Sign in to follow this  
Followers 0
Powji

Assassination Rogue looking for help

14 posts in this topic

Hi, i am currently struggeling with my DPS. My DPS is really low and i think that i should be able to pull much higher numbers.

So i thought maybe one of you guys can help :) Input is highly appreciated

 

Logs from last raid 

https://www.warcraftlogs.com/reports/Y49VAnGPhzNBTHfC/#type=damage-done&fight=5

 

My battle.net

http://eu.battle.net/wow/de/character/onyxia/Powky/simple

 

Thank you in advance :)

 

Share this post


Link to post
Share on other sites
3 hours ago, Powji said:

Hi, i am currently struggeling with my DPS. My DPS is really low and i think that i should be able to pull much higher numbers.

So i thought maybe one of you guys can help :) Input is highly appreciated

 

Logs from last raid 

https://www.warcraftlogs.com/reports/Y49VAnGPhzNBTHfC/#type=damage-done&fight=5

 

My battle.net

http://eu.battle.net/wow/de/character/onyxia/Powky/simple

 

Thank you in advance :)

 

Looks like you need to practice pooling energy more.

In general your bleed uptimes are good

Share this post


Link to post
Share on other sites

Can you go over your opener and cooldown timing decisions briefly?  I see you didn't trigger Vendetta and Kingsbane together in your opener, which would put them out of sync later on; also, after your initial burst there don't seem to be any other peaks along your damage curve which seems strange to me.

Assassination DPS will ebb and flow; it's the spikes that will ultimately bring your end figure up to where you want it to be.  The overall smoothness of your graph after the opener is what's most concerning to me.

Share this post


Link to post
Share on other sites

Thanks for the reply Carrn & Derby

I am opening with Stealth Garrote > Bleed > Multilate until 6 CP > Vanish Bleed > Vendetta > Exsanguinate > One 5-6 CP Envenom > refresh bleed > Envenom > Kingsbane

Pretty much like this but i am always really unsure when to use Kingsbane.

I could fit it in after the 5-6 CP Envenom but wouldnt it be kinda wasted? 

Share this post


Link to post
Share on other sites

No worries, dude!

I'll defer to a bleed rogue to comment more authoritatively on your opener, as I'm sure Exsanguinate requires the reordering of abilities to prevent Rupture downtime and that might skew the usage of Kingsbane.  I will say, though, that you should try to line up the CDs as best you can as a general rule.

Share this post


Link to post
Share on other sites

Is it also still recommended to take EP with exsang build? Or is hemo better? On paper, hemo seems better as it buffs our main source of damage. EP is generally only buffing mut as thats what followers after spending a finisher.

Share this post


Link to post
Share on other sites
2 hours ago, Spicyboy said:

Is it also still recommended to take EP with exsang build? Or is hemo better? On paper, hemo seems better as it buffs our main source of damage. EP is generally only buffing mut as thats what followers after spending a finisher.

EP also buffs rupture damage considerably.

1 person likes this

Share this post


Link to post
Share on other sites

Ahh okay. I didn't know that. Does it buff if from the first time you rupture or does it buff it if you rupture at a later time while the EP buff is up from a previous envenom...if that makes sense?

Share this post


Link to post
Share on other sites

Have you tried running a poison build? ( replace Exsanguinate with Agonizing Poison). I'm only 849ilvl, with 100% mastery and i gained about 30k dps when i changed. ( I've now gotten my mastery to 120%). It looks like your mastery is only 80%, but i think i see you have a lot of versatility gems/enchants. 

Share this post


Link to post
Share on other sites

Hi

I think Poison build only is stronger if you have enough Mastery but i am currently trying to get more gear with Mastery on.

I tried it here and there but not in a raid enviorement

Share this post


Link to post
Share on other sites
12 hours ago, Powji said:

Hi

I think Poison build only is stronger if you have enough Mastery but i am currently trying to get more gear with Mastery on.

I tried it here and there but not in a raid enviorement

this is correct.

1 person likes this

Share this post


Link to post
Share on other sites
On Saturday, October 22, 2016 at 9:49 PM, Spicyboy said:

Ahh okay. I didn't know that. Does it buff if from the first time you rupture or does it buff it if you rupture at a later time while the EP buff is up from a previous envenom...if that makes sense?

