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Starym

Will We Fight Sargeras on Argus?

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Dev tweet implies he might be a boss in the Argus raid.


This twitter interaction cam up recently, where Creative Director/story and lore guy Alex Afrasiabi mentions fighting Sargeras...kind of. Now, we know we'll be dealing with the fallen Titan's avatar near the end of the Tomb of Sargeras, but this interaction is focused on Argus and the "man" himself.

This may just be general playfulness and an off-hand comment, but Blizzard could actually be aiming to "end" the Burning Legion story line with this expansion completely, in order to move on to the Old Gods and Void Lords. Since we don't really have any specific clues as to what bosses will appear in the Argus raid, and we're getting to re-kill Kil'jaeden in the Tomb already, there don't seem to be many candidates for the Argus raid endboss, unless it's just a re-re-do combo of Archimonde + Kil'jaeden.

So if Sargeras is showing up as the big bad at the end of Legion, what would be better: that he actually dies once and for all, ending the Burning Legion story line that's been the foundation for Warcraft, or that he's just defeated and retreats just like every other demon (and most important bosses, come to think of it) has done in the past?

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1 hour ago, MrEdren said:

20 mortals, well-armed or no, should NOT be able to take down a demigod.

He's in fact much more than a demigod. The titans are on the same "level" as the old gods. The old gods are created from void, while titans come from the light. There are no mightier entities than those two. I agree though that he's much more powerful than any group of mortals. I suspect (if he really is the final boss), he will just be imprisoned again. Hopefully behind some stronger "bars" :)

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In a way, it does sort of make sense to fight Sargie despite the inherent silliness of us being able to so much as dent him.

If\when we successfully kill or re-banish him... there really isn't anyone or anything else that can keep the OG's in check.  Sets up the next expansion pretty cleanly. 

Also Jaina is Queen Azshara.

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2 hours ago, Sintharis said:

He's in fact much more than a demigod. The titans are on the same "level" as the old gods. The old gods are created from void, while titans come from the light. There are no mightier entities than those two. I agree though that he's much more powerful than any group of mortals. I suspect (if he really is the final boss), he will just be imprisoned again. Hopefully behind some stronger "bars" :)

Actually, the titans are neutral. Naaru are the equivalent of void lords and said void lords are afraid and jealous of the titans, that's what prompted them to create the old gods and send em to find a baby titan to corrupt. As for greater beings, the one that towers above everything else in warcraft universe is by far Elune, probably being the only god, actual god. She created the light, the void and all that stuff or at least she was already there when everything came into existence. 

 

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15 minutes ago, Alexzsander said:

Actually, the titans are neutral. Naaru are the equivalent of void lords and said void lords are afraid and jealous of the titans, that's what prompted them to create the old gods and send em to find a baby titan to corrupt. As for greater beings, the one that towers above everything else in warcraft universe is by far Elune, probably being the only god, actual god. She created the light, the void and all that stuff or at least she was already there when everything came into existence. 

 

Titans are not "neutral". They are the void lord equivalent for the arcane. Void lord= shadow, Naaru= light , Titans = arcane, Demons=fel, wild gods = life

Edited by Cloudyyshape

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1 hour ago, Alexzsander said:

Actually, the titans are neutral. Naaru are the equivalent of void lords and said void lords are afraid and jealous of the titans, that's what prompted them to create the old gods and send em to find a baby titan to corrupt. As for greater beings, the one that towers above everything else in warcraft universe is by far Elune, probably being the only god, actual god. She created the light, the void and all that stuff or at least she was already there when everything came into existence. 

 

I'm pretty sure that vowing to eliminate fully 1/2 of the known universe means you aren't neutral.

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21 minutes ago, MrEdren said:

I'm pretty sure that vowing to eliminate fully 1/2 of the known universe means you aren't neutral.

Erm, not sure what you mean here, wasn't it just Sargeras that decided to go full retard and start destroying everything and the Pantheon was against it so he murdered them?

Or do you mean just their general opposition to the Void Lords?

Also, I don't think I can hate anything more in the lore than I hate the new Elune. They couldn't make her a titan since they decided that they were all dead, wrote themselves into a corner but NOPE, hey she's something TOTALLY different you guys, you don't even KNOW!111 The whole lore thing is really becoming a clusterfuck because they did the usual shit writer thing of retconning instead of connecting existing lore (although it all started way back in BC with the whole eredar/dranei thing so it's not like it matters in the slightest).

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Well, I think that IF we get the finally fight thr true Sargeras, it will be with some sort of gimmick during the fight, like having aid from a higher entity like the Naaru and/or possibly the Watchers, if not the entire resistance against the Legion so it becomes a cinematic battle. Let's not forget that the Pillars will play a pivotal role in this expansion, so probably they will be playing a role in the final battle too. And there is also Illidan reborn, which is said to be final hope against the Legion.

