Peelyon

Gold Making: The Vial of the Sands

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16212-gold-making-the-vial-of-the-sands.

Vial of the Sands is a crafted mount that can make you substantial amounts of gold. It does require a little work to get the recipe and a lot of gold to craft, but is definitely worth the investment. Sales have increased with the WoW Token was introduced last year (mine have doubled).


Requirements: 450 Archaeology
                        525 Alchemy
 
The inv_alchemy_potion_06.jpgVial of the Sands is my main source of income.  On some servers the profit from each craft can be anywhere from 5k-30k gold, depending on your competition.  On my medium/high population I average a sale every day making 10-15k profit.  
 
Introduced in Cataclysm, The Sandstone Drake was the first craftable two person flying mount.  For many players this is the easiest option to obtain a two person flyer and due to this fact it is arguably one of the most sought after trade-able/craftable mounts in the game.  
 
The mount is crafted by alchemists and requires 525 alchemy skill in order to learn the recipe.  inv_scroll_04.jpgRecipe: Vial of the Sands however can only be obtained through the secondary profession Archaeology (you need 450 skill in order to begin Tol'Vir digsites). Due to the high skill in archaeology and the difficulty in acquiring the recipe the number of crafters on each realm is relatively low when compared with other craftable profession mounts.  Acquiring the recipe itself can be very time consuming (see below), and in order to craft a mount you will need to invest a fairly substantial amount of gold before you can create it.  
 
If you already have the recipe (and haven't crafted them for a while) or you would like to begin your own search for the recipe, I highly recommend that you do a little research into your current auction house prices for inv_alchemy_potion_06.jpgVial of the Sands.  The vendor items required total 29,000g and then some other materials on top of that.  In theory you should be looking for prices above the 40,000g mark to obtain a profit.
Prices have changed considerably since Cataclysm so especially for players who have not crafted the mount in some time don't make any assumptions. I have seen them sell on some servers for as high as 65000g.
 
Not every server will have favourable prices so you must ensure you check the full mat listing below and ensure it is profitable on your server.  Remember to take into account the "opportunity cost".  If the combined price of the mount is similar or less than the total you can sell the individual materials for, then it will not be worth the effort to farm for the recipe.  You would be better selling the materials to other crafters instead (inv_misc_volatilewater.jpgVolatile Water can be particularly lucrative farming Muddied Water Elemental in Twilight Highlands for example).  
 

Obtaining the Recipe


 
If the prices on your server are in your favour then here is how you get the recipe.  The recipe itself has a small chance to be contained within a trade_archaeology_uldumcanopicjar.jpgCanopic Jar. The Canopic Jars themselves are a random common Uldum archaeology solve.  Essentially it is a rare drop from a random chance solve.  This can be pretty frustrating depending how long it takes to get it.  Personally, it took 13 trade_archaeology_uldumcanopicjar.jpgCanopic Jar (just under 100 Tol'Vir solves in total) before I managed to learn the recipe.  I have known players who have managed to obtain it on the first solve and others that are still farming after 30+.  Ensure you pray to the WoW RNG gods for this one!
 
To speed up your ability to complete Tol'vir solves without flying all over Kalimdor - it is recommended to solve digsites in either Mists of Pandaria or Warlords of Draenor zones.  These will reward you with Restored Artifacts which can be traded in for trade_archaeology_titan_fragment.jpgTol'vir Archaeology Fragment.  Head over to the archaeology vendors in Stormshield / Warspear (Grakis for Alliance and Srikka for Horde).

 

Check out Zabians video below with a few extra hints on how to grind out the recipe:

 

 

The Mantid method (using ability_vehicle_sonicshockwave.jpgMantid Artifact Sonic Locator to spawn Mantid digsites) is the most efficient way of "spamming" your digsites!
 

The Materials Required

 
To craft the mount itself you will need a fairly long list of materials.
 Vendor Items

Total vendor mats = 29,000g

Craftable Materials

With regards to the craftable materials it is beneficial to create all of the items yourself.  Ideally you will have both a inv_relics_totemoflife.jpgTransmutation Master for inv_misc_truegold.jpgTruegold and a inv_relics_totemoflife.jpgElixir Master for both sets of the flasks.
 
