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Damien

Balance Druid 7.3

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On 10/20/2016 at 7:36 PM, Guest Haste stack ? how ma said:

How much can you stack haste, what is the limite or where should you stop at?

It depends on how much you have of other stats. SimCraft is the best way to find out when Haste starts moving for you.

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I'm having issues with the stat weights..  the guide says  Haste > Int > Crit > Vers >= Mastery.

But I should also SimCraft my own stat weight, as they change when getting more Haste and so on. So I SimCraft for new stats

when ever I get some new gear pieces..  but when I do that I do get these weights,  Int > Crit > Vers > Haste > Mastery.

Pawn string from SimCraft,  ( Pawn: v1: "Mjölkspam": Intellect=5.94, CritRating=4.81, HasteRating=3.19, MasteryRating=1.81, Versatility=4.66 )

Are those realy correct?  Feels wierd..  going from Haste before Int to have Haste as second worst stat for my gear? o.O  I don't even have good gear tbh, 847 ilvl.

Am I doing something wrong with SimCraft or do I realy have that "much" Haste?

 

My character:  http://eu.battle.net/wow/en/character/defias-brotherhood/Mjölkspam/advanced

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On 10/28/2016 at 6:59 PM, Mjolkspam said:

I'm having issues with the stat weights..  the guide says  Haste > Int > Crit > Vers >= Mastery.

But I should also SimCraft my own stat weight, as they change when getting more Haste and so on. So I SimCraft for new stats

when ever I get some new gear pieces..  but when I do that I do get these weights,  Int > Crit > Vers > Haste > Mastery.

Pawn string from SimCraft,  ( Pawn: v1: "Mjölkspam": Intellect=5.94, CritRating=4.81, HasteRating=3.19, MasteryRating=1.81, Versatility=4.66 )

Are those realy correct?  Feels wierd..  going from Haste before Int to have Haste as second worst stat for my gear? o.O  I don't even have good gear tbh, 847 ilvl.

Am I doing something wrong with SimCraft or do I realy have that "much" Haste?

 

My character:  http://eu.battle.net/wow/en/character/defias-brotherhood/Mjölkspam/advanced

 

Correct me if I'm wrong, but the stat weights suggested are for a fully geared, fully upgraded Boomkin.  In that situation specifically are these stat weights relevant.  Additionally, haste is exceptionally good (best even) for multi-target dps, but other stats (much more inline with the weights you're seeing) are better for pure single target dps.  I believe that's what you're seeing.

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On 10/29/2016 at 2:59 AM, Mjolkspam said:

Are those realy correct

As said above, the priority we list is a broad aggregate of all gear levels. It's a general guideline for people to use that will perform well at pretty much every gear level. As you get more in-depth with your gear analysis, you'll find that you're in a position where the weights and priorities start floating heavily. This is completely normal and happens as gear levels change. Personal weights will very rarely be the same as a general priority. 

You might find that equipped a single Crit piece will completely change that priority again.

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Okey, thanks.  But when I sim to get my weights, should I use 1 or more targets?  As the raid pretty much is cleave/aoe heavy, 2 targets should be a "better" sim to use for stat weights?

 

I know Hunters use 2 targets for better weights.

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Guest moonwhisper

Either I missed it here, but has anyone here (besides me) recognized that Guardian Affinity - Thick hide was nerfed with patch 7.1. from 10% dam reduction to 6% dam reduction?

https://worldofwarcraft.com/en-us/news/20335228#druid

@vlad this is not reflected in the talents section of the balance druid guide.

@vlad perhaps rethink also tier 45 recommendation. Restoration affinity seems to have similar damage reduction / healing abilities now. However, it is surely situational with strong dependence on frequency and damage intake. Personally I prefer Resto affinity now.

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20 hours ago, Mjolkspam said:

Okey, thanks.  But when I sim to get my weights, should I use 1 or more targets?  As the raid pretty much is cleave/aoe heavy, 2 targets should be a "better" sim to use for stat weights?

I know Hunters use 2 targets for better weights.

