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Gold Making: The Vial of the Sands

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16212-gold-making-the-vial-of-the-sands.

Vial of the Sands is a crafted mount that can make you substantial amounts of gold. It does require a little work to get the recipe and a lot of gold to craft, but is definitely worth the investment. Sales have increased with the WoW Token was introduced last year (mine have doubled).


Requirements: 450 Archaeology
                        525 Alchemy
 
The inv_alchemy_potion_06.jpgVial of the Sands is my main source of income.  On some servers the profit from each craft can be anywhere from 5k-30k gold, depending on your competition.  On my medium/high population I average a sale every day making 10-15k profit.  
 
Introduced in Cataclysm, The Sandstone Drake was the first craftable two person flying mount.  For many players this is the easiest option to obtain a two person flyer and due to this fact it is arguably one of the most sought after trade-able/craftable mounts in the game.  
 
The mount is crafted by alchemists and requires 525 alchemy skill in order to learn the recipe.  inv_scroll_04.jpgRecipe: Vial of the Sands however can only be obtained through the secondary profession Archaeology (you need 450 skill in order to begin Tol'Vir digsites). Due to the high skill in archaeology and the difficulty in acquiring the recipe the number of crafters on each realm is relatively low when compared with other craftable profession mounts.  Acquiring the recipe itself can be very time consuming (see below), and in order to craft a mount you will need to invest a fairly substantial amount of gold before you can create it.  
 
If you already have the recipe (and haven't crafted them for a while) or you would like to begin your own search for the recipe, I highly recommend that you do a little research into your current auction house prices for inv_alchemy_potion_06.jpgVial of the Sands.  The vendor items required total 29,000g and then some other materials on top of that.  In theory you should be looking for prices above the 40,000g mark to obtain a profit.
Prices have changed considerably since Cataclysm so especially for players who have not crafted the mount in some time don't make any assumptions. I have seen them sell on some servers for as high as 65000g.
 
Not every server will have favourable prices so you must ensure you check the full mat listing below and ensure it is profitable on your server.  Remember to take into account the "opportunity cost".  If the combined price of the mount is similar or less than the total you can sell the individual materials for, then it will not be worth the effort to farm for the recipe.  You would be better selling the materials to other crafters instead (inv_misc_volatilewater.jpgVolatile Water can be particularly lucrative farming Muddied Water Elemental in Twilight Highlands for example).  
 

Obtaining the Recipe


 
If the prices on your server are in your favour then here is how you get the recipe.  The recipe itself has a small chance to be contained within a trade_archaeology_uldumcanopicjar.jpgCanopic Jar. The Canopic Jars themselves are a random common Uldum archaeology solve.  Essentially it is a rare drop from a random chance solve.  This can be pretty frustrating depending how long it takes to get it.  Personally, it took 13 trade_archaeology_uldumcanopicjar.jpgCanopic Jar (just under 100 Tol'Vir solves in total) before I managed to learn the recipe.  I have known players who have managed to obtain it on the first solve and others that are still farming after 30+.  Ensure you pray to the WoW RNG gods for this one!
 
To speed up your ability to complete Tol'vir solves without flying all over Kalimdor - it is recommended to solve digsites in either Mists of Pandaria or Warlords of Draenor zones.  These will reward you with Restored Artifacts which can be traded in for trade_archaeology_titan_fragment.jpgTol'vir Archaeology Fragment.  Head over to the archaeology vendors in Stormshield / Warspear (Grakis for Alliance and Srikka for Horde).

 

Check out Zabians video below with a few extra hints on how to grind out the recipe:

 

 

The Mantid method (using ability_vehicle_sonicshockwave.jpgMantid Artifact Sonic Locator to spawn Mantid digsites) is the most efficient way of "spamming" your digsites!
 

The Materials Required

 
To craft the mount itself you will need a fairly long list of materials.
 Vendor Items

Total vendor mats = 29,000g

Craftable Materials

With regards to the craftable materials it is beneficial to create all of the items yourself.  Ideally you will have both a inv_relics_totemoflife.jpgTransmutation Master for inv_misc_truegold.jpgTruegold and a inv_relics_totemoflife.jpgElixir Master for both sets of the flasks.
 
If you have to make a choice between the two different alchemy masteries go for transmutation, as inv_misc_truegold.jpgTruegold is generally the most expensive to create.  Obtaining a "proc" through your transmutation mastery will reduce the overall "cost" of crafting the mount therefore increasing your profits.
 
Each inv_misc_truegold.jpgTruegold requires:
 
3xinv_misc_pyriumbar_02.jpgPyrium Bar 10xinv_misc_volatilefire.jpgVolatile Fire 10xinv_misc_volatileair.jpgVolatile Air 10xinv_misc_volatilewater.jpgVolatile Water to transmute.  


