Sign in to follow this  
Followers 0
Realbookwurm

d3 Diablo 3 Has Lost THREE Major Devs!

2 posts in this topic

20067-diablo-3-has-lost-three-major-devs

These are names you probably know, and now they're off our beloved game.


 
In a surprising bout of news, three major Diablo devs have turned up as having been moved off the project, or even having left Blizzard. The three devs are: Leonard Boyarsky, John Yang and Don Vu. While this didn't all take place over the last few days in some kind of mass purge, it has just come to the community's attention. 
 
 maxresdefault.jpg

 
 
The most notable to us long term PC players would be Diablo III's Lead World Designer Leonard Boyarsky.
 
Boyarsky was a key designer at Interplay during the time of Fallout, and is credited for the vision behind the series aesthetic. Vault Boy is actually a Boyarsky concept. He also was a co-founder of Troika, the studio responsible for lauded cRPGs such as Arcanum and Vampire. It would appear that Boyarsky has hooked up with fellow Troika founder Tim Cain at Obsidian Entertainment. Obsidian also has roots in the franchise as they produced the 2010 Fallout: New Vegas.
 
While it is a loss to Blizzard, this does have many who grew up playing turn-based isometric cRPGs in fits of excitement. Thanks to Mr. Boyarsky for bringing some of his game magic to help make Diablo III the title it is today!
 
 
John_Yang-lg.jpg
 
 
The second face is also a familiar one to Diablo veterans, and it belongs to long-time item designer John Yang. Yang has been known to be incredibly interactive with the Diablo community through sites like Twitter, and often has engaged players in design discussion openly. He also frequently played the game, something many players really enjoyed seeing. While he is responsible for a great number of fun Legendaries, probably the most sneaky one implemented into the game was a bow for which he is the namesake: unique_bow_104_x1_demonhunter_male.pngYang's Recurve.
 
Mr. Yang appears to have moved to another Blizzard team, and is now working on World of Warcraft's Legion. Thanks Mr. Yang for your creative and interactive efforts to improve Diablo III for the players! 
 
 
tavern-talk-2015-02-donvu.jpg
 
 
Last on the list is Don Vu, the man who headed up class design of the Monk and Wizard classes in Diablo III. It would seem that Mr. Vu has also moved in-house, and has joined Mr. Yang as a WoW: Legion developer. 
 
Well, I am not sure what is happening down at Team Diablo, but it seems quite large. There are a variety of possible explanations, as for a long time Blizzard has practiced freely moving devs where they are needed. The question for many though, is where does that leave Diablo III? With massive amounts of free content having just been released, and the all these job posting and dev changes cropping up, what could be in store?
 
My most optimistic view has me wondering if hiring as well as positions shifting around doesn't indicate that perhaps Blizzard is undertaking the next step in the franchise. A new entry into the series would see longtime employees evaluating if they really wanted to commit to another entry in the franchise, or pursue another endeavor for awhile. Game devs as a bunch tend to love giving a game their all, and then moving on to another title. Often this is another genre or even company. Perhaps this shifting of current staff and the attempts to acquire new blood signal the next phase of Diablo's evolution. Perhaps I am just hoping this is the case. Either way will only reveal to be true as time passes.
 
What do you think is going on?
 
Thanks for stopping by guys, and please leave comments and thoughts in the box below!
1 person likes this

Share this post


Link to post
Share on other sites

I think when Blizzard started to hit other genres (Like MOBA with Heroes or FPS with Overwatch) they had it coming, they had a big sub decrease on WoW and I think it was obvious, you focus on 3 projects at the same time, specially when you have such a big project like WoW, you're definitely gonna weaken atleast one of them! 

And this is what the majority of players have in mind, they need the bigger team on World of Warcraft. The game itself is becoming bigger and more detailed but the team is the same. Now that they started to strengthen the staff, I think we can see better changes for Legion. hopefully <3

 

But for Diablo, well.. I don't see a bright future since they don't even have an expansion in mind, unless they really hit over 12 mil subs for wow again (and not just for the month legion releases, for a while) and a big sale for Overwatch to have enough to invest big on diablo. They can't keep all of them alive since both WoW and Diablo are RPG games and they need the same amount of content, but since WoW is far more important to blizzard, they are planning to save WoW first.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A new Facebook Live Q/A is scheduled for January 26 and Travis Day and Julian Love will be answering your questions about Necromancers!
      We'll be doing a recap as soon as the Q/A comes to a close.
      Nevalistis
      We have another Facebook Live Q&A coming up, and you’re invited! Join Senior Game Designer Travis Day and Lead VFX Artist Julian Love on Thursday, January 26 to find out more about what we’ve been up to in our development of the Necromancer class.
      Got a question for us? Submit any Diablo question by posting in this forum thread or via Twitter using the hashtag #D3QA.
      We’re hoping to answer as many questions as we can and can’t wait to see you Thursday at 5:00 p.m. PST. See you there!
      (Source)
    • By Damien
      This thread is for comments about our Wizard Manald Channeling Build.
    • By Stan
      Rainbow Portrait is coming to consoles with the patch that brings Seasons, The rest blue posts deal with The Barber, Juggernaut affix and the duration of the Darkening of Tristam event.
      Rainbow Portrait on Consoles
      The rainbow portrait isn't currently available on consoles. The implementation of portraits will come with the patch that brings Seasons to consoles (Season 10 maybe). Until then, you can earn portraits through the Darkening of Tristam event.
      Nevalistis
      So, with the 1.15/1.16 patch, will this portrait drop now on the consoles?
      Sorry for the delay in response, but I had to do some digging on this one. On console, Sir William does not currently drop the Whimsyshire portrait. The reason why is because full portrait integration isn't actually active yet for the Ultimate Evil Edition on PS4/XB1, though a couple of portraits can be earned through the Darkening of Tristram event (see here for more information on that). Full integration will be coming with the patch where Seasons become available on console.

