Blainie

wow Max Camera Distance in WoW

10 posts in this topic

fGcSaJH.png

For years, players have used a script to "unlock" the maximum camera distance in game. In Legion, the maximum distance will now be restricted to nearly half as far.

Let's start this off by looking at the blue post from Watcher over on the forums. 

Blizzard LogoWatcher on Camera Distance

This is one of this changes that we realize will be intensely unpopular with the group of players that has used console/WTF CVars to increase camera zoom beyond what the UI slider permits. For everyone else, they probably won't see what the big deal is, since it's removing a hidden option that most never used. But for those who are accustomed to an increased max zoom, it's changing the way you're experiencing the game in a way that feels restrictive and simply worse. So why would we do that?

In a broad range of gaming genres (from RTS to Action RPG), being able to zoom out and see more of the world around you provides an objective advantage in the form of information. Due to that competitive advantage, camera-unlocking or increased zoom distance are features commonly found in third-party hacks for a variety of games. Whatever the maximum allowed, that's what competitive players will use in order to maximize performance, even at the expense of the game's overall look and feel. 

We strongly believe that there needs to be parity in this area between players who are using the default UI and those who have addons or knowledge of hidden console variables. One option was certainly to just allow the in-game slider to go all the way up to the CVar hardcap. But that scale is beyond the one around which the game was designed at its core. The development team builds the world, its art, its combat mechanics, and other interactions, around the base UI experience and scale. At the 3.4-CVar zoom level, your heroic Warcraft avatar takes up about as much screen-space as one of the dozens of marines you might control in a game of Starcraft.

Basically all of us started out playing WoW at the UI-enabled zoom level, and fell in love with that world enough that we now find ourselves here posting on an expansion beta forum discussing its future. At some point, we saw a raid video and wondered how they could see so much of the field at once, or we saw a forum post or got a helpful tip from another player, and learned that if you typed "/console CameraDistanceMaxFactor 4" you could zoom out way more, and we never looked back. But was that original experience bad, or have we just grown accustomed to something different?

There may also be a bit of hyperbole in the discussion around the change. This is a screenshot I just took with the max UI-selectable zoom settings in the current Legion build: http://i.imgur.com/e8vFT6t.jpg

I'm not sure it's fair to say that this level of zoom entails your character dominating the screen, or removes all awareness of nearby threats.

Finally, why did this happen suddenly now, late in the beta cycle, seemingly without any communication? Honestly, the intent was for the change to have been in place from early alpha onwards. I believe that what happened was that one of the CVars (CameraDistanceMaxFactor?) was clamped from the start, but a second CVar (CameraDistanceMax?) was overlooked. That issue was entered and tracked as a bug, and was just fixed recently. As a development team, at this point we're fixing up to 2000 Legion bugs a week, and it's not always obvious which player-facing build will contain a particular one of those fixes. This clearly wasn't something we ever imagined could just be swept under the carpet.

(source)

We can very clearly see where the development team's thinking lies, but is it really being considered in the context of the gameplay itself?

The screenshot provided by Watcher is a simple shot, with nobody around him and in an empty zone. If we consider this change in regards to raiding, it paints a slightly different picture. Take Archimonde as an example; the boss is huge, he has mechanics that happen 50+ yards away from the melee, you have to find your character in the middle of all the other melee, hunter pets and mechanics, and still focus on the boss. I understand that the developers want us to experience the art as it was intended, but staring at Archimonde's hooves while your character joins a mosh pit underneath him isn't exactly a positive experience, at least in my opinion.

It's also important to note that this will severely hinder the field of view of, for example, a raid leader that plays a melee or tank. While a ranged/healer can still get a good view of the fight in front of them, the melee/tanks will be unable to see much of what is happening in front of them or behind the boss.

Was this the right change? Should the maximum distance have just been added to the default UI and allowed every player to use it?

1 person likes this

Share this post


Link to post
Share on other sites

categorizing it as a bug really? that console command has been in the game for how many years now? since its creation it certainly was there when i started raiding seriously in Wrath...   Both alpha and beta testing including raid testing went on with this in the game with no adverse effects on immersion or gameplay and suddenly its a problem? why?  and im not buying that the game was designed around that either. If it gives an advantage the solution is mindnumbingly simple increase the allowable max camera distance in the UI and then remove the cmd I dont melee and it is glaringly obvious to me why this is a problem they create the game and dont see why this is a problem

Im sorry i don't believe a word of that hogwash its like they need to piss off ppl or they don't feel good. Who ever came up with and implemented that idea has never tanked/ melee dps or Raid leaded ever and needs to be shown the door (same with the whoever came up with that new rested area talent restriction  get those people need to go)

1 person likes this

Share this post


Link to post
Share on other sites

archimonde was a great example when u need that zoom out. i've been there on mythic and it's alot to handle and the distance is huge. having that extra zoom helps out alot.

if blizzard now wan'ts to remove it they should atleast make the bosses smaller and easier to handle with less zoom out view.

