914446.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29681" data-ratio="56.25" data-unique="8e9fla4sg" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_134914446.thumb.png.87078ad31f1606e3ba0a3301c91b705b.png"></a>
</p>

<p>
	In <strong>Version 2.1 Phase 1</strong>, the following Agents are available from <strong>July 15th to August 6th, 2025 at 11:59:00 (Server Time)</strong>:
</p>

<ul>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/ukinami-yuzuha-guide-best-builds" rel="">Ukinami Yuzuha</a></strong> (NEW!)
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/hoshimi-miyabi-guide-best-builds" rel="">Hoshimi Miyabi</a></strong> (RERUN)
	</li>
	<li>
		<a href="https://www.icy-veins.com/zenless-zone-zero/piper-wheel-guide-best-builds" rel="">Piper Wheel</a>
	</li>
	<li>
		<a href="https://www.icy-veins.com/zenless-zone-zero/billy-kid-guide-best-builds" rel="">Billy Kid</a>
	</li>
</ul>

<p>
	In addition, the following W-Engines are available at the same time:
</p>

<ul>
	<li>
		<strong>Metanukimorphosis</strong> (NEW!)
	</li>
	<li>
		<strong>Hailstorm Shrine</strong> (RERUN)
	</li>
	<li>
		Roaring Ride
	</li>
	<li>
		Starlight Engine Replica
	</li>
</ul>

<p>
	For more information, see our <strong><a href="https://www.icy-veins.com/zenless-zone-zero/current-banner" rel="">Current Banner Overview</a></strong> guide on IcyVeins!
</p>

<h1>
	Phase 2 New Agents and W-Engines
</h1>

<p>
	<img alt="upcoming-phase-2-exclusive-search.gif" data-ratio="56.25" loading="lazy" width="1920" src="https://i.ibb.co/vxJ7q3MB/upcoming-phase-2-exclusive-search.gif">
</p>

<p>
	In <strong>Version 2.1 Phase 2</strong>, the following Agents are expected to be available from <strong>August 6th to September 3rd, 2025 at 14:59:00 (Server Time)</strong>:
</p>

<ul>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/alice-thymefield-guide-best-builds" rel="">Alice Thymefield</a></strong> (NEW!)
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/tsukishiro-yanagi-guide-best-builds" rel="">Tsukishiro Yanagi</a></strong> (RERUN)
	</li>
	<li>
		<a href="https://www.icy-veins.com/zenless-zone-zero/soukaku-guide-best-builds" rel="">Soukaku</a>
	</li>
	<li>
		<a href="https://www.icy-veins.com/zenless-zone-zero/seth-lowell-guide-best-builds" rel="">Seth Lowell</a>
	</li>
</ul>

<p>
	In addition, the following W-Engines are expected to be available at the same time:
</p>

<ul>
	<li>
		<strong>Practiced Perfection</strong> (NEW!)
	</li>
	<li>
		<strong>Timeweaver</strong> (RERUN)
	</li>
	<li>
		Bashful Demon
	</li>
	<li>
		Peacekeeper - Specialized
	</li>
</ul>

<h1>
	New Bangboo: Miss Esme
</h1>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29686" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_140158676.png.fd3bfc32290a0dc45ff33b0af621eb3e.png" rel=""><img alt="image_2025-07-15_140158676.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29686" data-ratio="56.25" data-unique="0xni0aysl" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_140158676.thumb.png.64543d38597469992fa5899a434174b4.png"></a>
</p>

<p>
	You can also <strong>Signal Search</strong> the new Bangboo <strong>Miss Esme</strong> from the <a href="https://www.icy-veins.com/zenless-zone-zero/bangboo-channel" rel="">Bangboo Channel</a> using Boopons! This is the specialized Bangboo for the new faction <strong>Spook Shack</strong>, which will be available after the Version 2.1 update.
</p>

<h1 id="store">
	New Outfits and Store Update
</h1>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29687" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_140838107.png.621f641152b1a39c8d82df2a68afe3ca.png" rel=""><img alt="image_2025-07-15_140838107.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29687" data-ratio="41.54" data-unique="1uo3b094a" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_140838107.thumb.png.89c17e6ac1089ab538d7a28a62326673.png"></a>
</p>

