Starym

wow New Raid! Mobile App! News from PAX West.

12 posts in this topic

HJUgpeL.jpg

A brand new raid was announced along with the WoW companion app for world quests and missions, Karazhan was detailed as well as the next Suramar campaign.

There were many announcements in the PAX West stream, the new raid and the app being the headliners, so let's take a look at everything:

Patch 7.1 new raid, Trial of Valor

Trial of Valor will be a very small raid set in Helheim, meant to fill the gap between the Emerald Nightmare and Nighthold. It will continue the Stormheim story of Odin and Helya, but will also have a part of Illidan's story line in there as well!

562593.jpg

562591.jpg

Patch 7.1 and Karazhan

Karazhan will basically be a 5 man raid as the difficulty will be higher than Mythic dungeons and it will have a weekly lockout. But that's not all - there will also be quests around the tower itself coming with the patch.

As for the dungeon itself, it'll revisit old events and put a new spin on them, with new plays at the opera and a new and much weirder chess room. If that wasn't enough there's also an upside-down and an Alice in Wonderland area.

 

Legion Mobile Companion App

The app will allow you to manage missions, class hall upgrades, champion and minion equipment/recruitment and daily quest overview. It's coming out this Tuesday for both Android and Iphones.

 

 

New Suramar Content

A weekly quest campaign lasting 9 weeks, helping the Nighfallen try to stop the Nighbourne and Legion.

 

All of this content is supposed to be on the PTR soon and sounds like a pretty content heavy first patch for Legion, which is great!

1 person likes this

Share this post


Link to post
Share on other sites

Well considering how little content we got for WoD, I am glad to see that Blizzard is taking player complaints seriously.  The app will be very useful and Kara looks awesome!

Share this post


Link to post
Share on other sites

I am afraid of any raid content starting with "Trial of..." !!! :p

Share this post


Link to post
Share on other sites
43 minutes ago, Zadina said:

I am afraid of any raid content starting with "Trial of..." !!! :p

Don't be. After that, we get Felcrown Citadel ;)

1 person likes this

Share this post


Link to post
Share on other sites
12 hours ago, Zadina said:

I am afraid of any raid content starting with "Trial of..." !!! :p

I believe the rule is "Trial of the" and THEN you run for your life.

2 people like this

Share this post


Link to post
Share on other sites

wait.... adding things people actually want as well as relevant content and enough material to justify a monthly subscription fee?

well I gotta say FF14 Heavensward Wow, is really shaping up :D. Go Square Enix Blizzard devs!!!!

in all seriousness though, the content droughts in WoD were horrific and heavensward set the bar for keeping a constant flow of content available to player. i'm happy the devs are taking note and copying some of the better ideas from their competitors. We don't always need 37 boss raids, as long as you give players something relevant and fun to do, they will stay happy.

1 person likes this

Share this post


Link to post
Share on other sites

Content with this expansion seems to be burning down quick.  Normal through mythic were done by many members of our guild this first week.  Normal was...  less than difficult.  Perhaps it was supposed to be for 'starter' content...  This is my first expansion since BC when I started, as a member of a previous-content raiding guild.

Share this post


Link to post
Share on other sites
12 minutes ago, PatrickHenry said:

Content with this expansion seems to be burning down quick.  Normal through mythic were done by many members of our guild this first week.  Normal was...  less than difficult.  Perhaps it was supposed to be for 'starter' content...  This is my first expansion since BC when I started, as a member of a previous-content raiding guild.

Mythic dungeons aren't really there to challenge us though. Mythic+ is where things will start to get VERY difficult in dungeons. 

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

Mythic dungeons aren't really there to challenge us though. Mythic+ is where things will start to get VERY difficult in dungeons. 

Exactly.  Mythic was the challenge in WoD.  Now, just another tier of perhaps moderate difficulty. 

I suppose it must be easier for the LFG's and premades.