Each inv_potione_2.jpgFlask of the Winds requires:
 
8x inv_misc_volatilelife_green.jpgVolatile Life 8x inv_misc_herb_azsharasveil.jpgAzshara's Veil 8x inv_misc_herb_whiptail.jpgWhiptail 1x inv_alchemy_leadedvial.jpgCrystal Vial
  

Each inv_potione_6.jpgFlask of Titanic Strength requires:
 
8x inv_misc_volatilelife_green.jpgVolatile Life 8x inv_misc_herb_cinderbloom.jpgCinderbloom8x inv_misc_herb_whiptail.jpgWhiptail 1x inv_alchemy_leadedvial.jpgCrystal Vial
 

Each inv_potionf_1.jpgDeepstone Oil requires:
 
1x inv_misc_fish_81.jpgAlbino Cavefish
 
Quick Tip: 1 Cavefish can "proc" 2 Deepstone Oil so you may get lucky and need less fish. These can be easily fished from pools (so no skill required) in Deepholm in Needlerock Chasm.  Remember to use a cross realm hop addon such as Cross Realm Assist or Server Hop if no pools are around to save time waiting for pool spawns.

It is entirely up to yourselves if you farm any or all of these materials - personally I farm some of them and I use the auction house for others.  Again how you obtain these materials may depend on how much time you have, whether you have mining and herbalism to acquire the ore and herbs, and the prices on your auction house for those materials.
 
Here is a comphensive list of what you will need for each inv_alchemy_potion_06.jpgVial of the Sands
 
• 29,000g for the vendor items
• 72 Pyrite Ore
• 120 Volatile Water
• 120 Volatile Fire
• 120 Volatile Air
• 128 Volatile Life
• 64 Cinderbloom
• 64 Azshara’s Veil
• 128 Whiptail 
• 16 Crystal Vial's
• 4-8 Albino Cavefish (fish 8 to be safe)

 

If you do wish to farm the materials yourself, this video from Zabian will give you some of the best locations!

 

 

Remember to run with a trade_alchemy_potiona4.jpgPotion of Luck when you are farming those Water elementals!
 
Here is a snapshot of my sales from my TSM Summary (taken at time of writing)
 
bbHCglo.png
 
I am very lucky to be on a server where there is not a lot of competition and the price yields such a large profit per craft.  But please bear in mind that you will need to research your own server before making such a commitment.  Especially if you are using a substantial proportion of your gold in order to purchase the 29k vendor materials required!
 
I hope this guide has been useful and I hope that this encourages some of you who have thought about farming the recipe (or have the recipe and stopped crafting it) to get started and have a go!
 
Feel free to post any comments or successes below!

 

 

Changelog: 26/03/16 - Added Zabians videos re Farming the recipe and Farming Materials

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Another excellent guide Pete! I only just got my Vial of the Sands recipe last week, thankfully it only took two jars. This was forced on me due to transfering realms, and needed the bag space. i was trying to stock up 10 jars and then open them all together, RNG is horrible and felt opening them all in one go, MAY just boost my chances.

I just power leveled 2 Alchemists, one with Transmute master the other with Eilixir master to try and squeeze a little more profit. Vials go for approximately 45k and can craft one for about 39k, using base mats from AH so not bad profit. Obviously the profit is alot more if I go out and farm it.

Ive seen your sales in your streams and absolutely gobsmacked from your stats, it even gave me the incentive to get my own recipe. Hell, I had little to no interest in Archeoelogy, but this since changed with the farming method for WoD (well until there was the spawn bug, which thankfully got hotfixed).

Another great article mate, look forward to more in the future, keep it up! As ever, will share on Twitter and through my blog.

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16212-gold-making-the-vial-of-the-sands.

Vial of the Sands is a crafted mount that can make you substantial amounts of gold. It does require a little work to get the recipe and a lot of gold to craft, but is definitely worth the investment. Sales have increased with the WoW Token was introduced last year (mine have doubled).

Requirements: 450 Archaeology

                        525 Alchemy

 

The inv_alchemy_potion_06.jpgVial of the Sands is my main source of income.  On some servers the profit from each craft can be anywhere from 5k-30k gold, depending on your competition.  On my medium/high population I average a sale every day making 10-15k profit.  

 

Introduced in Cataclysm, The Sandstone Drake was the first craftable two person flying mount.  For many players this is the easiest option to obtain a two person flyer and due to this fact it is arguably one of the most sought after trade-able/craftable mounts in the game.  

 

The mount is crafted by alchemists and requires 525 alchemy skill in order to learn the recipe.  inv_scroll_04.jpgRecipe: Vial of the Sands however can only be obtained through the secondary profession Archaeology (you need 450 skill in order to begin Tol'Vir digsites). Due to the high skill in archaeology and the difficulty in acquiring the recipe the number of crafters on each realm is relatively low when compared with other craftable profession mounts.  Acquiring the recipe itself can be very time consuming (see below), and in order to craft a mount you will need to invest a fairly substantial amount of gold before you can create it.  

