I take no responsibility for anything said in the videos that may be not-PG 13
I do all of the Challenge Modes as Affliction. You can be Demonology for the great trash AoE, but Affliction doesn't do terrible, and as proven in these videos, it is more than sufficient for the runs.
Talent choices are also on an individual basis, but I CANNOT stress enough how great Shadowfury is to interrupt casts and alleviate tank damage. Me and my Prot Paladin developed great synergy so that when he was in between cooldowns, I used Shadowfury.
In no particular order:
GATE OF THE SETTING SUN
This dungeon was incredibly short and easy. I think we pulled it off on the 2nd attempt, therefore we have no video. As a Warlock, there's really nothing special to be done. Keep your Shadowfury flying to dilute tank damage and do as much damage as possible. There is a low number of enemies that needs to be killed here, and the only trash you skip is the trash right before the 2nd boss's elevator...you just need to hard CC two of the three mobs. Usually you'll rely on other's CC to get past this (Polymorph, Trap, Hex, etc) but Fear can be used if needed. This is, in my opinion, the easiest dungeon to get Gold in Challenge mode.
SCHOLOMANCE (15 sec Invisibility Potion required)
Scholomance was a monster Challenge Mode, but the time constraint is not that serious. Executing great trash DPS is where you'll save the most time. The first two mobs in the dungeon are the first time sucker, but that's all they are. In the first boss room, your tank will want to pull the boss as he falls to the floor to trigger the boss killing all the other adds. There are, however, two pats that walk up and down paths to your immediate left and right. Just don't wander. Position yourself right in the middle of the two pillars in front of the boss and DPS her down. Bloodlust is used here. Be careful to not stack with someone else when they or you have the AoE damaging debuff. Just perform your single target rotation...no tricks.
During the next hallway, your tank should be pulling lots of trash together, but the Candlestick Mages will HURT. Have your Felhunter sacrificed so that you can throw in interrupts mixed in with Shadowfury to keep tank damage low. Make liberal use of Soulburn: Seed of Corruption to keep number of Soul Shards high as well as contributing high AoE damage. The second boss requires nothing special except for everyone in your group being able to identify the correct version when she splits into 9 copies of herself. There is a macro on wowhead.com that can be used for this. Type in "Attention to Detail" in the search box and the top comment will display the macro you need to type in.
The third boss is just the same thing...Shadowfury, SB:SoC, and keeping shard counts high. During Rattlegore, do NOT let your Bone Shield wear off...you'll be one shot if you do.
The very next room will have TONS of AoE to be done. The high number of mobs will present a strain on your tank and healer. Help them with Shadowfury. Contribute AoE DPS with SB:SoC and they will eventually succumb. The 4th boss has no difference in Challenge Mode. Use Bloodlust again here.
In the next room, you'll kill one group of mobs and then use your Invisibility pot to get to the other side of the room with the clickable gate. When the gate is opened, you'll LoS the last group and finish them off. The last boss is the easiest as a Warlock and you contribute a significant perk to your group. As you enter this room, drop your Gateway from one end of the upper hallway to the other. This will be used by your healer to kite. As a ranged DPS, you should be standing on the upper hallway, directly behind the boss's central location, and you should DPS the living daylights out of him. Do NOT AoE at all. Set up your portal gate here incase Harsh Words is used against you. In the case that Harsh Words is used on you, run to the gate of your closed room and instantly teleport back to your original position and begin DPSing the boss again. Other than that, no change. The reason you stand back here (with your healer) is because the boss summons adds that explode after so many seconds. With the tank doing no AoE, the mobs will aggro to the healer instantly, but by the time the little suckers get half way to your healer, they explode and cause no damage to your group. Overall, not bad.
SCARLET HALLS (15 sec Invisibility Potion required)
So this dungeon opens up requiring the proper use of the dog food buckets. As soon as the run begins, your tank should pull the very first pack while you or another DPS throws a bucket at him to get the dogs to eat him. The trick here is to hit him first so that when the dogs finish him, you get credit for an enemy killed! As you run down the hall, you might get bitten once...that's ok. When you come into the courtyard, the 2nd dog group must be dealt with. Perform this the same exact way as you did before. During the shield gauntlet phase, if you have a Hunter (watch the video) he can double Disengage to the end and end the slow shooting sequence. At any point during this, use Shadowfury to alleviate tank damage. Your healer will need the mana. Take care of the dog group around the corner, then take care of the dog group before the first boss. Nothing special other than spreading out 5 yards on the first boss...just do your single target rotation and use Shadowfury on the dogs. During the first boss, DO NOT USE YOUR DPS POTION.
