Jump to content
FORUMS
Sign in to follow this  
Pandariah

Class / Game Changes

Recommended Posts

Hello, everyone!

Today, I'd like to post about a few changes I feel need made in-game, but couldn't pick where to post... So off-topic seemed fitting. Obviously, I'm only one person, so my opinion isn't the end-all be-all. Everyone is encouraged to chime in! Now, let's begin.

I think I'll start with Holy Paladins. My main being as such, I've tinkered with his healing quite a lot, and I must say... Holy Radiance is worthless! The mana cost to healing output is atrocious. It only heals for (roughly) 30K, and then splashes 15K to six targets within 10 yards, granting one HP and the Daybreak proc. But, right there is the problem. The range of the splash! If it were 30-40 yards, like that of other AoE heals, suddenly it's absolutely a viable heal. No buff to throughput necessary. Thoughts?

Next is something incredibly obvious. The secondary (green) stats on our gear can be (and should be) reforged to more desirable ones. The thing about that is, Blizzard is obviously putting less desirable stats on our gear, in order to force this mechanic into use. No more win and wear. Well, that's all fine and dandy, but I think we should be able to reforge 100% of the stat, instead of 50%. Charge me more gold to do so, I wouldn't mind, but this change would really give us more control of our play-styles, therefore making many happy. It would also allow for more flexibility and experimentation. Am I right? *braces for impact*

Although there are plenty of things worth a look at, I'll end this post talking about Druids. Blizzard, I have one question... Why on Earth did you take tree form away?! Yeah, we can buy or make the glyph, but why not leave the boost to healing? This also makes the incarnation Tree of Life feel pointless. You're not a tree already, so why turn into one? I even have a way to fix things, if they're honestly happy with Resto Druid performance as of now.

1) Make the Tree of Life have a 10% increase (-5) to healing, no other changes. Then make the regular tree form have a 5% increase to healing. That's it. Suddenly the underwhelming Resto performance get's a minor boost, and the incarnation has a logical outcome. Now, the answer to the people who want to look normal? Make a minor glyph that allows you to be seen as your standard form, or maybe even astral, like the boomkin minor glyph?

BAM! There you have a few of the things that have been eating at me for a while. Oh! One more, one more! Druid travel form should scale with your (ground) riding skill. That one's a duh!

Okay go! Please offer your opinions. Thank you for taking the time to read this post. Take care!

- Zokura / Xiongmushi

Share this post


Link to post
Share on other sites

Thank you, Damien! Sorry about that. Wasn't thinking, now was I? :P Thank you for moving it! Hopefully we can get someone to respond. I love discussing things like this with other players. Best to you! :D

Share this post


Link to post
Share on other sites

1) Holy Paladins: Do keep in mind that every single person you heal will gain an absorption bubble from your mastery and that some other AoE heals are about the same range. Resto Druids Efflorescence is an 8yd range for instance.

2) Reforging: then what would be the point of critical thinking when upgrading gear if this were the case? Blizzard could just give generic loot with no secondary stats and tell the players "You choose". That is not fun IMO, and certainly not fun for the developers making the items.

3) Resto Druid: I played a resto druid in wrath (albeit a very very short time and barely understood what was going on) but thinking back on it, I thought the Tree of life change was absolutely amazing. It gave us the burst healing we were missing and extra cooldown to rotate with tranquility. I think the spells are correct and the way it is designed to be correct, but they just need a small buff to compensate their healing numbers. On the same note in patch 5.2 Blizzard is increasing Resto Druid healing across the board by 10% (a 10% buff to any and all heals) and also adding a new mechanic to Wild Mushrooms which absorbs 75% of rejuvenations over-heal (to a specific max extra % of healing) and will bloom that extra healing when used.

Lastly: Travel From, Would be pretty OP in Arena/BG's wouldn't you think? Plus they would probably add a cast time to it and it would not be fun.

Share this post


Link to post
Share on other sites

Hey Krazyito! Thank you for responding to my posts! So, time to respond. Posted Image I think I'll leave things numbered, so I don't miss things.

1) Holy Radiance. Now, I realize that it benefits from my mastery. So, that's 31% raid buffed for me. Even then, slightly under-powered. However, throughput isn't what I suggested needs improved. Range. Yes, Efflorescence has an eight yard range, just like Arcing Light, Holy Word: Sanctuary, etcetera... However, Wild Growth? Prayer of Healing? Divine Hymn? Chain Heal? Halo? Cascade? See what I'm getting at... Our AoE heal other than Light's Dawn, hits one person most of the time. Maybe two. The range is horrid, especially with the cost, cast time, and throughput. All the mechanics accounted for, I understand the cost and mediocre throughput, but the range is in need of an increase. It wouldn't make us OP considering if you spam it, Holy Power or not, you're wasting mana.

