Sign in to follow this  
Followers 0

overwatch Overwatch Tournament Recap Saturday - Monday

1 post in this topic


Over the past three days we saw quite a few tournaments in the competitive Overwatch scene. Don't worry if you missed some of the action, we got you covered with a recap of the tournaments and showmatches that happened during that time!

GosuGamers EU Weekly #2

The weekend started off with the second edition of GosuGamers' EU Weekly tournament series. In absence of the French top team, Melty, the North American and European scene clashed for the first time. Overall there were few surprises, with the North American team Hubris taking the win in dominant fashion, not dropping a single map in the entirety of the tournament. Even though the tournament was being played on the European server, we saw an all North American final, after Not Enigma plowed through their side of the bracket, dispatching both HULKtastic and fnatic 2-0.
  • 1st: [flag:us] Hubris
  • 2nd: [flag:us] Not Enigma
  • 3rd/4th: [flag:eu] fnatic
  • 3rd/4th: [flag:eu] Eccentric Gaming

Creation eSports King of the Hill EU

Saturday's competitive action was finished off with a king of the hill style showmatch between fnatic and k1ck. To win this event, either team had to take two separate Best-of-Three wins. The first one was taken 2-0 by fnatic after winning on Dorado and Hollywood. That being said, both teams drew on Gibraltar two times during this set, which forced the organizers to remove Gibraltar from play for this set. In the second set, k1ck responded with a 2-0 win of their own, taking home a win on Kings Row and Gibraltar. The last and deciding set was won 2-0 by fnatic once again, allowing them to take the throne in this event.

GosuGamers NA Weekly #2

On Sunday we saw a repeat of the previous day with Hubris taking another win in a GosuGamers weekly, this time around on the North American server. Due to the west coast server location we sadly saw many European teams deciding to skip the event. However, both fnatic and Melty tried to give the North American teams a run for their money on their home soil. Fnatic's campaign was cut short after a surprising first round defeat to the North American mixteam Sadboys, which allowed Hubris to take their side of the bracket by storm. In the other side of the bracket we saw an exciting match between the french side Melty and Not Enigma, which ended in a 2-1 win for Not Enigma and was won by a five second time difference. In the final, we saw another dominant performance by Hubris, which allowed them to take their second tournament of the weekend without dropping a single map.[/center]
  • 1st: [flag:us] Hubris
  • 2nd: [flag:us] Not Enigma
  • 3rd/4th: [flag:us] Sadboys
  • 3rd/4th: [flag:fr] Melty

ESL Atlantic Invitational

On Monday we saw the final transatlantic clash of the Beta Phase One in ESL's Atlantic Invitational. The four team invitational was being played on both servers and started off with a shocker: Melty lost their first game to another European team in the first round, after fnatic managed to beat them 2-1. Equally surprising, Not Enigma managed to snatch a 2-0 win over Hubris on the other side of the bracket to kick-start the tournament. In the winners-bracket final Not Enigma once again showed North America's dominance by denying fnatic a way to the grand final with a 2-0 victory. Hubris now had to fight their way through the lower bracket. Their first obstacle was Melty, who put out a good performance, but still lost out 2-1 on maps. In the lower bracket final, Hubris met fnatic once again, and once again took it home with a dominant 2-0. This caused us to see yet another Hubris versus Not Enigma final, which was once again won by Hubris, crowning them the winner of this tournament and arguably the strongest team in Beta Phase One.
  • 1st: [flag:us] Hubris
  • 2nd: [flag:us] Not Enigma
  • 3rd: [flag:eu] fnatic
  • 4th: [flag:fr] Melty
Over the next few days we at Icy Veins will show you complete breakdowns of several games in this tournament, explaining the hero lineups and strategies of each team. So if you still hunger for more competitive action, watch out for that!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Overwatch is about to experience its very first Christmas next week and some primary info on the event has already surfaced.
      The Christmas Spirit will grace the world of Overwatch with its presence next Tuesday the 13th of December, as it was confirmed earlier today on Twitter.
      Placeholder for tweet 806196531795673088 French site JudgeHype has done some digging and has datamined some first details on this upcoming event. First of all, there will be a special Christmas-themed weekly Brawl, while one to three maps will probably feature festive decorations. All heroes will receive a new emote, spray and voice line, as well as one or two skins, emotes and highlight intros. Lastly, Torbjorn is probably getting a Santa skin, along with a respective emote and highlight intro.
      Hopefully we will know more about the even soon! Are you looking forward to it?
    • By Stan
      Blizzard was nominated in several categories in the Game Awards 2016 and Overwatch won two!
      Game of the Year: Overwatch
      Overwatch won the Best Game of the Year award. Other nominees included Titanfall 2, Doom, Inside and  Uncharted 4: A Thief's End.
      Placeholder for tweet 804538964010860544 Best Game Direction: Blizzard (Overwatch)
      The second award for Best Game Direction was won by Blizzard for Overwatch. Other nominees were Dice, Naughty Dog, id Software and Respawn.
      Placeholder for tweet 804532014376361985 Congratulations!
    • By Starym
      The third season of Overwatch competitive play has gone live and brought with it some changes in they way skill rating is calculated, and there was also a smaller patch with just bug fixes deployed earlier today. You can check out both below:
      BUG FIXES:
      Fixed a bug that prevented Ana from being selected in 1v1 matches
      Fixed a bug that allowed Mercy to receive Ultimate charge when using her Cadueus Staff to increase teammates’ damage when they’re not damaging enemies Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra Fixed a bug preventing Sombra’s Hack from cancelling Soldier: 76’s Sprint ability Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra’s turrets When multiple Sombras attempt to hack a health pack, the player that initialized the hack first will now control it Fixed a bug preventing Sombra from seeing practice bots, whose health has fallen below 50%, through the walls on the Practice Range Fixed a bug preventing Sombra’s reticle from consistently expanding while firing her machine pistol  
      Season 3 has begun! Before you crack your knuckles and kick off your placement matches, here’s a quick overview of what's new in Competitive Play.