After killing the first boss, drop another Soulwell for your party as the dogs take down the guardsmen. As you are running down the stairs, pop your invisibility potion and bolt through the passageway. At the end, you will need to kill one pack of mobs. Make liberal use of Shadowfury to interrupt big casts. As you come up the passageway, make sure the pat at the top of the stairs is not near you. If the path is clear, proceed to the next boss room. In here, set your portal at the top. The boss can be tanked anywhere you're comfortable. Use Shadowfury on the adds if they are on your healer. This boss doesn't really hurt and there's nothing special about it. When he does his Blade Tornado bullcrap, jump off but maintain your MG/DS channel. When he passes your portal, port back up and you'll be safe to DPS again. Very simple.
After this boss, the rest of the dungeon is just pulling trash in relation to the healer's mana. However, the first pack is the hardest pull in the dungeon. You'll notice in the video the tank opens with a stun, then I use Shadowfury, and THEN I use my Infernal. The Infernal does good AoE damage and does a 2 second stun upon summoning. This is amazing for finishing this trash pack off. After this pack, it's pretty smooth sailing. Use Shadowfury to interrupt and stun. You'll need about 2 minutes remaining when engaging the last boss to successfully make the gold timer.
During the last boss, set your portal somewhere and move to the left of it. Pop the rest of your CDs (DPS potion will not be available because of Invisibility Potion) and stand to the left of your portal. When he does the book burning ability, intercept it with Unending Resolve so that it does not hit a book case. During his Dragon's Breath, run to the left and DPS, and once his breath is past your portal, you can port back and resume your single target DPS rotation unimpeded. Note that Dragon's Breath will do a complete 360, no less and no more.
Video guide included (Mage friend's PoV):
MOGU'SHAN PALACE (18 sec Invisibility Potion required)
This dungeon isn't very fun, but it is short. Not very many highlights, but I'll go through everything phase by phase. Run starts by immediately running to your right, pulling trash together, popping Bloodlust, and AoEing everything down. Soulburn: Soul Swap, Haunt, then Soulburn: Seed of Corruption and one Malefic Grasp channel should put Corruption on all of the adds. Use Shadowfury to help your tank when he gets stunned. Do your single target rotation until one dies and you get your Soul Shards back. Then apply DoTs to 4 targets and kill one. Rinse and repeat. Use Kil'Jaeden's Cunning to kill as you're going into the next room. As the next room is pulled, DoT everything up and run towards the boss. You want to engage him to start the roleplay while you finish the previous group. As a Warlock, you're most flexible at this since you can DoT and run at the same time. In the time you are waiting, pop your Demonic Gateway over to the far left side of the room. You'll see why later (in video, I don't do this until last boss is up, could have done it sooner). Nothing special about the bosses...just do your single target rotation. When the last boss dies, your whole group can take your portal over to the stairs OR you can kite him like our group did (me and Hunter took my Gateway). Either way, this saves you seconds. DO NOT USE YOUR DPS POTION DURING THE BOSSES.
In the hallway below, you're not killing anything. Have a Hunter or Mage pull the mob in the middle of the room. So long as you're far enough away (before you enter room), you'll drop combat. Run towards the enemies at the bottom of the stairs and pop your Invisibility Potion before aggroing them. Sprint your butt off through the hallway until you make it to "The Jump." At the end of the hallway, you'll need to leap off of the floor, onto the railing, and into the pit below where the boss and his minions are. In order to execute this jump, practice it in normal or Heroic mode. You basically have to time it EXACTLY right. You can see in the video below that my Mage does not do it right and ALMOST gets caught. If you watch the people coming up behind them, myself included, you can see we all nail the jump perfectly. In the pit, there is no need for you to do anything except follow this order:
1) someone CC's Oracle
2) someone CC's Hexxer
3) burn Ironshield
4) burn Orcale
5) Cleave down everything and make liberal use of Shadowfury
When you're done with that boss, the dungeon is pretty much in your bags if you've done well to this point. The rest is easy. Hard CC the two adds at the top of the stairs (Polymorph, Hunter Trap, Fear) and watch for the patrol. You can see in the video, our Prot Paladin ignored us saying to watch for the pat and you can see my poor healthbar almost extinguish. A quick reflex of Shadow Bulwark, Unending Resolve, and a Healthstone saved my buns. Goblin Jump also got me to the elevator. Hopefully in your run people aren't falling asleep.
Video guide of run (Mage friend's PoV):

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