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Vlad

Throne of Thunder More 5.2 PTR raid testing and previews

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Recently, we got to do some more raid testing on the PTR, and we've released a few more video previews for some of the bosses, namely Tortos, Megaera, Twin Consorts, and Lei Shen.

Tortos:

Megaera:

Twin Consorts:

Lei Shen:

We have also tested all the remaining bosses, and we'll be releasing previews for those as well over the coming week.

10-man normal mode testing is done on the PTR, but 25-man, heroic, and LFR are still coming.

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      Table of Contents
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      Jin'rokh the Breaker
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      Horridon
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      Council of Elders
      Useful talents: Flameglow Ring of Frost Cold Snap is great because it allows you one more use of Ice Block for removing Biting Cold. Nether Tempest. Incanter's Ward is viable in this fight. Simply stand in Quicksand whenever you need to consume your shield. Useful glyphs: Glyph of Ice Lance (Frost Mages): to do some cleave damage on the bosses Glyph of Icy Veins (Frost Mages) Glyph of Slow (Arcane Mages): to slow down the Loa Spirits Glyph of Cone of Cold if you can stay in melee range of the stacked bosses. Tips and Tricks: Keep Nether Tempest on as many targets as possible. Biting Cold can be removed with Ice Block, but not Frostbite. Use Flamestrike when 3 or 4 of the bosses are together. Use glyphed Cone of Cold on cooldown, if you can stay in melee range of the stacked up bosses. Frost Mages can use their Water Elemental's Freeze to freeze the Loa Spirit, followed by Deep Freeze to incapacitate them for 5 seconds, making it easy to nuke them. Use Frozen Orb on the bosses that are stacked up to have more Fingers of Frost charges, Links: Council of Elders Strategy
      Tortos
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      Frost Mages should use Frozen Orb and spend keep attacking Tortos to consume all their stacks of Fingers of Frost. If possible, try to cast your Water Elemental's Freeze right when Frost Bomb (if you chose it as your Tier 5 talent) is about to expire. If you did not choose Frost Bomb as your talent, you can still use Freeze to generate 2 Fingers of Frost. Try to use it, before you finish Flamestrike cast on them. Cast 1-1 Frostbolt on the turtles, effectively slowing them for 15 seconds, greatly helping your raid. Fire Mages should try and get Combustion up on Tortos with a good ignite as the turtles spawn. They will spawn from under Tortos, so it will be possible to spread Combustion and Ignite to a few of them. Use Ice Barrier or Temporal Shield before Quake Stomp. Make a macro to cast Temporal Shield and Incanter's Ward. They have the same cooldown and Temporal Shield is off the global cooldown. Links: Tortos Strategy
      Megaera
      Useful talents: Talk to your healers to see which of your Tier 2 talents they would prefer you to take. They seem to perform roughly the same overall.
      Temporal Shield is great for Rampage phases. Ice Barrier is great for mitigation during Rampage and Acid Rain Flameglow is good for an all-around damage reduction. Greater Invisibility is great for mitigating the damage of Rampage. Cauterize can also save your life, if your healers are slow on dispeling Cinders. Living Bomb Useful glyphs: Glyph of Evocation is a good minor self heal. Glyph of Blink can be useful when you have to kite blue beams. Glyph of Icy Veins (Frost Mages) Tips and Tricks: Use Ice Block for the final Rampage. Frozen Orb (Frost Mages) seems bugged on this encounter. Try using it during Rampage, when you are stacked up and drop it between the two heads. This will result in an increased amount of Fingers of Frost charges. Use Alter Time to effectively heal yourself during a Rampage. Links: Megaera Strategy
      Ji-Kun
      Normal mode
      Useful talents:
      Blazing Speed for Down Draft (in conjunction with Blink if you need it) Ice Barrier Greater Invisibility for surviving every other Quills (Arcane) Rune of Power Living Bomb or Nether Tempest for cleave damage on Nests. Useful glyphs: Glyph of Icy Veins (Frost Mages) Glyph of Ice Lance (Frost Mages): for cleave on nests damage. Glyph of Cone of Cold: for cleave damage on nests. Tips and Tricks: It is a very easy fight, as you normally do not have to jump down for the eggs. So you can just burn the boss. Use Blink and Blazing Speed during Down Draft. Use Ice Barrier to reduce the damage from Caw and Quills. You can also use it to reduce the damage you receive from soaking Feed Young pools. Greater Invisibility is probably best used for mitigating the damage from Quills, but it can also be used to remove the slimed debuff you can from soaking Feed Young pools. Use Ice Block to prevent the damage from the last Quills. Use Slow Fall if you are about to miss harder nests or the platform. Use your cooldowns, when you have Primal Nutriment buff on you. If you decide to go and get the wings buff, try time your flying so that you catch the damage buff AND that the boss casts down draft. When down draft starts and just before your flying buff wears off, be just few pixels above the ground so that you don't touch it. I have noticed that when you do this, down draft WON'T affect you as long as you don't move. Intended or not. Use Frozen Orb on the nests. Heroic modeUseful talents:
      Temporal Shield became as viable as Ice Barrier. It helps a lot your healers during Quills. There are no other changes compared to normal mode. Useful glyphs: There is no change compared to normal mode.Tips and tricks: The same tricks from normal mode apply to heroic mode as well.
      You will definitely have to leave the platform at least ~4 times in this encounter. Try to line up your movement to the main platform or to the higher platforms, when Feed Young is being casted. You don't necessarily have to use a feather when coming up from lower nests. Simply jumping down will result in a lower uptime on boss, but the extra Primal Nutriment buff will compensate the damage lost, especially if you line up your CDs with it. Also, you can reach every lower platform easily by jumping only, so you can save up to 4 feathers. Use Nether Tempest on every egg, or simply use Frost Bomb. Use Temporal Shield on every Quills. Use Blazing Speed and/or Blink to move away from Caw. You can use Alter Time when you are full on health before Quills to effectively heal yourself. Links: Ji-Kun Strategy
      Durumu the Forgotten
      Useful talents: Blazing Speed is very useful if you fall behind during the maze phase or if you get targeted by Force of Will and Lingering Gaze. Greater Invisibility or Cauterize (there really is no reason to use Cold Snap). Incanter's Ward or Invocation. Living Bomb Temporal Shield can be used while being stunned by Life Drain, effectively healing yourself back. Useful glyphs: Glyph of Arcane Explosion (Arcane Mages) Glyph of Icy Veins (Frost Mages) Glyph of Cone of Cold (Frost Mages): to get some extra DPS on maze phase if you don't have time to cast anything. Tips and Tricks: Use Blink often and effectively. If you choose Invocation as your Tier 6 talent, make sure to evocate before the maze phase. Use Mirror Image on Maze phase. (It should be off of cooldown if you used it before pull.) If you are unlucky and get hit by a Force of Will after soaking Life Drain, you can use Blink immediately to stay on the platform. Make sure to remove Glyph of Momentum. (Arcane) During the maze phases, you can take the path closest to the boss and spam Arcane Explosion (extending its range with Glyph of Arcane Explosion is very useful), all the while casting Arcane Barrage on cooldown. (Frost) Make sure Frozen Orb is up during the two maze phases. Stay in the melee path during maze, so taht you will have time to cast Frostbolt from time to time. Links: Durumu the Forgotten Strategy
      Primordius
      Useful talents: Greater Invisibility to remove Volatile Pathogen. Cauterize is also a viable choice, it can save your life if your healers cannot heal you up in time while having Volatile Pathogen. Nether Tempest Rune of Power or Invocation Useful glyphs: Glyph of Icy Veins (Frost Mages) Glyph of Ice Lance (Frost Mages) Tips and Tricks: Apply Nether Tempest on the bloods. Save your cooldowns for when you first get fully mutated and focus on getting mutated as soon as possible (by killing only bloods, ignoring Primordius). Try to stay around the middle of the room, this should guarantee minimal movement. Watch our for the Volatile Pools. Frost mages should try and drop their Frozen Orb on a bigger pack of bloods to get insane amount of Fingers of Frost charges. Remove Glyph of Momentum because the area is bugged and you will sometimes Blink backwards instead of forward with this glyph. Links: Primordius Strategy
      Dark Animus
