Starym

Will We Fight Sargeras on Argus?

Sign in to follow this  

27 posts in this topic

dFyjW85.jpg

Dev tweet implies he might be a boss in the Argus raid.


This twitter interaction cam up recently, where Creative Director/story and lore guy Alex Afrasiabi mentions fighting Sargeras...kind of. Now, we know we'll be dealing with the fallen Titan's avatar near the end of the Tomb of Sargeras, but this interaction is focused on Argus and the "man" himself.

This may just be general playfulness and an off-hand comment, but Blizzard could actually be aiming to "end" the Burning Legion story line with this expansion completely, in order to move on to the Old Gods and Void Lords. Since we don't really have any specific clues as to what bosses will appear in the Argus raid, and we're getting to re-kill Kil'jaeden in the Tomb already, there don't seem to be many candidates for the Argus raid endboss, unless it's just a re-re-do combo of Archimonde + Kil'jaeden.

So if Sargeras is showing up as the big bad at the end of Legion, what would be better: that he actually dies once and for all, ending the Burning Legion story line that's been the foundation for Warcraft, or that he's just defeated and retreats just like every other demon (and most important bosses, come to think of it) has done in the past?

Share this post


Link to post
Share on other sites
1 hour ago, MrEdren said:

20 mortals, well-armed or no, should NOT be able to take down a demigod.

He's in fact much more than a demigod. The titans are on the same "level" as the old gods. The old gods are created from void, while titans come from the light. There are no mightier entities than those two. I agree though that he's much more powerful than any group of mortals. I suspect (if he really is the final boss), he will just be imprisoned again. Hopefully behind some stronger "bars" :)

Share this post


Link to post
Share on other sites

In a way, it does sort of make sense to fight Sargie despite the inherent silliness of us being able to so much as dent him.

If\when we successfully kill or re-banish him... there really isn't anyone or anything else that can keep the OG's in check.  Sets up the next expansion pretty cleanly. 

Also Jaina is Queen Azshara.

Share this post


Link to post
Share on other sites
2 hours ago, Sintharis said:

He's in fact much more than a demigod. The titans are on the same "level" as the old gods. The old gods are created from void, while titans come from the light. There are no mightier entities than those two. I agree though that he's much more powerful than any group of mortals. I suspect (if he really is the final boss), he will just be imprisoned again. Hopefully behind some stronger "bars" :)

Actually, the titans are neutral. Naaru are the equivalent of void lords and said void lords are afraid and jealous of the titans, that's what prompted them to create the old gods and send em to find a baby titan to corrupt. As for greater beings, the one that towers above everything else in warcraft universe is by far Elune, probably being the only god, actual god. She created the light, the void and all that stuff or at least she was already there when everything came into existence. 

 

Share this post


Link to post
Share on other sites
15 minutes ago, Alexzsander said:

Actually, the titans are neutral. Naaru are the equivalent of void lords and said void lords are afraid and jealous of the titans, that's what prompted them to create the old gods and send em to find a baby titan to corrupt. As for greater beings, the one that towers above everything else in warcraft universe is by far Elune, probably being the only god, actual god. She created the light, the void and all that stuff or at least she was already there when everything came into existence. 

 

Titans are not "neutral". They are the void lord equivalent for the arcane. Void lord= shadow, Naaru= light , Titans = arcane, Demons=fel, wild gods = life

Edited by Cloudyyshape

Share this post


Link to post
Share on other sites
1 hour ago, Alexzsander said:

Actually, the titans are neutral. Naaru are the equivalent of void lords and said void lords are afraid and jealous of the titans, that's what prompted them to create the old gods and send em to find a baby titan to corrupt. As for greater beings, the one that towers above everything else in warcraft universe is by far Elune, probably being the only god, actual god. She created the light, the void and all that stuff or at least she was already there when everything came into existence. 

 

I'm pretty sure that vowing to eliminate fully 1/2 of the known universe means you aren't neutral.

Share this post


Link to post
Share on other sites
21 minutes ago, MrEdren said:

I'm pretty sure that vowing to eliminate fully 1/2 of the known universe means you aren't neutral.

Erm, not sure what you mean here, wasn't it just Sargeras that decided to go full retard and start destroying everything and the Pantheon was against it so he murdered them?

Or do you mean just their general opposition to the Void Lords?

