Lighter Guide and Best Builds
Lighter Guide & Best Builds
Welcome to our Lighter build guide for Zenless Zone Zero. Lighter is an S-Rank Fire Stun Agent who can buff the squad's Ice and Fire DMG, shred both Fire and Ice RES, and increase the stun timer. In our guide, we will cover everything you need to know to get the most out of your Lighter, from building the best Drive Discs and W-Engines to important stat priorities and combos.
Lighter's Best W-Engines
Listed below are Lighter's best W-Engines. While W-Engines are listed in a priority order, what is best to build on your Lighter can vary slightly depending on your team composition.
Blazing Laurel
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one instance of this effect can exist in the same squad.
Ice-Jade Teapot
When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7/0.88/1.05/1.22/1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20/23/26/29/32% for 10s. Passive effects of the same name do not stack.
Precious Fossilized Core
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10/11.5/13/14.5/16%.
Other W-Engines
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- Roaring Fur-nace
- Hellfire Gears
- The Restrained
- Steam Oven
- Six Shooter
Best Drive Discs for Lighter
King of the Summit
4-Piece Set: When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2-Piece Recommendations include:
- Shockstar Disco
Astral Voice
4-Piece Set: Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Passive effects of the same name do not stack.
2-Piece Recommendations include:
- King of the Summit
- Shockstar Disco
Lighter's Stat Priority
When building Lighter, Impact is the most important stat to focus on because it is the stat the will influence the rate at which Daze accumulates on enemies. This means the more Impact you have, the better Lighter will Daze. If you wear King of the Summit, make sure you reach 50% CRIT Rate with Lighter.
Lighter's Skill Priority
Lighter's most important skills to level are his Core Skill, Basic Attack, and Special.
How to Play Lighter
Lighter is a burst-oriented Stun Agent who revolves around his Morale system. Morale builds automatically over time and increases when teammates consume Energy. Once Morale reaches 80, switching Lighter into battle allows him to enter Morale Burst by executing the 5th hit of his Basic Attack.
During Morale Burst, his jab combo becomes enhanced, reducing both Fire and Ice RES by 15%, increasing his Impact as Morale is consumed, and granting Elation stacks that boost all squad members' Fire and Ice DMG.
The Finishing Move of his 5th hit applies Collapse, temporarily pausing the enemy's Stun timer, extending the team's damage window.
Lighter performs best when swapped in at high Morale, looping his 5th hit to stack Elation and apply RES reduction before switching out to allow the main DPS to capitalise on the extended Stun duration.
Basically, you want to:
- Keep Lighter off-field until Morale reaches 80
- Swap in
- Use Basic to enter 5th hit
- Smash punches
- Land Finisher
- Swap out
Do this before enemies are Stunned to maximise Fire/Ice damage buffs and extend the Stun window.
Lighter's Best Mindscapes
Lighter's M1, The Champion, can be worth getting as it further increases the enemies Ice RES and Fire RES by another 10%. His M2, Red Scarf, is also really good, increasing the Stun DMG Multiplier, as well as the Ice DMG and Fire DMG from Additional Ability: Fighting Spirit.
His M4 can be very useful for squads that require a lot of energy, but is not necessary. His M6 is very powerful, and can definitely give him a boost in power.
However, getting him to M6 is a big investment, and we recommend only his M1 and M2, as those two will give you the most benefits.
Lighter's Best Teams
To learn all about Lighter's synergies and best team compositions, check our dedicated Lighter team page below:
Changelog
- 03 Mar. 2026: Updated build and teams.
- 13 Oct. 2025: Updated for 2.3.
- 03 Sep. 2025: Updated for 2.2.
- 15 Jul. 2025: Updated for 2.1.
- 03 Jun. 2025: Updated for 2.0.
- 15 May 2025: Updated for Rerun.
- 22 Apr. 2025: Updated for 1.7.
- 08 Feb. 2025: Updated for 1.5 Phase two.
- 16 Dec. 2024: Updated.
- 27 Nov. 2024: Build updated.
- 22 Nov. 2024: Strengths and Weaknesses added.
- 12 Nov. 2024: Lighter build updated.
- 25 Oct. 2024: Skills added.
- 24 Sep. 2024: Page added.
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Written by Jaymo, a longtime gamer who spends way too many hours exploring open worlds, grinding in MMOs, and pulling for his favorite gacha characters. He covers news and guides for all kinds of games, and just likes helping people enjoy them more. You can find him hanging out on Twitch or chatting in Discord (jaym0).
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