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Assassination Rogue looking for help

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Hi, i am currently struggeling with my DPS. My DPS is really low and i think that i should be able to pull much higher numbers.

So i thought maybe one of you guys can help :) Input is highly appreciated

 

Logs from last raid 

https://www.warcraftlogs.com/reports/Y49VAnGPhzNBTHfC/#type=damage-done&fight=5

 

My battle.net

http://eu.battle.net/wow/de/character/onyxia/Powky/simple

 

Thank you in advance :)

 

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3 hours ago, Powji said:

Hi, i am currently struggeling with my DPS. My DPS is really low and i think that i should be able to pull much higher numbers.

So i thought maybe one of you guys can help :) Input is highly appreciated

 

Logs from last raid 

https://www.warcraftlogs.com/reports/Y49VAnGPhzNBTHfC/#type=damage-done&fight=5

 

My battle.net

http://eu.battle.net/wow/de/character/onyxia/Powky/simple

 

Thank you in advance :)

 

Looks like you need to practice pooling energy more.

In general your bleed uptimes are good

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Can you go over your opener and cooldown timing decisions briefly?  I see you didn't trigger Vendetta and Kingsbane together in your opener, which would put them out of sync later on; also, after your initial burst there don't seem to be any other peaks along your damage curve which seems strange to me.

Assassination DPS will ebb and flow; it's the spikes that will ultimately bring your end figure up to where you want it to be.  The overall smoothness of your graph after the opener is what's most concerning to me.

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Thanks for the reply Carrn & Derby

I am opening with Stealth Garrote > Bleed > Multilate until 6 CP > Vanish Bleed > Vendetta > Exsanguinate > One 5-6 CP Envenom > refresh bleed > Envenom > Kingsbane

Pretty much like this but i am always really unsure when to use Kingsbane.

I could fit it in after the 5-6 CP Envenom but wouldnt it be kinda wasted? 

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No worries, dude!

I'll defer to a bleed rogue to comment more authoritatively on your opener, as I'm sure Exsanguinate requires the reordering of abilities to prevent Rupture downtime and that might skew the usage of Kingsbane.  I will say, though, that you should try to line up the CDs as best you can as a general rule.

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Is it also still recommended to take EP with exsang build? Or is hemo better? On paper, hemo seems better as it buffs our main source of damage. EP is generally only buffing mut as thats what followers after spending a finisher.

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2 hours ago, Spicyboy said:

Is it also still recommended to take EP with exsang build? Or is hemo better? On paper, hemo seems better as it buffs our main source of damage. EP is generally only buffing mut as thats what followers after spending a finisher.

EP also buffs rupture damage considerably.

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Ahh okay. I didn't know that. Does it buff if from the first time you rupture or does it buff it if you rupture at a later time while the EP buff is up from a previous envenom...if that makes sense?

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Have you tried running a poison build? ( replace Exsanguinate with Agonizing Poison). I'm only 849ilvl, with 100% mastery and i gained about 30k dps when i changed. ( I've now gotten my mastery to 120%). It looks like your mastery is only 80%, but i think i see you have a lot of versatility gems/enchants. 

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Hi

I think Poison build only is stronger if you have enough Mastery but i am currently trying to get more gear with Mastery on.

I tried it here and there but not in a raid enviorement

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12 hours ago, Powji said:

Hi

I think Poison build only is stronger if you have enough Mastery but i am currently trying to get more gear with Mastery on.

I tried it here and there but not in a raid enviorement

this is correct.

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On Saturday, October 22, 2016 at 9:49 PM, Spicyboy said:

Ahh okay. I didn't know that. Does it buff if from the first time you rupture or does it buff it if you rupture at a later time while the EP buff is up from a previous envenom...if that makes sense?

Um the best way to explain this is if you have a rupture on the target and envenom for the EP buff, the damage he takes from that rupture for 5 seconds is buffed but then as soon as EP falls off the damage reverts to normal. It's very good 

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6 hours ago, ef001730 said:

Um the best way to explain this is if you have a rupture on the target and envenom for the EP buff, the damage he takes from that rupture for 5 seconds is buffed but then as soon as EP falls off the damage reverts to normal. It's very good 

Ahhh, very nice! Thanks for clearing that up.

Edited by Spicyboy
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