Dk, dk, & mage arenas, need advice

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I am a Blood/frost dk in mixed dreadful and malevolent gear, link here and have a close friend in my guild that is an arcane mage that is just starting to pvp with the 450 crafted gear along with some panda heroic and questing greens, and also there is another dk that is frost in mostly dreadful gear, well im just wondering if this team would work well in 3s and what spec i should be, im kinda leaning toward blood for higher survivability, but also looking at frost for more burst so we can polymorph one target then all just pop cds and burst down one target then we have a 3v1 fight for a min and then we take down the non-sheep target and then may have to slowly take down the last one, also, if the 2nd dk (the frost only) dk isnt there, what would be a good replacement for him? I can get a hpally or feral kitty to replace him but also just seeing what would work well and why, also include any glyph and talent changes any of us could do to do better


Zaron, Guild Master of Descendants of Death

And im sorry for the lack of capitalization, commas, apostraphes and any spelling/grammar errors

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One of you Dk's should go Unholy with blood presence, this is very strong and has great survivability, also your mage friend will get targeted straight away so get your unholy Dk's to occasionally cast a death coil I think it is onto him to heal him, and as for the other dk, youl want him to be spec'd to have lots of silences and stuns, i'd recommend one of you get the death grip glyph, very useful in keeping your team alive and keeping on a healer etc.

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