Jump to content
FORUMS
Sign in to follow this  
Belicosa

Arcane Talents in Legion

Recommended Posts

Level 15 - Arcane Familiar, PoM, Words of Power

Level 30 - Shimmer, Cauterize Colds Snap

Level 45 - MI, RoP, Incanter's Flow

Level 60 - Supernova, Charged up, Resonance

Level 75 - Ice Floes, Ring of Frost, Ice Ward

Level 90 - Nether Tempest, Unstable Magic, Erosion

Level 100 - Overpowered, Quickening, Arcane Orb

Source: http://legion.wowhead.com/talent-calc/mage/arcane (latest beta build)

What we're losing - Evanesce, Blazing Speed, Alter Time, Flameglow, Ice Barrier, Frostjaw, Greater Invisibility, Prismatic Crystal

What I'll miss - Flameglow, Greater Invis,, Prismatic Crystal (I'll miss this one A LOT)

What looks promising:

   Arcane Familiar - "Summon a Familiar that attacks your enemies and encreases your mana by 10%. Lasts 1 hour."

   Being able to spec both Supernova and Nether Tempest

   Quickening - "AB, AM and AE also grant 2% haste for 6 sec, stacking up to 100 times. This effect is cleared when you

   cast Arcane Barrage."

Thoughts? I see that we are losing a lot of redundant talents but also some key utility talents.

Edited by Belicosa

Share this post


Link to post
Share on other sites

Prismatic Crystal being gone is a fairly big hit for Arcane. I am also going to miss Evanesce, it occasionally had its perks. Same goes for Altered Time. Generally, a lot of defensives are gone, but honestly I am glad: it gives more choices for DPS talents. However, the level 75 talents are pretty boring, with Icy Floes being the more than obvious choice. They could have kept some of the old, more interesting talents for that line.

I don't like PoM being made into a talent instead of a baseline skill. I am not sure about the Familiar, since I don't know how good the new Mastery is (I haven't played Arcane a lot in the Beta, see end of this post too). Words of Power doesn't look good at the moment, since I am not sure if the burn/conserve rotation will still be a thing.

I like Charged Up: theoretically you just press it and start burning immediately. However, the other two talents in the same line are very strong choices for single target and aoe respectively. I'll let the theorycrafters figure that out.

Quickening looks like a great talent indeed.

Like I said before, I haven't played Arcane (and generally I haven't played a lot in the Beta lol) but from what I heard Arcane is pretty good in level 110 atm. Which is weird, because usually Arcane is better at the end of expansion, not its beginning. Tuning is still happening ofc and it will keep happening until Legion is released.

Share this post


Link to post
Share on other sites

Arcane Blast costs 3% Base Mana, so having more mana from Arcane Familiar should allow you to cast 3 extra Arcane Blasts per rotation. Also affects the mana restored by Evocation.

PoM only sounds useful to burst down high priority adds that spawn. The cooldown is a bit too long.

Words of Power, maximum 5% . . .. that is like nothing.

Shimmer combined with Displacement (New spell) allows up to 5 blinks every 45 seconds. Very OP in PvP with Prismatic Cloak.

I like the new Rune of Power.
You can use it about 9-10 times in a 6 minute fight, so you should have a 28% up time on it, which result to an 14% spell damage gain on average. Although this is 1% less spell damage than a full uptime WoD Rune of Power, the WoD Rune of Power removes most of your mobility. The new Rune of Power will allow you to have huge burst damage for high priority mobs, and since it only lasts 10 seconds, you can skillfully use it when you don't have to dodge mechanics in fights.

Supernova: No charge system = less burst, but it doesn't replace Frost Nova anymore. This is a boost in survival.

Charged Up: Allows nice burst or a free Arcane Barrage every 40 secs. Off GCD. Combined with Rune of Power will allow a nice burst every 40 secs.

Resonance: More Arcane Barrage damage . . . would rather take Charged Up baseline.

Nether Tempest is basically an Arcane Explosion every second on the target's location.

Quickening sounds fun. At higher stacks it will give Nether Tempest a huge boost.

Share this post


Link to post
Share on other sites

Ok so did they nerf the gear cause I went from 70% Mastery to 31% mastery overnight with at least a 15k dps loss down to 25-30k. I've posted this on WoW forums, Facebook friends and asked trade chat all with either bullshit answers or nothing. Patch notes dont say anything about gear nerfing but with 6 weeks left till expac I cant believe they would nerf your stats so soon. Any answers here?? Or at least noticing the same loss??

 

Share this post


Link to post
Share on other sites
On 20/7/2016 at 9:12 PM, Tigersharrk said:

Ok so did they nerf the gear cause I went from 70% Mastery to 31% mastery overnight with at least a 15k dps loss down to 25-30k. I've posted this on WoW forums, Facebook friends and asked trade chat all with either bullshit answers or nothing. Patch notes dont say anything about gear nerfing but with 6 weeks left till expac I cant believe they would nerf your stats so soon. Any answers here?? Or at least noticing the same loss??

 

From what I've read in other topics here in Icy Veins (for other classes too), indeed gear nerfing seems to have happened.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By Aerlon
      Hello everyone,
      Last patch gave us 40% and 10% damage increase on ray of frost and glacial spike
      Does anyone know of these changes make them relevant ?
      Should frost mage play with these or one of these now ?
    • By positiv2
      This thread is for comments about our Mozaki OTK Mage guide.
    • By Drin
      Hi everyone. So I've read the guide on fire mage here on Icy-veins and got some questions related to single target rotation. First I'd like to ask about the meteor. It is mentioned that meteor should be used with Rune of Power which is fairly easy to do since Rune of Power is always ready when Metor is off cooldown. However It's also mentioned that Meteor should always be available when Combustion comes off cooldown. Now Combustion has a 2 min cooldown and meteor has 45 sec cooldown. I can use meteor twice while Combustion is on cooldown. However If I use Meteor twice , It is on cooldown when Combustion is ready. Should I wait for Combustion and not cast Meteor on the second time until Combustion is ready?
      Second what I'd like to ask is about Combustion after the opener. Its mentioned that I need a hot streak before I pop It. I fish for Pyros by casting Fireball until I get a crit and then use Fire Blast. However when I get an Hot streak I'm already mid-casting Fireball. Should I cancel the cast and cast Rune of Power or should I let that Fireball hit and immediately after start casting Rune of Power?
      It's also mentioned that I need to have a Fire Blast charge always ready before going in Combustion phase. Should I save up a charge and ignore the Heating Ups I get regardless and hope for Fireball to crit twice or basically wait for Fire Blast to get another charge?
      Thanks ?
×
×
  • Create New...