Sign in to follow this  
Followers 0
Odinn

wow Looking Back: Legion vs. Previous Expansions

12 posts in this topic

13188-looking-back-legion-vs-previous-ex

 

In the wake of today's reveal of World of Warcraft: Legion, we look back at the features and content of the previous expansions to provide some backdrop and framework for the ongoing discussions players and fans are having regarding what to expect from the upcoming expansion.

 

Legion will be the sixth expansion to World of Warcraft, a game that will have over 11 years of history before this next expansion releases. Each expansion has had different thematic core content and feature focuses, and a review of what each expansion added to the game can help us understand what we now know - and what we still don't! - about Legion.

 

9jcTlqh.png

 

The Burning Crusade

 

WoW's first expansion, The Burning Crusade, highlighted the following:

  • Two new races: Blood Elves and Draenei
  • Flying Mounts
  • The addition of the Arena system and Honor system changes
  • New profession: Jewelcrafting

 

e7Gi7tR.png

 

Wrath of the Lich King

 

In Wrath of the Lich King, the major features were:

  • New class: Death Knight
  • New profession: Inscription
  • Dual talent specialization system
  • Heirloom items

 

YgMKP4b.png

 

Cataclysm

 

Cataclysm saw a return to a shattered Azeroth, along with new content:

  • New races: Worgen and Goblins
  • Reforging introduced
  • New secondary profession: Archaeology
  • New race/class combinations

 

 

NqObVE4.png

 

Mists of Pandaria

 

With Mists of Pandaria, the new continent of Pandaria emerged and brought us:

  • New class: Monk
  • New race: Pandaren
  • Stat changes and talent system revamp ("Talents 2.0")
  • Scenarios
  • Challenge Modes
  • Pet Battles

 

2DSjEs5.png

 

Warlords of Draenor

 

That leads us to the present expansion, Warlords of Draenor:

  • Character boost
  • Updated player character models
  • Garrisons
  • Account-wide mounts, toy box, and heirlooms

 

logo.png

 

Legion

 

So, what DO we know about Legion?

  • New class: Demon Hunter
  • New item level: Artifacts
  • Honor system revamp ("Version 3"), with PvP-specific talents
  • Improved transmogrification system

All of that leaves us with a few important questions we hope to see answered soon about Legion:

  1. No mention of any changes to the stat system in Legion. Is Blizzard satisfied with the current stat system?
  2. Stat squish. We've been through this in Warlords, and numbers are already reaching into the millions again - will Legion do it again?
  3. What is happening to Legendary items in light of the addition of Artifacts? Will Legion simply not have Legendaries?
  4. No mention of professions today. What does Legion have in store for the profession system?
  5. Flying - with the about-face in Warlords, what will we see for flying in Legion?
  6. Are further improvements to account-wide features coming in Legion?
  7. Will Legion have Challenge Modes?
  8. Has the Scenario system been abandoned after its introduction in Mists and subsequent lack of additional content in Warlords?
  9. What is happening to our Garrisons in Legion? Will they still be usable?
  10. Are any class changes - new spells, talent tiers, rebalancing, etc. - coming in Legion?

Thoughts on these - or other - things you want to know about Legion? Let us know in the comments. Also, be sure to tune in to the follow-up live stream on Sunday for even more Legion information!

Share this post


Link to post
Share on other sites

Questions i have regarding expansion,

 - What will the new level cap be, 105/110?

 - Will there be a new "hero" class like the dk? ie. will the Demon hunter be able to start from level 90/80 etc?

Share this post


Link to post
Share on other sites

To answer your question(s), Setlex, The new level cap will be 110, as stated by the feature video (Adventure to level 110).

From what I know, Demon Hunters will begin at level 100, but I'm not entirely sure.

Share this post


Link to post
Share on other sites

Thanks, I was going to say "ignore that last" because i actually found the video haha. (being in australia sucks sometimes)

but yeah, it does say the demon hunter is a hero class, so i would assume they start at 100 (we are going to have SO many demon hunters - lol)

and yeah the video also confirms the 110 level cap.