It depends entirely on what you are pushing for. Do you want to do M+? Are you required for AoE sustained damage? Is there a lot of cleave on this fight? Are we going to be progressing on lots of ST fights in the near future?

All of these basically lead to you needing to make a choice. Personally, I'd sim both and work with what you get. For example, if (this is not correct at all, I'm just using random examples) the sims show that on ST your stats are Haste > Crit > rest and on AoE it is Mastery > Haste > rest, you're most likely going to see Haste as the most important, right? Take multiple sims, bring them together and take a look at what is required, basically.

That's the best advice I can give!

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3 hours ago, Guest moonwhisper said:

perhaps rethink also tier 45 recommendation. Restoration affinity seems to have similar damage reduction / healing abilities now. However, it is surely situational with strong dependence on frequency and damage intake. Personally I prefer Resto affinity now.

Will notify about the description. For the talent recommendations, we do already discuss Resto as a possibility for the slow ticking damage. 

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5 hours ago, Guest help said:

greetings,

I have significant problems after the launch of the new patch and i want advices. i cannot perform well with my dps. i feel its a little bit low for my ilvl, and i m thinking of a problem on my gear. plz check my characters and my stats and let me know what i should do. best regards    http://eu.battle.net/wow/en/character/stormscale/Hadoshi/simple

I can't help much without seeing what you are doing when you play. Please record a log of yourself playing and stick it on the Druid forum. We can take a look at it there and let you know.

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Guest Hadoshi
5 hours ago, Blainie said:

I can't help much without seeing what you are doing when you play. Please record a log of yourself playing and stick it on the Druid forum. We can take a look at it there and let you know.

http://www.worldoflogs.com/reports/0j7ryq8tujvt08wd/details/11/ here you go. this is from HC . i think i dont use the BiS trinkets for sure. and also please let me know how i can boost my AoE. best regards

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14 hours ago, Blainie said:

It depends entirely on what you are pushing for. Do you want to do M+? Are you required for AoE sustained damage? Is there a lot of cleave on this fight? Are we going to be progressing on lots of ST fights in the near future?

All of these basically lead to you needing to make a choice. Personally, I'd sim both and work with what you get. For example, if (this is not correct at all, I'm just using random examples) the sims show that on ST your stats are Haste > Crit > rest and on AoE it is Mastery > Haste > rest, you're most likely going to see Haste as the most important, right? Take multiple sims, bring them together and take a look at what is required, basically.

That's the best advice I can give!

That helps a lot, thanks.     Just felt weird with those "hugh" changes in stat weights, so needed to ask.

I'll sim again and check what happens :)  

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Guest Monkeyz

If I could chime in for a second, I think you should re-think your view on  Promise of Elune, the Moon Goddess Icon Promise of Elune, the Moon Goddess

It is a legendary with a lot of flexibilty, it can even be considered a DPS increase on fights like cenarius, where you can stand still and dps longer because you have an instant 1.5m heal ready whenever you get low. This also means you can let your stacks grow a bit higher.

It is amazing in mythic+ dungeons because you have a tool that can instantly heal the tank from half hp to full which can mean that you can pull more mobs which results in faster clear times.

 

To sum it up it's basically another defensive cd that is extremely potent and it's alot stronger with regrowth than with healing touch, because the HoT portion becomes alot stronger as well.

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On 11/3/2016 at 10:29 PM, Guest Monkeyz said:

To sum it up it's basically another defensive cd that is extremely potent and it's alot stronger with regrowth than with healing touch, because the HoT portion becomes alot stronger as well.

It is still the weakest though, because it does nothing to stop damage. It only heals damage after it is already over. You could be dead before being able to react.

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On 11/5/2016 at 8:20 AM, Guest ywk said:

Find that haste no longer effect the dots?

It does, just in a different way to how it used to. Breakpoints don't exist, extra ticks are basically now just extra damage depending on the amount of extra tick time.

