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Looking Back: Legion vs. Previous Expansions

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13188-looking-back-legion-vs-previous-ex

 

In the wake of today's reveal of World of Warcraft: Legion, we look back at the features and content of the previous expansions to provide some backdrop and framework for the ongoing discussions players and fans are having regarding what to expect from the upcoming expansion.

 

Legion will be the sixth expansion to World of Warcraft, a game that will have over 11 years of history before this next expansion releases. Each expansion has had different thematic core content and feature focuses, and a review of what each expansion added to the game can help us understand what we now know - and what we still don't! - about Legion.

 

9jcTlqh.png

 

The Burning Crusade

 

WoW's first expansion, The Burning Crusade, highlighted the following:

  • Two new races: Blood Elves and Draenei
  • Flying Mounts
  • The addition of the Arena system and Honor system changes
  • New profession: Jewelcrafting

 

e7Gi7tR.png

 

Wrath of the Lich King

 

In Wrath of the Lich King, the major features were:

  • New class: Death Knight
  • New profession: Inscription
  • Dual talent specialization system
  • Heirloom items

 

YgMKP4b.png

 

Cataclysm

 

Cataclysm saw a return to a shattered Azeroth, along with new content:

  • New races: Worgen and Goblins
  • Reforging introduced
  • New secondary profession: Archaeology
  • New race/class combinations

 

 

NqObVE4.png

 

Mists of Pandaria

 

With Mists of Pandaria, the new continent of Pandaria emerged and brought us:

  • New class: Monk
  • New race: Pandaren
  • Stat changes and talent system revamp ("Talents 2.0")
  • Scenarios
  • Challenge Modes
  • Pet Battles

 

2DSjEs5.png

 

Warlords of Draenor

 

That leads us to the present expansion, Warlords of Draenor:

  • Character boost
  • Updated player character models
  • Garrisons
  • Account-wide mounts, toy box, and heirlooms

 

logo.png

 

Legion

 

So, what DO we know about Legion?

  • New class: Demon Hunter
  • New item level: Artifacts
  • Honor system revamp ("Version 3"), with PvP-specific talents
  • Improved transmogrification system

All of that leaves us with a few important questions we hope to see answered soon about Legion:

  1. No mention of any changes to the stat system in Legion. Is Blizzard satisfied with the current stat system?
  2. Stat squish. We've been through this in Warlords, and numbers are already reaching into the millions again - will Legion do it again?
  3. What is happening to Legendary items in light of the addition of Artifacts? Will Legion simply not have Legendaries?
  4. No mention of professions today. What does Legion have in store for the profession system?
  5. Flying - with the about-face in Warlords, what will we see for flying in Legion?
  6. Are further improvements to account-wide features coming in Legion?
  7. Will Legion have Challenge Modes?
  8. Has the Scenario system been abandoned after its introduction in Mists and subsequent lack of additional content in Warlords?
  9. What is happening to our Garrisons in Legion? Will they still be usable?
  10. Are any class changes - new spells, talent tiers, rebalancing, etc. - coming in Legion?

Thoughts on these - or other - things you want to know about Legion? Let us know in the comments. Also, be sure to tune in to the follow-up live stream on Sunday for even more Legion information!

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Questions i have regarding expansion,

 - What will the new level cap be, 105/110?

 - Will there be a new "hero" class like the dk? ie. will the Demon hunter be able to start from level 90/80 etc?

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To answer your question(s), Setlex, The new level cap will be 110, as stated by the feature video (Adventure to level 110).

From what I know, Demon Hunters will begin at level 100, but I'm not entirely sure.

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Thanks, I was going to say "ignore that last" because i actually found the video haha. (being in australia sucks sometimes)

but yeah, it does say the demon hunter is a hero class, so i would assume they start at 100 (we are going to have SO many demon hunters - lol)

and yeah the video also confirms the 110 level cap.

I am curious to know about the "artifact" weapons, and what that means to legendaries. i'm still lobbying for bliz to implement a Legendary upgrade system (similar to that of the heirlooms) where a legendary players spent months farming (cloak, weapons etc) can then be upgraded to a current respectable iLvL. I would love to wield my shadowmourne again.

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From the hints they have given previously you could assume flying with be "a la Pathfinder" achievement but available from launch I assume.

 

I hope thats what it is anyway.