2) I definitely understand your point about reforging... But even tier gear is horrific! Healadin tier has no spirit. What?! After the emphasis on spirit this time around? You're right, total freedom (although delightful), would be too much. But it does seem lame losing valuable stats with tier. And the set bonuses are so bad now for most. I know plenty who've sharded tier because the stats and bonuses weren't worth it.

3) I've read the notes, and they're definitely doing right by druids in healing. As for the travel form in battlegrounds, that's easy... You shouldn't be able to use it, as that would indeed be overpowered. But in PvE, the continuity only makes sense... In the end, who cares, right? Flight form! Hehehe. Thanks again, sir. Posted Image

Edited by Pandariah

Share this post


Link to post
Share on other sites

Not that I don't care about Holy Paladins or resto druids (I don't :P :P) I havent played either past level 50 so best not comment.

In terms of reforging I think 100% would be a bit much. By giving the choice to the player it would mean every item would become "BiS" (for that item level).

Personally (and I know some HATE it), but I like to check what gear is more optimal for my class etc, what stats I would like to take, and what boss drops the items I want. If it was 100% then I think it would just turn into bracers boss 3 helm boss 7 and it would become a "little" meaningless.

On the other hand, I have heard it mentioned that you should be able to "choose" how much you reforge. So rather than having 50% of the stats, you get perhaps choose 37% or whatever value you required. This would cause a lot less "headache" in terms of having to juggle your entire reforging of gear whenever you get a new item. For those that want to reach hit / expertise caps or particular haste points, being able to optionally change the value (up to a max of 50% still) would ensure that they could reforge much more efficiently (and more to the point quickly) without having to mess around with 6-7 items just so they get as close as possible to the cap.

I think being able to change your values yourself would actually bring a little more "thought" into it, rather than letting a reforger (likje AskMrRobot) to do it for you.

Share this post


Link to post
Share on other sites

1) Holy Radiance: I suppose I understand your argument, though the key difference in some of the AoE heals is that they have a set number of targets they can reach. Holy Radiance heals everyone in range (with diminishing returns ofc) You cannot compare Divine Hymn, Halo, and Cascade because they are just simply completely different mechanic wise. For a 10-man I understand why you fret over the small range. But think how over powered that would be in a 25 man? Especially in spread out fights. You also have to think about when the spell was made. This incarnation of Holy radiance (being able to target a player) was introduced in patch 4.3 (Dragon Soul), the last patch before MoP. Holy paladins SHINED. Every single fight there were mechanics that requires your raid to stack up for a majority of the fight, and since then it was a HoT and scaled very well with haste, it would be spammed all day long. So the range increase was unnecessary.

Holy Radiance in Dragon Soul was so ridiculous that these pictures were made:

Posted Image

Posted Image

2) Yes, it would seem to be better if you could choose how much of the stats (up to a % of the total stats of course) you could reforge. Though you should think about the technical limitation of it. It would probably take a decent amount of development to implement such a feature and then they processing power to do it for the millions of people that play. I'm not saying it's impossible, just probably hard to do. There is also the option that blizzard simply does not want to give players that much control over their stats.

3)No travel form in BG/Arenas??? ARE YOU MAD!? That would remove all their potential for putting distance to get away form players or to carry the flag. I suppose you could set the run % lower when in such places, but then world pvp would be OP. and then you wouldn't be able to use it in combat.. No I think travel form is just right and we should use inv_misc_reforgedarchstone_01.jpgObsidian Nightwing if you want to shape shift and run as fast as a ground mount =P

  • Like 1

Share this post


Link to post
Share on other sites

lmfao, I needed that picture in my life. I feel like this on the Warlock forums...

YOU GET AN ANSWER I'VE ALREADY MADE A GUIDE FOR, YOU GET AN ANSWER I'VE ALREADY MADE A GUIDE FOR...

hahahahah, but yes Holy Radiance was that OP in DS

Share this post


Link to post
Share on other sites

That was hilarious! I love the memes and screenshot. XD It blows me away that Holy Radiance was frickin' ridiculous before! Wow. I almost wish I'd been playing during Cata for that! Lol. But people HAD to know that'd be nerfed! Too good. Now I got Oprah's voice stuck in my head.