      Useful talents: Ice Barrier Rune of Power or Invocation Nether Tempest, because it will not cleave the inactive golems. Greater Invisibility Useful glyphs: Glyph of Armors: for increased damage reduction while tanking golem. Glyph of Evocation: because sometimes you will find yourself having to do nothing better, ans this glyph also helps self healing while tanking a golem. Glyph of Icy Veins (Frost Mages) Tips and Tricks: You can use Alter Time to swap back to your original position (with your original health) when swapped. Ice Barrier can also mitigate most of its damage. Finally, you can Blink to a better vantage point after being swapped. Use cooldowns at the start, when it is mandatory to kill one of the adds on the tank very fast. After that, save cooldowns and Time Warp for when the boss activates. Make sure the add that you are tanking is not hitting you from the back. Frost mages and Arcane mages can use Molten Armor to reduce the damage taken from tanking the add. Make sure to switch back to the more beneficial armor, after the tank taunted your add. Use Ice Barrier on cooldown while tanking, because you will not suffer from cast time delay while the shield holds. Later on, use Ice Barrier on Interrupting Jolt and Matter Swaps. Frost mages can make their pets tank with Glyph of Water Elemental for a few seconds before it dies. But make sure you will be the next on the aggro table once it dies and don't forget to resummon it. Use Greater Invisibility and Ice Block on Interrupting Jolt. Links: Dark Animus Strategy
      Iron Qon
      Useful talents: Blazing Speed is very useful during the Windstorm. Greater Invisibility Living Bomb Ice Barrier for great damage mitigation. Incanter's Ward or Invocation. Useful glyphs: Glyph of Icy Veins (Frost Mages) Glyph of Water Elemental (Frost Mages) Glyph of Blink: if you didn't choose Blazing Speed as your talent. Glyph of Evocation can be useful after getting out of Windstorm or if you have nothing better to do because of an unlucky Dead zone shield on the boss. Tips and Tricks: Use Blink to
      get over the fire/lightning/frost lines created by Ignite Spear; stack/unstack during Ro'shak; avoid Throw Spear. get into a better position on Dead Zone shields. Use Greater Invisibility to remove the debuffs you receive when walking on the fire/lightning/frost lines. Use Ice Barrier on
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      Twin Consorts
      Useful talents: Blazing Speed is useful if you are painting, otherwise Presence of Mind. Living Bomb. Invocation or Rune of Power. Useful glyphs: Glyph of Icy Veins (Frost Mages) Glyph of Ice Lance (Frost Mages) Tips and Tricks: Blink a lot to avoid fire/comets/waves/sleepydust. During the Darkness Phase, you can apply your Tier 5 talent on Suen when she appears to cast Tears of the Sun, but it appears that this is not possible when she appears to cast Light of Day. Links: Twin Consorts Strategy
      Lei Shen
      Useful talents: Blazing Speed will be a life saver many times. Greater Invisibility Invocation Living Bomb Useful glyphs: Glyph of Icy Veins (Frost Mages) Glyph of Ice Lance (Frost Mages) Glyph of Water Elemental (Frost Mages) Glyph of Cone of Cold Tips and Tricks: Use Blink to:
      move away from Thunderstruck, Lightning whip; catch Bouncing Bolt; stack faster on Ball Lightning; get through the Overcharge ring. Use Greater Invisibility and Ice Block to be able to take the damage from Static Shock alone and in the last phase in emergency situations, like Thunderstruck. Use Frozen Orb when Ball lightnings spawn, from second phase. Adds spawning in transition phases can be rooted and stunned. Frost mages can use Water Elemental's Freeze spell, followed up by a Deep Freeze to effectively CC these adds. Kiting them is also pretty easy. Use Blazing Speed during the whole fight to effectively reposition yourself, especially during the last phase. Links: Lei Shen Strategy Ra-Den
      Useful talents
      Living Bomb. Share your thoughts.Useful glyphs
      Share your thoughts.
      Tips and tricks
      Share your thoughts.

      Changelog
      08 July 2013: Updated the guide to reflect the suggested Mage Bombs by Blatty. 25 May 2013: Updated the guide to reflect 5.3 Mage Bomb changes. Added many new tips and finished the missing bosses. Even more tips for Frost Mages by Oltier. Added tips for Ji-Kun and Iron Qon from Tpesa. Added heroic Ji-kun tips. 23 May 2013: Added tips for Jin-rokh heroic. 28 Mar. 2013: Added tips from Mit213 for most of the fights. 22 Mar. 2013: Advised Greater Invisibility instead of Cold Snap for the fight against Horridon. Added tips from specialk for the last six bosses (except Lei Shen). 15 Mar. 2013: Biting Cold can be removed with Ice Block, but not Frostbite. Thanks to Muphrid for clarifying that point. 15 Mar. 2013: Added tips from Justinkase for Horridon. 14 Mar. 2013: Added tips from specialk for the first six bosses. Added tip from matiyica on Horridon.
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