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Sometimes, as players, we have restrictions that prevent us from being able to play the games we want, how we want and when we want. If you've struggled to get into raiding, this might just be for you!
Before starting, I want to thank @Justinmccray87 on Twitter for bringing this to my attention again. It was something I glossed over briefly while looking at the forums a long time ago, but this time I properly read through it. Not only is this a group for people that want to get into raiding, it's also for people that can't raid usually.
The post was started up over a year ago as an incentive for players to get into raiding that perhaps hadn't before. To quote the original post:
The thread is still updated to this day and the runs are planned to continue well into mid-August, on both Horde and Alliance. For EU players, it does seem like this is mainly aimed at US raiders, but you can still check out Openraid for similar runs!
Hey all. I'm interested in what kind of add-ons people may be using for healing. I have tried healbot in the past and I'll be honest, I hate it. Currently I am using a 12 button Naga with ELVUI and its been decent , but I'm curious to know if there is something else out there I might find beneficial. I'm in the process of learning mouse over macro's but I have a ways to go. Any suggestions would be greatly appreciated.
Want to ride a turtle? Find out how to grab these rare mounts during the Legion pre-patch!
Since the release of the pre-patch Blizzard has changed the way in which you loot items. Previous mobs that were only lootable by one player can now be looted by groups of players.
You may have seen, heard or read about players using these new loot changes to be able to obtain the two rare turtle mounts Riding Turtle and Sea Turtle.
In this guide I will help to explain how you can get hold of these mounts pretty easily (compared to before the pre-patch). I will also be giving you a few hints and tips on how you can use a lot of the items you loot to make some gold on the side as well!
One thing to note - this method does seem a little "broken". Although not an exploit I imagine that Blizzard will probably make some move to make changes to the looting system again - in other words - get hold of these mounts NOW while you have the chance.
For those that aren't familiar with my gold making guides I hope you read some of the gold making tips towards the end of the article! Might as well make some spare change while you have the chance!
For those that may or may not be aware - it is possible to fish up Lunarfall Carp (for alliance) and Frostdeep Minnow (for horde) in your garrison next to your fishing shack.
These can then be thrown back into the lake to summon a Lunarfall Cavedweller and a Frostdeep Cavedweller (respectively). It is these mobs that have the chance to drop both of the turtle mounts. To be able to fish up the carp and the minnow you need to have the achievement Draenor Angler. The achievement is obtained by fishing up 100 of each of the Enormous fish in Warlords of Draenor and it unlocks the blueprint for your level 3 garrison fishing shack. As far as I am aware it is not possible for anyone without the achievement to be able to fish the carps / minnows (I have asked a few guild members to test for me but as their drop rate is low I haven't been able to 100% confirm this). Lunarfall Carp and Frostdeep Minnow have about a 3% chance to be fished up in your garrison. I am not 100% certain but I have been informed that your fishing skill does have an effect on the drop chance so ensure you are wearing as many fishing skill boosts as you can (some are listed below).
So why are players doing this now?
Previously, only the player that tagged the Cavedweller mob was eligible for loot. That meant many players solo fished in their garrison which obviously took a long time. Since the changes to loot have been implemented in the new patch it is now possible for a raid group of up to 40 players to loot each and every Cavedweller that is summoned. So it is possible to have a group of 40 players all fishing for carps and minnows giving you much more loot and loot chances to get hold of the mounts.
The drop rates for both the Riding Turtle and Sea Turtle are below 0.5%. So having a 0.5% drop from a 3% drop shows how rare these items were previously.
With more carps / minnows being fished, there are more Cavedwellers to loot, therefore considerably improving your cahnces of getting hold of the turtle mounts!
I don't have the fishing achievement what can I do?
If you do not have the fishing achievement you aren't able to fish up the carps or the minnows but you ARE eligible to loot the Cavedwellers. This means that you don't actually need the achievement to loot the mounts themselves. Just be aware that the majority of group leaders are wanting to maximise the number of potential carps and minnows that can be fished up, so many groups require the players to link the achievement and actively fish.
It is possible to get invited to some of the groups (or possibly create your own). Just remember that without the achievement you won't be able to fish up the carps / minnows yourself so you are "leeching" from the rest in the group. Be aware that it may take a kind group leader or a long time for you to get into one!
What Items Do The Cavedwellers Drop
This is the important bit for those that wish to make some gold as well as get hold of the mounts! The Cavedwellers have quite a large loot table of which a large proportion is tradeable. This includes all fish flesh (except saberfish), some fishing equipment that will help you to get more carps, and some vanity / tradeable items that should be able to net you some gold. (Pun intended).