Share this post


Link to post
Share on other sites
4 minutes ago, exaldor said:

archimonde was a great example when u need that zoom out. i've been there on mythic and it's alot to handle and the distance is huge. having that extra zoom helps out alot.

if blizzard now wan'ts to remove it they should atleast make the bosses smaller and easier to handle with less zoom out view.

This is a serious problem, especially given how HUGE some of the Legion bosses are. I can only pray they reverse this.

1 person likes this

Share this post


Link to post
Share on other sites

Never used that feature and it was never a problem for me as ranged DPS, but cutting a feature that is:

1)practically very useful

2)accessible to all players because you can just google how to do it

3)isn't a 3rdparty app or somehow breaks anything

4)doesn't give an advantage in PvP

5)belongs to a game that's slightly light on "visual information coming in" matter

is not really a great idea design-wise. Make it a UI option so we can do it without console, if you want to "preserve parity".

2 people like this

Share this post


Link to post
Share on other sites

At some Bosses I'm using my Max-5-Macro and I will not miss it.... :(

The new distance should be at 1,9!!!!! 1,9 to 5!!!!! 

Share this post


Link to post
Share on other sites

Sure, parity is a reasonable concern.

But, the developer's attitude is "players are doing something that helps them - but when we originally designed the game this isn't what we intended - so let's remove that option". How does it matter that this wasn't "how the game was designed at it's core" or "what we fell in love with" when the game began. If you apply that logic then the game will hardly ever improve.

Blizzard, let's consider this. Who cares what you originally intended! We are your paying customers, and this makes the game more enjoyable. And, you persevered with this whilst admitting it will be intensely unpopular.

Someone at Blizzard should adjust the thinking of your developers. Where are the Blizzard executives who will stand up for customer service and satisfaction ?

 

1 person likes this

Share this post


Link to post
Share on other sites

One of the dumbest things Blizzard has every done. This need to be restored.

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      7.1.5 testing continues as test realms were updated with a new build.
      Another set of Legendary item updates, class changes, Tier 19 set bonus changes and even a blue post to take datamined information with a grain of salt.
      Lore
      Many class tuning changes for this build (and subsequent builds) are not likely to appear directly via datamining. Tooltip values for spells should still show their new amounts properly in-game, but many of these changes are being done in a way that's less apparent through datamining.

      For more clarity on why: we're getting to the point of the PTR development cycle where we're starting to make heavy changes intended for overall performance balance between classes. In the past, this would have been done by changing each affected spell individually, which can be a slow process. To allow for more rapid iteration during the PTR process, we're instead those putting changes into a passive aura for each spec. That means only 1 "spell" needs to be modified, instead of several, which allows us to make more adjustments in total per build.

      Once the PTR cycle is concluded, these adjustments will most likely be moved from that passive aura into the baseline spells, but in the meantime, please be aware that what's seen via datamining may not immediately show all of the actual changes that have taken place.
      (Source)
      Legendary Item Updates
      Archimonde's Hatred Reborn Demon Hunter
      Anger of the Half-Giants Druid
      Impeccable Fel Essence The Emerald Dreamcatcher Hunter
      Butcher's Bone Apron Nesingwary's Trapping Treads Rogue
      Greenskin's Waterlogged Wristcuffs Tier 19 Set Bonuses
      Tier 19 Nighthold sets received further updates to their set bonuses.
      Hunter
      Item - Hunter T19 Beast Mastery 4P Bonus Item - Hunter T19 Survival 4P Bonus Priest
      Item - Priest T19 Discipline 2P Bonus Item - Priest T19 Discipline 4P Bonus Rogue
      Item - Rogue T19 Outlaw 2P Bonus Warlock
      Item - Warlock T19 Affliction 2P Bonus Item - Warlock T19 Affliction 4P Bonus Class Changes
      DEMON HUNTER
      Chaos Strike Chaos Strike Talent Changes
      Demonic Appetite  DRUID
      Mangle Mastery: Starlight Artifact
      Gory Fur Talent Changes
      Displacer Beast Galactic Guardian Soul of the Forest MAGE
      Talent Changes
      Ray of Frost MONK
      Stagger Talent Changes
      Mystic Vitality PRIEST
      Mind Sear Void Bolt Voidform ROGUE
      Goremaw's Bite Pick Pocket Talent Changes
      Exsanguinate SHAMAN
      Crash Lightning Talent Changes
      Crashing Storm Fury of Air Hailstorm WARLOCK
      Talent Changes
      Demonic Circle WARRIOR
      PvP Talent Changes
      Ready for Battle
    • By Bitterivy
      Praetorian Guard, established in early 2011, is a Horde guild on Khaz Modan - US looking to rebuild its ranks.  Looking for all classes/specs at the moment.  (Tanks, Healers, Melee DPS, and Ranged DPS.)  Plans for raiding after gearing up.  Raid times will be tailored to fit the core raiding team.
      Low level players welcome.  (Happy to help with content or questions.) 100 - 110 leveling help, gearing up, and world quest/daily gangs. Heroics, Mythics, and Raiding with enough geared players. PvP teams optional and separate from raiding. Guild bank with 7 tabs and guild repairs. Legacy raids, dungeons, and world events will be done for fun. Achievement runs, help with mount runs, and legendary quests will be available. Friendly environment and a no drama policy. Contact:
      GM: Bitterivy
      Battle.net: Bitterivy#1250
      Skype:  bitterfreakingivy
    • By Taveren
      Iron Genesis is recruiting Horde on Zul'jin for Mythic raiding. We are currently 4/7M EN. Rank 50 on Zul'jin.
       
