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Starym

wow Legendary Upgrades Locked Behind Illidan Questline?

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You should get to gathering Lingering Soul fragments for the Illidan questline asap, as it may be mandatory if you want to upgrade your existing legendaries to 940.

 

There's been a lot of buzz recently about the legendary item upgrades that you'll be able to collect from Nighthold, which bump your "old" aka current legendaries to the new 940 item level (which will be the same item level that new legendaries will drop at).  Apparently, to get Touch of a Titan (Essence of Aman'ThulEssence of Aman'Thul drops from Nighhold bosses), which rewards you with Distilled Titan EssenceDistilled Titan Essence, you'll need to have finished Illidan's current questline, which may not sound that bad until you remember the 80 Lingering Soul Fragments you need to get, as well as the 10 fragments per week limit.

It seems likely Blizzard will change the requirement when 7.1.5 goes live, but there are several ways for them to do so: remove the 10 Soul Fragments per week cap (or at least remove it once your main has finished that part, so you don't have to wait for weeks on alts), remove that part of the Illidan quest from the requirement or, simplest and best of all, remove the quest's connection to Distilled Titan EssenceDistilled Titan Essence completely.

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But, as Blizzard works in mysterious ways, if you really want to get started on that Essence of Aman'ThulEssence of Aman'Thul farming as soon as Nighthold opens, you might want to get Soul Prism of the Illidari (and the followup that has you killing Helya) done before the 17th of January.

Now, even if this Illidan quest issue is fixed and you can immediately proceed to Touch of a Titan, this upgrade system will still add a lot of problems to the already not-so-great legendary system, as it will take a while to gather up all those essences to get the upgrade, each Titan Essence only upgrades one legendary, and a lot of people still don't have their BiS legendary. The whole system hasn't been explained well, or at all (we don't really know the exact drop rates of the essences, this new quest requirement was a bit of a surprise as well) and it's causing a lot of distress to the community, so let's hope Blizzard come out and clarify all the details about it soon.

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As you can imagine, a lot of top guilds are currently tweeting Blizzard about this issue, as they have a lot of alts they need to get ready for Nighthold, and this could put a severe wrench into their plans.

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I don't like that they're ruining Legion's reputation by rewarding people for mindless grinding and severely punishing people for not playing one class, one spec and one character. Legendaries, Artifact Power, Artifact Knowledge, Artifact questline and now the Illidan questline. They've done major overhauls to most if not all classes, and they've made the impact of class greater than ever before, yet they punish people severely for changing class, or playing multiple class, or even just specs.

I think we can all agree the Legendary system should've been scrapped a long time ago, but AP, AK and the Illidan questline (plus more) should've been account-wide from the beginning. There's a lot of content to do without having to repeat the same mindless grinding over and over again and falling behind everyone else to a point where you can't compete.

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2 hours ago, mathiaslindberg said:

I don't like that they're ruining Legion's reputation by rewarding people for mindless grinding and severely punishing people for not playing one class, one spec and one character. Legendaries, Artifact Power, Artifact Knowledge, Artifact questline and now the Illidan questline. They've done major overhauls to most if not all classes, and they've made the impact of class greater than ever before, yet they punish people severely for changing class, or playing multiple class, or even just specs.

I think we can all agree the Legendary system should've been scrapped a long time ago, but AP, AK and the Illidan questline (plus more) should've been account-wide from the beginning. There's a lot of content to do without having to repeat the same mindless grinding over and over again and falling behind everyone else to a point where you can't compete.

The Legendary system has flaws and Blizzard learned from it. They are trying to fix this issue in 7.1.5 to even them out and focus more on utility. AP & AK is being dealt with appropriately - we've got catch-up options available in 7.1.5 and I think this will be addressed throughout the course of the expansion in a similar fashion. As Starym noted in the article, I am curious how they will deal with upgrades, I mean you grind a lot to upgrade the Legendary you want, but then it gets nerfed and you need another upgrade so that's even more grinding. I agree that the quest line should be account-wide and once you unlock one Distilled Titan EssenceDistilled Titan Essence, you should be able to purchase another one for gold to be able to upgrade all existing Legendary items.

I don't agree with it that existing Legendary items will need to be upgraded whereas new will drop at the upgraded item level. Having acquired many Legendaries, It's too punishing for players who keep playing the game and more rewarding for newcomers / alts / whatever.

Besides that the quest line wasn't tagged as Legendary to let players know ahead. Maybe there will be no gate at all. We'll find out after holidays.

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That's... annoying. I don't like the questline to start with because the redemption story and its reliance on fate is asinine. The weekly limit was the final straw that stopped me from participating at all. I'm not willing to grind with strangers weekly, and I can't build a guild group consistently. These are the same reasons I'm effectively locked out of Mythic+ : there are too many off-weeks where I won't or can't do dungeons.