 

If you already have the recipe (and haven't crafted them for a while) or you would like to begin your own search for the recipe, I highly recommend that you do a little research into your current auction house prices for inv_alchemy_potion_06.jpgVial of the Sands.  The vendor items required total 29,000g and then some other materials on top of that.  In theory you should be looking for prices above the 40,000g mark to obtain a profit.

Prices have changed considerably since Cataclysm so especially for players who have not crafted the mount in some time don't make any assumptions. I have seen them sell on some servers for as high as 65000g.

 

Not every server will have favourable prices so you must ensure you check the full mat listing below and ensure it is profitable on your server.  Remember to take into account the "opportunity cost".  If the combined price of the mount is similar or less than the total you can sell the individual materials for, then it will not be worth the effort to farm for the recipe.  You would be better selling the materials to other crafters instead (inv_misc_volatilewater.jpgVolatile Water can be particularly lucrative farming Muddied Water Elemental in Twilight Highlands for example).  

 

Obtaining the Recipe

 

If the prices on your server are in your favour then here is how you get the recipe.  The recipe itself has a small chance to be contained within a trade_archaeology_uldumcanopicjar.jpgCanopic Jar. The Canopic Jars themselves are a random common Uldum archaeology solve.  Essentially it is a rare drop from a random chance solve.  This can be pretty frustrating depending how long it takes to get it.  Personally, it took 13 trade_archaeology_uldumcanopicjar.jpgCanopic Jar (just under 100 Tol'Vir solves in total) before I managed to learn the recipe.  I have known players who have managed to obtain it on the first solve and others that are still farming after 30+.  Ensure you pray to the WoW RNG gods for this one!

 

To speed up your ability to complete Tol'vir solves without flying all over Kalimdor - it is recommended to solve digsites in either Mists of Pandaria or Warlords of Draenor zones.  These will reward you with Restored Artifacts which can be traded in for trade_archaeology_titan_fragment.jpgTol'vir Archaeology Fragment.  Head over to the archaeology vendors in Stormshield / Warspear (Grakis for Alliance and Srikka for Horde).

 

The Materials Required

 

To craft the mount itself you will need a fairly long list of materials.

 Vendor Items

Total vendor mats = 29,000g

Craftable Materials

With regards to the craftable materials it is beneficial to create all of the items yourself.  Ideally you will have both a inv_relics_totemoflife.jpgTransmutation Master for inv_misc_truegold.jpgTruegold and a inv_relics_totemoflife.jpgElixir Master for both sets of the flasks.

 

If you have to make a choice between the two different alchemy masteries go for transmutation, as inv_misc_truegold.jpgTruegold is generally the most expensive to create.  Obtaining a "proc" through your transmutation mastery will reduce the overall "cost" of crafting the mount therefore increasing your profits.

 

Each inv_misc_truegold.jpgTruegold requires:

 

3xinv_misc_pyriumbar_02.jpgPyrium Bar 10xinv_misc_volatilefire.jpgVolatile Fire 10xinv_misc_volatileair.jpgVolatile Air 10xinv_misc_volatilewater.jpgVolatile Water to transmute.  

Each inv_potione_2.jpgFlask of the Winds requires:

 

8x inv_misc_volatilelife_green.jpgVolatile Life 8x inv_misc_herb_azsharasveil.jpgAzshara's Veil 8x inv_misc_herb_whiptail.jpgWhiptail 1x inv_alchemy_leadedvial.jpgCrystal Vial

  

Each inv_potione_6.jpgFlask of Titanic Strength requires:

 

8x inv_misc_volatilelife_green.jpgVolatile Life 8x inv_misc_herb_cinderbloom.jpgCinderbloom8x inv_misc_herb_whiptail.jpgWhiptail 1x inv_alchemy_leadedvial.jpgCrystal Vial

 

Each inv_potionf_1.jpgDeepstone Oil requires:

 

1x inv_misc_fish_81.jpgAlbino Cavefish

 

Quick Tip: 1 Cavefish can "proc" 2 Deepstone Oil so you may get lucky and need less fish. These can be easily fished from pools (so no skill required) in Deepholm in Needlerock Chasm.  Remember to use a cross realm hop addon such as Cross Realm Assist or Server Hop if no pools are around to save time waiting for pool spawns.

It is entirely up to yourselves if you farm any or all of these materials - personally I farm some of them and I use the auction house for others.  Again how you obtain these materials may depend on how much time you have, whether you have mining and herbalism to acquire the ore and herbs, and the prices on your auction house for those materials.

