Lighter Guide and Best Builds for Zenless Zone Zero (ZZZ)
Introduction - Lighter
Lighter is an S-Rank Fire Stun Agent in Zenless Zone Zero. He is the first limited male five-star Agent. Lighter is the Champion of the Sons Of Calydon Faction. Other members include: Caesar King Burnice White, Lucy, and Piper Wheel.
Is anyone up for challenging the undefeated Champion?
You may not have the skill to defeat me, but could you not bleed so much?
I know, fainting at the sight of blood isn't very impressive for The Champion.
Or is this your way of bringing us both down?
How to Pull Lighter
Lighter is available as a limited-time S-Rank Agent on the Exclusive Channel in Phase Two of Version 1.3, which started on November 27th, 2024.
Lighter Strengths and Weaknesses
- Good option for both Fire and Ice teams.
- Good Stunner.
- Doesn't need to be on-field to gain Morale.
- Shreds Fire and Ice Res.
- Buffs Fire and Ice DMG.
- Works less with Burst oriented Agents.
- May drown with all the available Stun Agents.
- Only a slight upgrade to other Stun agents, so not a 100% must have.
Skills, Mindscape, and Promotions
Skills, Mindscapes, and Promotions
Skill | Description |
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Basic Attack: L-Form Thundering Fist | Press or Hold to activate: Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the joystick, and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the stick/joystick to follow up with the 4th hit of the . While performing the startup light punch in the 5th hit of the Basic Attack, drag the joystick and repeatedly press or hold to keeping alternating between the light punch and 4th hit of the Basic Attack. Release the joystick to follow up with the subsequent jab combo. Continue repeatedly pressing or holding to extend the duration of the jab combo. When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. When in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%. |
Skill | Description |
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Dodge: Shadowed Slide | Press to activate: A quick dash dodge. Character is invulnerable while using this skill. Press while the character is attacking to activate: Perform a quick shuffle dodge in the direction of the Joystick. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. |
Dash Attack: Charging Slam | Press during a Dodge to activate: Rapidly strikes enemies in front, dealing Physical DMG. |
Dodge Counter: Blazing Flash | Press during a Perfect Dodge to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. |
Skill | Description |
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Quick Assist: Blazing Flash - Guard | When the on-field character is launched, press to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold immediately to follow up with the 5th hit of the Basic Attack. |
Defensive Assist: Swift Break | When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. |
Assist Follow-Up: Charging Slam - Stab | Press after a Defensive Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. |
Skill | Description |
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Special Attack: V-Form Sunrise Uppercut | Press to activate: Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press during a shuffle dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill. |
Special Attack: V-Form Sunrise Uppercut - Full Distance |
With enough Energy, press to activate: Leaps in the air with a powerful uppercut, stricking enemies in front and dealing massive Fire DMG. Press again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to follow up with the 4th hit of the Basic Attack. With enough Energy, press during the shuffle dodge to activate: Strike forward with a powerful punch combo, dealing massive Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack. |
Skill | Description |
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Chain Attack: V-Form Scorching Sun | When a Chain Attack is triggered, select the character to Activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. The character is invulnerable during this skill. |
Ultimate: W-Form Crowned Inferno | When Decibel Rating is at Maximum, press to activate: Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill. |
Skill | Description |
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Core Passive: Accelerant | Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1%, up to a maximum increase of 10%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale. |
Additional Ability: Fighting Spirit | When another character in your squad is an Attack character or shares the same Faction:
While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%. When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any Squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%. |
Lighter's Best Mindscapes
Lighter's M1, The Champion, can be worth getting as it further increases the enemies Ice and Fire Res by another 10%. His M2, Red Scarf, is also really good, increasing the Stun DMG Multiplier and the Ice and Fire DMG from the Additional Ability: Fighting Spirit.
His M3 can be very useful for squads that require a lot of energy, but is not necessary. His M6 is very powerful, and can definitely give him a boost in power. However, getting him to M6 is a big investment, and we recommend only his M1 and M2, as those two will give you the most benefits. If you pull his W-Engine, his M1 is less impactful.
# | Mindscape | Description |
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M1 | The Champion | Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG. |
M2 | Red Scarf | When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases by 120% of the original. |
M3 | Mercenary Leader | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2. |
M4 | Sunglasses | When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s. |
M5 | Decision Maker | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2. |
M6 | Survivor | Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, Ex Special Attack, Quick Assist, Assist Follow-Up, Chian Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown. |
Lighter's Promotions
Skill | Description |
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Core Skill Enhancement A |
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Core Skill Enhancement B |
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Core Skill Enhancement C |
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Core Skill Enhancement D |
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Core Skill Enhancement E |
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Core Skill Enhancement F |
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How to Play Lighter
Lighter is a Stun Agent, making his primary role to apply Daze and Stun enemies. He also has a specific mechanic called Morale. He can build up Morale when off-field or on-field, and once his Morale is high enough he will enter an enhanced state.
Lighter's Moral is one of the most important aspect of his kit, and this is what makes him a very efficient Stun agent. You can build Morale over time, whether by launching attacks yourself with Lighter, or when teammates consume energy and Lighter is off-field.