<p>
	The two <strong>paid outfits</strong> releasing in Version 2.1 are <strong><a href="https://www.icy-veins.com/zenless-zone-zero/ukinami-yuzuha-guide-best-builds" rel="">Yuzuha</a></strong>'s "Tanuki in Broad Daylight" and <strong><a href="https://www.icy-veins.com/zenless-zone-zero/alice-thymefield-guide-best-builds" rel="">Alice</a></strong>'s "Sea of Thyme"! You can buy these outfits in advance, even if you don't own the Agents, before the discount expires.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29688" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_140950071.png.3276fa6ea9b4885413ddf9b18414607a.png" rel=""><img alt="image_2025-07-15_140950071.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29688" data-ratio="41.80" data-unique="eivzvw80l" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_140950071.thumb.png.64f0ec7f5ca9858dd4904594cfcb3976.png"></a>
</p>

<p>
	These outfits will be on <strong>limited-time discount</strong> until <strong>September 3rd</strong> for <strong>1,350 Monochromes</strong> each! After <strong>Version 2.1</strong> ends, you can still obtain the outfits at the regular price of 1,680 Monochromes each.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29689" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_141323796.png.a0fcf0431ff341caed9d7a2ea6248224.png" rel=""><img alt="image_2025-07-15_141323796.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29689" data-ratio="48.96" data-unique="r4erio6f9" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_141323796.thumb.png.0c00ccb655c884e5cba21d93f415669d.png"></a>
</p>

<p>
	You can also obtain two new outfits for our beloved Proxies Wise and Belle! Wise's "Peaceful Waves" and Belle's "Summer Skies" are <strong>free to obtain</strong> from completing event missions in <strong><a href="https://www.icy-veins.com/zenless-zone-zero/tales-of-midsummer-dreams" rel="">Tales of Midsummer Dreams</a></strong>.
</p>

<p>
	We've previously covered all of the latest outfits releasing this summer, so <a href="https://www.icy-veins.com/forums/topic/84343-get-your-wallets-ready-for-zzzs-hottest-summer-skins-yet/" rel="">check out our summary here</a>!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29690" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_141607179.png.175b402c7d141e6d8edcedd3aba7b50e.png" rel=""><img alt="image_2025-07-15_141607179.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29690" data-ratio="56.25" data-unique="etty6rw0i" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_141607179.thumb.png.b364091a79a50f32a4ed738c73aaa8ba.png"></a>
</p>

<p>
	There are also new item bundles available in the <strong>Store</strong>. Get your <strong>Encrypted Master Tapes</strong> and <strong>Polychromes</strong> at amazing purchase values before they go away!
</p>

<p>
	The <a href="https://www.hoyolab.com/article/40006239" rel="external nofollow">sale period</a> lasts until <strong>September 4th at 05:59 (UTC+8)</strong>, or the <strong>end of Version 2.1</strong>.
</p>

<ul>
	<li>
		<strong>Hollow Navigator Supply (5 Days)</strong>, Sale Purchase Limit of <strong>1</strong><br>
		180 Monochromes<br>
		480 Polychromes<br>
		375,000 Dennies<br>
		 
	</li>
	<li>
		<strong>Fantasy Invitation</strong>, Sale Purchase Limit of <strong>1</strong><br>
		10 Encrypted Master Tapes (for <strong><a href="https://www.icy-veins.com/zenless-zone-zero/exclusive-channel" rel="">Exclusive Channel</a></strong> Signal Searches)<br>
		100,000 Dennies<br>
		 
	</li>
	<li>
		<strong>"Cinematic Gems" Movie Box</strong>, Monthly Purchase Limit of <strong>1</strong><br>
		10 Master Tapes (for <strong><a href="https://www.icy-veins.com/zenless-zone-zero/stable-channel" rel="">Stable Channel</a></strong> Signal Searches)<br>
		100,000 Dennies
	</li>
</ul>

