Realbookwurm

Diablo 3 Has Lost THREE Major Devs!

Sign in to follow this  

2 posts in this topic

20067-diablo-3-has-lost-three-major-devs

These are names you probably know, and now they're off our beloved game.


 
In a surprising bout of news, three major Diablo devs have turned up as having been moved off the project, or even having left Blizzard. The three devs are: Leonard Boyarsky, John Yang and Don Vu. While this didn't all take place over the last few days in some kind of mass purge, it has just come to the community's attention. 
 
 maxresdefault.jpg

 
 
The most notable to us long term PC players would be Diablo III's Lead World Designer Leonard Boyarsky.
 
Boyarsky was a key designer at Interplay during the time of Fallout, and is credited for the vision behind the series aesthetic. Vault Boy is actually a Boyarsky concept. He also was a co-founder of Troika, the studio responsible for lauded cRPGs such as Arcanum and Vampire. It would appear that Boyarsky has hooked up with fellow Troika founder Tim Cain at Obsidian Entertainment. Obsidian also has roots in the franchise as they produced the 2010 Fallout: New Vegas.
 
While it is a loss to Blizzard, this does have many who grew up playing turn-based isometric cRPGs in fits of excitement. Thanks to Mr. Boyarsky for bringing some of his game magic to help make Diablo III the title it is today!
 
 
John_Yang-lg.jpg
 
 
The second face is also a familiar one to Diablo veterans, and it belongs to long-time item designer John Yang. Yang has been known to be incredibly interactive with the Diablo community through sites like Twitter, and often has engaged players in design discussion openly. He also frequently played the game, something many players really enjoyed seeing. While he is responsible for a great number of fun Legendaries, probably the most sneaky one implemented into the game was a bow for which he is the namesake: unique_bow_104_x1_demonhunter_male.pngYang's Recurve.
 
Mr. Yang appears to have moved to another Blizzard team, and is now working on World of Warcraft's Legion. Thanks Mr. Yang for your creative and interactive efforts to improve Diablo III for the players! 
 
 
tavern-talk-2015-02-donvu.jpg
 
 
Last on the list is Don Vu, the man who headed up class design of the Monk and Wizard classes in Diablo III. It would seem that Mr. Vu has also moved in-house, and has joined Mr. Yang as a WoW: Legion developer. 
 
Well, I am not sure what is happening down at Team Diablo, but it seems quite large. There are a variety of possible explanations, as for a long time Blizzard has practiced freely moving devs where they are needed. The question for many though, is where does that leave Diablo III? With massive amounts of free content having just been released, and the all these job posting and dev changes cropping up, what could be in store?
 
My most optimistic view has me wondering if hiring as well as positions shifting around doesn't indicate that perhaps Blizzard is undertaking the next step in the franchise. A new entry into the series would see longtime employees evaluating if they really wanted to commit to another entry in the franchise, or pursue another endeavor for awhile. Game devs as a bunch tend to love giving a game their all, and then moving on to another title. Often this is another genre or even company. Perhaps this shifting of current staff and the attempts to acquire new blood signal the next phase of Diablo's evolution. Perhaps I am just hoping this is the case. Either way will only reveal to be true as time passes.
 
What do you think is going on?
 
Thanks for stopping by guys, and please leave comments and thoughts in the box below!
  • Like 1

Share this post


Link to post
Share on other sites

I think when Blizzard started to hit other genres (Like MOBA with Heroes or FPS with Overwatch) they had it coming, they had a big sub decrease on WoW and I think it was obvious, you focus on 3 projects at the same time, specially when you have such a big project like WoW, you're definitely gonna weaken atleast one of them! 

And this is what the majority of players have in mind, they need the bigger team on World of Warcraft. The game itself is becoming bigger and more detailed but the team is the same. Now that they started to strengthen the staff, I think we can see better changes for Legion. hopefully <3

 