      If this is something you guys would like to see in the future once portrait integration is in, I'll be happy to pass along that feedback to our console development team!
      (Source)
      The Darkening of Tristam Event Duration
      Another posts informs that the Darkening of Tristam event will last until the end of January and will return every January from here on out.
      Nevalistis
      When does the Darkening of Tristram event end?
      Just to confirm, The Darkening of Tristram event will last until the end of this month (January), and will return every January from here on out.
      (Source)
      The Barber Nerfs
      A player has submitted photographic evidence that The Barber has been nerfed. Here's a blue post related to it.
      Tyvalir
      I'm using it with a build I'm working on and I like it even though it's not doing insane amounts of godly damage like on the ptr.
      Glad you're liking the revamped Barber! As more people play with this item, there will doubtless be interesting new builds they create that are worth trying out.

      It's also worth noting that with the changes to certain items in patch 2.4.3, we've seen players talk about how these compare to the most powerful Legendary and Set items available in the game. 

      To clarify, our goal when updating Legendary items is to open up new build opportunities for players to explore. Along with this, it's important to note that not every item is designed to push the current best Greater Rift level. Some will be better for speed farming builds, and others will simply be a means to create fun novelty builds (like Manajuma's Way, for instance).

      There's more than one way to compare an item's relative worth, and more than one way to incorporate it into various builds. Even so, I'm glad to see people trying the new items out and sharing their experiences. It helps, for sure!
      Is it really not guaranteed elemental damage though?
      As for the weapon not rolling the additional damage modifier, that does seem buggy - I will pass this on, and thanks for reporting it!
      (Source)
      Juggernauts in Greater Rifts
      They now have lots of health and resistance to damage, intended? The information below was taken from the latest patch notes.
      2.4.3 Patch Notes - Juggernaut
      Juggernaut New enemy affix Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters Along with this change, enemies with this affix take 30% more damage from all sources Only a rare Elite enemy can be a Juggernaut (Source)
      There may even be a visual indicator for affixes on elites in the works!
      Tyvalir
      OK I got it - immunity to cc means a whole bunch of procs that raise damage or debuff won't work.
      Just wanted to clarify for those who haven't seen the new Juggernaut affix in-game or read our recent patch notes that this is correct. As with all enemy affixes, some will be easier for certain builds to handle while the inverse is true for others. 

      One of our goals when adding new enemy affixes is to broaden the types of enemy variety you see in the game and the kinds of challenges you'll face. This helps achieve both of those goals while (hopefully) encouraging you to think more tactically in certain cases as a CC-dependent character.
      Damn! Will have to actually look at affixes now - it would be nice to have a visual indicator on the elite.
      Totally fair feedback! I'm happy to pass this on and thanks for sharing it.
      (Source)
    • By Stan
      On January 10, Blizzard has released the first round of hotfixes related to issues in Patch 2.4.3. Those issues have also been removed from the 2.4.3 Known Issues List.
      Nevalistis
      Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

      These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

      Last updated January 10. Hotfixes are denoted by the date they were applied to live servers.

      Previous Hotfixes: [2.3.0] [2.4.0] [2.4.1] [2.4.2]

      [LIVE HOTFIXES]

      General A fix has been deployed that should resolve many of the 64-bit client issues since the release of Patch 2.4.3 (1/9) Please note that this fix will require you to download a small patch If you have updated to the latest patch and are still experiencing issues, please detail your experience in our Bug Report or Technical Support forums and be sure to include your dxdiag report
      Items The Barber Addressed an issue where having The Barber equipped on a Follower could repeatedly kill that Follower (1/9) Flail of the Ascended Fixed an issue where Shield Glare would only damage the last enemy hit by Shield Glare (1/9) (Source)
    • By Stan
      Season 9 is underway and it doesn't matter if you're just planning to start playing or you're already in. Deadset has been busy updating our Diablo Guide Section for the latest Patch 2.4.3.
      Patch 2.4.3 & Season 9
      Our guide section has been updated for Season 9, so if you're leveling a new Hero from scratch or need some help with build suggestions or itemization, feel free to visit one of the links below:
      Barbarian Crusader Demon Hunter Monk Witch Doctor Wizard Community Powerleveling
      If you're looking for fast leveling, don't forget to join in-game communities that may help you reach Level 70 in just a few minutes. Search communities with "Powerleveling" or "Seasonal Powerleveling" in their name, join the chat and there you are likely to encounter somebody farming, willing to boost you. The same applies for Hardcore. Don't underestimate how communities may save your time and help you find your niche (players doing split bounties etc.).
      Diablo I Anniversary Event
      Patch 2.4.3 introduced the Darkening of Tristam. Nostalgy, various transmogs and pets are up for grabs. Our full event guide can be found here.