I am curious to know about the "artifact" weapons, and what that means to legendaries. i'm still lobbying for bliz to implement a Legendary upgrade system (similar to that of the heirlooms) where a legendary players spent months farming (cloak, weapons etc) can then be upgraded to a current respectable iLvL. I would love to wield my shadowmourne again.

Share this post


Link to post
Share on other sites

From the hints they have given previously you could assume flying with be "a la Pathfinder" achievement but available from launch I assume.

 

I hope thats what it is anyway.

 

Really hope they revamp professions.  They suffered greatly in WoD in my opinion.

Share this post


Link to post
Share on other sites

From the hints they have given previously you could assume flying with be "a la Pathfinder" achievement but available from launch I assume.

 

I hope thats what it is anyway.

 

Really hope they revamp professions.  They suffered greatly in WoD in my opinion.

 

I would tend to agree, but it's a lot of these 'nuts and bolts' types of items that I think people need the answers to in order to assuage whatever concerns they might have about the upcoming expansion.

 

Personally, the content/concept look really thrilling - I'm just hopeful we'll see a lot more details, and soon!

1 person likes this

Share this post


Link to post
Share on other sites

Few things I look forward too now are:

With the demon hunter as a class what will happen to the demo locks?

When I first saw the artifacts I thaught they would be used as transmogs untill I saw the "artifact talent tree" but my second question is then will there even drop weapons in this expsansion? because I saw the frost DKs would get 2 1handers but the enhanc shammiess only get 1 doomhammer. will there be weapons this expansion or not ??

Will the weapon chance with you when you respec or activate your off-spec??

And last what will happen too Jaina?

regarding my last question got some stuff too speculate with you guys and girls.

I think she goes from bad too worse aka joining the LegIon. Cus if I am not mistaken the Island where she is from is also somewhere around that place (Kul Tirias I believe) where is killed her own father with Thrall and Rexxar (WC3 frozen throne bonus objective) I am sure Gul'dan visted that place. 

 

So here is some stuff too think about will really look forward too this expsanion even if this one is maby the last one?????? or is it smile.png

Share this post


Link to post
Share on other sites

I am very amped up on this expansion. Blizzard is making each class unique with the artifact weapons and Class Orders/Halls.
I was rolling on the floor laughing  when they showed the Druid artifact smile.png

 

Demon hunter should be starting between level 85-100, seeing as Death Knights started at level 55 when the level cap was 80 (WotlK). I'm not bothered with the clash between Demon Hunter and Demonology Warlocks. (See Chapter 11 of the Lord of the Clans Book)

Eye Beam . . . seriously? Was expecting something like a linear fell blast or explosion like Demonology Warlock to be used instead.

They can mostly replicate Illidan from Heroes of the Storm.

 

Few questions I have:

The PvP Talent system looks to be what Lore suggested a while back, finally happy to see it implemented. What is going to happen to the Human and undead CC-break racial if the first pvp talent unlocked is the CC-break trinket. Also what about the actual items themselves? 

 

From what I hear, you get your artifacts at the beginning of the expansion, will no weapons upgrades be dropped? or will they drop Artifact Power instead?

 

Sneak preview Level 110 Talents?

 

Flying questions already mentioned . . .

 

I'm kinda annoyed that the Lore Legendary weapons (Ashbringer. Doomhammer and Frostmourne (shards)) gets handed to specific classes, but the other classes gets newly introduced weapons. An Spear for Hunters? Sounds like Troll Headhunters from War3.

Edited by Archimage

Share this post


Link to post
Share on other sites

Few things I look forward too now are:

With the demon hunter as a class what will happen to the demo locks?

 

I really respect their design choice of giving the demon hunter only 2 specs. Fits pretty well into the overall picture. Like a mage(ranged) gone rogue and becoming a warlock, the demonhunter seems like a rogue(melee) going even further than rogue ;)

I don´t believe they will retcon anything about demo locks or change that much. Demon hunter and demo locks are pretty much 2 sides of the same coin.