      Openings: DPS (ranged preferred, melee considered); healers (resto shaman /disc priest preferred)
       
      We will clear mythic, and expect frequent attendance, flask/food/pots, knowledge of fights, etc. However, we are understanding, like to have a good time, and pretty laid back. We have weekly heroic EN clears for alts and clear ToV as well. We also run an excessive amount of mythic pluses all week long.
       
      If you are interested, please submit an application on our discord server: https://discordapp.com/invite/jjaRJNM
       
      In your application include: battle tag/armory link/recent logs/prior guild info with reason for switch/bit of a bio and what you want from raiding. If you have any questions, feel free to include them in your application, or reach out to one of our recruiters:
       
      Taaveren - Taveren#1397
       
      Wildoer – Wildoer#1724
       
      Akeldama - Archon#1123
       
      Raid Times: 8:00PM EST - 11:30PM EST Raid Schedule: Tuesday/Thursday
       
      Here are our logs if you would like to take a
      look: https://www.warcraftlogs.com/guilds/reportslist/30922/
       
    • By mischievous
      Current Progression:
      T18 13/13M
      T19 7/7M, 3/3H
      Classes Needed:
      Shadow Priest
      Discipline Priest
      Hunter
      An Exceptional Tank
      Any Exceptional Healers
      Always looking for exceptional DPS of any class.
      Raid Days and Times (All times in EST as that is our server time):
      -9/hrs total
      -Tue/Wed/Thu - 8:45 to 11:45pm
      -Off night activities aplenty!
      -Note that we have an optional 4th raid day the first week of a new tier.
      Raid Info:
      -Loot Council (BDLC Addon)
      -1 alt Split Runs (first week or two of the tier)
      -Two to three week trial period
      -25 to 30 man roster w/ rotating bench
      -Competitive raid spots
      Who We Are:
      -Horde on Bleeding Hollow (Chicago Datacenter)
      -Progression Raiding
      -Emphasis on Efficiency
      -Sparkling Personalities
      -Adult Humor
      -Serious When It Counts
      What We Want:
      -Adults who raid simply because progression is fun
      -A history of raiding success with logs to back it up
      -Computer that doesn't choke in raids + reliable internet connection
      -A working mic and an owner who uses it appropriately
      -Skin thick enough to withstand our torture/commentary
      -Into post-raid cuddling on TS (social, does Mythic+ with us, etc.)
      Contacts:
      Esurient - GM - starvingsun#1436
      Amisti - Co-GM - amisti#1417
      Mischievous - Officer - giggles#1351
      website to apply: shiftycasuals.wowlaunch.com
    • By Jovovich
      [US-Arthas][H]Unhuman (Francais) EN:6/7M ToV:3/3H www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros EN:6/7M ToV:3/3H 2soirs Mardi et Dimanche 7hpm à 10h30pm (EST)
      - [Raid] Insanity EN:4/7M ToV:2/3H 2soirs Mardi et Mercredi 7h30pm à 10h30pm (EST)
      - [Raid] Fluffy EN:4/7M ToV:2/3H 2soirs Mercredi et Jeudi 6h15pm à 9h15pm (EST)
      - [Raid] Soldati EN:2/7M ToV:3/3N 2soirs 
      - [Raid] Les Gosus de Notre-Dame 1/7M ToV:3/3N 2soirs Mardi et Mercredi 7hpm à 10hpm (EST)
      PvP:
      - Nous sommes toujours a la recherche d'un PvP Leader pour gerer notre section de PvP
      Communauté:
      - Plus de  500 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Nous comptons présentement plus de 500 accounts actifs. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Murielle-Arthas, Officier
      - Jdo-Arthas, Officier
      - Mottuer-Arthas, Officier
      - Izzaeth-Arthas, Officier