Sign in to follow this  
Followers 0
michr

overwatch Overwatch Tournament Recap Saturday - Monday

1 post in this topic

14643-overwatch-tournament-recap-saturda

Over the past three days we saw quite a few tournaments in the competitive Overwatch scene. Don't worry if you missed some of the action, we got you covered with a recap of the tournaments and showmatches that happened during that time!



GosuGamers EU Weekly #2



The weekend started off with the second edition of GosuGamers' EU Weekly tournament series. In absence of the French top team, Melty, the North American and European scene clashed for the first time. Overall there were few surprises, with the North American team Hubris taking the win in dominant fashion, not dropping a single map in the entirety of the tournament. Even though the tournament was being played on the European server, we saw an all North American final, after Not Enigma plowed through their side of the bracket, dispatching both HULKtastic and fnatic 2-0.
  • 1st: [flag:us] Hubris
  • 2nd: [flag:us] Not Enigma
  • 3rd/4th: [flag:eu] fnatic
  • 3rd/4th: [flag:eu] Eccentric Gaming

Creation eSports King of the Hill EU



Saturday's competitive action was finished off with a king of the hill style showmatch between fnatic and k1ck. To win this event, either team had to take two separate Best-of-Three wins. The first one was taken 2-0 by fnatic after winning on Dorado and Hollywood. That being said, both teams drew on Gibraltar two times during this set, which forced the organizers to remove Gibraltar from play for this set. In the second set, k1ck responded with a 2-0 win of their own, taking home a win on Kings Row and Gibraltar. The last and deciding set was won 2-0 by fnatic once again, allowing them to take the throne in this event.

GosuGamers NA Weekly #2



On Sunday we saw a repeat of the previous day with Hubris taking another win in a GosuGamers weekly, this time around on the North American server. Due to the west coast server location we sadly saw many European teams deciding to skip the event. However, both fnatic and Melty tried to give the North American teams a run for their money on their home soil. Fnatic's campaign was cut short after a surprising first round defeat to the North American mixteam Sadboys, which allowed Hubris to take their side of the bracket by storm. In the other side of the bracket we saw an exciting match between the french side Melty and Not Enigma, which ended in a 2-1 win for Not Enigma and was won by a five second time difference. In the final, we saw another dominant performance by Hubris, which allowed them to take their second tournament of the weekend without dropping a single map.[/center]
  • 1st: [flag:us] Hubris
  • 2nd: [flag:us] Not Enigma
  • 3rd/4th: [flag:us] Sadboys
  • 3rd/4th: [flag:fr] Melty