Um the best way to explain this is if you have a rupture on the target and envenom for the EP buff, the damage he takes from that rupture for 5 seconds is buffed but then as soon as EP falls off the damage reverts to normal. It's very good 

Share this post


Link to post
Share on other sites
6 hours ago, ef001730 said:

Um the best way to explain this is if you have a rupture on the target and envenom for the EP buff, the damage he takes from that rupture for 5 seconds is buffed but then as soon as EP falls off the damage reverts to normal. It's very good 

Ahhh, very nice! Thanks for clearing that up.

Edited by Spicyboy
added more content
1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Violentravi
      Hello,
      Adelante is currently recruiting DPS & Heals, however, all competent players will be considered.  We are a Horde guild on Arthas and our current progression is 8/10N NH 4/7M EN and 3/3H TOV.  As far as classes go we do not have a Moonkin, Mage, Feral Druid, or any type of Monk. We only raid two nights a week, Tuesday and Wednesday from 7:00 PM until 11:00 PM Eastern.  Thursday is not considered a raid night, but we will often clear Heroic and Normal on this evening for AP and it is not required. We are pushing progression on Il'gynoth, and look forward to finishing off EN then moving on to Nighthold, we will be intermittently working on Mythic TOV.
      From you, we would expect 100% attendance during your trial period; after that, if you cannot make a raid or will be late it is mandatory to keep the raid leader updated.  In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
       If you are interested, you can either reply to this thread and link your most recent combat logs for review, make a character on our realm and inbox me, or hit me up on real ID (violentravi#1826).  Alternatively, if you are old school, please apply via our website:  http://www.adelante-guild.com
      Thank you for your consideration
      Xoxo
      Violentnacho & the Guild
    • By digimij
      Howdy,
      I was going to submit a bug report in game, but I thought I'd check here to see if this really is a bug, or if I just don't understand how the ability is supposed to work. Here's what I planned to submit:
      outlaw rogue ability: Between the Eyes, is not correctly applying the 4x damage increase on critical strikes per the tooltip listed damage for each combo point, nor is it appropriately applying any of the bonus damage modifiers: prey on the weak and ghostly strike. If using Deeper Strategem talent, it appears to be applying 4x damage based on the 5th combo point tooltip, but again, the modifiers:ghostly strike and prey on the weak are not applying. 
      Per the tooltip, at 6 combo points, I should do 200,695 damage, 5 combo points would be 167,470 damage. While testing this on a training dummy, with Ghostly Strike and Prey on the Weak applied, with Deeper Strategem talented, using 6 combo points, I see a critical strike (100% chance from legendary shoulders) of 682,357. Unless my math is horribly mistaken, that should be a critical strike for 963,336:
      200,695 x 4 x (100% + 10% + 10%)
       
      This is what I do:
      Stand behind dummy, so nothing is blocked, build up 6 combo points, apply Ghostly strike, either vanish, or leave combat and enter stealth, use Cheap Shot, then use Between the Eyes
    • By sixxn
      So I'm confused on what to do at this point.. I'm at 30% crit with the shoulders equip and 120% mastery. Should I be stacking mastery now and not worrying about crit since I get 100% off start? I also have the bracers? Also since the burst is for 6 seconds I don't know what I should do for a opener anymore.. Any suggestions? 
    • By Kassanova
      Hey all, I apologize if this is common knowledge, but my rogue is one of my alts and I don't know as much about the class as I'd like. I used to play outlaw just fine, but I'm interested in a strong spec that isn't so RNG dependent. I'm a bit confused as to how much mastery is needed to pull off a poison build vs a bleed a build. The talent guide says to go for poisons if you have a mastery-heavy build. What constitutes a lot of mastery? My rogue is wearing ilvl 847 with 27.79% crit, 7.83% haste, 116.2% mastery, 3.6/1.8% versatility. That is based on recommendations from Ask Mr. Robot. I primarily run mythics and I would like recommendations on the best tier 1 and 6 talent suggestions. 
      Armory link: http://us.battle.net/wow/en/character/darkspear/Cowboyslim/simple
       
      Thanks in advance!
    • By carajh
      With the huge upcoming nerfs to BtE (crit multiplier removed) and greenskins wrists (400% to 300% damage), i am wondering if the effect will still be worth using in 7.1.5, or whether or not they will become a glorified stat stick. With the slight buff to ghostly strike also, it seems they may become useless. Does anyone have any info / run any sims on the issue. On a side note, with the single target buffs to outlaw is it going to be a competitive spec, and will slice and dice overtake roll the bones to give the spec more consistency (although make it far more boring).