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Being a convert from a healing specialist in Legion, I've been struggling a bit - had to drop out of a raid group that was just too good for me and stepped back to work out why I lose 80K from 5-mans to progression raiding (hearing "MORE DPS" on every boss gets depressing when I'm right at the bottom just about beating the tanks). I suspect it's mostly sloppiness.

 

I was trying to understand the preference for solar wrath over lunar strike on a single target and realised, unless I know my toons actual GCD, I can't tell. At 1 second GCD math says Lunar Strike has 13% over Solar Wrath but at 0.75 second GCD, Solar Wrath wins.

It occurred to me, if you posted a reliable macro for checking individual GCD, it would be a really useful aid.

This is the point where you tell me the choice between Solar Wrath & Lunar Strike isn't simply based on DPS :)

 

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Guest Monkeyz
On 16-11-2016 at 0:45 AM, Blainie said:

It is still the weakest though, because it does nothing to stop damage. It only heals damage after it is already over. You could be dead before being able to react.

Most one shot mechanics in this game are somewhat avoidable, it's the hard ticking dots and hard hitting spells that are not 1 shots that this legendary shines against.

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15 hours ago, Guest Monkeyz said:

Most one shot mechanics in this game are somewhat avoidable, it's the hard ticking dots and hard hitting spells that are not 1 shots that this legendary shines against.

Not trying to be annoying, I just have to point everything out before I pass on feedback:

Isn't that exactly the type of damage that your healers should be saving you from? DoT damage? I feel like, compared to the others, it isn't "better". It's not bad, it's just worse than the others IMO. Perhaps in very select situations it would be better, but it's just basically forcing you to use a GCD on a spell that a healer should be healing you through anyway, no?

Let me know!

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On 16.11.2016 at 5:03 AM, Enso said:

I was trying to understand the preference for solar wrath over lunar strike on a single target and realised, unless I know my toons actual GCD, I can't tell. At 1 second GCD math says Lunar Strike has 13% over Solar Wrath but at 0.75 second GCD, Solar Wrath wins.

You also have to remember the bonuses given by your artifact. I believe SW has a +15% damage trait. Also, can you show me the math you used to calculate the 1second vs. 0.75 second comparison?

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I find the section on rotation with Emerald Dreamcatcher to be a little confusing, for a couple reasons.

1.

Quote

Cast Starsurge to consume Astral Power and build The Emerald Dreamcatcher stacks.

You cannot 'build' stacks with that buff. It stacks twice, and lasts for two seconds. The only time you'll get any real benefit from it is when you cast Starsurges back to back.

2. Why is "alternate between casting empowered solar wrath and lunar strike" set as a higher priority than dumping a 2-stack of New Moon? Shouldn't dumping the 2-stack of New Moon be higher priority based on the wording? It even says over-capping empowerments is fine, which indicates that casting New Moon is a higher priority than casing empowered solar wrath and lunar strike.

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4 hours ago, username22 said:

You cannot 'build' stacks with that buff.

You are still building them though, since it goes above 1 stack, no?

5 hours ago, username22 said:

2Why is "alternate between casting empowered solar wrath and lunar strike" set as a higher priority than dumping a 2-stack of New Moon? Shouldn't dumping the 2-stack of New Moon be higher priority based on the wording? It even says over-capping empowerments is fine, which indicates that casting New Moon is a higher priority than casing empowered solar wrath and lunar strike.

This priority assumes you have followed our opening rotation listed above. As for the second part, you will over cap due to the amount of AP being dumped in Starsurges, which need to be cast due to the AP generated from 2 stacks.

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4 hours ago, Blainie said:

You are still building them though, since it goes above 1 stack, no?

This priority assumes you have followed our opening rotation listed above. As for the second part, you will over cap due to the amount of AP being dumped in Starsurges, which need to be cast due to the AP generated from 2 stacks.

Basically I think the Emerald Dreamcatcher section could use a bit more clarification and explanation.

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9 hours ago, username22 said:

Basically I think the Emerald Dreamcatcher section could use a bit more clarification and explanation.

I've made a note for it to be rewritten, I was just clarifying the problems you were having.

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