Share this post


Link to post
Share on other sites
7 minutes ago, PatrickHenry said:

Exactly.  Mythic was the challenge in WoD.  Now, just another tier of perhaps moderate difficulty. 

I suppose it must be easier for the LFG's and premades.

In both WoD and Legion, Mythic dungeons were never meant to be the apex of difficulty. They are just something for 5-man groups to steam through that presents slightly more challenge than heroic dungeons. The Mythic+ system will allow players that want difficulty to have it so difficult they can't kill the first mob of the dungeon, if they want that. You can have M+ dungeons that are slightly challenging, still easy enough to clear, just as you can have M+ dungeons that are so hard you will be seconds before the timer runs out completing it.

I think maybe I was just too geared in WoD to notice the difficulty of Mythic dungeons, but at least in Legion, they were never intended to be particularly hard. They just make undergeared people unable to pull huge amounts.

M+ will bring the difficulty people want.

Share this post


Link to post
Share on other sites

Yea happy to see that they are actually listening to us 

BTW - Hey guys i'm a new user and look forward to speaking with all of you :)

Share this post


Link to post
Share on other sites
1 minute ago, SilentzzTV said:

Yea happy to see that they are actually listening to us 

BTW - Hey guys i'm a new user and look forward to speaking with all of you :)

Welcome to the site! Glad to see new faces around :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The latest build brings additional class changes and tuning, but they are not as big as those made in Patch 7.1.5's Build 23109.
      PTR Patch 7.1.5 Build 23178: Class Changes
      DEATH KNIGHT
      Sweeping Claws Vampiric Blood DEMON HUNTER
      Demon's Bite Mastery: Demonic Presence Talent Changes
      Chaos Blades Soul Barrier DRUID
      Moonkin Form Moonkin Form (Balance) Survival Instincts PvP Talent Changes
      Celestial Guardian Focused Growth Malorne's Swiftness HUNTER
      Bursting Shot Explosive Trap Flanking Strike Freezing Trap Harpoon Lacerate Tar Trap Waylay Talent Changes
      Butchery Caltrops Disengage Expert Trapper Guerilla Tactics Guerilla Tactics (Survival) Serpent Sting Snake Hunter Spitting Cobra Steady Focus Sticky Bomb MAGE
      Arcane Blast Arcane Explosion Talent Changes
      Arcane Explosion PvP Talent Changes
      Frozen Touch MONK
      Refreshing Breeze Talent Changes
      Dampen Harm Elusive Dance Gift of the Mists Mystic Vitality Ring of Peace Rushing Jade Wind Summon Black Ox Statue PvP Talent Changes
      Refreshing Breeze PALADIN
      Talent Changes
      Hand of the Protector PRIEST
      Mind Sear Vampiric Touch Shadow Word: Pain The situation of Shadow Priests in 7.1.5 is discussed in the Shadow Priest Changes Feedback on the official forums. It's an interesting read. Here's the latest post.
      Lore
      To clarify on the 18 seconds thing: The changes to Insanity drain are obviously an overall nerf to Surrender to Madness. That's intentional. We just disagree that it is proportionately more of a problem for lower-skilled players. If you weren't pushing Surrender past 100 stacks already anyway, the difference for you won't be as substantial. If anything, those players are likely to see an increase in duration of their non-Surrender Voidforms.

      That said, there's obviously a lot changing for Shadow in 7.1.5, and once things stabilize, we intend to take another look at the rate of Insanity drain to make sure things end up where they should be.

