Jump to content
FORUMS
Sign in to follow this  
Marco

5.3 PvP Changes

Recommended Posts

Patch 5.3 will bring some significant changes to PvP, which are beneficial to the game, but strangely received negatively by some. We want to discuss the changes of several mechanics in this post, not the new battleground or arena.

PvP Resilience

The base resilience was ramped up from 40% to 65%, which is roughly what the current resilience with a full set of PvP gear is. This was done to make players with PvE gear less vulnerable in PvP and should thus reduce the frustration by a huge margin, considering that you will roughly take half the damage with 65% resilience instead of 40%. Of course all PvP Resilience stats were removed from the PvP gear, although gems can still be used to increase the PvP Power and/or PvP Resilience slightly. PvP Power and PvP Resilience were actually reduced by 50% on gems, but both stats are still viable. The set bonus that provided 1000 PvP Resilience now provides 1000 PvP Power.

PvP Power Reduction

Basically, the amount of PvP Power needed to gain 1% was increased from 265 to 400. This will decrease the damage and healing increases provided by PvP Power by roughly 33% and depending on the actual amount of PvP Power one has, their damage and healing will be decreased by roughly 10% - 14%. This change has been made to decrease the ridiculous damage that is currently done throughout burst situations. It also accounts for possibly more PvP Power due to the set bonus change in 5.3.

This change effectively increases the health pool available in PvP, as both damage and healing are decreased by an equal amount.

Healing Rebalancing

Healing was rebalanced in a way that healers without PvP Power heal significantly less than in 5.2. In 5.2 there is a debuff called ability_creature_cursed_05.jpgBattle Fatigue which reduces any non-percentage-based healing by 30%. The healing reduction will be increased to 45%. To rebalance this nerf the developers redesigned how much PvP Power actually benefits healing:

  • Healing increased for heal specs is now 100%, up from 50%, which makes PvP Power twice as useful as currently for healers.
  • Healing increased for DPS specs with a healing spec (Monk, Paladin, Priest, Shaman, Druid) is now 70%, up from 25%.
  • Healing increased for all other classes and specs is now 40%, up from 0%.
On a side note, PvP Power currently does not benefit percentage-based healing, but the changes to the other classes indicate that it will in 5.3. For example rogues only have percentage-based healing and since they will receive 40% more healing due to PvP Power, this will likely apply to their heals as well.

To evaluate whether this rebalancing act was a nerf or a buff for major heal classes, we will use two examples:

  • In 5.2 let us assume a healer has 50% PvP Power, and thus 25% more healing. They cast a basic spell that would heal 1000 health points. It is increased by PvP Power to 1250. Battle Fatigue decreases it by 30% to 875.
  • In 5.3 the same healer only has 50% PvP Power, but due to the rebalancing, it will increase their healing by 50%. The same spell is cast with a basic healing amount of 1000. Their healing is increased by 50% to 1500. Battle Fatigue is 45% now and decreases the healing amount to 825.
We can see that healers are nerfed slightly by this rebalancing act.

But the healing of DPS specs of classes that have a healing spec was rebalanced as well, so we will evaluate the same examples again:

  • In 5.2 a Windwalker Monk has 50% PvP Power, so 12.5% more healing. They cast a basic spell that would heal 1000 health points. It is increased by PvP Power to 1125. Battle Fatigue decreases it by 30% to 787.5.
  • In 5.3 the same Monk still has 50% PvP Power, which will increase their healing by 35%. The same spell is cast with a basic healing amount of 1000. Their healing is increased by 35% to 1350. Battle Fatigue decreases the healing amount by 45% to 742.5.
The conclusion that both healers and DPS specs were nerfed by roughly the same amount can be drawn at this point. Note that you will not reach 50% PvP Power anymore due to the PvP Power nerf, so the overall healing was still reduced as shown above.

Ultimately this rebalancing act has occured to make PvP gear for PvP healers still more viable than PvE gear. As healers in PvP do not have to deal any damage, and PvP gear is not needed for PvP Resilience anymore (due to the changes discussed above), it was necessary to make PvP Power more viable and thus increase the viability of PvP gear in comparison to PvE gear.

Item Level Balancing

With 5.3 the item level of PvP gear that is bought with Conquest points will be increased from 493 to 496. The item level of Elite PvP gear, which can be bought once you earned 27000 Conquest points in the season, is decreased from 512 to 496. Elite PvP gear has been changed to reduce the gap between high rated players and slightly lower rated players. Reaching 2200 rating would pose a barrier to some players that could not be transcended due to major gear differences.

