Trigger Guide and Best Builds
Trigger Guide & Best Builds
Welcome to our Trigger build guide for Zenless Zone Zero. Trigger is a powerful S-Rank Electric Stun Agent who stuns enemies with off-field Aftershock attacks. In our guide, we will cover everything you need to know to get the most out of your Trigger, from building the best Drive Discs and W-Engines, to important stat priorities and combos.
Trigger's Best W-Engines
Listed below are Trigger's best W-Engines. While W-Engines are listed in a priority order, what is best to build can vary slightly depending on your team composition or account funding.
Spectral Gaze
When the equipper's Aftershock hits an enemy, causing Electric DMG, the target's DEF is reduced by 25/28.75/32.5/36.25/40% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4/4.6/5.2/5.8/6.4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8/9.2/10.4/11.6/12.8%.
If players are looking for Trigger's best W-Engine available, they may want to consider her Signature W-Engine, the Spectral Gaze. This W-Engine not only has a compatible W-Engine Effect, but it also has an Advanced Stat of CRIT Rate as well.
The Spectral Gaze's Effect, Wind Seeker, provides DEF reduction upon landing Aftershock DMG, which Trigger's kit is tailored around. In addition, if Trigger is off-field while landing Aftershock DMG, the W-Engine will provide Spirit Lock stacks that increase her Impact. This allows her to be a better Stun Agent by increasing the Daze buildup on enemies, and is very compatible with her general playstyle.
Chief Sidekick
The equipper's Impact increases by 30/33/36/39/42, and their DMG ignores 15/17.2/19.5/21.7/24% of the target's Fire RES. When the equipper is not the active character, Energy Regen increases by 0.4/0.46/0.52/0.58/0.64/s. When the equipper deals Fire DMG with an EX Special Attack, all Agents' DMG increases by 12.5/14.4/16.3/18.1/20% for 30s, stacking up to 2 times. Repeated triggers reset the duration. This effect can trigger once per skill. Only one instance of this effect can exist in the same squad.
If you are just looking for extra CRIT Rate to add onto Trigger, you can consider the Chief Sidekick. Otherwise, Trigger can only utilize the inactive Energy Regen increase effect.
The Restrained
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Most of the alternatives will perform about the same, as they all give a standard 18% Impact at Lv.60. The next most effective one Trigger can use is The Restrained, as her Aftershock DMG is considered as Basic Attacks.
Hellfire Gears
While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2/s.
When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
For the most Impact value, consider the Blazing Laurel for the Quick Assist conditional.
Blazing Laurel
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one instance of this effect can exist in the same squad.
As Trigger does not need multiple EX Special attacks to stun effectively, Hellfire Gears will likely have the least Impact value of the S-Rank alternatives given.
Precious Fossilized Core
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10/11.5/13/14.5/16%.
Precious Fossilized Core can provide the most Impact at the start of combat, but it will decrease over time as the enemies lose HP. It will still be better than any Lv.60 W-Engine that provides no Effect Trigger can use, especially with Refinements.
Demara Battery Mark II
Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.
Demara Battery Mark II provides the base Impact of an A-Rank, but it increases Electric DMG as well. Good for Trigger's personal damage output primarily, but does not do much otherwise.
Box Cutter
Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze increases by 10/11.5/13/14.5/16%, lasting 10s.
Box Cutter provides the base amount of Impact for an A-Rank, and also increases Daze following Aftershock DMG, which Trigger uses to build Daze on enemies. However, Trigger will not benefit much from the Physical DMG increase.
Best Drive Discs for Trigger
King of the Summit
4-Piece Set: When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
If players already have a decent amount of CRIT Rate, they should consider using a 4-Piece King of the Summit Drive Disc set on Trigger. This Set Effect is just as good as Shadow Harmony's, and is an efficient set for Trigger to use, considering she should build more than 50% CRIT Rate anyway. Using King of the Summit will allow Trigger to deal more damage overall, beyond just Aftershock DMG, as well as helping out her squad's overall damage further.
2-Piece Recommendations include:
- Woodpecker Electro (if you need CRIT Rate)
- Shockstar Disco
- Shadow Harmony
- Thunder Metal
- Branch & Blade Song
Depending on which W-Engine or substats you may have, if Trigger is not yet at 90% CRIT Rate, opting for the +8% guarantee from 2-piece Woodpecker Electro is highly recommended. If you already have enough CRIT Rate, any of the other recommendations will work well with Trigger.
Shadow Harmony
4-Piece Set: Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.
If Trigger is having difficulty getting more CRIT Rate, understand it is possible to achieve 90% CRIT Rate total with Trigger's W-Engine and Drive Discs' stats alone. If players cannot obtain enough CRIT Rate, players should consider using the 4-Piece Shadow Harmony set.
