Sign in to follow this  
Followers 0

d3 Diablo 3 - First Look - Season 4

1 post in this topic



Patch 2.3.0 and Season 4 of Diablo 3 are coming soon, and Blizzard has published a guide to the new content and features players can expect to be enjoying when they arrive! Blizzard also announced that Heroes of the Storm players will want to participate in Season 4 to unlock the Malthael's Phantom mount.


Here are the particulars for Season 4:


Blizzard Icon First Look - Season 4


Patch 2.3.0 is headed your way soon, loaded with cool new features for Diablo III. Among all the excitement over what’s ahead for the game, we’ve seen many players ask important questions about what they should expect in Season 4, which we’ll be addressing in the following guide. 


As before, those who play in Season 4 will have access to Season-exclusive Legendary items, cosmetic rewards and transmogrification effects. We’ll highlight these below, plus the GLOOOORIOUS new Season Journey interface. Ready or not, it’s time to see what’s in store for you in Season 4!




Your journey through Sanctuary is unique, nephalem. In order to better celebrate your accomplishments, as well as guide newcomers through Sanctuary and help players compare their progress from one Season to the next, we’ve added the Season Journey.


This helpful tool is easily found on the main menu screen in Patch 2.3.0 when a Seasonal hero is selected, and helps you track and plan your Season progress easily. Upon opening the interface, you’ll find the game’s challenges categorized into Chapters and Tiers separated by degrees of difficulty.




Chapters include challenges designed to be within reach of most players, and should you finish all of them in Season 4, you’ll be awarded a brand new cosmetic pet and portrait. Meanwhile, Tiers represent a true test of your mettle, and grant you exclusive portrait frames upon completion, perfect for showcasing your Seasonal accomplishments.




New Legendary Items


Season 4 also brings exciting new Season-exclusive Legendary items for you to enjoy. These include the Legendary Gem, Bane of the Stricken, along with class-specific items like Dishonored Legacy and Sacred Harness. We won’t spoil the surprise of finding them all, but we’ve included a few of these below, including the purr-fectly crafted new Witch Doctor mojo—Henri’s Perquisition.




New Conquests and Achievements


Conquests have returned in Season 4, and include a mix of challenges both updated and new. Among these are On A Good Day / I Can’t Stop and Boss Mode / Worlds Apart, both of which now reflect the brand-new Torment X difficulty. We’ve also upped the ante on Divinity / Lionhearted, which are achieved when you reach solo Greater Rift 60. Finally, for the true theorycrafters among you, we’ve added the intriguing new challenge The Thrill / Superhuman, which requires you to reach Greater Rift 40 without benefiting from Class Set item bonuses. As with Conquests in past Seasons, you’ll be able to see how well you completed these epic feats compared with other players on the Leaderboards.




If you’ve somehow managed to chew through these and find yourself hungry for even more challenges, we’ve also added several Achievements requiring you to complete certain objectives when facing bosses. Can you kill The Savage Behemoth and The Undying One within 5 seconds of each other in the Realm of Turmoil? Now, you’ll be able to prove it!




New Cosmetic Rewards


For those who missed out on the Conqueror’s transmogrification set from past Seasons, you’ll have a shot at obtaining a few pieces once more. The head and shoulder parts from this set will be available in Season 4 to those who reach level 70 with at least one Seasonal hero.




Frequently Asked Questions


Q: When does Season 4 start?

A: Season 4 begins August 28 at 5 p.m. PDT in North America, 5 p.m. CEST in Europe, and 5 p.m. KST in Asia.


Q: How long will Season 4 last?

A:  While we don’t have a specific timeframe to share for Season 4, we anticipate that it will be at least three months long.


Q: When are the Leaderboards being wiped for Season 3?

A: Leaderboards will be cleared once the Season comes to a close. Though the leaderboards are eventually cleared, they will be preserved both in-game and here on our website if you wish to review your Season 3 accomplishments.


Q: When are the non-Seasonal Leaderboards being wiped?

A: Non-Seasonal Leaderboards are tied to what we call “Eras.” We currently anticipate the next wipe to coincide with the transition to Season 4, although this may not be the case for future Seasons.


Q: Will Seasons be coming to console?

A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.


Are You Ready?


There’s so much to look forward to in Season 4, and we can’t wait to see what you’ll achieve. With brand new Set items and Kanai’s Cube to shake up the game, this may be our best Season yet!


Have you already picked the build you’ll be using in Season 4, or are you planning to see what you can achieve using an old favorite? How far will you go in your Season Journey, and how much power will you wield by the time the Season ends? Share your plans below—and best of luck in the new Season!


Diablo fans - thoughts on the features coming in Patch 2.3.0? Tell us what you're looking forward to!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Our guide writer Deadset discovered that Blizzard has updated the background for the Diablo III webpage. Could Blizzard be teasing a new expansion?

      From the traditional Westmarch (Reaper of Souls themed background) it has been replaced by a new untitled demonic background.

