demonardvark

Torbjorn nerf coming to consoles

6 posts in this topic

So, in the near future Torbjorn is getting the nerf stick on consoles. This isn't a minor one we are talking a whopping 30% damage reduction. Now, myself, I play primarily on console. I just prefer consoles for shooting games. I have to say as a Torb lover I am displeased with this, mostly because I don't understand why.

Torbs turrets are easily taken down by widowmaker sniping, Junkrat and Phara can do a good job with it too. If you know where the turret is, its an easy high profile target to burn down.

The other big reason though, is the hate powered salt machine Bastion. Bastion comes out as a machine of death and destruction. Blizz responds that no nerf is needed and players need to get good. Fine. McCree hits the scene as a powerful character, he gets the nerf bat. Widowmaker the only true sniper is strong, nerf bat. Torb is useless in attack but shines in defense, nerf bat. Meanwhile bastion is still cruising around stealing plays of the game and annihilating entire teams.

It seems like a big mess of hypocrisy to me. A game like overwatch really needs good balance and it doesn't seem like we are getting it. As is I'm predicting a Soldier:76 nerf in the next few months because now that McCree is down everyone is running soldier instead. Now, i'm sure I can come off just as a butthurt fanboy. Also, many might care because PC isn't getting touched. However, blizzes balancing seems really bad to me.

also the fact that the different platforms are getting scaled differently bothers me. Its like we are being punished for playing on console. We had to pay 20 dollars more and now we get worse nerfs. Now, blizz might think this will makes things more balance come competitive mode but I gotta say, the state of the game seems tenuous at best. We have a broken game mode with no reason to play (which constitutes basically 50% of your choice atm) and really bad character balances coming. I love overwatch don't get me wrong but it seems in many ways its going the battleborn route; a lot of poor decisions that will angry players and hurt the game itself.

So, what do you think?

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I agree with bastion deserving a nerf as well, if they're nerfing other heroes they might as well nerf him too. I do like to say that this balancing act will always mean certain heroes come on top and in a way this does make the game more versatile.  Now I only play hearthstone and wow besides OW atm and I'd say those games don't always get the proper balance either. And they've been around much longer already.

I think the nerf is not entirely unjustified on torbjorn. His character is potentially more dangerous than his turret in close range or enclosed spaces. I wonder how it'll play out. 

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The nerf to Torb is happening due to the amount of teams that stack him on console. Given how aiming works on a gamepad vs. a mouse and keyboard, many players complained that the turret was simply unbeatable if stacked, given that it auto aims. By the time a console player has sufficiently aimed and done the necessary damage, as a PC player would, they are long dead. 

On PC, you can kill the turret as most heroes, even things like Mercy and Lucio. On console, it seems like you have to actively counter pick the turrets and, if they stack them, your team has to stack counters to it. 

This was the reasoning they gave in a blue post a while ago, mainly concerned with the aiming differences and the turret being perfectly auto-aimed.

This is also why they are balancing them differently, because the turrets are nowhere near as much of a problem on PC. Even as someone that plays nearly exclusively support, I can take them down on all 4 characters. (Zenyatta requires a bit of cover to do it)

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22 minutes ago, Blainie said:

The nerf to Torb is happening due to the amount of teams that stack him on console. Given how aiming works on a gamepad vs. a mouse and keyboard, many players complained that the turret was simply unbeatable if stacked, given that it auto aims. By the time a console player has sufficiently aimed and done the necessary damage, as a PC player would, they are long dead. 

On PC, you can kill the turret as most heroes, even things like Mercy and Lucio. On console, it seems like you have to actively counter pick the turrets and, if they stack them, your team has to stack counters to it. 

This was the reasoning they gave in a blue post a while ago, mainly concerned with the aiming differences and the turret being perfectly auto-aimed.

This is also why they are balancing them differently, because the turrets are nowhere near as much of a problem on PC. Even as someone that plays nearly exclusively support, I can take them down on all 4 characters. (Zenyatta requires a bit of cover to do it)

well cheers on you for having the answer to that issue. I disagree with blizz on it but the reasoning is certainly sound. Part of the game is meant to be adapting to teams strategy and rapid character switching. if i see a couple stacked turrets instantly switch to shut them down. when i see a team stacking reinhardts or really anyone you need to adjust your strategy (although I agree i hate character stacking, 2 character limit perma rule anyone?). however, myself as console only player, I've been demolished by stacking teams but never torb. even then in my matches its rare to have a torb who isn't very clever keeping his turret up long. now this could be ps4 vs xbawx, that the communities of one experience differences than the other. but, I can't say i've ever had trouble with a torb turret, its easy to counter on most characters. Now i could just be good but i highly doubt that XD

but again I don't see why blizz can't just pull a bastion. and say "well if a team is stacking torbs, do this instead". the game is meant to be about adapting but i see far too many players stubbornly refusing to switch 'nah man this is my main you switch".

at the same time I can't help but wonder, why not just stack symmetras now? i've seen many 4+ symmetra teams and couldn't push through an area without a Dva super.

edit:

I guess my thing is I have problems with them nerfing characters to kill certain strategies. It will just lead to a new issue arriving that will get nerfed and it will be a vortex. I think different approaches should be taken. Like as previously said, limit to 2 of each hero per match period, or limiting the "OP" ones. I just foresee it constantly being a drama storm of X character getting buffed, X character nerfed, and X character stacking.

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Lol, I hadn't realized they had to make things different on console because of how aiming works there. I don't get the need to play shooters on console, it's a bit like playing tennis with your wrong hand.

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17 hours ago, Damien said:

Lol, I hadn't realized they had to make things different on console because of how aiming works there. I don't get the need to play shooters on console, it's a bit like playing tennis with your wrong hand.

not a need just a preference, feels better. just like mmo doesn't work on console. ff14 has ps3 and ps4 ports which is great but it doesn't feel right to me. same with first person shooters and pc. controller just feels better :)  so in some ways I suppose its a choice between forks and chop sticks, using one your entire life will make the other seem a bit strange

also as far as differences go, console isn't getting competitive mode till sometime next week

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