2-Piece Recommendations include:
- Woodpecker Electro (if you need CRIT Rate)
- Shockstar Disco or King of the Summit
- Thunder Metal
- Branch & Blade Song
Depending on which W-Engine or substats you may have, if Trigger is not yet at 90% CRIT Rate, opting for the +8% guarantee from 2-piece Woodpecker Electro is highly recommended. This Drive Disc set will stack on top of Shadow Harmony's bonuses as well.
If you already have enough CRIT Rate, any of the other recommendations will work well with Trigger.
Shockstar Disco
4-Piece Set: Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.
Provides the best Impact and Daze available of all Drive Discs, making it well-tailored to any Stun Agent. Both 2-Piece and 4-Piece effects will benefit Trigger, but should only be an alternative to the other Drive Disc recommendations.
2-Piece Recommendations include:
- Woodpecker Electro (if you need CRIT Rate)
- King of the Summit
- Shadow Harmony
- Thunder Metal
- Branch & Blade Song
Trigger's Stat Priority
Prioritize building CRIT Rate, up to 90%, then the remaining after.
Why does Trigger want so much CRIT Rate?
Trigger's Additional Ability: Silver Lantern's Gaze increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%. The increasing amount is determined by how much additional CRIT Rate Trigger has beyond the baseline of 40%. So Trigger with 41% CRIT Rate will see a 1.5% increase to her Aftershock Daze dealt; at 42% CRIT Rate, the Daze dealt will be increased by 3.0% instead, and so on.
Building towards the given CRIT Rate target will not only make Trigger's overall damage more consistent, but it will also increase the amount that she will stun enemies by. So while Trigger's Additional Ability will make her a stronger Stun Agent, it is by no means easy to achieve its full potential.
In addition, because Trigger mostly, if not only, wants CRIT Rate, it also enables her to efficiently build for the 4-Piece Set Effect from King of the Summit.
How much CRIT Rate does Trigger need?
Based on the given conditions, to achieve "a maximum increase of Daze dealt by 75%," players should expect to build Trigger's CRIT Rate to a maximum of 90%. This is based on every 1% CRIT Rate providing a 1.5% increase, so the maximum effective amount requires fifty 1.5% Daze increases, or 50% additional CRIT Rate. As the Additional Ability's threshold begins at 40%, the most effective CRIT Rate for Trigger should be 40% Base + 50% Increase = 90% Total.
Why is it difficult to build CRIT Rate?
Here are a few, but not all, notable challenges with building for high CRIT Rate on Trigger:
- As a Stun Agent, Trigger's Base CRIT Rate starts at 5%
- Trigger's kit, including Skills and Mindscape Cinema, provides no additional CRIT Rate
- Only her Signature W-Engine has CRIT Rate as an Advanced Stat for Stun W-Engines (up to 24%)
- There is only one Drive Disc type (Partition 4) with a CRIT Rate Main Stat available; Others can only obtain CRIT Rate through Substats
- Of the Drive Disc Set Bonuses available, only one ( Woodpecker Electro 2-Piece) is unconditional; This limits which Disc Sets to Farm
- Building too much CRIT Rate, but not enough CRIT DMG or ATK, means her output can seem mediocre (CRIT Rate only affects the rate of critical hits, not the damage multiplier)
Regardless of Agent Promotions and Levels, Trigger will always start on a base CRIT Rate of 5%. From other sources, including her BiS and Team Compositions, she will require 85% additional CRIT Rate total to output the maximum Daze dealt from her Additional Ability.
Trigger's Skill Priority
Try to prioritize Trigger's Core Skill first, as it improves her unconditional Stun DMG multiplier whenever she attacks from off-field.
How to Play Trigger
Trigger's general gameplay loop will not look like most Stun Agents in the game, but she is most certainly doing her job "behind-the-scenes". Most Stun Agents will increase their Daze Buildup on targets while they are active and on-field, but for Trigger, she primarily stuns when she is inactive or off-field.
What is Purge and Sniper Stance?
As an Agent who deals Aftershock DMG, Trigger's best way to fight, both personally and for the team, is to stay off-field as much as possible. By staying off-field, Trigger can continue to deal damage, accumulate Daze on targets, and allow the primary DPS Agent (such as an Attack or Anomaly) to deal better damage overall. This is possible, thanks to Trigger's Purge Gauge and having another Agent active on the field.
Trigger's Purge Gauge, which is visible from the Main UI, allows her to use Basic Attack: Harmonizing Shot and Basic Attack: Harmonizing Shot - Tartarus, which are essential to dealing Aftershock DMG. As Trigger's Aftershock DMG is only accessible whenever Trigger is off-field, players should aim to build Trigger's Purge Gauge to maximum, and then switch to another Agent immediately after.
The above happens through entering Trigger's Sniper Stance, or more specifically, by executing the Finishing Move for Basic Attack: Silenced Shot. By holding to activate, when Trigger is done with Sniper Stance, she not only will accumulate enough Purge Gauge, but she will also trigger a Quick Assist with another Agent in the squad.