The item level of any item equipped will be capped at 496 in battlegrounds, rated battlegrounds and arenas. This was mainly done to make PvE gear with an item level of 522 less viable than PvP gear with an item level of 496, as the change to PvP Resilience would possibly make high level PvE gear equally or more appealing. With 5.3, the following will apply:

  • 496 PvE gear will have roughly the same strength as 476 PvP gear that is bought with Honor points.
  • 522 PvE gear will be capped at item level 496, which makes it equally viable as 476 PvP gear and far less viable than 496 PvP gear.
Note that the cap also applies to 498 PvP weapons, so they will be downgraded, too! *gasp*

We hope we could shed some light on the major PvP changes in 5.3. They will make PvP more accessible for PvE players while retaining balance and they address the problem of gear gaps and burst situations currently prevalent in PvP. Objectively seen these are good changes to PvP, but what do you think?

  • Like 2

Share this post


Link to post
Share on other sites

I understand why they've made it more viable for PVE players to play PvP, but in my eyes it's kind of dumb they're two separate roles for a reason, and you strive to become greta in one or the other, or if you take the time both, they shouldn't just nerf it down to make it easier for the players who haven't put in the effort to gain the gear, just my opinion though of course

Share this post


Link to post
Share on other sites

I updated the discussion to reflect my recent findings that not only damage increased by PvP Power was reduced with the nerf, but also the healing increase. I apologize for that inconvenience - I simply misinterpreted the line "PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400" as "it only applies to damage".

I understand why they've made it more viable for PVE players to play PvP, but in my eyes it's kind of dumb they're two separate roles for a reason, and you strive to become greta in one or the other, or if you take the time both, they shouldn't just nerf it down to make it easier for the players who haven't put in the effort to gain the gear, just my opinion though of course

Well, since having PvP gear is still the best way to be viable in PvP, I do not see a problem here. Yes, PvP players have farmed honor gear, but that is why they are more powerful than PvE players. However it is nice not to be bursted down in an instant, and these changes do the right thing exactly - reduce frustration for beginners.

  • Like 1

Share this post


Link to post
Share on other sites

I don't understand how you can pre-determine that the changes will be beneficial to the game. I would think that the jury is still out on that.

On a personal level, I feel it's a slap in the face to people who play and grind PVP gear *on a PVP server* As it stands right now, PVE gear is BIS outside of PVP instances.

Edited by Geeguspius

Share this post


Link to post
Share on other sites

I don't understand how you can pre-determine that the changes will be beneficial to the game. I would think that the jury is still out on that.

On a personal level, I feel it's a slap in the face to people who play and grind PVP gear *on a PVP server* As it stands right now, PVE gear is BIS outside of PVP instances.

And PvP gear is still the best gear in the PvP game modes that matter: BG, RBG and Arena. World PvP is an issue now, yes, because the items are not scaled down there, but World PvP neither had balancing nor needs it, as it is just a cool feature, not one that was intended to be of competitive nature.

I can determine that this is a good change, because - regarding the PvP Power nerf - less damage and less healing mean that you live longer, so you have more time to take some action. And the PvP Resilience change is a good change, because it allows more players to play PvP with less frustration, yet it keeps PvP gear BiS.

  • Like 1

Share this post


Link to post
Share on other sites

As of right now, askmrrobot.com shows PVE gear as being BIS in in every slot except weapon for my 90 Priest. I assume that is outside of PVP instances. I haven't checked my 90 DK and Pally yet, but it wouldn't amaze me if the results are much the same on them. That is unacceptable, especially on a PVP server.

Share this post


Link to post
Share on other sites

As of right now, askmrrobot.com shows PVE gear as being BIS in in every slot except weapon for my 90 Priest. I assume that is outside of PVP instances. I haven't checked my 90 DK and Pally yet, but it wouldn't amaze me if the results are much the same on them. That is unacceptable, especially on a PVP server.

Ask Mr. Robot does not have PvP stat weights right now and uses a copy of the PvE stat weigths. You should not make an unfinished tool (They are working hard to improve that, though) your number 1 source of judgment, but instead apply some common sense. If every top tier PvP player uses PvP gear, what will be best in slot? Well, PvP gear I suppose. And again, World PvP was not meant to be balanced in the first place. If you try to please everyone, you fail to please anyone. Blizzard knows this as well, and they are well aware of the fact that they had to set priorities. In my opinion they chose the right priorities and improved core PvP gameplay, while one minor aspect of PvP suffered a bit. You can still go out there and do World PvP, it is not like they suddenly made PvE gear 200% more useful in that situation.

