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d3 Diablo 3 PTR: Stack Limits on Firebird's and Invoker's Sets

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Season 6 is only two weeks away and there are still last minute changes happening in the Patch 2.4.1 PTR. Recently, stack limits were imposed on Firebird's and Invoker's.


The 2-set bonus of Thorns of the Invoker and the 6-set bonus of Firebird's Finery received some damage buffs, but at the cost of setting a stack limit at them.


Blizzard Icon Nevalistis

As you know, we're winding down on Patch 2.4.1's PTR, as the launch of Season 6 and the launch of the patch is nearly here. We've seen a lot of great testing, even after the PTR Feedback forums have come to a close. As a result of this testing, we've implemented a couple of changes you'll notice in today's patch:

Thorns of the Invoker

  • (2) Set Bonus
  • Damage per stack increased from 25% to 35%
  • Note: The maximum number of stacks has been reduced from 50 to 25

Firebird's Finery

  • (6) Set Bonus
  • Damage bonus for each enemy burning increased from 25% to 40%
  • Damage bonus when an Elite is burning increased from 600% to 2000%
  • Note: This damage bonus is now limited to a maximum of 60 stacks

The long and short of why this change was made is that we were seeing both sets over-perform, particularly in certain monster distributions. This resulted in a very swingy experience that, over time and in the right conditions, became demonstrably higher than other options. As has continuously been our goal, we are striving for sets to be as close to one another as possible, and these two sets were outliers that rose very late in the PTR process. This makes it very likely that these changes will be going live with Patch 2.4.1.

These changes are intended to both bring these sets back in line with others and make their gameplay experience less dependent on fishing for the right monster distribution. As the PTR Feedback forums are closed, you're welcome to leave your feedback in this thread instead.

Thanks, as always, for your dedication to testing on the PTR and in sharing your thoughts with us through our development process!



These changes were met with mixed reviews, but in general most people considered them both to be major nerfs. People are complaining that the 2.4.1 versions of these sets are far worse than the 2.4.0 ones and the latter ones weren't that strong either.


What do you think about these changes?

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If they limit the stacks they also should provide some kind of counter for the active stacks.

This then also works as an indication for when you go to far away from burning mobs.


60 seems a decent amount as the (many) small minions will die fast and the range you need to be close to the burning mobs also limits the amount of dots you can get running.


On the other hand, this lowers the 'skill cap' for good players that can pull in more then 60mobs.

A better solution would than be to lower the damage gain per stack.


But hey, thats where the PTR is for, to find bugs and balance.

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