Share this post


Link to post
Share on other sites

Aside from the haste, the encounter design where everyone was pretty much stacked for the majority of the fight, is where it made it shine. Go look up Ultraxion and see the perfect example. lol

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A compilation of everything we know about the alternative to Titanforging coming in Patch 8.3.
      Note that Patch 8.3 won't be out before next year and the current iteration of the system will be changed in future builds.
      The Successor to Warforging and Titanforging
      In Visions of N'Zoth and Mythic Season 4, Blizzard is effectively changing Warforging/Titanforging to a system called Corrupted items, which:
      Come with Benthic-like effects in three tiers (Tier 1/2/3); Come with a +Corruption stat in three tiers (Tier 1/2/3) which activates negative effects based on your Total Corruption accumulated on all gear; Random Corruption ranges have become changed to static in the recent 8.3 PTR build.
      "Benthic" Effects on Corrupted Items
      Corrupted items have the following Benthic-like effects on them:
      Avoidance
      Tier 1: Your Avoidance is increased by an amount equal to 3% of your Haste. Tier 2: Your Avoidance is increased by an amount equal to 6% of your Haste. Tier 3: Your Avoidance is increased by an amount equal to 10% of your Haste. Critical Strike
      Tier 1: Increases the amount of Critical Strike you gain from all sources by 2%. Tier 2: Increases the amount of Critical Strike you gain from all sources by 3%. Tier 3: Increases the amount of Critical Strike you gain from all sources by 4%. Critical Damage Bonus
      Tier 1: Increases the damage you deal with Critical Strikes by 2%. Tier 2: Increases the damage you deal with Critical Strikes by 3%. Tier 3: Increases the damage you deal with Critical Strikes by 4%. Damage Taken Reduction
      Tier 1: Reduces your damage taken from periodic effects by 2%. Tier 2: Reduces your damage taken from periodic effects by 4%. Tier 3: Reduces your damage taken from periodic effects by 6%. Haste
      Tier 1: Increases the amount of Haste you gain from all sources by 2%. Tier 2: Increases the amount of Haste you gain from all sources by 3%. Tier 3: Increases the amount of Haste you gain from all sources by 4%. Healing Received Increase
      Tier 1: Increases your healing received from all sources by 2%. Tier 2: Increases your healing received from all sources by 4%. Tier 3: Increases your healing received from all sources by 6%. Health Regen
      Tier 1: 20% of total Health regeneration now continues during combat. Tier 2: 30% of total Health regeneration now continues during combat. Tier 3: 40% of total Health regeneration now continues during combat. Leech
      Tier 1: Increases your Leech by 2%. Tier 2: Increases your Leech by 4%. Tier 3: Increases your Leech by 6%. Mastery
      Tier 1: Increases the amount of Mastery you gain from all sources by 2%. Tier 2: Increases the amount of Mastery you gain from all sources by 3%. Tier 3: Increases the amount of Mastery you gain from all sources by 4%. Versatility
      Tier 1: Increases the amount of Versatility from all sources by 2%. Tier 2: Increases the amount of Versatility from all sources by 3%. Tier 3: Increases the amount of Versatility from all sources by 4%. Spell Cast
      Tier 1 & Tier 2: Not Available / Implemented Yet? Tier 3: Your spells and abilities have a chance to grant you a Flash of Clarity, reducing the cooldown of your next 3 spells cast by 2 sec. Corruption Stat
      Based on your Total Corruption accumulated from all gear, there are four side effects that activate at various Corruption Levels:
      Corruption Level Side Effect Description 10+ Corruption Grasping Tendrils Taking damage has a chance to slow your movement speed for 5 sec. The magnitude of the slow increases with further Corruption. 20+ Corruption Corrupted Zone Your spells and abilities have a chance to create a corrupted zone at your location, dealing Shadow damage to you every 2 sec. The size and damage of the corrupted zone increases with higher Corruption. 40+ Corruption Grand Delusions Taking damage has a chance to summon a Thing from Beyond, which pursues you for 10 seconds. Its speed increases with further Corruption. 60+ Corruption Creeping Death Damage taken increased by 10% and healing reduced by 10%. The negative effects are not static and grow in power with increasing Corruption on your gear. For example, Creeping Death at Corruption Level 106 increases your damage taken and reduces your healing taken by 56%, which is a significant increase over 10% at Corruption Level 60.

      Higher Corruption increases the number of side effects and their strengths.
      Character Appearance
      Your character becomes darker and pulses with Void energy based on your Corruption Level.