Also, I don't think I can hate anything more in the lore than I hate the new Elune. They couldn't make her a titan since they decided that they were all dead, wrote themselves into a corner but NOPE, hey she's something TOTALLY different you guys, you don't even KNOW!111 The whole lore thing is really becoming a clusterfuck because they did the usual shit writer thing of retconning instead of connecting existing lore (although it all started way back in BC with the whole eredar/dranei thing so it's not like it matters in the slightest).

Share this post


Link to post
Share on other sites

Well, I think that IF we get the finally fight thr true Sargeras, it will be with some sort of gimmick during the fight, like having aid from a higher entity like the Naaru and/or possibly the Watchers, if not the entire resistance against the Legion so it becomes a cinematic battle. Let's not forget that the Pillars will play a pivotal role in this expansion, so probably they will be playing a role in the final battle too. And there is also Illidan reborn, which is said to be final hope against the Legion.

Share this post


Link to post
Share on other sites
2 hours ago, Valhalen said:

Well, I think that IF we get the finally fight thr true Sargeras, it will be with some sort of gimmick during the fight, like having aid from a higher entity like the Naaru and/or possibly the Watchers, if not the entire resistance against the Legion so it becomes a cinematic battle. Let's not forget that the Pillars will play a pivotal role in this expansion, so probably they will be playing a role in the final battle too. And there is also Illidan reborn, which is said to be final hope against the Legion.

Yep, I expect that we'll be seeing Gullidan at the end of the Big Climactic Battle Sequence.

Share this post


Link to post
Share on other sites
13 hours ago, Starym said:

Erm, not sure what you mean here, wasn't it just Sargeras that decided to go full retard and start destroying everything and the Pantheon was against it so he murdered them?

Or do you mean just their general opposition to the Void Lords?

Also, I don't think I can hate anything more in the lore than I hate the new Elune. They couldn't make her a titan since they decided that they were all dead, wrote themselves into a corner but NOPE, hey she's something TOTALLY different you guys, you don't even KNOW!111 The whole lore thing is really becoming a clusterfuck because they did the usual shit writer thing of retconning instead of connecting existing lore (although it all started way back in BC with the whole eredar/dranei thing so it's not like it matters in the slightest).

It was just Sargeras, but the whole thing was kicked off by the Pantheon sending him out to seek and destroy Old Gods everywhere in the universe.  Once he went full Simple Plan, then yeah he was just being a loon.  EDIT: Also, not all the Titans were opposed to the idea.

I honestly don't know much of anything about Elune lore-wise; I assume she's an Old God of some sort (I'm also not convinced that the Naaru and 'the light' are the good guys here).  

Is it just me or do the X'era cutscenes look ripped wholesale from FF14's Hydaelyn\Ascian bits?

Edited by MrEdren

Share this post


Link to post
Share on other sites

Blizzard changed so many things about the lore through the years that I wouldn't be surprised if they found a way to make him weak and then create a new ennemi never seen before much more powerfull than him... 

Share this post


Link to post
Share on other sites

Let's not forget that Azeroth itself is a titan, just one that has not "matured into being" so to speak.  It could be that a victory over Sargeras requires the Pillars to in essence "wake up" Azeroth for this final fight.  I'm probably reaching but this would tie in lore without having Blizzard back themselves into a "retcon" corner.

Share this post


Link to post
Share on other sites
1 hour ago, DeathsDesign said:

Let's not forget that Azeroth itself is a titan, just one that has not "matured into being" so to speak.  It could be that a victory over Sargeras requires the Pillars to in essence "wake up" Azeroth for this final fight.  I'm probably reaching but this would tie in lore without having Blizzard back themselves into a "retcon" corner.

I can't see them waking up Azeroth just yet.  That is what we will likely do during the Old God expansion, where we have to battle N'Zoth, Queen Azshara, and possibly the resurgence of the Black Empire.  Who, once defeated, will free the world of Void Corruption and (stretching) prove that "life" is capable of defending itself against future corruption.  The "birth" of Azeroth will be the end of WoW - a new titan to protect the universe; one more powerful than Sargeras, and with full knowledge of the Void Lords and how to defeat them.  I can see them using Shadow Priests and Warlocks to reveal the full Void plot, through class-quests; since both classes tap into the power of the Void.

I doubt we will fight anything but an avatar of Sargeras.  Even with a massive amount of support from a wide variety of characters, the battle would be incredibly one-sided, if we were to face the true Sargeras.  The Legion will be destroyed on Argus.