 

Really hope they revamp professions.  They suffered greatly in WoD in my opinion.

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From the hints they have given previously you could assume flying with be "a la Pathfinder" achievement but available from launch I assume.

 

I hope thats what it is anyway.

 

Really hope they revamp professions.  They suffered greatly in WoD in my opinion.

 

I would tend to agree, but it's a lot of these 'nuts and bolts' types of items that I think people need the answers to in order to assuage whatever concerns they might have about the upcoming expansion.

 

Personally, the content/concept look really thrilling - I'm just hopeful we'll see a lot more details, and soon!

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Few things I look forward too now are:

With the demon hunter as a class what will happen to the demo locks?

When I first saw the artifacts I thaught they would be used as transmogs untill I saw the "artifact talent tree" but my second question is then will there even drop weapons in this expsansion? because I saw the frost DKs would get 2 1handers but the enhanc shammiess only get 1 doomhammer. will there be weapons this expansion or not ??

Will the weapon chance with you when you respec or activate your off-spec??

And last what will happen too Jaina?

regarding my last question got some stuff too speculate with you guys and girls.

I think she goes from bad too worse aka joining the LegIon. Cus if I am not mistaken the Island where she is from is also somewhere around that place (Kul Tirias I believe) where is killed her own father with Thrall and Rexxar (WC3 frozen throne bonus objective) I am sure Gul'dan visted that place. 

 

So here is some stuff too think about will really look forward too this expsanion even if this one is maby the last one?????? or is it smile.png

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I am very amped up on this expansion. Blizzard is making each class unique with the artifact weapons and Class Orders/Halls.
I was rolling on the floor laughing  when they showed the Druid artifact smile.png

 

Demon hunter should be starting between level 85-100, seeing as Death Knights started at level 55 when the level cap was 80 (WotlK). I'm not bothered with the clash between Demon Hunter and Demonology Warlocks. (See Chapter 11 of the Lord of the Clans Book)

Eye Beam . . . seriously? Was expecting something like a linear fell blast or explosion like Demonology Warlock to be used instead.

They can mostly replicate Illidan from Heroes of the Storm.

 

Few questions I have:

The PvP Talent system looks to be what Lore suggested a while back, finally happy to see it implemented. What is going to happen to the Human and undead CC-break racial if the first pvp talent unlocked is the CC-break trinket. Also what about the actual items themselves? 

 

From what I hear, you get your artifacts at the beginning of the expansion, will no weapons upgrades be dropped? or will they drop Artifact Power instead?

 

Sneak preview Level 110 Talents?

 

Flying questions already mentioned . . .

 

I'm kinda annoyed that the Lore Legendary weapons (Ashbringer. Doomhammer and Frostmourne (shards)) gets handed to specific classes, but the other classes gets newly introduced weapons. An Spear for Hunters? Sounds like Troll Headhunters from War3.

Edited by Archimage

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Few things I look forward too now are:

With the demon hunter as a class what will happen to the demo locks?

 

I really respect their design choice of giving the demon hunter only 2 specs. Fits pretty well into the overall picture. Like a mage(ranged) gone rogue and becoming a warlock, the demonhunter seems like a rogue(melee) going even further than rogue ;)

I don´t believe they will retcon anything about demo locks or change that much. Demon hunter and demo locks are pretty much 2 sides of the same coin.

 

because I saw the frost DKs would get 2 1handers but the enhanc shammiess only get 1 doomhammer. will there be weapons this expansion or not ??

 

I believe, it was said that enhancement shamans would dualwield doomhammer, 1 real version and one mirrored spectral version so you only need one artifact weapon.

BTW:Anyone else that feels reminded by frostmourne getting reused for 2 frost death knight blades to Eddard Stark´s sword Ice from asoiaf? 

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@Grimscreamo Celestalon  Ion/Watcher mentioned that Doomhammer would also come with 'a ball of pure energy' for your off hand.

 

edit: wrong dev credited.

Edited by edladd

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I still feel meta will be gone as a demo lock, I kinda get the feeling they will go more of a BM kinda route now with warlock, with focusing much more on strengthing your demon minion, and giving you a skill like kill command that BM hunters now got.

Edited by Grimscreamo

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BTW:Anyone else that feels reminded by frostmourne getting reused for 2 frost death knight blades to Eddard Stark´s sword Ice from asoiaf? 