Other Stun Method: Coordinated Support
Outside of Sniper Stance and Purge, Trigger can also begin stunning through Coordinated Support, which is a state exclusive to Trigger's EX Special Attack: Flash Burial and Ultimate: Underworld Requiem.
By activating either skill, Trigger will not only trigger a Quick Assist (similar to the Finishing Move for Sniper Stance), but she can also temporarily remove the Purge cost when executing Basic Attack: Harmonizing Shot.
In addition, the cooldown restriction for Basic Attack: Harmonizing Shot is also removed, allowing her to trigger the Basic Attacks at a higher and longer threshold than what her natural Purge Gauge can do.
How does Trigger stun through Aftershock DMG?
Thanks to Trigger's Core Passive: Soul-Searching Gaze, she can increase the target's Stun DMG Multiplier, and continue to do so even outside of Stunned, whenever she deals Aftershock DMG.
Given Trigger is off-field and has either Purge or Coordinated Support, Trigger can deal Aftershock DMG and Daze targets through the following methods:
- Basic Attack (Harmonizing Shot)
- Dodge Counter (Harmonizing Shot)
- Special Attack (Harmonizing Shot)
- Dash Attack (Harmonizing Shot)
- Quick Assist (Harmonizing Shot)
- EX Special Attack (Harmonizing Shot - Tartarus)
- Assist Follow-Up (Harmonizing Shot - Tartarus)
- Ultimate (Harmonizing Shot - Tartarus)
The above actions must be executed by another Agent who is active on the field. It is also important to note that, while Trigger is in Coordinated Support, the removal of the skill's Purge cost and cooldown only affects Trigger's Basic Attack: Harmonizing Shot.
So if Agents perform an EX Special Attack, Assist Follow-Up, or an Ultimate, Trigger will still deal Aftershock DMG, but it will be through Basic Attack: Harmonizing Shot - Tartarus instead, and consumes Purge when executing.
Trigger Gameplay Summary
In summary, players will want to start Trigger off with her Basic Attack: Silenced Shot. This allows her to build Purge, which is essential for her Aftershock DMG skills (Harmonizing Shot and Harmonizing Shot - Tartarus).
Once she has accumulated enough Purge, or enters Coordinated Support, Trigger will then leave the field (through various Quick Assist methods) and deal Aftershock DMG through other Agents' skills instead.
By dealing Aftershock DMG, Trigger not only deals damage to targets, but she can also increase their Daze buildup and Stun DMG multipliers. As a result, Trigger's Stun capabilities may not be as effective when she is on-field, but she can certainly perform just as well, if not better, as any other when she is supporting the Squad from the backlines.
Trigger's Best Mindscapes
In summary, most of Trigger's Mindscape Cinema are concerned with improving her personal damage output. If players are able to build Trigger's CRIT Rate high enough, she can become a very strong Stun and DPS Agent without depending on any Mindscape Cinema upgrades.
However, if players want to invest in Trigger's Mindscape Cinema, they should ideally go for at least M1: Sharpened Senses or M2: "Ether Vision". Both will provide the most notable damage upgrades for Trigger and her squad, as her M1 increases her Aftershock DMG, and her M2 can increase everyone's CRIT DMG, including her own, whenever she deals damage off-field.
This does not discount either her M4: Concealment or M6: Beyond the River of the Dead, as both will equally help Trigger deal significantly more damage not tied to having high base stats. As Trigger's build may not be able to focus on getting a balanced spread of stats, both Mindscape Cinema upgrades can help support any Trigger built to her greatest potential.
Trigger's Best Teams
To learn all about Trigger's synergies and best team compositions, check our dedicated Trigger team page below:
Changelog
- 15 Jun. 2026: Revamped and Updated Guide for Version 3.0.
- 23 Mar. 2026: Added Cissia to Seed's Team Composition.
- 14 Oct. 2025: Reviewed for Version 2.3.
- 03 Sep. 2025: Added Seed Team Composition and Mercury as a new Best-in-Slot Bangboo.
- 14 Jul. 2025: Updated Team Composition example to reflect wording.
- 06 Jun. 2025: Updated Mindscape Cinema Wording to Version 2.0.
- 03 Jun. 2025: Corrected Errors in the Skills section. Updated Best in Slot Guide for Version 2.0. Reworded CRIT Rate sections for clarity.
- 25 May 2025: Corrected an Error in the Promotions section.
- 02 Apr. 2025: Updated the How to Pull Section for Patch 1.6 Phase II.
- 28 Mar. 2025: Added the Character Demo Video.
- 25 Mar. 2025: Added the sections for Skills, Mindscapes, Promotions, How to Play, Best-in-Slot, Bangboo, and Team Compositions. Added Tentative Strengths and Weaknesses.
- 28 Feb. 2025: Updated How to Pull Section.
- 01 Feb. 2025: Page added.
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