Share this post


Link to post
Share on other sites

Interestingly, everyone says that we mortals can't deny Sargeras, but let's not forget the heroic sacrifice of Broxigar. The weapon he wielded may well have been born of the powers of Cenarius, but he alone managed to injure Sargeras, as he stood atop a mountain of slain demons.

 

Now, champions of the mortal world wield more powerful weapons than ever before, many of them even used by the Legion.

 

I don't think the denizens of Azeroth have ever been more prepared to finally put a stop to Sargeras' Burning Crusade! And the Void Lords are the real threat that's been hidden from us this whole time. We'll have to be far stronger to defeat them.

Share this post


Link to post
Share on other sites
5 minutes ago, HMNIW said:

Interestingly, everyone says that we mortals can't deny Sargeras, but let's not forget the heroic sacrifice of Broxigar. The weapon he wielded may well have been born of the powers of Cenarius, but he alone managed to injure Sargeras, as he stood atop a mountain of slain demons.

He only made a small dent on his body, and since then the power of the Titans has been changed. In the novels, the Old Gods would be more powerfull than Sargeras if set free, but in the new version stated in the chronicles book we know that a titan can easily defeat an old god just by grabbing him. 

Share this post


Link to post
Share on other sites
5 hours ago, Ancalagon said:

I can't see them waking up Azeroth just yet.  That is what we will likely do during the Old God expansion, where we have to battle N'Zoth, Queen Azshara, and possibly the resurgence of the Black Empire.  Who, once defeated, will free the world of Void Corruption and (stretching) prove that "life" is capable of defending itself against future corruption.  The "birth" of Azeroth will be the end of WoW - a new titan to protect the universe; one more powerful than Sargeras, and with full knowledge of the Void Lords and how to defeat them.  I can see them using Shadow Priests and Warlocks to reveal the full Void plot, through class-quests; since both classes tap into the power of the Void.

I doubt we will fight anything but an avatar of Sargeras.  Even with a massive amount of support from a wide variety of characters, the battle would be incredibly one-sided, if we were to face the true Sargeras.  The Legion will be destroyed on Argus.

I don't think Azeroth's awakening will be the end of WoW or Warcraft, I think it'll happen sooner rather than later. They'll just do the usual thing of her awakening, helping us out with something (maybe defeating Sargeras or later defeating Old Gods) thus expending her energy or whatever fluff thing they go with and then going back to hybernation because she isn't ready to awake just yet. Personally I'd bet money on us fighting some iteration of Azeroth titan in the next xpansion that's being corrupted by the Old Gods and the only way to save her is be doing 15 billion damage to something or other.

Share this post


Link to post
Share on other sites
2 hours ago, Starym said:

Personally I'd bet money on us fighting some iteration of Azeroth titan in the next xpansion that's being corrupted by the Old Gods and the only way to save her is be doing 15 billion damage to something or other.

Excellent point, that does seem most likely.

Share this post


Link to post
Share on other sites
16 hours ago, Starym said:

15 billion damage

that's like, 1 execute crit next expansion, right?

Share this post


Link to post
Share on other sites

I expect we will fight Sargeras in some form at the end of this expac. Blizzard made it pretty clear that they were wrappin up all burning legion stuff with this expansion. Now, the question at hand though is how we are "fighting" him. So because of some spoilers we know certain peeps are traveling with us to argus. So imagine almost an Archimonde type deal where there are big named NPCs "helping" us. As far as actually killing Sargeras I imagine more we'll weaken him and end up sealing or imprisoning him or something old school style. Even then the order hall naaru questline really points at army of light stuff, so it may be we weaken him and a Naaru or the army of light or something will get the killing blow.

So yes we will fight sargeras, yes he will be finished off/dealt with, but no we won't get killing blow, some npc will and sargeras will be banished, purified, something like that. 

Share this post


Link to post
Share on other sites
On 12/21/2016 at 11:58 AM, demonardvark said:

So yes we will fight sargeras, yes he will be finished off/dealt with, but no we won't get killing blow, some npc will and sargeras will be banished, purified, something like that. 

I do wonder if there is some way that Sargeras could be held accountable for what he has done by the remnants of the Pantheon? Maybe there is some part of them still left or something that helps us.

Share this post


Link to post
Share on other sites
On 12/19/2016 at 10:59 AM, Asthannoln said:

Blizzard changed so many things about the lore through the years that I wouldn't be surprised if they found a way to make him weak and then create a new ennemi never seen before much more powerfull than him... 

You're referring to Dragonball Z Syndrome.