If you have to make a choice between the two different alchemy masteries go for transmutation, as inv_misc_truegold.jpgTruegold is generally the most expensive to create.  Obtaining a "proc" through your transmutation mastery will reduce the overall "cost" of crafting the mount therefore increasing your profits.
 
Each inv_misc_truegold.jpgTruegold requires:
 
3xinv_misc_pyriumbar_02.jpgPyrium Bar 10xinv_misc_volatilefire.jpgVolatile Fire 10xinv_misc_volatileair.jpgVolatile Air 10xinv_misc_volatilewater.jpgVolatile Water to transmute.  


Each inv_potione_2.jpgFlask of the Winds requires:
 
8x inv_misc_volatilelife_green.jpgVolatile Life 8x inv_misc_herb_azsharasveil.jpgAzshara's Veil 8x inv_misc_herb_whiptail.jpgWhiptail 1x inv_alchemy_leadedvial.jpgCrystal Vial
  

Each inv_potione_6.jpgFlask of Titanic Strength requires:
 
8x inv_misc_volatilelife_green.jpgVolatile Life 8x inv_misc_herb_cinderbloom.jpgCinderbloom8x inv_misc_herb_whiptail.jpgWhiptail 1x inv_alchemy_leadedvial.jpgCrystal Vial
 

Each inv_potionf_1.jpgDeepstone Oil requires:
 
1x inv_misc_fish_81.jpgAlbino Cavefish
 
Quick Tip: 1 Cavefish can "proc" 2 Deepstone Oil so you may get lucky and need less fish. These can be easily fished from pools (so no skill required) in Deepholm in Needlerock Chasm.  Remember to use a cross realm hop addon such as Cross Realm Assist or Server Hop if no pools are around to save time waiting for pool spawns.

It is entirely up to yourselves if you farm any or all of these materials - personally I farm some of them and I use the auction house for others.  Again how you obtain these materials may depend on how much time you have, whether you have mining and herbalism to acquire the ore and herbs, and the prices on your auction house for those materials.
 
Here is a comphensive list of what you will need for each inv_alchemy_potion_06.jpgVial of the Sands
 
• 29,000g for the vendor items
• 72 Pyrite Ore
• 120 Volatile Water
• 120 Volatile Fire
• 120 Volatile Air
• 128 Volatile Life
• 64 Cinderbloom
• 64 Azshara’s Veil
• 128 Whiptail 
• 16 Crystal Vial's
• 4-8 Albino Cavefish (fish 8 to be safe)

 

If you do wish to farm the materials yourself, this video from Zabian will give you some of the best locations!

 

 

Remember to run with a trade_alchemy_potiona4.jpgPotion of Luck when you are farming those Water elementals!
 
Here is a snapshot of my sales from my TSM Summary (taken at time of writing)
 
bbHCglo.png
 
I am very lucky to be on a server where there is not a lot of competition and the price yields such a large profit per craft.  But please bear in mind that you will need to research your own server before making such a commitment.  Especially if you are using a substantial proportion of your gold in order to purchase the 29k vendor materials required!
 
I hope this guide has been useful and I hope that this encourages some of you who have thought about farming the recipe (or have the recipe and stopped crafting it) to get started and have a go!
 
Feel free to post any comments or successes below!

 

 

Changelog: 26/03/16 - Added Zabians videos re Farming the recipe and Farming Materials

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Another excellent guide Pete! I only just got my Vial of the Sands recipe last week, thankfully it only took two jars. This was forced on me due to transfering realms, and needed the bag space. i was trying to stock up 10 jars and then open them all together, RNG is horrible and felt opening them all in one go, MAY just boost my chances.

I just power leveled 2 Alchemists, one with Transmute master the other with Eilixir master to try and squeeze a little more profit. Vials go for approximately 45k and can craft one for about 39k, using base mats from AH so not bad profit. Obviously the profit is alot more if I go out and farm it.

Ive seen your sales in your streams and absolutely gobsmacked from your stats, it even gave me the incentive to get my own recipe. Hell, I had little to no interest in Archeoelogy, but this since changed with the farming method for WoD (well until there was the spawn bug, which thankfully got hotfixed).