Share this post


Link to post
Share on other sites

Ask Mr. Robot does not have PvP stat weights right now and uses a copy of the PvE stat weigths. You should not make an unfinished tool (They are working hard to improve that, though) your number 1 source of judgment, but instead apply some common sense. If every top tier PvP player uses PvP gear, what will be best in slot? Well, PvP gear I suppose. And again, World PvP was not meant to be balanced in the first place. If you try to please everyone, you fail to please anyone. Blizzard knows this as well, and they are well aware of the fact that they had to set priorities. In my opinion they chose the right priorities and improved core PvP gameplay, while one minor aspect of PvP suffered a bit. You can still go out there and do World PvP, it is not like they suddenly made PvE gear 200% more useful in that situation.

Which finished tool are you using for your source of judgment? How do you apply common sense to what Blizzard does, lol??

I agree that WPVP is not balanced and probably never has been. But I say the it should swing in favor of a PVP'er, not a PVE'er. You PVP in WPVP, you don't PVE.

I don't see any warnings about BIS being incorrect for the WPVP environment at Askmrrobot. I do believe they are showing me the BIS for PVP outside of instances, which IS mostly PVE gear.

From what I gather, they don't have the info for INISDE of PVPinstances.

Yes, it does appear that PVE gear is BIS for PVP in WPVP, it can be up to ~ 40 ilvls higher.

Edited by Geeguspius

Share this post


Link to post
Share on other sites

Which finished tool are you using for your source of judgment? How do you apply common sense to what Blizzard does, lol??

I agree that WPVP is not balanced and probably never has been. But I say the it should swing in favor of a PVP'er, not a PVE'er. You PVP in WPVP, you don't PVE.

I don't see any warnings about BIS being incorrect for the WPVP environment at Askmrrobot. I do believe they are showing me the BIS for PVP outside of instances, which IS mostly PVE gear.

From what I gather, they don't have the info for INISDE of PVPinstances.

Yes, it does appear that PVE gear is BIS for PVP in WPVP, it can be up to ~ 40 ilvls higher.

I use my brain as a tool and don't believe everything a tool tells me on the Internet, especially when it's unfinished.

Quote from Ask Mr. Robot's Gearing Strategy Tab:

PvP: Default

Hit (7.5%) > Agi > Exp > Haste > Crit > Mastery

These are auto-generated from the default PvE weights. More thorough PvP weights are forthcoming.

This is for the Windwalker Monk. You don't need 7.5% hit in PvP, but 3%. And at least 3% Expertise as well, to reach the spell hit cap. You can not rely on those values, because they are a copy of the PvE weights. PvE and PvP are entirely different game modes. It shows PvE gear best in slot because it does not know better.

Also, weigh 36% more damage due to PvP Power against an itemlevel increase of at average maybe 20 levels. Although it is an issue, having one more enemy or one more ally is more significant than having PvE or PvP gear. You can not say that one can have 476 honor gear and the other one 522 raid gear. These are two entirely different tiers. You can however compare 496 conquest gear and 522 raid gear, and this comparison will not show a huge difference due to the PvP Power that is an additional and free stat on the conquest item.

  • Like 1

Share this post


Link to post
Share on other sites

Your brain is wrong on this one. It appears that the only time PVP gear outweighs PVE gear as BIS is inside of PVP instances. High level PVE gear rules over most conquest gear in WPVP. The weapon appears to be an exception.

Edited by Geeguspius

Share this post


Link to post
Share on other sites

Your brain is wrong on this one. It appears that the only time PVP gear outweighs PVE gear as BIS is inside of PVP instances. High level PVE gear rules over most conquest gear in WPVP. The weapon appears to be an exception.

You don't get my argumentation. I admit that high level PvE gear is probably better in World PvP than standard PvP gear; Yet it does not matter since the change was positive for the rest of PvP gameplay, which makes up the significant amount of the PvP experience (the way you phrase it as "the only time" is very misleading). And I say as well that best in slot does not mean other things are not viable anymore. It is your turn to prove that PvE gear in World PvP is better by margins, not only by a slight amount.

Share this post


Link to post
Share on other sites

You have yet to prove that the change is positive. We can both make general statements. You seem to agree with mine that PVE gear can be better in WPVP.