But for Diablo, well.. I don't see a bright future since they don't even have an expansion in mind, unless they really hit over 12 mil subs for wow again (and not just for the month legion releases, for a while) and a big sale for Overwatch to have enough to invest big on diablo. They can't keep all of them alive since both WoW and Diablo are RPG games and they need the same amount of content, but since WoW is far more important to blizzard, they are planning to save WoW first.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      The first Season of the Necromancer begins today and it's time to start anew!
      Blizzard's celebrating Season 11 launch with a giveaway on Wishpond.
      When does Season 11 start?
      Season 11 begins Thursday, July 20, at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For help with time zones, check out this site.
      Diablo 3 Guides
      Our guide section has been updated for the latest Season.
      Leveling Guides
      Our leveling and fresh 70 guides will help you through the leveling process.
      Barbarian Leveling Guide (Season 11) Crusader Leveling Guide (Season 11) Demon Hunter Leveling Guide (Season 11) Monk Leveling Leveling Guide (Season 11) Necromancer Leveling Guide (Season 11) Witch Doctor Leveling Guide (Season 11) Wizard Leveling Guide (Season 11) End Game Guides
      Every class also has diferent end game builds and solo/group variations.
      Barbarian Builds (Season 11) Crusader Builds (Season 11) Demon Hunter Builds (Season 11) Monk Builds (Season 11) Necromancer Builds (Season 11) Witch Doctor Builds (Season 11) Wizard Builds (Season 11) Haedrig's Gift Sets
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements More information about Cosmetic items and Conquests can be found here and Patch 2.6.0 patch notes were published in this thread. We wish you luck Nephalem!
    • By Damien
      This thread is for comments about our Inarius Skeletons Necromancer build guide.
    • By Starym

       
      The double XP weekend just ended today and now we get a new patch! This small patch fixes a number of issues, like anniversary transmogs not working properly, Rift progress orbs spawning closer to enemies, new Necromancer portraits and a few more minor fixes.
      Patch 2.6.0a - v2.6.0.46494 (source)
      Important: Please note that you will not be prompted to download Patch 2.6.0a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0a is live until those regions have also patched.

      Diablo III Patch 2.6.0a - v2.6.0.46494

      Visit our Bug Report forum for a list of known issues.

      If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

      General Fixed a number of string corrections in German and Chinese localization clients Fixed an issue where the special items from the Diablo Anniversary dungeon had lost their unique appearance, icons, and associated transmogs Players who previously had these transmogs should have them once again after the patch deploys
      Adventure Mode When defeating enemies in Rifts, progress orbs that spawn will now be closer to the defeated enemy
      Items Moribund Gauntlets The audio for Moribund Gauntlets has been adjusted to be quieter
      Necromancer Necromancer portraits have been updated The existing portraits in game were intended to be placeholders, but weren't properly updated with the final patch. This is now resolved. Previous hotfixes (July 7).
    • By Starym

       
      The double XP weekend is live everywhere and will last from today, July 14th until July 17th. The exact end times are in the blue post below. If you'll recall, the reason for the weekend was due to the lateness of a hotfix that corrected exploits some players used to level up their legendary gems, so it is one of those rare occasions where exploiters actually did something good for the rest of us! In any case, head on down to Sanctuary and get those Paragon levels (or, like me, level your hardcore characters).
      Tyvalir (source)
      Starting this weekend, all heroes who log in to Diablo III on PC, PlayStation 4 and Xbox One will receive double the usual amount of experience points!
      The bonus buff begins in the Americas, Australia, and on console today, July 14 at 5 p.m. PDT and ends Monday, July 17 at 10 a.m. PDT. The buff is currently live in other regions and will end at various times (see below for details).
      • Korea / Taiwan: Ends July 17 @ 8:00 UTC*
      • China: Ends July 17 @ 8:00 UTC*
      • Europe: Ends July 17 @ 11:00 UTC*
      *For time zone assistance, click here.
      Whether you’re just starting out with your new Necromancer or working on taking your Paragon level even further, get ready to jump into the fray and rise to new heights!
    • By Stan

      The recently posted hotfixes should be live now and Blizzard's holding a double XP weekend as an apology for the delays starting this Friday.
      Additionally, players that were using exploits to level up their gems will have them reverted to a rank that would have been legitimately achievable prior to the patch going live.
      Blizzard (Source)
      Hey all,

      I know you've been eagerly awaiting an update, so a few things to share with you:

      First, we extended the post cap on this thread. Let's try to keep discussion and feedback on this topic here as best we can to keep our General forums more organized.

      Secondly, the hotfix has now been deployed. This should be applicable to all regions at this time. Thank you so much for your patience!

      Lastly, we will be rolling back Legendary Gem levels to the maximum gem level that would have been legitimately achievable prior to the patch going live. As with all previous exploits, any additional actions we may take will not be discussed outside of our staff and offending individuals. 

      We will be holding a double XP weekend starting Friday, July 14 at 5 p.m. PT and ending Monday, July 17 at 10 a.m. PT as an apology for the delays and our gratitude for your patience as we address this issue. Thank you to all who issued reports and helped us uphold the spirit of Play Nice, Play Fair!