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Today's PTR brings a lot of Hero tweaks and will be a pretty large download when it goes live, as it's a remaster. We're getting changes to D.Va, Orisa, Roadhog, Sigma, Winston, Baptiste, Lucio, Mercy, Moira, Doomfist, Sombra, Symmetra and Tracer, of varying significance.
PTR Patch September 24 (source)
Patch 1.41 is a remaster and will require a relatively large download for all platforms. HERO UPDATES
Regeneration rate increased from 12.5% to 16% per second Delay before regeneration begins lowered from 1 second to 0.75 seconds Orisa
Cooldown increased from 9 to 10 seconds Roadhog
Ammunition increased from 5 to 6. Sigma
No longer blocks Chain Hook and Whip Shot Gravitic Flux
High gravity effect duration reduced from 1.2 to 0.9 seconds Experimental Barrier
Regeneration rate reduced from 175 to 150 per second Now has a 1 second cooldown after recalling the barrier Initial 0.2 second cast time removed Winston
Duration increased from 6 to 9 seconds Health increased from 600 to 700 Baptiste
Health decreased from 250 to 200 Lucio
Speed boost’s effect increased from 20% to 25% Amp It Up
Speed boost’s amplification increased from 50% to 60% Wall Ride
Speed buff reduced from 40% to 30% Mercy
The extra beams created by Valkyrie now ignore enemy barriers Moira
Self-healing reduced from 30 to 20 health per second Doomfist
Time to reach max charge increased from 1 to 1.4 seconds The Best Defense…
Shield health gained per hit reduced from 35 to 30 Sombra
Cooldown increased from 4 to 6 seconds Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy Symmetra
Duration reduced from 15 to 12 seconds Health reduced from 5000 to 4000 Sentry Turret
Damage per second reduced from 50 to 40 Photon Projector
Players impacted by the primary fire beam should now hear a louder impact sound Tracer
Damage falloff now starts at 13 meters, up from 10 meters BUG FIXES
Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons Heroes
Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head Fixed a bug with Inspire’s position being affected by the player’s aim pitch Doomfist
Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux Sigma
Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings Sombra
Fixed a bug with EMP’s position being affected by player’s aim pitch Winston
Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
We have more Sigma tuning in this edition of the PTR, with a whole lot of bug fixes for the new Hero as well as ones for Reinhardt, Sombra and Wrecking Ball.
PTR July 31 (source)
Can now be cancelled by Accretion. Experimental Barrier
Can now be recalled while Kinetic Grasp or Accretion are in use. BUG FIXES
Placement previews should now be much smoother (Reaper Shadowstep, Mei Ice Wall, etc). Placement previews will now hold their position after clicking, until they’ve been confirmed by the server. Fixed a bug where first person animations sometimes wouldn’t play when abilities were used immediately after being frozen. Fixed a bug where orientation toggles for placements could flicker at higher latencies (Ice Wall, Amplification Matrix, Photon Barrier). Workshop - ‘Set Max Health’ now functions as intended. Heroes
Fixed a bug that caused charge knockback to be applied multiple times. Sigma
Accretion now correctly deals half damage to self. Accretion projectile no longer gets destroyed when impacting Symmetra turrets. Gravitic Flux can now move Pharah during Rocket Barrage. Fixed a bug where victims of Gravitic Flux could get stuck on slippery rooftops. Fixed a bug where Gravitic Flux would fail to work on Dropship doors. Fixed a bug that allowed Sigma to avoid an enemy’s Gravitic Flux effect by activating his ultimate. Fixed a bug that allowed Sigma to retain some of his movement ability when he was incapacitated (stunned, slept, etc) during his Gravitic Flux. Fixed a bug which caused Gravitic Flux to not be cancelled if you switch to another hero while it is active. Sombra
Fixed a bug where Sombra couldn’t gain ultimate charge for one second after EMP hack auras end on targets. Wrecking Ball
Fixed a bug that could cause Wrecking Ball to be temporarily stuck when using Piledriver on a slippery terrain.
This particular PTR is getting plenty of updates and fast, as we have a small one today lowering Sigma's Kinetic Grasp cooldown and shield mechanic, nerfing Moira's Fade and fixing some bugs.