Edited by Geeguspius

Share this post


Link to post
Share on other sites

Well, it is clear to me that reducing frustration for new players and PvE players in PvP is a good change. I tried to argue that the World PvP has not been changed by a significant margin, and it would be indeed up to me to prove that. However, stating the counter argument also makes it mandatory for you to prove that the change was significant. The question is, who's going to crunch numbers now? ;)

Share this post


Link to post
Share on other sites

Well, it is clear to me that reducing frustration for new players and PvE players in PvP is a good change. I tried to argue that the World PvP has not been changed by a significant margin, and it would be indeed up to me to prove that. However, stating the counter argument also makes it mandatory for you to prove that the change was significant. The question is, who's going to crunch numbers now? Posted Image

The numbers will get crunched with the release of Q2 quarterly reports. Whether there is a huge change between stats, there will probably be a perceived one. Perception means a lot.

Just got my tyrannical shoulders. There were 27 PVE shoulders that were better for PVP.

My counter argument is that the change is not good and it will increase frustration on the PVP side. My argument is just as valid as yours.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Care
      Hi Icy-Veins members 🥶,
       
      Do you love Player vs Player battle?... Arena's, Battlegrounds or general World PvP? Newly formed guild [PvP Sweaters] is looking for new members to join our guild today. There are no ‘minimum requirements’. We also have a cool guild tabard!!
      The realm is quite dead the moment but we will recruit and get new members over time!
      Add me on battle tag or send a message on here for more details.
      Username: Care
      Battle tag: Care#21917
      ⚔️

      "What does being a PvP Sweaters mean? It means you sweat at all costs…potions in normal battlegrounds…crown control on NPC’s as warmup…whatever has to be done!" - [PvP Sweaters]
       