<h1 id="story">
	Main Story and Partner Archives Update
</h1>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29691" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_143340264.png.f43140c8eba9adb639bb7db3dee8616c.png" rel=""><img alt="image_2025-07-15_143340264.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29691" data-ratio="34.64" data-unique="xrytphjam" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_143340264.thumb.png.9d9b85d7b54479ff8c7f9f5b72c467b0.png"></a>
</p>

<p>
	As always with a new version update for Zenless Zone Zero, you can continue experiencing the story of our Proxy siblings in New Eridu! In <strong>Version 2.1</strong>, players band together with <strong>Spook Shack</strong> to uncover local mysteries and secrets. Maybe there's still more to uncover about the Proxies' past too!
</p>

<p>
	After completing the Version 2.1 main story update, you can also enjoy the <strong>Partner Archive</strong> stories for <a href="https://www.icy-veins.com/zenless-zone-zero/ukinami-yuzuha-guide-best-builds" rel="">Yuzuha</a> and <a href="https://www.icy-veins.com/zenless-zone-zero/alice-thymefield-guide-best-builds" rel="">Alice</a>! Here, players can try out the new Spook Shack Agents and see if they're worth pulling for!
</p>

<h1 id="events">
	New Events (MORE Polychromes!)
</h1>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29692" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_144259839.png.00cb5306b20743e7cdda164e71288559.png" rel=""><img alt="image_2025-07-15_144259839.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29692" data-ratio="56.25" data-unique="9kb6shva0" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_144259839.thumb.png.0c0a53344714361e332d7d39959b9715.png"></a>
</p>

<p>
	There are <strong>SO MANY</strong> new events for Version 2.1, how are we supposed to finish them <strong>all</strong>?! Fortunately for you, Icy Veins has got you covered!
</p>

<ul>
	<li>
		<strong>NEW</strong> Version Event: <strong><a href="https://www.icy-veins.com/zenless-zone-zero/tales-of-midsummer-dreams" rel="">Tales of Midsummer Dreams</a></strong><br>
		Complete missions for free outfits, Hamster Cage Pass, Polychromes, Original Chips, and more!
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/en-nah-chess-legend" rel="">En-Nah Chess Legend</a></strong><br>
		Help Belion to obtain a new title, background customization, Polychromes, and more!
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/failume-summer-puzzle" rel="">Failume Summer Puzzle</a></strong><br>
		Solve puzzles for Polychromes, Boopons, and more!
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/ghost-ship-adventure" rel="">Ghost Ship Adventure</a></strong><br>
		Love solving mysteries? Help Spook Shack to obtain Polychromes, a Tuning Calibrator, and more!
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/jojos-space-mystery" rel="">Jojo's Space Mystery</a></strong><br>
		Help uncover extraterrestial life mysteries for Polychromes, Boopons, and more!
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/legend-of-the-marvelous-fish-stall" rel="">Legend of the Marvelous Fish Stall</a></strong><br>
		Oh no, Sharkboo's become fish-sticks! Help out for Polychromes, Boopons, Original Chips, and more!
	</li>
	<li>
		Can't forget our recurring <strong><a href="https://www.icy-veins.com/zenless-zone-zero/advanced-bounty-routine-cleanup-event" rel="">Routine Cleanup</a></strong> and <strong><a href="https://www.icy-veins.com/zenless-zone-zero/data-bounty-combat-simulation-event" rel="">Combat Simulation</a></strong> events either!
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29694" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_150938070.png.72ed0949e6a8eeb9097b3376195e9c32.png" rel=""><img alt="image_2025-07-15_150938070.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29694" data-ratio="39.45" data-unique="ppilanqaz" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_150938070.thumb.png.772e607f652f3596810f603511695100.png"></a>
</p>

<p>
	There are also our beloved recurring events, which reward you with many <strong>Encrypted Master Tapes</strong>, <strong>Boopons</strong>, and <strong>Polychromes</strong>... all for free and super easy to obtain!
</p>