      Blizzard is well-known for teasing the community by adding elements to their websites. To set an example, below, you can see two claws, which were added to the Heroes of the Storm website when they teased with Misha's Claws the addition of Rexxar to Heroes of the Storm.
      Something may be brewing! Do you expect an announcement at BlizzCon?
    • By Stan
      Season 8 starts tomorrow. Be ahead of the curve with our leveling guides!
      Exact start times:
      Friday, October 21 at 5:00 p.m. PDT in North America, Friday, October 21 at 5:00 p.m. CEST in Europe, Friday, October 21 at 5:00 p.m. KST in Asia. Click here for timezone assistance.
      For details covering rewards, Seasonal Journey and more, check out our Season 8 preview.
      Leveling / Fresh 70 Guides
      Deadset has been busy lately updating our guides for the latest Season. The guides are intended for leveling & fresh 70s. Links below for quick access.
      Barbarian Crusader Demon Hunter Monk Witch Doctor Wizard If this is your first Season, don't worry we have a Beginner's Guide to Seasons. Don't forget to check our entire Diablo III guide section for builds and advice during the various stages of your progress!
    • By Stan
      After Eras, here we have a developer chronicle about engaging monsters.
      Joe talks about engaging monsters:
      An engaging monster has to affect your behavior. If you see a Succubus in your Zombie Rift, it's unpredictable and qualifies as engaging, as you probably don't want to get hit by her Blood Star (slowly moving projectile) on higher difficulties. You may also predict the cast and stun the mob. Mob selection for Greater Rifts is like a monster soup and too much Lacuni throws off the flavor. There are failsafe mechanisms in place, so you won't see Exorcists, Succubi, Moon Clan Shamans and Lacuni Huntresses in a single pack together, when progressing through rifts. Blizzard Entertainment
      Hello, Joe Shely here.
      I’m one of the designers on the Diablo III team working on gameplay systems and content like Greater Rifts. One of my responsibilities is to make sure the monsters you fight are fun and engaging. Today, I’ll be answering a question about rift monsters.
      Lacuni in my Zombie Rift?!
      Progressing though a rift is about dealing with the unexpected. Zombies are slow and predictable, so fighting one group of zombies will feel about the same as fighting another group. We add engaging monsters like the Lacuni or the Succubus to change the fight dynamics.
      What Qualifies as “Engaging?”

      An engaging monster has the capacity to affect your behavior. Let’s look at the Succubus for a moment. Her primary attack, Blood Star, is a fairly slow-moving, seeking projectile. When pushing Greater Rifts, you’d probably prefer not to get hit by that projectile. You might take an action to avoid it, like moving out of the way just before it reaches you or stunning the Succubus when you see her cast.

      We like engaging monsters. They make the game more interesting by providing opportunities for your character’s abilities and legendary powers to shine. It’s satisfying to use Cyclone Strike to pull several Succubi close and then Blinding Flash them all before they can cast Blood Star.
      Of course, when you’re playing on a difficulty level that’s easy for your character, you might not worry about the Succubus at all. That’s okay, too.
      Too Much of a Good Thing
      Imagine visiting an area and finding it packed with Moon Clan Shaman, Exorcists, Lacuni Huntresses, Blood Clan Sorcerers, Succubi, and Exorcists. Bit of a mess, right? Although we do throw monsters from different areas together in Greater Rifts, we carefully choose which monsters you see together. A good mix of monsters has a couple of things to avoid, a healthy chunk of basic attackers, and a little spice in the form of a big bruiser or a monster with unusual movement.
      It’s like monster soup. Too much Lacuni in your soup throws off the flavor.

      Mm, delicious.
      In addition, while a monster’s signature ability can make it engaging to battle against, sometimes it can cross the line and become frustrating. When Reaper of Souls launched, the Primordial Scavenger’s armor wouldn’t break until you’d taken off a significant chunk of its health, but only certain types of attacks were able to bypass the armor to deal damage. This mechanic wasn’t communicated clearly, and some classes had trouble delivering the right kind of damage to break its armor. It didn’t make the monster engaging because it wasn’t obvious what you were supposed to do or how to do it. So in patch 2.3.0, we changed the armor to break after it takes five hits. Since it breaks more consistently, you can now focus on putting the hurt on the Scavenger after it breaks.
      We’re always on the lookout for cases where we can make a monster more fun and satisfying to kill while keeping the game engaging, and it’s something we consider when designing new monsters.
    • By Arkpit
      Being a big fan of the Jade Harvester build of Witch Doctors I'm still conflicted in my choice sometimes because I'm a hardcore player and the issue I seem to run into going past GR70 is surviving certain bosses.
      If there is any question here it would be: How, if even at all, do you deal with charge bosses like the Pitlord/Ravager on hardcore as Jade Harvester?
      My last Jade died around GR70 to this because I was determined that I should kill it but after waiting out some cooldowns I didn't even get to move when walking back in because the charge is instant and oneshots you because of the lack of Soul Harvest stacks and Horrify.
      I love the build but dealing with bosses with it is by far one of the most tricky things I've done in Diablo 3... All other builds I've tried up there in 70+ all have their ways of killing just about any boss but Jade sometimes feel like I have to end the GR if the wrong boss spawns making it a slightly more annoying "fishing" than seeinga  monster and nope out of it right away.
    • By Arkpit
      Seems the page for a Witch Doctor is broken since it only loads half of it basically. 
      I've tried Firefox, Chrome and Internet Explorer. They all stop at the "Hands" section for stat-priority list.