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2 hours ago, Valhalen said:

Well, I think that IF we get the finally fight thr true Sargeras, it will be with some sort of gimmick during the fight, like having aid from a higher entity like the Naaru and/or possibly the Watchers, if not the entire resistance against the Legion so it becomes a cinematic battle. Let's not forget that the Pillars will play a pivotal role in this expansion, so probably they will be playing a role in the final battle too. And there is also Illidan reborn, which is said to be final hope against the Legion.

Yep, I expect that we'll be seeing Gullidan at the end of the Big Climactic Battle Sequence.

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13 hours ago, Starym said:

Erm, not sure what you mean here, wasn't it just Sargeras that decided to go full retard and start destroying everything and the Pantheon was against it so he murdered them?

Or do you mean just their general opposition to the Void Lords?

Also, I don't think I can hate anything more in the lore than I hate the new Elune. They couldn't make her a titan since they decided that they were all dead, wrote themselves into a corner but NOPE, hey she's something TOTALLY different you guys, you don't even KNOW!111 The whole lore thing is really becoming a clusterfuck because they did the usual shit writer thing of retconning instead of connecting existing lore (although it all started way back in BC with the whole eredar/dranei thing so it's not like it matters in the slightest).

It was just Sargeras, but the whole thing was kicked off by the Pantheon sending him out to seek and destroy Old Gods everywhere in the universe.  Once he went full Simple Plan, then yeah he was just being a loon.  EDIT: Also, not all the Titans were opposed to the idea.

I honestly don't know much of anything about Elune lore-wise; I assume she's an Old God of some sort (I'm also not convinced that the Naaru and 'the light' are the good guys here).  

Is it just me or do the X'era cutscenes look ripped wholesale from FF14's Hydaelyn\Ascian bits?

Edited by MrEdren

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Blizzard changed so many things about the lore through the years that I wouldn't be surprised if they found a way to make him weak and then create a new ennemi never seen before much more powerfull than him... 

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Let's not forget that Azeroth itself is a titan, just one that has not "matured into being" so to speak.  It could be that a victory over Sargeras requires the Pillars to in essence "wake up" Azeroth for this final fight.  I'm probably reaching but this would tie in lore without having Blizzard back themselves into a "retcon" corner.

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1 hour ago, DeathsDesign said:

Let's not forget that Azeroth itself is a titan, just one that has not "matured into being" so to speak.  It could be that a victory over Sargeras requires the Pillars to in essence "wake up" Azeroth for this final fight.  I'm probably reaching but this would tie in lore without having Blizzard back themselves into a "retcon" corner.

I can't see them waking up Azeroth just yet.  That is what we will likely do during the Old God expansion, where we have to battle N'Zoth, Queen Azshara, and possibly the resurgence of the Black Empire.  Who, once defeated, will free the world of Void Corruption and (stretching) prove that "life" is capable of defending itself against future corruption.  The "birth" of Azeroth will be the end of WoW - a new titan to protect the universe; one more powerful than Sargeras, and with full knowledge of the Void Lords and how to defeat them.  I can see them using Shadow Priests and Warlocks to reveal the full Void plot, through class-quests; since both classes tap into the power of the Void.

I doubt we will fight anything but an avatar of Sargeras.  Even with a massive amount of support from a wide variety of characters, the battle would be incredibly one-sided, if we were to face the true Sargeras.  The Legion will be destroyed on Argus.

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Interestingly, everyone says that we mortals can't deny Sargeras, but let's not forget the heroic sacrifice of Broxigar. The weapon he wielded may well have been born of the powers of Cenarius, but he alone managed to injure Sargeras, as he stood atop a mountain of slain demons.

 

Now, champions of the mortal world wield more powerful weapons than ever before, many of them even used by the Legion.

 

I don't think the denizens of Azeroth have ever been more prepared to finally put a stop to Sargeras' Burning Crusade! And the Void Lords are the real threat that's been hidden from us this whole time. We'll have to be far stronger to defeat them.

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5 minutes ago, HMNIW said:

Interestingly, everyone says that we mortals can't deny Sargeras, but let's not forget the heroic sacrifice of Broxigar. The weapon he wielded may well have been born of the powers of Cenarius, but he alone managed to injure Sargeras, as he stood atop a mountain of slain demons.

He only made a small dent on his body, and since then the power of the Titans has been changed. In the novels, the Old Gods would be more powerfull than Sargeras if set free, but in the new version stated in the chronicles book we know that a titan can easily defeat an old god just by grabbing him. 