 

because I saw the frost DKs would get 2 1handers but the enhanc shammiess only get 1 doomhammer. will there be weapons this expansion or not ??

 

I believe, it was said that enhancement shamans would dualwield doomhammer, 1 real version and one mirrored spectral version so you only need one artifact weapon.

BTW:Anyone else that feels reminded by frostmourne getting reused for 2 frost death knight blades to Eddard Stark´s sword Ice from asoiaf? 

Share this post


Link to post
Share on other sites

@Grimscreamo Celestalon  Ion/Watcher mentioned that Doomhammer would also come with 'a ball of pure energy' for your off hand.

 

edit: wrong dev credited.

Edited by edladd

Share this post


Link to post
Share on other sites

I still feel meta will be gone as a demo lock, I kinda get the feeling they will go more of a BM kinda route now with warlock, with focusing much more on strengthing your demon minion, and giving you a skill like kill command that BM hunters now got.

Edited by Grimscreamo

Share this post


Link to post
Share on other sites

BTW:Anyone else that feels reminded by frostmourne getting reused for 2 frost death knight blades to Eddard Stark´s sword Ice from asoiaf? 

 

Can't believe someone else also saw this smile.png

Making lots of references between WoW and other medias.

 

 

More questions:

Will Blizzard be revamping racials?

Increase characters per realm cap to 12 (from 11) since new class.

Edited by Archimage

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The micro-holiday takes you back to Borean Tundra's Winterfin Retreat. It will be live on April 5.
      Murlocs have been a symbol of World of Warcraft since the game's beginning. During the micro-holiday, you can adopt any murloc and complete quests with him. When you arrive at Winterfin Retreat, you'll notice plenty of murlocs running around like crazy.


      Talk to King Mrgl-Mrgl and pick up the quest Adopt a Tadpole.

      Afterwards, go and talk to any murloc you wish to adopt, there are many,  I picked Flops.

      Complete the quest and your tadpole will give you another quest, where you must collect 10 Winterfin Clams (most of them can be found in the water). The quest is called "A Tadpole's Request".

      Next you will accept the quest "The Ways of the World". The objective is to kill Mrrga. The mob's Health is scaled to Level 110, the murlocs in the water where you collect clams are only 70+.

      After you slay the beast, there's a final quest called "A Gift From Your Tadpole". It's a blue (daily?) quest and you receive a Tadpole Gift with various trash items! I received a Wet Rock.