Once your Morale is high enough, Lighter automatically enters his burst state. During this state, the fifth of his Basic Attack will trigger multiple punches. These punches will consume Morale, lower Fire and Ice Resistance on enemies, Stun them for longer, and boost his Impact.
When the Moral is high enough, he will also launch a Punch Flurry when the Quick Assist is used. This lets him Stun enemies way faster, allowing your main DPS to be switched in right after and hammer down the enemies faster.
This means Lighter's skill priority will be his Basic Attack for a maximum damage output.
Lighter is also the first Agent to reduce both Fire and Ice Resistance on enemies, making him a key agent for both Ice and Fire teams. He is essentially a direct upgrade for both Koleda Belobog and Von Lycaon, especially since his additional ability will also increases the squad members' Ice DMG and Fire DMG by 0.96% when an Attack Agent or Sons of Calydon member is present.
Character Build
BiS W-Engine | Blazing Laurel |
Alternative W-Engines |
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Best Drive Discs | 4 Piece:
2 Piece:
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Main Stats |
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Substat Priority |
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Skill Priority |
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Lighter's best W-Engine is his Blazing Laurel signature S-Rank W-Engine. It is the Best-in-Slot option for Lighter since it will increase his Impact and for every hit with a Basic Attack the weapon will apply Wilt to the enemy. For every stack of Wilt, it will further increase the CRIT DMG for Ice and Fire DMG dealt by squad members. This Engine is extremely powerful and will boost both Ice and Fire teams!
Ice-Jade Teapot can be rather good for Lighter as he uses a lot of Basic attack, and the engine increases all squad member's DMG. The Restrained is another viable option, but will not boost the entire squad.
If you are free to play player, you can go for Stun W-Engines such as Steam Oven or Precious Fossilized Core, or a B-Rank [Vortex] Arrow if really have no other W-Engines.
Lighter's best Drive Disc is Shockstar Disco. It is the most useful option for him as it increases his impact, and the 4 piece allows his Basic Attack, Dash Attack, and Dodge Counters to inflict more Daze. This is the only 4 piece Drive Disc you should be using with Lighter.
Hormone Punk as a two piece set will give him a nice ATK boost. Swing Jazz is the best 2-piece option if you are looking for more Energy Regen. However, if you have good Inferno Metal Pieces, you can use them for the Fire DMG bonus.
Bangboo Information
Red Moccus is the best Bangboo for Lighter if you play him with other Sons of Calydon members.
If you play Lighter with other teammates, the Bangboo chosen will depend on your squad.
The new Knightboo can be a good support option if there is at least one support agent in your squad.
If you are looking for more support type Bangboo, Exploreboo or Avocaboo are viable options, as they provide small buffs or healing to the team.
Team Comps and Synergy
Lighter's mechanics are quite unique, especially his ability to buff both Ice and Fire agents. Lighter'sMorale can be gained whether he is on-field or off-field, making him a good addition to many DPS Agents!
Lighter is considered an off-field stunner. You will spend energy with your team, before switching him on-field, allowing him to use his Morale Burst state. This means Lighter will work very well with Agents that spend a lot of energy, on top of being able to boost Fire and Ice.
DPS | Stun | Stun | Bangboo |
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Soldier 11 | Lighter | Caesar King |
Lighter has great synergy with Caesar King, while also increasing Soldier 11's DMG making this double stunner squad very efficient. Caesar also further protects and boost Soldier 11 who will be unstoppable.
DPS | Stun | Support | Bangboo |
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Soldier 11 | Lighter | Lucy | Rocketboo |
Soldier 11 is a very powerful DPS, and using Lucy together with Lighter will provide Soldier 11 with an incredible buff, while having Lighter massive stun enemies, allowing Soldier 11 to deal more damage.
DPS | Support | Stun | Bangboo |
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Ellen Joe | Soukaku | Lighter | Sharkboo |
Ellen Joe also benefits from Lighter as he will also buff Ice agents. He can be a better version than Von Lycaon for Ellen. Both Soukaku and Lighter will provide powerful buffs to Ellen's Ice Damage, and Lighter will additionally lower enemy's Ice RES as well, allowing Ellen to deal even more damage.
DPS | Stun | Support | Bangboo |
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Burnice White | Lighter | Piper Wheel | Red Moccus |
While this is not the most optimal, Lighter can work in an Anomaly focused team. You can either pair him with Burnice White, Jane Doe, Tsukishiro Yanagi, or Piper Wheel. since they are Agents who use a lot of energy, this will allow Lighter to enter his enhanced Morale state more often.
Changelog
- 27 Nov. 2024: Build updated.
- 22 Nov. 2024: Strengths and Weaknesses added.
- 12 Nov. 2024: Lighter build updated.
- 25 Oct. 2024: Skills added.
- 24 Sep. 2024: Page added.
Jay is a long time Hoyoverse player in both Genshin and Honkai Star Rail, enjoying the exploration, lore, challenges, and theorycrafting for his favorite characters. Next to creating guides, he is also an avid fan of editing videos, and you can watch him stream on Twitch
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