      Azerite Powers
      We datamined the Heart of Darkness Azerite Power which increases all your secondary stats by 54 while your Corruption Level is 25 or higher.
      Corrupted Rings in Patch 8.3
      Certain rings from Ny'alotha come with Benthic-like effects and a debuff with side effects.
      Corrupted Ring - Face the Truth Corrupted Ring - Last Grasp Corrupted Ring - Masochistic Corrupted Ring - Mesmerizing Corrupted Ring - Overconfident Corrupted Ring - Revel in Violence Corrupted Ring - Spontaneous Fury Corrupted Ring - Thing From Beyond Corrupted Weapons in Patch 8.3
      Certain weapons from Ny'alotha also have Benthic-like effects and a flat +25 Corruption Stat Increase which isn't currently reflected on the tooltip.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Corruption Resistance
      There are various ways to decrease your Corruption Level in Patch 8.3:
      New 8.3 Essences will reduce your Corruption by 10. You can talk to MOTHER and cleanse an item off Corruption, but that will also remove its beneficial effect. Ashjra'kamas, Shroud of Resolve (Wrathion's Legendary Cloak) comes with +5 Corruption Resistance at Rank 1. The Heart of Azeroth will have an infinite trait to aid you against N’Zoth’s Corruption at max level (Purity of the Worldsoul). The trait's available at HoA Level 85 and more details can be found here. Blizzard's Goals with Corrupted Items
      Finally, Blizzard shared their thoughts on the new Corrupted Items system in a blue post on October 24.
      Blizzard (Source)
      The most recent PTR build introduced an early version of our Corrupted Items system, and we’d like to highlight a few aspects of how the Corruption system works, and our goals as we iterate on it.
      How Corruption Works
      Items from Ny’alotha, Mythic Keystone dungeons in Season 4, BfA PvP Season 4, the Heroic Darkshore Warfront, and other new sources of loot that are updated with Season 4 will not be able to Warforge or Titanforge. Items from older content will retain an effective “ceiling” of item level 455, as they do today.
      There will be a chance for these new items to be Corrupted by N’Zoth. A Corrupted item has a powerful beneficial property, similar to many of the Benthic effects seen in Nazjatar, but has a new detrimental stat: Corruption. Items can have varying levels of Corruption, with the amount of Corruption present correlating directly with the power of the beneficial upside (for example: an item might give 4% Critical Strike damage and 10 Corruption, or 6% Critical Strike damage and 15 Corruption).
      Corruption represents the influence of N’Zoth, which will have negative effects on the wearer. As Corruption increases, a series of drawbacks are activated. You might remember how Corruption worked on the Cho’gall encounter back in Bastion of Twilight – that was a source of inspiration here. The drawbacks currently on the PTR are works-in-progress and not-yet-tuned, and we have changes already implemented in the next PTR build. Our general intent is for low Corruption to activate a minor effect that most people can play around without too much difficulty, medium levels of Corruption to activate a couple more effects that have a higher skill cap (nd may be more situational in where and when someone can handle having them active), and high levels of Corruption to be prohibitive, and virtually never worth it.
      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      In this week's 8.3 PTR build, five new Corrupted weapons have been added to the game.
      These include:
      Devastation's Hour (2H-Sword); Qwor N'lyeth (Polearm); Shard of the Black Empire (1H-Dagger); Shgla'yos, Astral Malignity (1H-Sword); Unguent Caress (Fist Weapon). Corrupted Weapons in Patch 8.3
      Certain weapons from Ny'alotha come with a static +25 Corruption Stat Increase and Benthic-like effects. You can learn more about the Corrupted Items System in our preview.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Check out our Visions of N'Zoth Hub for the latest Patch 8.3 news!
    • By Stan
      Wrathion will be selling three items in Patch 8.3 that you can purchase with the new currencies.

      Once you complete the introductory questline for Horrific Visions you can talk to Wrathion in the Chamber of Heart and buy the following items:
      Vessel of Horrific Visions for 1,000 Coalescing Visions. The item is required to enter Horrific Visions. Gouged Eye of N'Zoth for 25,000 Corrupted Mementos. The item can be used to add a socket to an item of your choice which currently does not have one. Wicked Swarmer (Aqir mount) for 100,000 Corrupted Mementos. Note that the cost of items is not final and may change at any time.

      Check out our Patch 8.3 Content Hub for the latest news!
    • By Stan
      This week's 8.3 PTR build 32489 comes with a new item which lets you add sockets to your gear.
      While we don't know much about the item at this time, Gouged Eye of N'Zoth lets you add a socket to an item which currently does not have it.
      Check out our Patch 8.3 Hub for the latest Visions of N'Zoth news!
×
×
  • Create New...