      That's it for the March of the Tadpoles micro-holiday.
    • By Losephos
      Hello!
      Were a newer raiding squad that feels we need some more like minded people for our raid team. I'm filling out my squad for mythic content and am currently looking for ranged DPS and healers especially. Any class is more then welcome to apply and or contact me in game. We like to have fun and enjoy our raids. We have a discord channel like everyone else and just want to push ourselves over the edge. That means I need you. We won't micro manage you or kick you from the guild cause your DPS is 10k short of what is expected at your Ilevel. We understand. It's all about improving. We believe in the whole being greater then the sum of the parts or whatever else non sense sounds enticing. Were a progression team and know heroic well. I'm just tired of pugs when I could have some guildmates instead. We will help you gear and get better. If you like PvP we have people for that as well.
      We raid on Tues and Thurs at 8:30PM to 11:30PM EST. Monday is optional at the same times.
      You can either respond to this message or message me in game. 
      Thank you for your time,
      Xose
      Battletag: Losephos#1229
      Second in command:  Ichithekilla#1163
    • By turbo
      Överskattad är en helsvensk guild på Kazzak EU med tight teamspirit som söker  ranged dps i form av: mage/hunter/boomkin samt 1 resto druid eller holy paladin för vidare mythic progress. 
      ==RAIDTIDER==
      Vi är en semi-hardcore guild som raidar 3 dagar i veckan:
      Onsdagar 19.00-22.00
      Torsdagar 19.00-22.00
      Söndagar 19.00-22.00
      Ibland förekommer extra raids på måndagar i form av HC clear och annat skoj, utöver detta lirar vi mycket mythic+ med varandra och håller gearet i check.
      ==PROGRESS==
      För närvarande är vi 4/7M och 2/3H och siktar in på att nå 7/7M och 3/3M innan Nighthold.
      ==AMBITIONER OCH MÅL/STRÄVAN==
      Som progress guild satsar vi på att nå långt i mythic raids och uppnå achievementet "Cutting edge" i alla raids som kommer att släppas i Legion.
      Vi är ett gäng med bra laganda och vi värnar oerhört mycket om våra guildmembers. Det är viktigt att vi trivs med varandra socialt och vi lägger ner mycket vikt på att få ihop ett stabilt team som pushar framåt men samtidigt har kul och trivs tillsammans. Vi ser oss själva som en andra familj utöver "real life" när folk vill fly ett tag från verkligheten och bara ha det kul. Därför är det viktigt för oss att hålla god kvalitet under raids och vara omringade av stabilt folk som vill sträva mot samma mål.
      ==LEDNINGEN==
      I ledningen sitter officers med över 10 års erfarenhet av World of Warcraft. Ledningen lyssnar oerhört mycket på övriga members för att uppnå en så hög standard som möjligt. Det är viktigt att ha någon att vända sig till om det skulle uppstå konflikter, därför består våra officers av mogna och erfarna spelare med ålder på 25+ med många års erfarenhet i diverse guilds. Vi anser att det är viktigt att se problem från olika synvinklar och lösa dom internt istället - detta innebär att ledningen alltid är beredda på att ge folk en extrachans så länge vi ser att viljan och ambitionerna finns hos spelaren i fråga.
      ==VAD VI SÖKER==
      För oss är det viktigt att hitta spelare som främst dyker upp till raids och som kan spela sin klass, men det är också viktigt att ställa vissa krav på dig som söker sig till oss i Överskattad - dels för att hålla god kvalitet i raids, men också för att bygga upp en trivsam atmosfär och ett i särklass socialt och trevligt team. Därför ställs följande krav:
      [ul]* Du är aktiv och engagerad i din klass när det kommer till gear (via t.ex. mythic+, simcraft samt patch-changes).
      * Du dyker upp i tid och informerar minst 24h innan raiden hålls.
      * Du kommer till raids med fullt fokus och fullt förberedd, taggad på att pusha framåt(runes, flasks, pots, respecc tomes, healing pots och påläst på taktiker).
      * Du kan ta konstruktiv kritik för att kunna förbättras som spelare (vi är aldrig elaka när vi ger denna kritik - det är endast för att vi ska kunna utvecklas som team).
      * Du tål wipes och har tålamod och förståelse att det krävs för att komma framåt - ragequitting gynnar ingen.
      * Du är hängiven och pålitlig och sköter dig när du inte spelar med guilden (för att undvika att dåliga rykten om guilden sprids).
      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
      Vi söker ALLTID duktiga spelare inom alla klasser och specs - så tveka inte på att slänga in en applikation på vår hemsida eller whispra oss ingame!
      ==KONTAKTA OSS==
      Kika in på vår hemsida: http://www.overskattad.se och släng in en apply, alternativt kontakta oss ingame för en intervju över discord:
      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
      Hoppas vi hörs av!
    • By turbo
      Överskattad är en helsvensk guild på Kazzak EU med tight teamspirit som söker  ranged dps i form av: mage/hunter/boomkin samt 1 resto druid eller holy paladin för vidare mythic progress. 
      ==RAIDTIDER==
      Vi är en semi-hardcore guild som raidar 3 dagar i veckan:
      Onsdagar 19.00-22.00
      Torsdagar 19.00-22.00
      Söndagar 19.00-22.00
      Ibland förekommer extra raids på måndagar i form av HC clear och annat skoj, utöver detta lirar vi mycket mythic+ med varandra och håller gearet i check.
      ==PROGRESS==
      För närvarande är vi 4/7M och 2/3H och siktar in på att nå 7/7M och 3/3M innan Nighthold.
      ==AMBITIONER OCH MÅL/STRÄVAN==
      Som progress guild satsar vi på att nå långt i mythic raids och uppnå achievementet "Cutting edge" i alla raids som kommer att släppas i Legion.