      If you’re an avid player, you undoubtedly noticed that Competitive Play wasn’t completely disabled when Season 2 ended last week. Instead, it was replaced with an Off-Season mode, which allows you to continue using the Competitive Play ruleset without your skill rating being affected.

      This gives everyone the freedom to break away from the meta and experiment with new hero combinations and strategies without having to worry about being moved to a lower tier. Players in the Diamond, Master, and Grandmaster tiers can also take a week-long breather and avoid any skill rating decay.
      We’re expecting each off-season to last about seven days, after which everyone will need to complete their placement matches for the new season.

      After giving the Skill Rating system a major overhaul in Season 2, we noticed both the Gold and Platinum tiers were significantly overpopulated. This meant that some players were initially achieving inappropriately high skill ratings and then experiencing a downward adjustment within the first few matches of the season. This also meant that competition within the Gold and Platinum tiers could vary widely from match to match.

      To address these issues, we’ve made some slight adjustments to the Skill Rating system—and, as a result, skill ratings will be more widely distributed across all tiers for Season 3. Many players will be ranked lower than expected after their Season 3 placement matches; however, this should normalize as the season progresses.

      Now that you're up to speed on the latest changes to Competitive Play, it’s time to put your skills to the test! Season 3 is live right now on PC, Xbox One, and PlayStation 4.
      Be sure to follow us on Facebook, Instagram, and Twitter for a steady stream of Overwatch information, and we’ll see you on the battlefield.
    • By Starym
      The developer update video goes into how Symmetra will be the first OW Hero to have 2 ultimates and also talks more changes coming to her on the PTR soon.
      It's time for Game Director Jeff Kaplan to discuss the very long awaited Symmetra changes, coming to the PTR soon. He talks about how situational she currently is, the long amount of time she needs to set up and more.
      But the headline is that she'll be the first OW Hero to have 2 ultimates to choose from at all times. You'll be able to toggle between the current teleporter and a shield generator that puts a substantial shield on all team mates in a large radius, ignoring line of sight. Check out the full video for a more in-depth description as well as other Symmterish topics:
    • By Starym
      This one goes straight into the rumor department, but there's a fair amount of evidence and common sense backing it up: Blizzard have posted two jobs in the "unannounced games/projects" section, working on a first person engine.
      This one goes straight into the rumor department, but there's a fair amount of evidence and common sense backing it up: Blizzard have posted two jobs in the "unannounced games/projects" section, working on a first person engine. They have also recently cancelled a large graphic novel that was going to go into the backstory and founding of the Overwatch organization, saying that the story has changed since its inception. The other reason behind it might be because they want to tell that story in an actual separate game, using the Overwatch engine. With the main game being so popular, having so many well liked/loved characters and the animated shorts adding more and more backstory and character to the Heroes, it seems Blizzard may have decided to go full out and make a whole single player experience around it.
      Now, usually these job listings will at least mention the franchise they're related to, even for an unannounced project, so this could still be related to a new IP or even a first person foray into a different franchise (anyone remember Starcraft: Ghost?). In any case, Overwatch seems to be the perfect candidate, especially since Blizzard had already said there will probably be an Overwatch 2.
      Blizzard job opportunities
      Lead Software Engineer, Engine
      Unannounced Games/Projects Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how a scalable, performant and technically excellent engine should be built, and has a passion for adopting state of the art rendering technology to implement visually stunning games.
      Previous experience working on first-person or other action-oriented games.   (Full listing)
      Lead Software Engineer, Tools
      Unannounced Games/Projects
      Blizzard Entertainment is seeking an experienced tools engineer to work on an unannounced project that utilizes a robust first-person engine. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how tools should be built, and has an unwavering passion for developing content creation tools.
      Pluses Previous experience working on first-person or other action-oriented games.   (Full listing)