Sign in to follow this  
Followers 0

When to break Tier set bonus

5 posts in this topic

I apologize if this has been covered, but I couldn't find the information anywhere so I figured I'd register and start a topic. I'm just looking for some feedback on at what point it is acceptable to break a set bonus for higher ilevel gear. For instance, I'm running the tier-14 4 pc set bonus on my Frost Mage. I keep getting higher ilevel pieces of gear from ToT lfr, but I just toss them in the bank because I don't want to lose the set bonus. AMR agrees with that response, but it seems to me that if I were to replace only two pieces (retain the 2 pc set bonus) with higher level gear, the increased stats would be more beneficial. My thinking behind this is that a passive increase would be better than one that has a cooldown. It appears as though I'm wrong in this thinking, but I just can't seem to find anything on it...thoughts?

Share this post

Link to post
Share on other sites

I replaced my 4set t14 with 2set t15 (so 2set t14 + 2set t15).

but i wouldnt break the 4set for plain 502 gear, only tier.

Share this post

Link to post
Share on other sites

Figured that was what it would take, but I thought I'd check and see what others thought. Thanks!

Share this post

Link to post
Share on other sites

I personally think that the frost 4-set T14 might come to be useful on things other than raiding because of that huge Icy Veins cooldown reduction which is quite nice in solo'ing some stuff.

But I guess you really should break the set bonus only when you can put the bonus from T15.

Edited by Johnzinho

Share this post

Link to post
Share on other sites

I went 4-set T14 -> 2-set T14+2set T15 -> 4-set T15.

Was frustrating to not use higher ilvl pieces, but I used AskMrRobot to track it. Robot does account for set bonuses. It's not precise though, so once every while I was running Simulationcraft to verify that it's not time yet to break the set bonus.

1 person likes this

Share this post

Link to post
Share on other sites
This topic is now closed to further replies.
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Thraundil
      Bough of Corruption
      We've all looked at it once or twice and thought "what great potential". Some may even have looted it, and thought "WHOOP", only to be crushed by performance. Theres a reason its not on the top of best-in-slot lists, it does a measly 5-600k damage in the same space Wriggling Sinew puts out 2M. 
      No more! After todays patch, flamestrike damage got a +15% damage increase - suppose to make it compete more with living bomb. I decided to test it out in HoV regular mythic for the Kara quest, so I specced for Flame Patch. I wore bough of corruption too, just for the mastery with the ignite cleave. And suddenly I see crazy amounts of poisoned dreams (the name of the debuff given by the trinket) - it seems as if flame patch counts as a spell, causing poisoned dreams to proc each tick! (Or, according to Skada - nearly every tick. Maybe it has a (pretty short) cooldown on each target). Here is a Skada report from a pack of 4 risen lancer / risen swordsman dudes in Black Rook Hold, where poison dreams activated on my first fireball:
      Poisoned Dreams: 2,44M (19,8%)
      Flamestrike: 2,01M (16,3%)
      Phoenix Flames: 1,84M (15%)
      Flame Patch: 1,59M (12,9%)
      Now, during the pull I cast 3 flame strikes, which might be too much (I forgot if double flamestrike also causes double flame patch?). But poisoned dreams activated 50 times! It dealt more damage than my actual spells. I replicated similar numbers many times during the normal mythic runs I did just for the karazhan attunement quest line. 
      "But Thraundil - who cares about cleave in mythic dungeons?" 
      Well, lots of people. This is applicable to keystone dungeons too, where pulling big numbers on trash is equally, if not more important. Sustained cleave during bolstering in particular. Bough of corruption, compared to other "cleave" trinkets such as Figurehead of the Naglfar, is miles ahead. Figurehead cant cleave, so its fixed damage - my 855 version is just shy of 700k. 
      But here comes the interesting part - a part I hope you all would like to contribute to in the form of in-game testing, the most true test there is. Target dummy in class halls and cities are aparently too close to one another - the poisoned dreams are spreading amongst them, and I have not entered a proper raid yet since making this small discovery. But suppose this. Spec flame patch. 
      Run a regular rotation. Standard rune + combust spell useage. But save 1 rune of power charge. When poisoned dreams proc on the isolated boss, it will start with 1 stack (5425 dmg per tick), and then ramp up to 10 stacks (54250 dmg per tick) over 20 seconds. Which means that if you cast rune of power followed by a flame strike at say 6 stacks, you get the optimum effect. 
      Quick theoretical number crunch. During rune, my pyro crits around 450k + like 90k ignite damage. Sub this for a flamestrike (one testcast gives me 240k flamestrike (a crit) and 200k flame patch, call it around 400k dmg total on average including ignite), the damage loss is not huge. But the gain? Flamestrike, aftershock and 8 ticks of flame patch, all ticking poisoned dreams. Average stack 8 for the duration is 10 * 8 * 5425 * 1,5 (rune of power is the 1,5 modifier) = 627k damage. This is disregarding crits entirely. And yes, the ticks crit, so also benefitting from golden trait. So its easily a million damage. (Lining up with combustion is utopia since the proc of Bough is unpredictable). 
      Some data from Smashspite the Hateful (black rook hold mythic): 
      Pyroblast 4,52M (24,2%)
      Ignite 3,89M (20,8%)
      Fireball 2,08M (11,1%)
      Maddening Whispers 2,07M (11,1%)
      Poisoned Dreams 2,0M (10,7%)
      This is the result from Wriggling Sinew used in conjunction with combustion (Maddening Whispers), and Bough of Corruption procing twice during the encounter, both times I did what I outlined above, casting a rune then flamestrike at 6 stacks of poisoned dreams. The boss died well before the 2nd flame patch ran its full course, or the damage would be higher. The fight lasted 1 min 34 seconds. 
      Could this be a thing? I know it carries no critical strike rating, and mastery actually comes in as the 'worst' stat on singletarget dps. But could this be a thing? Can we come together and test this out on farm bosses over the next few days and see if Bough of Corruption actually has a use? Wriggling Sinew is best in slot because it combines crit with a sick proc effect, but it seems as if Bough could actually provide the same up-front damage - or maybe even more in some situations that I havent even thought of yet. 
      Lets find some use for this trinket, shall we? I am Tadtiq on EU Hellscream if anybody wants to discuss outside forums ;) 
    • By stormcaster
      Union is an alliance guild on the PVE server Uldum, we are currently 4/7 mythic and looking to add 1 mage and 1 warlock to our ranks. Union has been around since Vanilla and has had the same core of raiders for years. We pride ourselves on raiding just 10 hours per week and being able to maintain top 150 US throughout the last tiers of raiding. We raid:

      Tuesday 8-11 EST (5-8 PST)
      Thursday 8-11 EST (5-8 PST)
      Sunday 7-11 EST (4-8 PST)

      We are looking for a mage that not only parses high, but has good survival instincts and always comes prepared to each raid.

      Hit me up in game: Stormcaster#1629
    • By Friedbones
      I've been reading the changes on the new 7.1 patch from today.  I noticed that for the Arcane Mage, Arcane Charges now increase mana costs by 125% (was 100%).
      So, how is this an improvement for mana management?  I stopped playing my Arcane spec because I had trouble with mana control.  Why does increasing the cost help when the spec already is mana starved in so many ways?  I am not the best player and admit I have trouble with the mana control on this spec.  But, I don't have that trouble with either of my other mage specs (or for that matter my lock regarding mana).  
      It just doesn't make any sense to me to increase the cost when we already have a problem.  Can someone please explain this to me?
    • By Narii625
      ABOUT US
      We are a very social guild LFM for progression/semi-casual raiding and leveling. 
      When we say "semi-casual," we mean that we raid two days for three hours, can laugh about a wipe but are still serious about progression. We plan to do Normal raids (not for long) before going on to Heroic and Mythic.
      New players and all levels welcomed. We are VERY new player and new role friendly and have a few new players in the raid group already. We will work with you and get you trained up. So don't worry! 
      We do have some PvPers and an experienced RBG leader so PvP isn't out of the question.
      We're almost always on Discord and we joke around a lot. Some jokes aren't appropriate so keep that in mind. (Recommended 18+)
      Currently we are using the EPGP system ( The addon EPGP (DKP Reloaded), EPGP Lootmaster, DBM, and GTFO are required to be downloaded and kept up-to-date on raid nights.
      Fridays & Sundays 8pm - 11pm PST. (10pm - 1am Server Time.) NOTE: Flasks, foods, potions, and enchants will be provided for raiders on a first-come first-serve basis. People who contribute to the guild bank will also have preference. Guild repairs provided on raid nights. Trials will be provided with the aforementioned items if we can spare them after the main raiders. CURRENT PROGRESSION
      Emerald Nightmare, [7/7N] [3/7H] OTHER EVENTS
      Saturday is for Mythics/other events. Though we do stuff throughout the week. Most of us have work or school so it depends. We have an event coming up on 10/25 (Saturday) for the release of patch 7.1 Return to Karazhan! WHAT WE HAVE ROOM FOR**
      Shadow Priest Balance Druid Mage Elemental Shaman **In order of what we need the most!!
      If you are interested please fill out the application on our website!
      In-Game Name: Sylarii, ID: Narii#1891
    • By xzz
      Hi everyone,
      I'm new and looking for mage bindings / hotkeys especially for fire spec. :)
      Are there some good suggestions? Couldnt find any for Legion.
      I am good with a complete "layout" so that I can adapt that playstyle from.
      Thanks guys.