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

I do wonder if there is some way that Sargeras could be held accountable for what he has done by the remnants of the Pantheon? Maybe there is some part of them still left or something that helps us.

Pretty sure the titans are All The Way Dead, but the celestials (Algalon... Harbaron?) should still be around.  Not to mention Magni and whatever else Ilgy was on about.  We'll definitely have big time allies if it comes down to that.

Edit: And the Keepers, can't forget about them.  Not that I'd want Mimiron on my side.

Edited by MrEdren

Share this post


Link to post
Share on other sites
On 12/22/2016 at 2:39 PM, MrEdren said:

Pretty sure the titans are All The Way Dead, but the celestials (Algalon... Harbaron?) should still be around.  Not to mention Magni and whatever else Ilgy was on about.  We'll definitely have big time allies if it comes down to that.

Yeah, there's no way they're going to allow us to be the ones to actually kill him. It'll be Dragon Soul-style again. He gets weakened, we then help some big guys, they end up killing him.

Share this post


Link to post
Share on other sites
13 minutes ago, Blainie said:

Yeah, there's no way they're going to allow us to be the ones to actually kill him. It'll be Dragon Soul-style again. He gets weakened, we then help some big guys, they end up killing him.

Sounds about right.  Although they've never actually given any sort of insight at all about what's required to actually kill a Titan or an OG - the lore just says 'an old god and titan died but no history was recorded' etc etc etc.  

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Some more info has arrived on the planned class/spec changes coming in 8.1, more specifically coming with the next PTR deploy. This time around it's Shadow Priests that get a good once-over, focusing on Voidform, better defenses and utility. From Voidform getting a bigger spell damage buff, smaller Insanity increase and generation, to Dispersion being buffed to 75% reduction and now also adding a movement speed buff, Shadowform's damage reduction being replaced, a lot of talent adjustments, including a brand new one, and a lot more:
      Shadow Priests 8.1 PTR (source)
      The next PTR build includes some changes to Shadow Priest with the following goals: Make Voidform matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration Improve Shadow’s defensive power and utility
      Make Voidform Matter More
      Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform , which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit: Voidform increases spell damage by 20% (up from 10%) Insanity drain increase per second in Voidform reduced by 15% Void Bolt Insanity generation increased by 25%
      Dispersion
      Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.

      A new talent Intangibility replaces Mania (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.

      Shadowform’s Physical Damage Reduction
      Shadowform's 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform , since you lose that defensive benefit going into Voidform.

      We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.

      Hallucinations
      Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).

      This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform , without incurring as much damage loss, since Insanity is constantly draining.

      Other talent adjustments worth mentioning: Mind Bomb and Psychic Scream now take 40% longer to break from damage. Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time. Lingering Insanity fades every 3 sec instead of every 2 sec. Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.
    • By Starym
      It seems Rextroy and his 19 Paladin buddies did a lot more than just protect as they continue their travels in Uldir. This time around we get to see their fight with Heroic Mythrax and the group actually had to reduce their number as they couldn't spread properly with 30 Palas.

      It's always great to see this type of thing, showing that there's a lot more to WoW than just chasing item levels and Azerite traits (and then complaining about it endlessly). There are plenty of fun and creative things to do in the game, even when/if the game itself isn't in the best of places in general, it just requires removing oneself from the grind mentality and taking a look at what else there is to do in Azeroth.
       