 

Here is a comphensive list of what you will need for each inv_alchemy_potion_06.jpgVial of the Sands

 

• 29,000g for the vendor items

• 72 Pyrite Ore

• 120 Volatile Water

• 120 Volatile Fire

• 120 Volatile Air

• 128 Volatile Life

• 64 Cinderbloom

• 64 Azshara’s Veil

• 128 Whiptail 

• 16 Crystal Vial's

• 4-8 Albino Cavefish (fish 8 to be safe)

 

Here is a snapshot of my sales from my TSM Summary (taken at time of writing)

 

bbHCglo.png

 

I am very lucky to be on a server where there is not a lot of competition and the price yields such a large profit per craft.  But please bear in mind that you will need to research your own server before making such a commitment.  Especially if you are using a substantial proportion of your gold in order to purchase the 29k vendor materials required!

 

I hope this guide has been useful and I hope that this encourages some of you who have thought about farming the recipe (or have the recipe and stopped crafting it) to get started and have a go!

 

Feel free to post any comments or successes below!

 

 

 

Great guide, as soon as the servers are back up ill see how it sells on my server :)

 

Thank you

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I have video guides for both obtaining mats and obtaining the recipe. Everything here is correct and well researched. Well done, awesome guide biggrin.png

Edited by Zabian
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Another excellent guide Pete! I only just got my Vial of the Sands recipe last week, thankfully it only took two jars. This was forced on me due to transfering realms, and needed the bag space. i was trying to stock up 10 jars and then open them all together, RNG is horrible and felt opening them all in one go, MAY just boost my chances.

I just power leveled 2 Alchemists, one with Transmute master the other with Eilixir master to try and squeeze a little more profit. Vials go for approximately 45k and can craft one for about 39k, using base mats from AH so not bad profit. Obviously the profit is alot more if I go out and farm it.

Ive seen your sales in your streams and absolutely gobsmacked from your stats, it even gave me the incentive to get my own recipe. Hell, I had little to no interest in Archeoelogy, but this since changed with the farming method for WoD (well until there was the spawn bug, which thankfully got hotfixed).

Another great article mate, look forward to more in the future, keep it up! As ever, will share on Twitter and through my blog.

I've finally been selling some. I notice that weekends are a very good time to stock up and sell these. I average at selling one at 45k during the week, but at the weekend, when demand is a little higher, I can demand prices as high as 55k. So far so good!

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10 minutes ago, Peelyon said:

Just wanted to show they are still selling nicely in Legion! 

vialx2.PNG

Has the new expansion hit the costs of the materials much?

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3 minutes ago, Blainie said:

Has the new expansion hit the costs of the materials much?

Most of the materials have stayed the same - it's just the number of crafters has dropped as people are playing new content (I assume).  Yesterday was the first day I've listed one since Legion began as well so it's a good idea to check up on any old crafts you can create.

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35 minutes ago, Peelyon said:

Most of the materials have stayed the same - it's just the number of crafters has dropped as people are playing new content (I assume).  Yesterday was the first day I've listed one since Legion began as well so it's a good idea to check up on any old crafts you can create.

Will definitely take a look, ta!

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      This also helps us tackle some interesting damage profiles by increasing their priority target damage, even in AoE scenarios. We’re excited about talents like Martial Mixture for this reason, which could offer some additional support to this profile.
      Combo Strikes
      We’ve removed Chi Wave and Expel Harm from the list of spells that trigger Combo Strikes for Windwalker Monks in The War Within. Since these are now automatically triggered, we didn’t think it was intuitive for these to trigger Mastery. Our intent for Combo Strikes is that the main focus should be directly on the action bar and relying on direct spell casts rather than auras to determine your next spell to cast.
      Alongside this, we’re making a couple adjustments to Combat Wisdom and Storm, Earth, and Fire to support these changes.
      Combat Wisdom will now rebalance Chi to 2 while out of combat instead of the default depletion. We think this will help both Windwalker’s opener feel more intuitive (only one required Tiger Palm before entering cooldowns with max Chi when playing with Ordered Elements) and also improve the experience of traveling between packs in Mythic Plus or the open world.
      Storm, Earth, and Fire is being added to the list of spells that triggers Combo Strikes. Our goal here is to make the transition to bursting feel as smooth as possible – both when maximizing Rising Sun Kicks with Ordered Elements and in the cases a Windwalker may choose to Storm, Earth, and Fire immediately before using other globals to set up Combo Strikes.
      Windwalker Tree Talent Layout Adjustments
      In next week’s Alpha build, we’re repositioning some nodes in the Windwalker tree to free up some builds we’re excited about. The main change is moving Teachings of the Monastery to Flying Serpent Kick’s location and moving Flying Serpent Kick baseline. Teachings of the Monastery is a talent we’re now considering core to the spec’s design in all scenarios, and moving it to a more centralized location frees up a talent point to increase optionality elsewhere.
      Thank you very much for your testing and feedback!
      And the changes from the development notes:
      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
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