Another great article mate, look forward to more in the future, keep it up! As ever, will share on Twitter and through my blog.

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16212-gold-making-the-vial-of-the-sands.

Vial of the Sands is a crafted mount that can make you substantial amounts of gold. It does require a little work to get the recipe and a lot of gold to craft, but is definitely worth the investment. Sales have increased with the WoW Token was introduced last year (mine have doubled).

Requirements: 450 Archaeology

                        525 Alchemy

 

The inv_alchemy_potion_06.jpgVial of the Sands is my main source of income.  On some servers the profit from each craft can be anywhere from 5k-30k gold, depending on your competition.  On my medium/high population I average a sale every day making 10-15k profit.  

 

Introduced in Cataclysm, The Sandstone Drake was the first craftable two person flying mount.  For many players this is the easiest option to obtain a two person flyer and due to this fact it is arguably one of the most sought after trade-able/craftable mounts in the game.  

 

The mount is crafted by alchemists and requires 525 alchemy skill in order to learn the recipe.  inv_scroll_04.jpgRecipe: Vial of the Sands however can only be obtained through the secondary profession Archaeology (you need 450 skill in order to begin Tol'Vir digsites). Due to the high skill in archaeology and the difficulty in acquiring the recipe the number of crafters on each realm is relatively low when compared with other craftable profession mounts.  Acquiring the recipe itself can be very time consuming (see below), and in order to craft a mount you will need to invest a fairly substantial amount of gold before you can create it.  

 

If you already have the recipe (and haven't crafted them for a while) or you would like to begin your own search for the recipe, I highly recommend that you do a little research into your current auction house prices for inv_alchemy_potion_06.jpgVial of the Sands.  The vendor items required total 29,000g and then some other materials on top of that.  In theory you should be looking for prices above the 40,000g mark to obtain a profit.

Prices have changed considerably since Cataclysm so especially for players who have not crafted the mount in some time don't make any assumptions. I have seen them sell on some servers for as high as 65000g.

 

Not every server will have favourable prices so you must ensure you check the full mat listing below and ensure it is profitable on your server.  Remember to take into account the "opportunity cost".  If the combined price of the mount is similar or less than the total you can sell the individual materials for, then it will not be worth the effort to farm for the recipe.  You would be better selling the materials to other crafters instead (inv_misc_volatilewater.jpgVolatile Water can be particularly lucrative farming Muddied Water Elemental in Twilight Highlands for example).  

 

Obtaining the Recipe

 

If the prices on your server are in your favour then here is how you get the recipe.  The recipe itself has a small chance to be contained within a trade_archaeology_uldumcanopicjar.jpgCanopic Jar. The Canopic Jars themselves are a random common Uldum archaeology solve.  Essentially it is a rare drop from a random chance solve.  This can be pretty frustrating depending how long it takes to get it.  Personally, it took 13 trade_archaeology_uldumcanopicjar.jpgCanopic Jar (just under 100 Tol'Vir solves in total) before I managed to learn the recipe.  I have known players who have managed to obtain it on the first solve and others that are still farming after 30+.  Ensure you pray to the WoW RNG gods for this one!

 

To speed up your ability to complete Tol'vir solves without flying all over Kalimdor - it is recommended to solve digsites in either Mists of Pandaria or Warlords of Draenor zones.  These will reward you with Restored Artifacts which can be traded in for trade_archaeology_titan_fragment.jpgTol'vir Archaeology Fragment.  Head over to the archaeology vendors in Stormshield / Warspear (Grakis for Alliance and Srikka for Horde).

 

The Materials Required

 

To craft the mount itself you will need a fairly long list of materials.

 Vendor Items

Total vendor mats = 29,000g

Craftable Materials

With regards to the craftable materials it is beneficial to create all of the items yourself.  Ideally you will have both a inv_relics_totemoflife.jpgTransmutation Master for inv_misc_truegold.jpgTruegold and a inv_relics_totemoflife.jpgElixir Master for both sets of the flasks.