    • By Stan
      Blizzard shared some details about what to expect from the WoW Classic Demo that will be available to BlizzCon attendees and Virtual Ticket holders in November.
      WoW Classic Demo will be available to BlizzCon attendees as well as Virtual Ticket holders. You can get your Virtual Ticket here. All players will start at level 15 and two zones will be available for testing: Barrens for the Horde and Westfall for the Alliance. The legendary Barrens chat is back and players will be able to search for Mankrik's wife. The Deadmines & Wailing Caverns will not be open for testing. The only PvP available will be dueling. Given the time constraints of a BlizzCon demo, they want you to explore and experiment with core systems which is why characters won't start at level 1. Character level is capped at 19. You'll be able to download the demo through the Blizzard Battle.net desktop app. Support of 32-bit clients has been removed. Don't worry if you can't play WoW Classic Demo on November 2-3, servers will remain up even after BlizzCon.
      Blizzard (Source)
      Hello World of Warcraft community! With BlizzCon 2018 getting closer every day, we wanted to give you an update on what you’ll be experiencing at BlizzCon around WoW Classic. We’ve been hard at work on bringing the original Azeroth back to life, and we’re excited that you’ll be able to get your hands on the demo we’re creating for the show—both at BlizzCon and at home with the Virtual Ticket.
      WHAT TO EXPECT
      From the beginning of this project, the team’s mission has been to be as faithful as possible to World of Warcraft as it existed back in 2005 and 2006, before Cataclysm altered the world as we knew it—and we wanted to make sure the demo we built for the show was a clear reflection of that. The focus of the demo is on outdoor questing, and we’ve selected two iconic zones that most original WoW players will no doubt be familiar with—Barrens for the Horde and Westfall for the Alliance—so you can step back in time and experience these zones as they were originally designed. You’ll be able to search for Mankrik’s wife, curse at Ornery Plainstriders for not having beaks, and make a group to kill Defias Pillagers in Moonbrook. You might even get to improvise a new rotation against the Harvest Golems in Farmer Saldean’s farm, since in this era, mechanical creatures may be immune to some of your abilities. We brought all of that back, and we’re as excited about it as you are.
      Because it’s a demo, there’ll will be some limitations on the content: the Deadmines and Wailing Caverns dungeons won’t be available, the only PvP will be dueling, and you won’t be able to visit zones other than Westfall and the Barrens.  We also typically limit the time our BlizzCon attendees can play a demo, and that will be the case for BlizzCon WoW Classic Demo players at home. In order to maximize the number of people who can try out the demo, initially you’ll be logged off after playing for a certain amount of time to give somebody else a turn. We haven’t determined exactly how long this time limit will be yet, but we’re also planning some flexibility, so if we’re able to relax the restriction and still give everyone who wants to play a great experience, then we’ll do that. If you do find your session has ended before you’ve done everything you wanted to, don’t worry—your character will be there when you get back in for your next session, and all your progress will be saved.
      You’ll start the demo at level 15. While we know that starting at level 1 holds a lot of nostalgia, you’re also limited in what you can do when you’re first starting out. Given the time constraints of a BlizzCon demo, we wanted to give players some freedom to explore and experiment with core systems like talents or professions, which are unavailable at level 1. We also wanted you to be able to get a good sense of the original class played. At Level 15, warriors have Defensive Stance, priests have Psychic Scream, hunters have their pet, and so on—so at this level you really start to feel like your class has some of the key tools that make the class distinct. Additionally, all characters will be capped at Level 19. But you can create multiple characters, so you can try out as many different classes and races as you’d like!
      WHAT’S “NEW”
      As we mentioned in our original Dev Watercooler blog we posted in June, we’re building WoW Classic on the foundation of our modern code base. That means you’ll be able to download the demo through the Blizzard Battle.net desktop app and use Battle.net chat integration in-game to ask your friend to come check out the Barrens with you. You’ll also find there’s improved support for widescreen monitors—so instead of the world looking stretched and distorted in widescreen, it’ll look like it did on your old 4:3 monitor. Only bigger!
      All of the current game’s tools that help ensure World of Warcraft is a welcoming and fair environment, such as right-click player reporting, will also be in the BlizzCon WoW Classic Demo. Cheats, bots, and other exploitive behavior will also not be allowed, and the modern engine no longer permits some behaviors that could be used to get out of bounds. Support for 32-bit clients has also been removed. One of our core values is “Play nice; play fair,” and we want to do everything we can to ensure a few bad apples don’t ruin the experience for others.
      You’ll also find that post-launch accessibility options such as colorblind mode are in the demo—though as we were working on it, we realized some words and images used in the current Accessibility panel come from the modern game. So we replaced the modern icons with some classic icons, and removed the term “Heirloom” since it doesn’t appear anywhere else in WoW Classic. It’s important to us that in situations like this we blend the old and the new in such a way that it still looks and feels like the game you remember.
      SEE YOU IN NOVEMBER!
      We’re really excited about the BlizzCon WoW Classic Demo, and hope you are too! But we definitely don’t want to send the message that we’re done, because we’re not. There’s still lots of work left do, and the BlizzCon demo is an important step in the process of bringing the original WoW back to life as authentically as we can. This is a great chance for you to see the direction we’re heading and give us some early feedback, so be sure to leave your thoughts in the Classic section of the WoW forums.
      Thanks for playing, and we’ll see you in Azeroth!
    • By Stan
      Game Director Ion Hazzikostas confirmed in the latest Q&A that they're going to increase the amount of reputation gained from Legion world quests to make unlocking Allied Races easier in Patch 8.1. We went to the Broken Isles and Argus to check this out and report back with our findings.
      Legion Allied Races Unlock Requirements
      Legion Allied Races include Highmountain Tauren, Lightforged Draenei, Nightborne, and Void Elves. The unlock requirements remain relatively unchanged. You need to be Exalted with four Legion factions and complete their story that's tied to a specific zone. For example, Lightforged Draenei and Void Elves are tied to Argus, Highmountain Tauren to Highmountain, and Nightborne to Suramar.
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach The amount of reputation from Legion world quests will be doubled in Patch 8.1.
      If you played in Legion, chances are you've unlocked them all and the catchup is mostly for new players that have to complete outdated content in order to unlock them.
      As of 8.1 Build 28151, Blizzard only doubled the reputation gains from world quests on Argus, which means that unlocking Lightforged Draenei and Void Elves is going to take less time.
      We went to Argus and can confirm that world quests, which previously rewarded 75 reputation, now give 150 reputation with Argus factions.