July 25 (source)
Practice Range has been re-enabled. HERO UPDATES
No longer usable while stunned. Sigma
Cooldown reduced from 15 to 13 seconds Shield per damage conversion increased from 0.33 to 0.40 BUG FIXES
Fixed a bug where jumping while scoped shooting could cause the gun to clip into the camera slightly. Wrecking Ball
Fixed a bug where Wrecking Ball could get stuck in his slam animation if landing on very flat slippery surfaces.
We have two back-to-back PTR patches today, the first one featuring Hero 31 arriving for testing, endorsements coming to many alternative modes, Role Queue improvements and some more Workshop additions. The second patch brought several Hero changes, from D.Va's pilot ult cost reduction, to Symmetra's Teleporter cooldown decrease and more!
PTR July 23 (source)
New Hero: Sigma
Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier, he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Accretion allows Sigma to gather a mass of debris and flings it at an enemy to knock them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down. Learn more about Sigma on his hero page 2.
Updated the end of match screen so that players are sorted by role. Fixed a bug that made it difficult to see which Role Card was in focus when using a controller. Quick Play (with Role Queue Enabled) Feature Update: Endorsements
Players can now endorse each other in the following game modes: Mystery Heroes No Limits Deathmatch Total Mayhem Low Grav All the PVE Event game modes (Uprising, Retribution, Storm Rising) Game Mode
Mystery Heroes - On Control maps, Heroes are now reset between rounds. Workshop
Player Dealt Healing Player Received Healing Player Joined Match Player Left Match New Actions:
Start Transforming Throttle Stop Transforming Throttle New Values:
Healer Healee Event Healing Host Player Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new Event types and three new Values to make this possible. We’ve also added Events to make it easier to detect players joining and leaving matches. To support the creation of admin-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier.
Custom Game: The Presets UI in Custom Game is now displayed in the proper order. Heroes
Fix for Brigitte heal throws that were too loud. Zenyatta
Fixed a delay in Zenyatta’s first person quick melee animation when interrupting primary fire. Orisa
Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa’s “Oh!” highlight intro in Hero Gallery. Genji
Fixed a bug where Genji could fail to deal damage if he rapidly used Swift Strike on a single target (PTR bug only). Sombra
Fixed an animation issue with EMP (PTR bug only).
PTR July 24th (source)
Practice Range has been temporarily disabled on PTR-only. For players looking to try out Sigma’s abilities in a solo setting, private Custom Games can still be made in the Game Browser. Role Queue
Fixed a bug that caused the Ready button to be displayed when no roles had been selected, when using a controller. Fixed a bug that could cause players to be on multiple regional leaderboards at the same time. Fixed a bug that could cause players to appear on the Top 500 All leaderboard when 1 or more roles are still in placement matches. Fixed a bug that caused players who allow the "Waiting on you to select role" timer to expire, to get into an unusable state if they were grouped in LFG. Fixed a bug that prevented players from interacting with the role selection invite using a gamepad if inside the Play menu. Fixed a bug where queue time wasn’t displayed properly while in skirmish. HERO UPDATES
D.Va Pilot ultimate cost reduced by 12% Sombra
(Reworded from previous patch notes for clarity) Activation time increased from 0.2 to 0.35 seconds. Symmetra
Cooldown decreased from 15 seconds to 12 seconds Teleport re-use time decreased from 1.5 seconds to 1 second Wrecking Ball
Decreased projectile speed from 13 to 12. BUG FIXES
Fixed a bug that prevented Competitive groups being found in LFG Fix rare instances of ‘avoid as teammate’ not working Heroes
Fixed a bug where Gravitic Flux would do ground impact damage to training bots before they hit the ground. Fixed a bug that allowed Sigma to fire more than two Hyperspheres at once. Fixed a bug that cause Sigma’s “Hello” voice line to not play.
In today's developer update, game director Jeff Kaplan goes into detail in Overwatch's 31st Hero, from his backstory that we've seen a glimpse of, where Talon "frees" him from a mental institution and then uses him for their own goals, to the fact that he's a barrier tank who can deploy his barrier in different locations and at different angles! Check out the full details in the update below or scroll on down for some gameplay action!
The easiest way to understand what the character is all about is to see it being played, which is exactly what the live event over on Seagull's stream right now is showcasing, with Jeff Kaplan along for the ride!