 

If you have to make a choice between the two different alchemy masteries go for transmutation, as inv_misc_truegold.jpgTruegold is generally the most expensive to create.  Obtaining a "proc" through your transmutation mastery will reduce the overall "cost" of crafting the mount therefore increasing your profits.

 

Each inv_misc_truegold.jpgTruegold requires:

 

3xinv_misc_pyriumbar_02.jpgPyrium Bar 10xinv_misc_volatilefire.jpgVolatile Fire 10xinv_misc_volatileair.jpgVolatile Air 10xinv_misc_volatilewater.jpgVolatile Water to transmute.  

Each inv_potione_2.jpgFlask of the Winds requires:

 

8x inv_misc_volatilelife_green.jpgVolatile Life 8x inv_misc_herb_azsharasveil.jpgAzshara's Veil 8x inv_misc_herb_whiptail.jpgWhiptail 1x inv_alchemy_leadedvial.jpgCrystal Vial

  

Each inv_potione_6.jpgFlask of Titanic Strength requires:

 

8x inv_misc_volatilelife_green.jpgVolatile Life 8x inv_misc_herb_cinderbloom.jpgCinderbloom8x inv_misc_herb_whiptail.jpgWhiptail 1x inv_alchemy_leadedvial.jpgCrystal Vial

 

Each inv_potionf_1.jpgDeepstone Oil requires:

 

1x inv_misc_fish_81.jpgAlbino Cavefish

 

Quick Tip: 1 Cavefish can "proc" 2 Deepstone Oil so you may get lucky and need less fish. These can be easily fished from pools (so no skill required) in Deepholm in Needlerock Chasm.  Remember to use a cross realm hop addon such as Cross Realm Assist or Server Hop if no pools are around to save time waiting for pool spawns.

It is entirely up to yourselves if you farm any or all of these materials - personally I farm some of them and I use the auction house for others.  Again how you obtain these materials may depend on how much time you have, whether you have mining and herbalism to acquire the ore and herbs, and the prices on your auction house for those materials.

 

Here is a comphensive list of what you will need for each inv_alchemy_potion_06.jpgVial of the Sands

 

• 29,000g for the vendor items

• 72 Pyrite Ore

• 120 Volatile Water

• 120 Volatile Fire

• 120 Volatile Air

• 128 Volatile Life

• 64 Cinderbloom

• 64 Azshara’s Veil

• 128 Whiptail 

• 16 Crystal Vial's

• 4-8 Albino Cavefish (fish 8 to be safe)

 

Here is a snapshot of my sales from my TSM Summary (taken at time of writing)

 

bbHCglo.png

 

I am very lucky to be on a server where there is not a lot of competition and the price yields such a large profit per craft.  But please bear in mind that you will need to research your own server before making such a commitment.  Especially if you are using a substantial proportion of your gold in order to purchase the 29k vendor materials required!

 

I hope this guide has been useful and I hope that this encourages some of you who have thought about farming the recipe (or have the recipe and stopped crafting it) to get started and have a go!

 

Feel free to post any comments or successes below!

 

 

 

Great guide, as soon as the servers are back up ill see how it sells on my server :)

 

Thank you

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I have video guides for both obtaining mats and obtaining the recipe. Everything here is correct and well researched. Well done, awesome guide biggrin.png

Edited by Zabian
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Another excellent guide Pete! I only just got my Vial of the Sands recipe last week, thankfully it only took two jars. This was forced on me due to transfering realms, and needed the bag space. i was trying to stock up 10 jars and then open them all together, RNG is horrible and felt opening them all in one go, MAY just boost my chances.

I just power leveled 2 Alchemists, one with Transmute master the other with Eilixir master to try and squeeze a little more profit. Vials go for approximately 45k and can craft one for about 39k, using base mats from AH so not bad profit. Obviously the profit is alot more if I go out and farm it.

Ive seen your sales in your streams and absolutely gobsmacked from your stats, it even gave me the incentive to get my own recipe. Hell, I had little to no interest in Archeoelogy, but this since changed with the farming method for WoD (well until there was the spawn bug, which thankfully got hotfixed).

Another great article mate, look forward to more in the future, keep it up! As ever, will share on Twitter and through my blog.