      We can't, however, confirm this to be the case for world quests in Highmountain or Suramar. Currently, they award the same amount of reputation as on live servers.
      WANTED: Oreth the Vile in Suramar rewarded 150 reputation with The Wardens & The Nightfallen.

      In the Thick of It world quest rewarded 250 reputation with The Nightfallen and the world quest at Tel'anor just 75 reputation.

      We believe this is intended, because you already receive a lot of rep with The Nightfallen by completing their questline and from various world quests in Suramar.
      They didn't increase rep gains from world quests in Highmountain either. We completed Return to the River and Stonebinder Bounty. Both quests awarded 75 reputation each with Highmountain Tribe.

      TL;DR
      Ion said that they're going to double the amount of reputation gained from Legion world quests. As of 8.1 PTR Build 28151, only Argussian Reach & Army of the Light world quests give double reputation. We don't know if it's intended to increase rep gains from Broken Isles world quests in future 8.1 PTR builds, because you gain plenty of reputation with the factions just by completing their questlines. For the latest Patch 8.1 information, check out our Tides of Vengeance hub!
    • By Blainie
      We've joined forces with exceL Esports to support their first WoW team!
      With the MDI All-Stars event at Blizzcon just around the corner, we felt this was the perfect time to announce our partnership with exceL Esports and their Mythic+ team, exceL's Angels, the 2018 MDI winners!
      exceL Esports has been a core part of the scene built around multiple games since 2014, fielding teams in League of Legends, Street Fighter V, and more. With the presence of their organisation continuing to grow, exceL picked up Kjell's Angels after they won the MDI back in June, making their first move into the World of Warcraft competitive scene. 
      The Managing Director of exceL Esports, Kieran Holmes-Darby, had this to say on the partnership, as well as the first goal for exceL's Angels:
      Below, you can find the announcement video that exceL posted to their YouTube channel:
      At the time of their acquisition and still to this day, the Mythic+ team consists of Divinefield, Cirra, Ashine, Dorullkjell and Herudra. With their stellar performance that led them to a win at the last event, we felt that the Angels would be a perfect match to bring new content to Icy Veins, in the form of Mythic+ guides.
      Their strategies are no doubt effective and, after being tested at the top Mythic+ stage this Blizzcon, we will be working with the team to translate their efficiency and precision into guides that can help players of all levels to complete their Mythic+ dungeons and push to achieve the highest keys possible for their group.
      In the run-up to the event in November, you can stay up-to-date on all things exceL by following them on their social media accounts, all of which are linked below:
      Twitter / Facebook / Instagram / YouTube / Twitch / Website
      Alongisde Icy Veins, exceL has also formed a partnership for their WoW team with Enthusiast Gaming, one of the top events, content and advertising companies in the gaming industry and the company behind the largest games expo in Canada, the Enthusiast Gaming Live Expo. You can find out more about them at their website link below or on any of their social media accounts.
      Website / Twitter / Facebook / Instagram / YouTube
      You can also keep on top of everything Angels-related by checking out the players themselves on Twitter and Twitch:
      Divinefield (Tank): Twitch / Twitter
      Cirra (Healer): Twitch / Twitter
      Ashine (DPS): Twitch / Twitter
      Herudra (DPS): Twitch / Twitter
      Dorullkjell (DPS): Twitch / Twitter
      Looking to the future, we hope that you will all join us in cheering for exceL's Angels at the All-Stars event next month and cannot wait to showcase the new guides we will be working on together!