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Community member Meathead Mikhail regularly puts out helpful Diablo videos, and his latest covers a very important mechanic which many players may not be aware of.
I was made aware of this mechanic sometime back in 2012, but only because I am the guy who loves diving into a spreadsheet on the numbers behind a game. I also want to concede that most do not find reading up on the maths behind their favorite game quite as exciting as I do. However, since the nature of the mechanic is not referenced anywhere in the game itself, and has come about solely by the efforts of the theory-crafting community, it is still largely unknown to the player-base.
While some might see this as information for the Min/Max crowd, it is truly amazing how small tweaks like this can make your character so much more viable. I have invited many people in my life to try Diablo, and small tips such as this one have vastly improved their experience. It seems players tend to have more fun when they don't die often. Rambling aside, I am really happy to see such a quick and easy-to-understand explanation of the mechanic being made available. Thanks Meathead MIkhail!
Please take the time to give it a watch, and I hope that players find this useful. I know that I have over the years!
Get your cosmetic groove on with oodles of new looks coming in Patch 2.4.1!
It is no secret that I am strongly looking forward to the new farmable cosmetic content that is due to drop with Patch 2.4.1. I even wrote a brief news about it featuring way too many caps in the title. The truth is while the game may still produce minor gripes here and there, let's not fail to celebrate that we finally are to the point with Diablo III where this type of development can take precedence. The gameplay has been tweaked, modified and perfected for nearly four years now, and the result is a patch that lets us focus on the finer things.
That isn't to say that Patch 2.4.1, and the Season 6 meta wont see totally new aspects. Many of the sets were once again tweaked, tons of legendary gems are changing, there was a massive effort from the devs to change the 1 DPS, 3 Support meta of Season 5, and even one or two massive tweaks to help out the solo players.
Well if you are looking forward to the "small things" coming in the form a portrait frame made of rainbows, then check out the Cosmetics Preview that has just gone live on Battle.net. It shows a few of the items that will become attainable, including the new pet goblin and even some wings!
Don't forget to drop a comment or two in the box below and let us know what feature you are most looking forward to in Patch 2.4.1! I'm guessing the ability to wear a crab on your head is going to win any polls though...
Well, China made my day. For more on how that statement makes sense, read this!
The first step to recovery is supposed to be admitting that you have a problem. The truth is, I have a problem.
It's just that I cannot stand romping through Sanctuary looking like a hot mess. There is some primal part of my being that cringes each time I swap new gear on and it throws off my Feng Shui. Luckily, my wife and closest friends understand this, and never mind affording me the extra time in town. Usually they're also busy picking out new looks.
That makes this news all the more exciting for us. Not only is the 2.4.1 PTR live, but it previews a surprising new addition to the game, farmable cosmetics!
The idea was teased with Lachdanan's Stormshield, a cosmetic item which is found in the Patch 2.4 addition, the Royal Quarters. Getting the shield unlocked a Transmog, and while many just assumed it was a one-off in Diablo nostalgia, it turned out to be a prophet of things to come.
Now to bring the header line into context, it would seem that players in the West are benefiting from the recent Asian Free-To-Play release of Diablo III, which is supported by an in-game store featuring cosmetics.
It is also important to note that Blizzard is sticking to their vow to keep the store exclusive to the Asian market, and we are seeing the items added to the game in the form of free content. Well I was actually for the idea of implementing a cosmetics store-
with purchasable stash space-
I really applaud the way that the content is being delivered to us. For the small price of two box games, I have had thousands of hours of enjoyment, and the content continues to flow almost four years later.
Thank you Blizzard, and I suppose thank you to the Chinese market as well!
Oh, and there was a cornucopia of balance changes too. Hit this link for more on the changes which are listed in the Patch Notes. I guess I was a bit carried away by the cosmetics.
Last item of interest for now is this thread over on Battle.net forums, which is documenting these changes via community effort. Thank you to Lumamaster for getting the ball rolling over there.
In the meantime, go nuts on the PTR! Also, don't forget to comment below and tell us your thoughts!
East, Always... into the East. -Marius in Diablo II
Well an interesting piece of Free-to-Play Diablo culture has just crept into our collective laps!
I would imagine that many Diablo 3 players, such as myself, are extremely curious about the "other" Diablo. The other Diablo being the totally Free-to-Play version made for the Chinese market. Many of us have heard the tales of being able to buy stash space, or a set of crazy wings. Well, Reddit user Apspd has managed to provide the Diablo community with some detailed pictures of the mythical shop.
What will probably strike many of you is the radically different look that most of the cosmetics have from those which we have in the paid Diablo. The wings, pennants and portrait frames look foreign (probably not a pun) and interesting. AIt is always the allure of what you cannot have I suppose.
The original Reddit thread can be found here and I have linked the albums containing all the images below.
Stash and XP Boost
Pets, Pennants and Portraits Oh My!
So what do you, the players, think about these transactions being offered? Would you happily throw money at the screen to have this option? Let us know in the comments below!
Another entry in the Lightning Talks series, and this one has the most loot yet!
At Blizzcon 2015, the Diablo team had a sitdown with players at the Slaughtered Calf Inn. The format was cozy, and let the designers really connect with players on a direct and honest level. This led to some of the most intriguing insight into why Diablo III is the game that it is today, and overall was a great innovation in community interaction on Blizzard's behalf.
The issue: Not everyone was fortunate enough to attend and experience this.
The solution: YouTube
So far the Official Diablo YouTube have been putting out excellent installments which cover what the Devs discussed at Blizzcon.
The latest video, hosted by Alex Sulman, is by and large margin my personal favorite. The content hits close to my heartstrings, because it's all about Treasure Goblins!
In all seriousness, I think Malthael has taken your soul if you don't enjoy seeing a Goblin Pack inhabiting your rift, or fail to weep happy tears at the sight a Bandit Shrine. With so much love for these little guys, let's take a look at how they went from a very one dimensional aspect of the game to the multi-faceted, oft-enjoyed surprise that they are today.
For any talks which you may have missed, check out the list below!
10 Items in 10 Minutes
Building Iconic Weapons
Designing Greyhollow Island
Greyhollow Island Lore
Buff UI Consolidation
The Ring of Royal Grandeur