      Vi är ett gäng med bra laganda och vi värnar oerhört mycket om våra guildmembers. Det är viktigt att vi trivs med varandra socialt och vi lägger ner mycket vikt på att få ihop ett stabilt team som pushar framåt men samtidigt har kul och trivs tillsammans. Vi ser oss själva som en andra familj utöver "real life" när folk vill fly ett tag från verkligheten och bara ha det kul. Därför är det viktigt för oss att hålla god kvalitet under raids och vara omringade av stabilt folk som vill sträva mot samma mål.
      ==LEDNINGEN==
      I ledningen sitter officers med över 10 års erfarenhet av World of Warcraft. Ledningen lyssnar oerhört mycket på övriga members för att uppnå en så hög standard som möjligt. Det är viktigt att ha någon att vända sig till om det skulle uppstå konflikter, därför består våra officers av mogna och erfarna spelare med ålder på 25+ med många års erfarenhet i diverse guilds. Vi anser att det är viktigt att se problem från olika synvinklar och lösa dom internt istället - detta innebär att ledningen alltid är beredda på att ge folk en extrachans så länge vi ser att viljan och ambitionerna finns hos spelaren i fråga.
      ==VAD VI SÖKER==
      För oss är det viktigt att hitta spelare som främst dyker upp till raids och som kan spela sin klass, men det är också viktigt att ställa vissa krav på dig som söker sig till oss i Överskattad - dels för att hålla god kvalitet i raids, men också för att bygga upp en trivsam atmosfär och ett i särklass socialt och trevligt team. Därför ställs följande krav:
      [ul]* Du är aktiv och engagerad i din klass när det kommer till gear (via t.ex. mythic+, simcraft samt patch-changes).
      * Du dyker upp i tid och informerar minst 24h innan raiden hålls.
      * Du kommer till raids med fullt fokus och fullt förberedd, taggad på att pusha framåt(runes, flasks, pots, respecc tomes, healing pots och påläst på taktiker).
      * Du kan ta konstruktiv kritik för att kunna förbättras som spelare (vi är aldrig elaka när vi ger denna kritik - det är endast för att vi ska kunna utvecklas som team).
      * Du tål wipes och har tålamod och förståelse att det krävs för att komma framåt - ragequitting gynnar ingen.
      * Du är hängiven och pålitlig och sköter dig när du inte spelar med guilden (för att undvika att dåliga rykten om guilden sprids).
      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
      Vi söker ALLTID duktiga spelare inom alla klasser och specs - så tveka inte på att slänga in en applikation på vår hemsida eller whispra oss ingame!
      ==KONTAKTA OSS==
      Kika in på vår hemsida: http://www.overskattad.se och släng in en apply, alternativt kontakta oss ingame för en intervju över discord:
      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
      Hoppas vi hörs av!
    • By Stan
      Patch 7.1.5 brings heavy changes to some classes and the developer team discusses with the community the latest class changes.
      The latest class changes can be found here.
      Hunter (Marksmanship)
      Sigma
      There's a lot to discuss here--some we agree with and some we don't--but I want to swing by at least on this specific observation. We agree we don't want a major breakpoint between 2 and 3 Aimed Shots after a Marked Shot (at least, not at a middling amount like 21% haste that will affect gear choice throughout the expansion). We're not decided on a fix yet; in particular, whether the standard amount should be two Aimed Shots after a Marked Shot, or three (if two, it would still be okay to have three during Bloodlust and similar situations). The ability would be tuned around whichever option. Two has some advantages like concentrating the Vulnerable burst more, requiring standing still for less time to fully utilize it, and potentially having enough leeway for an instant before one of the Aimed Shots.
      (Source)
      Monk (Windwalker)
      Ornyx
      Hey all,
      Just to reiterate here (saw it brought up in the Live Q&A chat today), but we are aware of feedback regarding both Storm, Earth, and Fire and Serenity on the 7.1.5 PTR.
      I don't have anything specific for this moment, but know that we've passed along notes on both of these skills to the development team. We will update you once we have more to share.
      Thank you for a response - any response.
      Please, though, don't let this be like what happened on the 7.1 ptr and the Demon Hunters, where we got this exact sort of message, and then silence. Last time, when that happened, I rerolled to monk. I'm so anxious it will happen yet again. Not necessarily our goal, and I'm not saying we have any changes planned for these two skills within 7.1.5's PTR cycle (I am not sure what's on the plate there for further Monk changes), but I would like to at least work to get something shared on this, whether its a bit of philosophy or otherwise.
      We have had some communication shortcomings over the past while, but we are trying something a bit new with our internal processes which should benefit us all in the long-term. :) He also mentioned that they will be taking a look at Serenity, just as a note! 
      Edit: Here's a link to the portion of the Q&A where Ion and Josh talked about Storm, Earth, and Fire and Serenity.
      (Source)
      Shaman (Enhancement)
      Lore
      Boulderfist is intended as a talent choice that creates some gaps in your rotation, by replacing your no-cooldown resource builder with something that’s overall stronger, but has charges. In 7.1, the recharge time isn’t long enough for those gaps to ever actually happen, especially with the most popular Enhancement talent build adding several more active abilities to your rotation. Its power level was also simply too high, and in this case, we’d rather let this talent have its intended effect on the pace of your rotation and buff the spec as a whole to compensate. 