I've finally been selling some. I notice that weekends are a very good time to stock up and sell these. I average at selling one at 45k during the week, but at the weekend, when demand is a little higher, I can demand prices as high as 55k. So far so good!

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10 minutes ago, Peelyon said:

Just wanted to show they are still selling nicely in Legion! 

vialx2.PNG

Has the new expansion hit the costs of the materials much?

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3 minutes ago, Blainie said:

Has the new expansion hit the costs of the materials much?

Most of the materials have stayed the same - it's just the number of crafters has dropped as people are playing new content (I assume).  Yesterday was the first day I've listed one since Legion began as well so it's a good idea to check up on any old crafts you can create.

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35 minutes ago, Peelyon said:

Most of the materials have stayed the same - it's just the number of crafters has dropped as people are playing new content (I assume).  Yesterday was the first day I've listed one since Legion began as well so it's a good idea to check up on any old crafts you can create.

Will definitely take a look, ta!

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      Swap Hounds - Transform to Eye of F'harg. (30 sec cooldown)
      F'harg Riftworld Codex Unstable Portals - Taking damage has a chance to open a portal to another world, either healing you, providing an absorption shield, or empowering you with shadowflame magic. Approximately 3 procs per minute. Portal Keeper Hasabel Smoldering Titanguard Bulwark of Flame - Channel a Bulwark of Flame that absorbs 18,405,746 damage for 3 sec. When the Bulwark expires you unleash 4 Waves of Flame, dealing 966,089 Fire damage to all enemies in their path. You cannot move or use abilities during Bulwark of Flame. (2 min cooldown) Aggramar Healer Trinkets
      Name Effect Source Carafe of Searing Light Refreshing Agony - Sear an enemy with holy light, inflicting 588,708 Holy damage over 18 sec. Restores 4,991 mana each time damage is dealt. (60 sec cooldown, 50 yd range)  Varimathras Eonar's Compassion Eonar's Verdant Embrace - Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 127,273 every 2 sec. Lasts 12 sec. When empowered by the Pantheon, your next 4 direct healing spells grant the target a shield that prevents 250,782 damage for 30 sec. Approximately 1.2 procs per minute. Argus the Unmaker Garothi Feedback Conduit Feedback Loop - Your healing effects have a chance to increase your Haste by 855 for 8 sec, stacking up to 5 times. This is more likely to occur when you heal allies who are at low health. Approximately 10 procs per minute. Garothi Worldbreaker Highfather's Machination Highfather's Timekeeping - Your healing effects have a chance to apply a charge of Highfather's Timekeeping for 60 sec, max 5 charges. When the ally falls below 50% health, Highfather's Timekeeping is consumed to instantly heal them for 216,140 health per charge. Approximately 10 procs per minute. Asara, Mother of Night Ishkar's Felshield Emitter Felshield - Place a Felshield on an ally, absorbing 2,416,492 damage for 9 sec. When the shield is consumed or expires, it explodes dealing 50% of the absorbed damage as Fire split amongst all enemies within 8 yds. (60 sec cooldown, 50 yd range) Admiral Svirax Tarratus Keystone Tarratus Keystone - Open a portal at an ally's location that releases brilliant light, restoring 1,633,314 health split amongst injured allies within 20 yds. (1.5 min cooldown, 50 yd range) Portal Keeper Hasabel Caster / Ranged DPS Trinkets
      Name Effect Source Acrid Catalyst Injector Cycle of the Legion - Your damaging spells that critically strike have a chance to increase your Haste, Mastery, or Critical Strike by 92 for 45 sec, stacking up to 5 times. When any stack reaches 5, all effects are consumed to grant you 2,183 of all three attributes for 12 sec. Approximately 9 procs per minute.  Garothi Demolisher Norgannon's Prowess Norgannon's Command - Your damaging spells have a chance to increase your Intellect by 11,483 for 12 sec. When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 161,332 damage to the target, from a random school of magic. Argus the Unmaker Sheath of Asara Shadow Blades - Your damaging spells have a chance to conjure 6 Shadow Blades. After 2 sec, the swords begin launching foward, each dealing 56,864 Shadow damage to the first enemy in their path and increasing damage taken from your subsequent Shadow Blades by 10% for 3 sec, up to 50%. Approximately 1.7 procs per minute. Asara, the Mother of Night Terminus Signaling Beacon Legion Bombardment - Call a Legion ship to bombard the target's location for 9 sec, dealing 353,311 Fire damage to all targets within 12 yds, including the ship. (2 min cooldown, 50 yd range) Admiral Svirax Melee DPS Trinkets