 

Can't believe someone else also saw this smile.png

Making lots of references between WoW and other medias.

 

 

More questions:

Will Blizzard be revamping racials?

Increase characters per realm cap to 12 (from 11) since new class.

Edited by Archimage

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      Specialization 2P Bonus Effect 4P Bonus Effect Assassination Item - Rogue T21 Assassination 2P Bonus When you use Envenom, your Deadly and Wound poisons have 15% increased chance to critically strike for 6 sec. Item - Rogue T21 Assassination 4P Bonus When your Deadly and Wound poisons critically strike the target, you have a 100% chance to gain 4 Energy. Outlaw Item - Rogue T21 Outlaw 2P Bonus Extra attacks from Saber Slash increase the damage of your next Run Through by 5%, stacking up to 4 times. Item - Rogue T21 Outlaw 4P Bonus Run Through has a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 10 sec. Subtlety Item - Rogue T21 Subtlety 2P Bonus Each Combo Point spent reduces the cooldown of Symbols of Death by 0.2 sec. Item - Rogue T21 Subtlety 4P Bonus Backstab and Shadowstrike have a 5% chance to grant you Shadow Gestures, causing your next finishing move to refund 100% of Combo Points spent when used. Shaman
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      Specialization 2P Bonus Effect 4P Bonus Effect Elemental Item - Shaman T21 Elemental 2P Bonus Lava Burst increases the damage of your next Earth Shock or Earthquake by 20%. Item - Shaman T21 Elemental 4P Bonus Earth Shock and Frost Shock have a 15% chance to cause an Elemental Overload. Enhancement Item - Shaman T21 Enhancement 2P Bonus Casting Stormstrike has a 15% chance to increase the damage of your next Rockbiter by 100%. Item - Shaman T21 Enhancement 4P Bonus Rockbiter causes the target to take 10% increased Fire, Frost, and Nature damage from your attacks for 4.5 sec. Restoration Item - Shaman T21 Restoration 2P Bonus When you cast Healing Rain, up to 6 allies within its area are immediately healed for [ 225% of Spell Power ]. Item - Shaman T21 Restoration 4P Bonus Healing Wave and Healing Surge casts have a 100% chance to heal a player standing in your Healing Rain for 40% of the amount. Warlock
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      Specialization 2P Bonus Effect 4P Bonus Effect Affliction Item - Warlock T21 Affliction 2P Bonus When Agony deals damage, there is a 8% chance to increase the duration of Unstable Affliction on the target by 2.0 sec. Item - Warlock T21 Affliction 4P Bonus When you cast Unstable Affliction or Seed of Corruption, all targets within 60 yards suffering from your Agony take 10% increased damage from your Corruptionand Agony for 6 sec. Demonology Item - Warlock T21 Demonology 2P Bonus Each Soul Shard spent on Hand of Gul'dan increases the damage dealt by your next Call Dreadstalkers by 4%. Item - Warlock T21 Demonology 4P Bonus When you cast Demonic Empowerment, your Dreadstalkers will immediately use Dreadbite again at 50% increased damage.
      This can only occur once per cast of Call Dreadstalkers. Destruction Item - Warlock T21 Destruction 2P Bonus Chaos Bolt increases the critical strike chance of Incinerateon the target by 20% for 8 sec. Item - Warlock T21 Destruction 4P Bonus Chaos Bolt will deal an additional 12% of its direct damage caused to the target over 4 sec. Warrior
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      Specialization 2P Bonus Effect 4P Bonus Effect Arms Item - Warrior T21 Arms 2P Bonus When you use Colossus Smash, your critical damage is increased by 15% for 8 sec. Item - Warrior T21 Arms 4P Bonus Mortal Strike increases the damage and critical strike chance of your next Whirlwind or Slam by 15%, stacking up to 3 times. Fury Item - Warrior T21 Fury 2P Bonus Rampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec Item - Warrior T21 Fury 4P Bonus When you activate Battle Cry, the damage of Rampage is increased by 75% for 8 sec. Protection Item - Warrior T21 Protection 2P Bonus While Battle Cry is active, the cooldown of Shield Slam is reduced by 100%. Item - Warrior T21 Protection 4P Bonus Blocking an attack increases the value of an existing Ignore Pain effect by [ 400% of Attack Power ].
      This can only occur once every 1 sec. (Source)