<ul>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/all-new-program-event" rel="">All-New Program</a></strong><br>
		Obtain up to <strong>10 Encrypted Master Tapes</strong> (for <strong><a href="https://www.icy-veins.com/zenless-zone-zero/exclusive-channel" rel="">Exclusive Channel</a></strong> Signal Searches)
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/en-nah-into-your-lap-event" rel="">"En-Nah" into Your Lap</a></strong><br>
		Obtain up to <strong>10 Boopons</strong> (for <strong><a href="https://www.icy-veins.com/zenless-zone-zero/bangboo-channel" rel="">Bangboo Channel</a></strong> Signal Searches)
	</li>
	<li>
		<strong>A Thank-You Gift to All Proxies</strong><br>
		Obtain <strong>1,600 Polychromes</strong> (exclusive to <strong>Version 2.1</strong>)
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29693" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_150840403.png.0658342dc8c2b9c10cb2366ba42c891c.png" rel=""><img alt="image_2025-07-15_150840403.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29693" data-ratio="39.45" data-unique="yntzf9cdf" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_150840403.thumb.png.5e73d3afa06db8aa5b6a823614cfded1.png"></a>
</p>

<h1 id="qol">
	Miscellaneous Updates &amp; Optimizations
</h1>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="29695" href="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_151521920.png.2a4681d4daacc1b8790b542c2346f967.png" rel=""><img alt="image_2025-07-15_151521920.png" class="ipsImage ipsImage_thumbnailed" data-fileid="29695" data-ratio="56.25" data-unique="n35jstsnc" width="768" src="https://www.icy-veins.com/forums/uploads/monthly_2025_07/image_2025-07-15_151521920.thumb.png.00e7032662b38da8784c59fbcdbda445.png"></a>
</p>

<p>
	And last, but not least, the developers are always trying to improve Zenless Zone Zero for you! If there's anything you want to change, be sure to let them know via <strong>In-Game Surveys </strong>and <strong>Support Feedback</strong>! Here's a summary of some <a href="https://www.hoyolab.com/article/40007087" rel="external nofollow">system changes</a> added in <strong>Version 2.1</strong>:
</p>

<ul>
	<li>
		A new <strong><a href="https://www.icy-veins.com/zenless-zone-zero/simulated-battle-trial" rel="">Battle Trial: Glory</a></strong> will be added
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/hollow-zero-lost-void?area=area_task" rel="">Hollow Zero</a></strong>'s Phantom Paths will add Tactical Prisms and Missions for the new Agents
	</li>
	<li>
		<strong><a href="https://www.icy-veins.com/zenless-zone-zero/deadly-assault" rel="">Deadly Assault</a></strong> features 
	</li>
	<li>
		More functionality with <strong>Outfit Previews</strong><br>
		Currently only available for <strong>specific Agents</strong>. All Agents will receive this update in <strong>future version updates</strong>.
	</li>
	<li>
		Optimized <strong><a href="https://www.icy-veins.com/zenless-zone-zero/suibian-temple" rel="">Suibian Temple Management</a></strong> item sorting, as well as material exchange interface in <strong><a href="https://www.icy-veins.com/zenless-zone-zero/good-goods" rel="">Good Goods</a></strong>
	</li>
	<li>
		<strong>Agent Selection</strong> interface is now grouped by <strong>Faction</strong> and <strong>Rarity</strong>-sorted by default
	</li>
	<li>
		<strong>Navigation lines</strong> added to <strong>Map Pathfinding </strong>(also available for <strong>multiple tracked missions</strong>)
	</li>
	<li>
		<strong>Pinned Locations</strong> added to <strong>Quick Travel</strong>, as well as sorting <strong>Teleporters</strong> by usage frequency
	</li>
	<li>
		Daily Tasks optimized for <strong>Compendium</strong>
	</li>
	<li>
		New tutorials added to Master Training <strong>Tactic Stages</strong>
	</li>
</ul>

<p>
	<b>Are you excited for Zenless Zone Zero's upcoming Version Update?</b> I'm personally looking forward to the summer events and spooky stories! There are a few hours left before <strong>Version 2.1</strong> is live, so make sure to <a href="https://www.hoyolab.com/article_pre/18014398241026702" rel="external nofollow">pre-download the update</a>!
</p>
]]></description><guid isPermaLink="false">84402</guid><pubDate>Tue, 15 Jul 2025 20:12:21 +0000</pubDate></item></channel></rss>