      Our intent is that if you want to use an ability every GCD, you should choose one of the other options in that row. Boulderfist should result in an overall more methodical pace that is more about having a little time to plan upcoming abilities. When Boulderfist is the hands-down best option in that row, that doesn’t feel like much of a choice, and as we continue tuning for 7.1.5, we hope to address this by bringing it in line with the others.
      While I can appreciate that there was an original design intent behind Boulderfist, the spec as it currently exists on Live is as enjoyable to play as it's ever been since I rolled my Shaman back in BC.

      We've heard it reiterated over and over (and over) again by the developers that if something about a spec felt too mandatory, it would just get rolled into the spec. I play this spec as my main because it is fun; if I cared strictly about maximum overall damage output, I'd focus on my Rogue instead. Changing a mechanic like this runs counter to the design philosophy that's been so oft repeated.
      Thanks for all the feedback; this has been a consistent theme throughout the thread and elsewhere. And we don't want to disrupt the familiar playstyle of 7.1 Enhancement, if in fact the specific pacing of Boulderfist's recharge time is a major part of what makes it work so well. We will still have to address the power level in some way without diluting the feel that's been discussed here. We are currently planning the following for PTR (uncertain on timing):
      Boulderfist recharge time back to 6 seconds Boulderfist no longer gives a bonus to critical strike Rockbiter generates 20 Maelstrom (from 15) (Source)
      Warlocks
      Sigma
      That's all fine and dandy, now get to work fixing warlocks.
      Incidentally--Imp/Succubus/Voidwalker/Felhunter/Felguard all deal 20% more damage. Most of that was datamined normally, but in particular, the increase to Felguard's attack power likely was not (simply because it's something that happens server-side).

      I can think of one other thing worth calling attention to for feedback/testing that may have been missed: Mark of the Ancient Priestess and Mark of the Distant Army should do noticeably more healing/damage and be more worth using. Some of the stat-based neck enchants were also increased, but that will be clear in tooltips. Hidden Satyr scales correctly with gear now as well, and may be slightly weaker, but for the most part the other enchants were buffed to roughly its level.
      (Source)