Importantly too - the Cavedwellers also have a chance to drop Nat's Lucky Coin which is the currency for Nat Pagle and can be used to obtain a few other items as well.
I will try and list the items in groups below. Note I have not listed every item, but these should give you a good indication what you can obtain while fishing and looting the Cavedwellers.
Riding Turtle (drop) Sea Turtle (drop) Reins of the Crimson Water Strider (costs 100x Nat's Lucky Coin and "Best Friend" rep) Pets / Toys
Sea Calf (costs 50x Nat's Lucky Coin and "Good Friend" rep) Land Shark (costs 50x Nat's Lucky Coin and "Good Friend" rep) Strand Crawler (drop) Unusual Compass (drop) Fishing Skill Increases
Tentacled Hat +100 skill Ephemeral Fishing Pole + 100 skill Worm Supreme +200 skill (best lure currently in game) Tradeable Goods
A lot of the tradeable goods are vanity items. Note that these can't be transmogged as they are only common quality - however they have been known to be popular on level 1 "bank characters" so they still hold a little value.
Noble's Monocle Diamond-Tipped Cane Gold Wedding Band Crafting Materials
Primal Spirit Fish flesh such as Abyssal Gulper Eel Flesh and Fat Sleeper Flesh Other Noteworthy Things
An important thing to note is that because a LOT of players are currently doing this the prices on ALL of these items that can be traded have dropped considerably. Therefore there may be an opportunity to perhaps pick up some of these items while they are cheap, with a view to selling them for more gold in Legion and beyond. If the method does get hotfixed or Blizzard readjust the loot rules then prices will also rise.
I don't recommend going crazy buying 100's of the compass toy for example, but use your judgement.
Keep an eye out for the Land Sharks and Sea Calfs as well. Normally they sell anywhere from 5-30k depending on the pet level, quality and the server you are trading on. If prices look to drop, again use your jugdement - this method may not last forever so could provide some great flipping opportunities.
A great way to make use of the fish you are obtaining (or cheap fish from the auction house) is to try and cook up some 100+ stat food to obtain Lil' Leftovers. Prices will probably dip a little on these pets over the next few weeks as well so try and buy some that are cheap. One of my recent guides was based around this pet, and although I couldn't have predicted this new found fishing frenzy I am still 99.99% confident that these pets will increase in price in Legion. For a thorough explanation check out my separate guide here
I hope you enjoyed this guide. There are a number of Youtbe guides outling the process available as well if you want to learn more, but I hope you find the time to get into a group whether you have the achievement or not!
If anyone could confirm or deny any of the opportunities to fish up carps that would be great - it's hard for me to test when I already have the achievement :P!
Did you miss the recently released Harbingers video? Check it out here!
The video follows the story of Gul'dan and how he ended up becoming a Warlock. Watch the video below before checking out our discussion of it:
So the first question is, which Gul'dan is this? There are arguments to be made for it being the alternate (AU), the main (MU) Gul'dan or both. Despite there never being a mention of this in Gul'dan's previous history, this wouldn't be the first time we have seen a retcon implemented.
Personally, I think this base history is being applied to both, with it then diverging on different paths given the universe being looked at.
For MU Gul'dan, he follows the path of the video, but is then told by the elements to look to Ner'zhul for guidance. Ner'zhul helps him, teaches him the way of the Shaman and the lore follows on as we know it prior to this video being released.
For AU Gul'dan, I think he simply follows the path of this video to the end. There is no mention of Ner'zhul being his teacher, so one would assume he comes to Grommash with the Legion behind him already. He offers the blood to Grom, which would then lead the Horde down the same path as in the MU, but Garrosh disrupts the timeline, stopping them drinking the blood.
What do you think? Let us know in the comments!
I'm totally ecstatic for the progression potential of mythic 5mans in Legion, and want to master the changes to prep. So I ran some Mythic dungeons tonight and would be eternally grateful for any advice from any of the experts out there :)
Here are my logs:
And Armory, definitely not fully geared, but pretty decent for mythic dungeons:
Overall, how are my numbers looking? Decent for this gear and content?
Some specific things:
Am I casting Regrowth too much? It feels much more important now with the mastery stacking, but I'm not sure if it's worth the mana especially once fights start getting longer.
I also feel like I'm replacing HoTs a little too early. Should I basically be aiming to recast Hots as late as possible, or is it more important to keep their durations high at the cost of efficiency?
And lastly, should I worry about my overhealing? If so, what can I do to try and lessen it while maintaining hps?