      Couple other notes for you: We're planning to increase Void Bolt's DoT extension to 3 seconds, up from 2. We're also increasing Shadow's damage across the board in the next build. (Source)
      Talent Changes
      Mind Bomb PvP Talent Changes
      Greater Fade Premonition Trinity ROGUE
      Feint Blind Talent Changes
      Gloomblade Prey on the Weak PvP Talent Changes
      Thick as Thieves SHAMAN
      Earthbind Totem PvP Talent Changes
      Control of Lava Spirit Link Thundercharge WARLOCK
      Seed of Corruption Pet Changes
      Firebolt Lash of Pain Shadow Bite Talent Changes
      Channel Demonfire Contagion Empowered Life Tap Grimoire of Synergy Haunt Malefic Grasp Sow the Seeds PvP Talent Changes
      Curse of Shadows WARRIOR
      Charge Intercept Revenge Shield Block Talent Changes
      Warbringer PvP Talent Changes
      War Banner
    • By Starym
      As you may know, one of the artifact appearance recolors is locked behind the final Legion archaeology achievement, This Side Up, which takes 16 weeks to finish and until yesterday it was not account-wide. As players finally unlocked the achievement and then went to alts to make use of it there as well, you can imagine the less-than-great revelation provoking quite an outcry.
      But luckily, within a day of complaints over it reaching reddit's frontpage a fix has appeared and the artifact appearance is now indeed account-wide! Hopefully when we finally finish Improving on History aka Balance of Power that appearance will also be available for alts.
      Thanks to Feywhelps for noticing, both when it wasn't and was working!       
    • By Babblet
      Location: Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
      About us:
      Converge has been around since WoW Vanilla and has been raiding together since Molten Core; most of our members have been playing together for years. In its older days, when most of us where young, we were more raid focused and demanded a lot from our members. Over the years we had to adjust our playtime and priorities with a growing list of RL responsibilities and are now, for all intents and purposes, a semi-casual raiding guild.
      At this point in time we are trying to round out our roster and eventually attempt Mythic raids once we feel comfortable with our raid composition.
      Raid Times: 8:00 PM – 12:00 AM Eastern Time – Monday/Tuesday.
      Recruitment: Currently we are only accepting Ranged DPS.
      Legion Progression:
      [EN]    7/7 Normal - 7/7 Heroic
      [ToV]  3/3 Normal - 1/3 Heroic
      Contacts:
      Sodium#11394
    • By Starym
      Trial of Valor Odyn fix, Guarm Mythic tuning and Helya nerfs and fixes are the headlines for this batch of hotfixes, along with the usual class and quest fixes.
      December 6
      Class
      Demon Hunter
      Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended. Hunter
      Freezing Trap will no longer cause the target's next cast to fail in certain cases. Mage
      Ice Block's cooldown will correctly reset at the end of an encounter. Priest
      You can now activate and deactivate Shadowform while mounted.  
      Class Halls
      Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.  
      Dungeons and Raids
      Players in a dungeon during a server shutdown should no longer receive the Deserter debuff. Throne of Tides
      Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable. Trial of Valor
      The Patient Zero achievement should now be obtainable, as intended. Guarm
      Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty. Decreased Guarm's health by 5% on Mythic difficulty. Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.
      Helya
      The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players. Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties. Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties. On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty. Odyn
      Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.  
      Items
      Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.  
      Player versus Player
      Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.  
      Quests
      Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area. World Quest map markers for Kirin Tor World Quests should now function correctly. During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked. Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner". Previous Hotfixes.
    • By Stan
      Patch 7.1.5 adds new Legendary items and every build so far included changes to existing Legendaries to make them more viable.
      Patch 7.1.5 Legendary Item Changes
      A list of changes that went live throughout the testing phase
      Initial build additions & changes Build 23109 Item Changes PTR Build 23178 Legendary Item Changes
      The latest build added changes to these items
      Shared Legendary Items
      Cinidaria, the Symbiote Velen's Future Sight Death Knight
      Seal of Necrofantasia Demon Hunter
      Loramus Thalipedes' Sacrifice Druid
      The Emerald Dreamcatcher X'oni's Caress Hunter
      Butcher's Bone Apron Mage
      Ice Time Koralon's Burning Touch Marquee Bindings of the Sun King Zann'esu Journey Monk
      Firestone Walkers The Emperor's Capacitor Rogue
      Mantle of the Master Assassin Shaman
      Al'Akir's Acrimony Spiritual Journey Warrior
      Timeless Stratagem