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5 hours ago, Ancalagon said:

I can't see them waking up Azeroth just yet.  That is what we will likely do during the Old God expansion, where we have to battle N'Zoth, Queen Azshara, and possibly the resurgence of the Black Empire.  Who, once defeated, will free the world of Void Corruption and (stretching) prove that "life" is capable of defending itself against future corruption.  The "birth" of Azeroth will be the end of WoW - a new titan to protect the universe; one more powerful than Sargeras, and with full knowledge of the Void Lords and how to defeat them.  I can see them using Shadow Priests and Warlocks to reveal the full Void plot, through class-quests; since both classes tap into the power of the Void.

I doubt we will fight anything but an avatar of Sargeras.  Even with a massive amount of support from a wide variety of characters, the battle would be incredibly one-sided, if we were to face the true Sargeras.  The Legion will be destroyed on Argus.

I don't think Azeroth's awakening will be the end of WoW or Warcraft, I think it'll happen sooner rather than later. They'll just do the usual thing of her awakening, helping us out with something (maybe defeating Sargeras or later defeating Old Gods) thus expending her energy or whatever fluff thing they go with and then going back to hybernation because she isn't ready to awake just yet. Personally I'd bet money on us fighting some iteration of Azeroth titan in the next xpansion that's being corrupted by the Old Gods and the only way to save her is be doing 15 billion damage to something or other.

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2 hours ago, Starym said:

Personally I'd bet money on us fighting some iteration of Azeroth titan in the next xpansion that's being corrupted by the Old Gods and the only way to save her is be doing 15 billion damage to something or other.

Excellent point, that does seem most likely.

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I expect we will fight Sargeras in some form at the end of this expac. Blizzard made it pretty clear that they were wrappin up all burning legion stuff with this expansion. Now, the question at hand though is how we are "fighting" him. So because of some spoilers we know certain peeps are traveling with us to argus. So imagine almost an Archimonde type deal where there are big named NPCs "helping" us. As far as actually killing Sargeras I imagine more we'll weaken him and end up sealing or imprisoning him or something old school style. Even then the order hall naaru questline really points at army of light stuff, so it may be we weaken him and a Naaru or the army of light or something will get the killing blow.

So yes we will fight sargeras, yes he will be finished off/dealt with, but no we won't get killing blow, some npc will and sargeras will be banished, purified, something like that. 

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On 12/21/2016 at 11:58 AM, demonardvark said:

So yes we will fight sargeras, yes he will be finished off/dealt with, but no we won't get killing blow, some npc will and sargeras will be banished, purified, something like that. 

I do wonder if there is some way that Sargeras could be held accountable for what he has done by the remnants of the Pantheon? Maybe there is some part of them still left or something that helps us.

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On 12/19/2016 at 10:59 AM, Asthannoln said:

Blizzard changed so many things about the lore through the years that I wouldn't be surprised if they found a way to make him weak and then create a new ennemi never seen before much more powerfull than him... 

You're referring to Dragonball Z Syndrome.

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1 hour ago, Blainie said:

I do wonder if there is some way that Sargeras could be held accountable for what he has done by the remnants of the Pantheon? Maybe there is some part of them still left or something that helps us.

Pretty sure the titans are All The Way Dead, but the celestials (Algalon... Harbaron?) should still be around.  Not to mention Magni and whatever else Ilgy was on about.  We'll definitely have big time allies if it comes down to that.

Edit: And the Keepers, can't forget about them.  Not that I'd want Mimiron on my side.

Edited by MrEdren

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On 12/22/2016 at 2:39 PM, MrEdren said:

Pretty sure the titans are All The Way Dead, but the celestials (Algalon... Harbaron?) should still be around.  Not to mention Magni and whatever else Ilgy was on about.  We'll definitely have big time allies if it comes down to that.

Yeah, there's no way they're going to allow us to be the ones to actually kill him. It'll be Dragon Soul-style again. He gets weakened, we then help some big guys, they end up killing him.

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13 minutes ago, Blainie said:

Yeah, there's no way they're going to allow us to be the ones to actually kill him. It'll be Dragon Soul-style again. He gets weakened, we then help some big guys, they end up killing him.

Sounds about right.  Although they've never actually given any sort of insight at all about what's required to actually kill a Titan or an OG - the lore just says 'an old god and titan died but no history was recorded' etc etc etc.  

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      The biggest issue we were looking to address with this iteration was giving you more ways to adjust your talents and rotation to better suit different profiles, which goes hand-in-hand with increasing the effectiveness and excitement of Flamestrike, Phoenix Flames, and Living Bomb. We’re excited to see what Fire Mages can cook up with the new talents. Our goal with these changes is to push Ignite-spreading out of the default playstyle in higher forms of content, especially above 3 targets-- but retain and add talent support for it so its still exciting to utilize when it makes sense.
      Sun King’s Blessing
      Sun King’s Blessing is a powerful and exciting capstone that Fire Mage players have been utilizing heavily for quite a while. We like the Sun King’s Blessing / Unleashed Inferno capstone choice node, but recognize that Unleashed Inferno still has some gaps to close, particularly in AOE.
      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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