      Name Effect Source Forgefiend's Fabricator Fire Mines - Your melee and ranged attacks have a chance to plant Fire Mines at the enemy's feet. Fire Mines detonate after 15 sec, inflicting 63,094 Fire damage to all enemies within 12 yds. Approximately 7 procs per minute. Garothi Demolisher Golganneth's Vitality Golganneth's Thunderous Wrath - Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 524,262 Nature damage split among all enemies within 6 yds over 6 sec. When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [ 4,785,800% of Mainhand Weapon Speed ] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec. Approximately 1.8 procs per minute. Argus the Unmaker Gorshalach's Legacy Echo of Gorshalach - Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Approximately 10 procs per minute.
      Gorshalach's Legacy - Lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Consumes all applications of Echo of Gorshalach.
      Aggramar Seeping Scourgewing Shadow Strike - Your melee attacks have a chance to deal 329,772 Shadow damage to the target. If there are no other enemies within 8 yds of them, this deals an additional 176,662 damage. Approximately 3 procs per minute. Varimathras Shadow-Singed Fang Flames of F'harg - Your melee and ranged abilities have a chance to increase your Strength or Agility by 4,548 for 12 sec. Approximately 3 procs per minute.
      Corruption of Shatug - Your autoattacks have a chance to increase your Critical Strike by 2,201 for 12 sec. Approximately 3 procs per minute.
      F'harg Hybrid Trinkets
      Aman'Thul's Vision's secondary "When empowered by the Pantheon..." effect increases your primary attribute, not just Intellect as indicated in the tooltip. The item ignores the maximum cap of Legendary items (2) that can equipped at once. In order for the secondary "When empowered by the Pantheon..." effects to proc, your raid members need to have four Path of the Titans trinkets equipped. The proc only works in Antorus the Burning Throne and Aman'Thul's Vision's buff serves as a wild card for the effect to activate. You can learn more about Pantheon trinkets here.
      Blizzard (Source)
      While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five. Trinkets listed in this section can be used and are winnable by multiple class roles.
      Name Winnable by Effect Source Aman'Thul's Vision All class roles Aman'Thul's Grandeur Your spells and abilities have a chance to grant you 3,840 Speed, Avoidance, and Leech for 12 sec. When empowered by the Pantheon, your primary stat is increased by 3,831 for 15 sec.-  Argus the Unmaker Khaz'goroth's Courage Melee DPS & Hunters Khaz'goroth's Shaping - Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do [ 4,681,000% of Mainhand Weapon Speed ] additional Fire damage for 12 sec. When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 9,215 for 15 sec. Khaz'goroth always empowers your highest secondary stat. Argus the Unmaker Prototype Personnel Decimator Casters & Melee DPS Prototype Personnel Decimator - Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 10 yds away, dealing up to 243,786 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage. Approximately 4 procs per minute. Garothi Worldbreaker Vitality Resonator Casters & Healers Reverberating Vitality - Redirect the life force of an enemy, increasing your Intellect by up to 9,705 for 15 sec. This grants more Intellect when used against targets at high health. Essence of Eonar
    • By Stan

      The upcoming Patch 7.3.2 is now available for background download in the Blizzard Battle.net app.
      Patch 7.3.2 Release Date Speculation
      So far, each Legion patch has been released 77 days apart. If Blizzard keeps to that schedule, Patch 7.3.2 would go live on November 14, 2017 in Americas or November 15, 2017 in Europe.
      Antorus the Burning Throne
      If the patch goes live as expected, Antorus the Burning Throne raid would open on the same day in Normal / Heroic difficulty with LFR's first wing & Mythic difficulty available one week later (November 21).
      The background download has an estimated size of ~850 MB.