    • By Rethos
      US - Horde - Illidan
      https://guildsofwow.com/twenty-first-knights
      About The Guild
      Twenty First Knights was formed in 2021 with the working gamer in mind, a grounded midcore experience where great gamers with real lives can come together and still complete competitive content without the noise and toxicity of "elite" guilds. To that end we’re more than just a gaming guild – we are truly a community made of members who enjoy playing every single aspect of the games we play, from PvE to PvP to Crafting to chattering socially with each other over Discord. We’re made up of members from all over the world, with a wide variety of ages, backgrounds, genders and play styles. Because we’re community-oriented, you’ll never feel like just another cog in the wheel. We’ve only got one common goal – to enjoy our favorite online games together. We’d love for you to join us!
      What We Are Looking For
      We are looking for folks who are interested in the community and the people they play with as much as the game. If you have a get in and get out mentality then Remnants is probably not for you. If you want to enjoy and down content with capable players who are friendly and patient, then Remnants is most likely a great fit for you. If you’re just returning and are looking for a great guild to catch up and grow with or are simply looking for a more grown up environment then look no further, we kindly offer a trial membership which gives you a chance to get to know us better before committing and vice versus.
      PvE
      We strive to help our members get the most out of PvE content and also assist them in improving and advancing. We are always willing to provide advice and guidance on builds, gearing, and mechanics. We are currently planning on restarting normal raiding and subsequently heroic raiding as our progress dictates. It is a great time to join the guild if you are just returning to the game or missed out on this content before the next patch hits.
      PvP
      We encourage fun and friendly gaming to both the fans of PvP and those curious about it. Twenty First Knights PvP primarily focuses on the social aspect of gaming, and players of all skill are welcome to join us at any time. To those interested in honing their skills, we are always willing to lend a hand with builds, classes, and how it all comes together to make a character effective.
      Crafting
      Our crafting department provides the consumables you need to participate in the events of our other departments. The guild bank offers flasks, potions, and feasts for our event times, as well as gems and enchants to keep your gear competitive.  We also hold raffles and gathering events with prizes for those who like to help us keep our guild bank stocked!
      Play Socially or Casually
      Although we have members doing end-game content, we also have many members who play when they have time, or enjoy the simpler pleasures in WoW like leveling slowly or going on random adventures. We also have a very inviting approach when it comes to difficult content: many of our members are happy to bring along a “newbie” to dungeons or new content, but there’s no pressure for you to join events you aren’t interested in!
       What We Offer
      Very active Discord for voice chat and keeping in touch while away from the computer Freedom to play your game the way you want Scheduled events on the calendar as well as “pop-up” events put together through guild chat Friendly and non-judgmental community and environment A structured leadership team, with officers for each of our departments (PvE, PvP, Crafting, and Recruitment) What We Value In Our Guild Members:
      Positive Attitude Maturity Team Player Respect  How To Join
      Visit us and apply at: https://guildsofwow.com/twenty-first-knights
      We look forward to hearing from you!
    • By Daevilmonkie
      Welcome Adventurers! The time has come upon us, FINALLY! The moment in Classic WoW history us diehard, loyal WoW nerds have all been waiting for. WRATH CLASSIC! Arthas Did Nothing Wrong (ADNW) has just begun recruiting (For WotLK Classic) hard-core, casual, rp, pvp, pve, raiders, anything you can think of, you are welcomed here. Although our main focus in ADNW will be progressive raiding, 10 and 25 man and pvp content, we look to have someone for just about anything. Currently we are recruiting for our CORE 10M team composed entirely of irl / internet homies. We are in need of just 1 HEALER (Highly prefer a disc priest with a shadow off spec) and another DPS. Preferably lock or Shadow priest. We are looking to fill our B 10m team entirely, so we can pool together for 25 man’s when it comes time to crush 25m. This guild was founded by a group of tight nit friends recently, who have been around since TBC. WOTLK was our turning point in WoW, and we CANNOT wait to get another crack at this and MAKE IT RIGHT. Come join the adventure of a chill environment full of helpful hands and knowledge. Feel free to reach out to me Via Discord: Daevilmonkiexp#9239 OR Bnet: Daevilmonkie#1280 just let me know you are interested in the guild and we can have a convo! ARTHAS DID NOTHING WRONG!
    • By Teta
      I would like a lot some guides for rbg, i dont like arenas, i hardly do arenas, and i miss guides whit focus on rbg and specially for tanking in rbg, and thats it, would help me alot to start whit New classes and strategies. Please, this website is my jesus
      I'm a noobish pvper, never passed 1600mmr, and icyveins is my pillar for guides, i find ir very easy and simple to understand, and helped me alot to start playing better whit a New class.
    • By Dredd
      Gangland (OTG Gaming)
      Benediction | Alliance | Semi-Hardcore
      WEBSITE: otggamers.com
      ABOUT US
      In preparation for The Burning Crusade, GANGLAND (OTG Gaming) has opened our Guild recruitment for DEDICATED and SKILLED Arena/PvP players ONLY. We're a top-end Guild of 10+ years, with a large community of dedicated players. Leadership and community consist of individuals with over a decade of playing experience. Both in retail and private servers! 
      WHY JOIN?
      We have a Guild reward system for those that end an Arena season with a Gladiator title. Chances to win things like gift cards/discord nitro, gifted Blizzard Store items, and IRL items (gamer gear). We also have a weekly PVP Bounty Program that has payouts of up to 5-50g for the death of specific enemy players. There will be plenty of opportunity for our PvPer's also to join one of our MULTIPLE high-end raid team's alt/GDKP runs for the chance to receive gold and PVE gear that is needed for PvP. If you're interested in joining, please contact me in-game (Dredd) or in Discord at Dredd#1487
      INCENTIVE FOR STREAMERS?
      We currently HOST and ADVERTISE all GUILD streamers in our Discord, Website, and on all our Guild social media accounts. This exposure helps individuals who stream gain an audience.
      PvP Recruitment Needs:
      All PvP Players Needed
      Restro/Boomkin Druid (High Need)
      Rogue (High Need)
      Raid Team Information:
      WE HAVE MULTIPLE RAID TEAMS
      Times- Tues/Thurs, Wed/Sun 8-11pm EST. 3rd Day Optional. Time may change due to TBC!
      Loot: Loot Council/DKP/GDKP
      Off Days- BiS dungeon runs, Alt/GDKP raid runs, and professions farming
      [u][b]Expectations & Guild Rules[/b]:[/u]
      - The guild's goals come first!
      - No “disrespectful” behavior or the use of “gamer” words
      - Disruptive, bigoted, or disrespectful players will be IMMEDIATELY removed regardless of social status within Guild.
      - Be prepared and knowledgeable
      - Be active. Have good attendance for Guild raids/functions
      - Be a selfless player
      - Strive to be the best version of yourself. Consistency as a mediocre player is not acceptable
      Our Discord is available for anyone who is interested in joining or wanting to get to know the guild. Simply message: Dredd#1487, Drizz#8229, or Killionair#3196
      DISCORD
      discord.gg/ZDSYfUz
×
×
  • Create New...