ESL Atlantic Invitational



On Monday we saw the final transatlantic clash of the Beta Phase One in ESL's Atlantic Invitational. The four team invitational was being played on both servers and started off with a shocker: Melty lost their first game to another European team in the first round, after fnatic managed to beat them 2-1. Equally surprising, Not Enigma managed to snatch a 2-0 win over Hubris on the other side of the bracket to kick-start the tournament. In the winners-bracket final Not Enigma once again showed North America's dominance by denying fnatic a way to the grand final with a 2-0 victory. Hubris now had to fight their way through the lower bracket. Their first obstacle was Melty, who put out a good performance, but still lost out 2-1 on maps. In the lower bracket final, Hubris met fnatic once again, and once again took it home with a dominant 2-0. This caused us to see yet another Hubris versus Not Enigma final, which was once again won by Hubris, crowning them the winner of this tournament and arguably the strongest team in Beta Phase One.
  • 1st: [flag:us] Hubris
  • 2nd: [flag:us] Not Enigma
  • 3rd: [flag:eu] fnatic
  • 4th: [flag:fr] Melty
Over the next few days we at Icy Veins will show you complete breakdowns of several games in this tournament, explaining the hero lineups and strategies of each team. So if you still hunger for more competitive action, watch out for that!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      At least two new skins are coming, for Mei and D.Va and we get to see a sneak peek of them.
      The Year of the Rooster is coming to OW and Blizzard have started teasing it already, if you can call straight up announcing the release date a tease. We don't know much more about it other than it will feature at least two new skins for Mei and D.Va, but it seems likely it'll be on par with all the other events so far and have more than just that. If not, it could be the first of a new type of smaller-scale theme event that comes around more frequently (or only for very special occasions), which isn't a bad idea either. In any case, here are the two new skins and teaser videos, courtesy of the official OW twitter and its Korean counterpart:
      Meanwhile, Jeff Kaplan is set to deliver a keynote speech at the 2017 DICE Summit titled "Overwatch: How Blizzard Created a Hopeful Vision of the Future".
    • By Starym
      Dev goals for Sombra, Roadhog's hook, D.Va and Ana thoughts, how the PTR is not just for community feedback on the changes, why there's no PTR on consoles and more.
      The big Roadhog and D.Va changes on the PTR recently, as you'd expect caused a civilized, calm and measured discourse in the OW community, without any overreactions or hyperbole whatsoever. So mild was the reaction that Jeff Kaplan felt the need to restate the purpose of the PTR and that changes done there aren't necessarily the end of the world. Of Overwatch.
      The actual details go into other purposes of the PTR other than community feedback on changes, goals or Sombra, Roadhog's hook, how D.Va is doing "too much" right now, small Ana changes, why there isn't a PTR on consoles and more:
    • By Starym
      A small patch mainly just fixing Mercy's "rez you while you're still falling off the map and then you fall again and die" bug and some Sombra reaching unintended locations bugs. Geoff Goodman also explained the reasoning and intentions behind the current changes to D.Va on the PTR.
      Josh Engen (source)
      PATCH HIGHLIGHTS
      New Feature: Simple Checkout
      Purchasing Loot Boxes has never been easier. Our streamlined system gives players access more payment options from directly within the Overwatch client.
      GENERAL UPDATES
      General
      Decreased the volume of passing cars on the Oasis background in the Hero Gallery
      BUG FIXES
      Heroes
      Fixed a bug that was allowing Mercy to resurrect players that had fallen off the map to their death
      Maps
      Fixed a bug to prevent the garden point on Oasis from being contested/captured from the second-floor walkway above it Fixed a bug that allowed Sombra to reach unintended locations on several maps  
      Geoff Goodman (source)
      This is great feedback, thanks.
      Keep in mind her spread didn't actually change, but her shots 'fill in' her spread more evenly now, meaning her damage per shot is generally more consistent. For example, in the video provided from the live game, if you take that same shot multiple times you'll see a greater diversity in damage results than you would on the PTR, because sometimes some of those bullets would just miss. Overall though, the change to her damage is intended to be a small nerf.
      As for her health/armor, the bottom line is shes intended to be weaker vs faster firing weapons (and shotguns), such as Reaper and Tracer. The game is a lot healthier when heroes have strengths and weaknesses versus other heroes. As she was, it was common to hear people ask 'What do I do about D.Va?'. People often would try to use Zarya or Roadhog, since they both have the potential to deal high damage and pierce her Matrix, but even those answers were marginal at best. Heroes like Reaper that are generally supposed to be good at taking down tanks weren't very effective because of all the armor they had to get through. With lowered armor, she now has more legitimate counters and she still counters many heroes and abilities in the game, especially considering her Defense Matrix wasn't touched.
      I understand that people feel like she may be too weak overall after these changes, and if that turns out to be the case we'll look at helping her out. That said, that help isn't likely to come back in the form of a bunch of armor, since that would just put us back the problems we had to begin with. We'll be watching her impact closely after these changes.
    • By Starym
      The ongoing saga of Hook 2.0 continues on the PTR as Roadhog gets closer and closer to not violating the space-time continuum, getting less broken hooks and less problems with people peeking around corners being un-targetable. Ana got a duration buff to the previously nerfed Biotic Grenade and Sombra got a significant cooldown reduction on Hack as well.
      Geoff Goodman (source)
      We're about to push a new build to the PTR with some new changes:
      Roadhog Hook
      - Added some more line of sight checks towards the left/right of a potential hook target. This means it should be easier to hook someone who is sticking halfway out of a doorway, or behind a thin pole, etc. These checks are also used for the persistent line of sight check, so if a hook target moves behind a slim object like a stump or a lightpole, they won't be released anymore.
      - Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line on sight, breaking the hook.
      - Fixed a bug that could allow you to hook someone and pull them behind you if you spun around before the hook landed.
      Ana
      - Biotic Grenade duration reduced from 5s to 4s
      Sombra
      - Hack cooldown reduced from 12s to 8s
      Thanks for the feedback so far! Hopefully we'll have this new patch up very soon so you guys can check it out and let us know what you think.
      Here's the big issue that is addressed in these fixes:

      Previous PTR patch notes.
    • By Starym
      Mostly funny stuff, good plays and even an informative clip or two. This week Roadhog gets confused, Zarya cleans a room (literally) and Mei... gets what's coming to her.
      The play of the game and highlight features are some of the best in Overwatch, so it's no surprise the entire community is obsessed with sharing them. Looking through reddit trying to find some rule 34 stuff interesting discussions you have to get through a lot of clips and, the thing is they're pretty much all really, really good. I thought I'd share some of my favorites each week here so let me know if you like the idea and/or clips in the comments and if you'd like actual explanations of what the hell just happened in them in future posts. Let's get started.
       
      As Hook 2.0 has been a big topic this week we start off with a very confused Roadhog, seemingly unable to understand the difference between his hook and Widowmaker's grapple. (Source)
      A hole in one. (Source)
      Then it's time for a lesson, a physics lesson, in fact, as Zarya's ult both cleans and messes up a room on Eichenwalde. (Source)
      Sticking with the science theme, someone has come up with a foolproof new way of communication, absolutely 100% ensuring you get to pick the hero you want. Sometimes. (Source)
      Back to actual good plays, this Genji illustrates that you don't really need your team's ults or weapons at all, reflecting both Zarya and Tracer ults for that juicy 4 kill. (Source)
      No collection of clips would be complete without the mandatory Reinhardt crazy charge kill. (Source)
      And, finally, everyone's "favorite" shows off just why she's so popular as poor Genji clings to life as long as he possibly can. (Source)
      And then gets punished for her wicked ways. Repeatedly. (Source 1)(Source 2)
      Ah, there really is nothing more "feelgood" than watching Mei die repeatedly is there? So, let me know if this is the kind of thing you'd want to see again and if there's something that could be added or changed for future articles. Hope to see you in some of these clips one day!