In light of this, I simply won't upgrade my legendaries.

 

Edited by Corveroth
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Oh for crying out loud -.- I'm at 24 Lingering Grind Essences, how am I supposed to get there in time?

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 I love wow, been playing since the beginning but the direction they are going now with all the gating is a step backwards. It reminds me of the huge chart i used to have to consult to get ready to raid at level 70. All the quests i had to do on mains and alts for ssc and the like. Professions gated behind mythics, item appearances you can do the requirements for but not recieve because you dont have the base item unlocked, nighthold with the only true raid set armor with the bonus so far making the rest of the raids feel like filler, all the little things that they are trying to do to make it take longer like no flying and roots in road and having to ride around half a mountain just to get to quest mobs a few yards away and slightly up hill.

 All of those things combined is making it harder and harder for me to log in each day. You should absolutely have to work for your rewards i just dont like the feel of the artificial time barrier and the feel this expansion is taking on. I want to get things done in an efficient manner, i want them to be and feel rewarding. What i dont want is for them to just be handed to me because i just waited much like the feel of legendaries as it stands now. I have 5 legendaries across my main and alts that came from just doing emissary quests. First one i got i wasnt excited, i was relieved, and the rest did not even feel that good, just "great it was about time i got another one" feeling.

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I really can't stand how it's 10 a week. It should increase the cap by ten for every week it's been live, so if someone is behind they can catch up.

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It's like it's 2006 with all the locking out, time walls, and various other old resurrected bs.  I've given up on trying to be competitive in PvE and just PvP.  At least it's somewhat easier to be competitive - glaring class imbalance notwithstanding. 

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21 hours ago, mathiaslindberg said:

I don't like that they're ruining Legion's reputation by rewarding people for mindless grinding and severely punishing people for not playing one class, one spec and one character. Legendaries, Artifact Power, Artifact Knowledge, Artifact questline and now the Illidan questline. They've done major overhauls to most if not all classes, and they've made the impact of class greater than ever before, yet they punish people severely for changing class, or playing multiple class, or even just specs.

I think we can all agree the Legendary system should've been scrapped a long time ago, but AP, AK and the Illidan questline (plus more) should've been account-wide from the beginning. There's a lot of content to do without having to repeat the same mindless grinding over and over again and falling behind everyone else to a point where you can't compete.

And then they stubbornly refuse to make WQ rewards adhere to loot spec because "WE WANT TO ENCOURAGE YOU TO TRY YOUR OTHER SPECS GUYS"

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3 minutes ago, Ammako said:

And then they stubbornly refuse to make WQ rewards adhere to loot spec because "WE WANT TO ENCOURAGE YOU TO TRY YOUR OTHER SPECS GUYS"

Already playing 2 of the 3 specs, I just don't like DPSing. Why make me do it? :(

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20 minutes ago, Blainie said:

Already playing 2 of the 3 specs, I just don't like DPSing. Why make me do it? :(

I knowwww

I don't -want- to play SV or BM on this Hunter, world quests with iron and arcane relics are only annoyances, they won't make me change my mind.

It's even worse on classes that have specs that use different primary stats... yay Intellect trinkets all the time from every WQ as a Monk when you know you don't want to play MW.

Edited by Ammako

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I guess its right that it is locked behind the progress. It makes sense. You play you class you have this progression, you have alts fine, its you problem to progress them as well. This equals different people and so on. They lowered CD on Artifact knowledge and this is fine, But this, even why it is a problem especially for those who run PvE races. They already have multiple alts iwth those progressions and so on, so  I hope that, they will leave this gating stay.

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2 hours ago, Dantalian said:

I guess its right that it is locked behind the progress. It makes sense. You play you class you have this progression, you have alts fine, its you problem to progress them as well. This equals different people and so on. They lowered CD on Artifact knowledge and this is fine, But this, even why it is a problem especially for those who run PvE races. They already have multiple alts iwth those progressions and so on, so  I hope that, they will leave this gating stay.

It really is just about the 10 soul fragments per week. Basically you can't really catch up at all, especially since a lot of people ignored the whole quest line on alts as it was completely unimportant for gearing and now it could suddenly be VERY important and they have no way of actually "putting in the work" cos they have to wait 8 weeks from today, no matter how much effort they put in.

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They've put in catch up mechanics for the past couple of expansions' mandatory legendaies, but this expansion has me balk at alting, and I cannot imagine making anymore than one or two raid ready alts as a result.

Not to mention that this questline is some of the cheesiest writing of the entire expansion, which has actually been done fairly decently. Illidan is the new lord and saviour, since when? Before or after he became magically cured of his fel and defeat induced insanity?  He is prophesied to be some sort of destined only hope and destroyer of the Legion, and we look at his earlier life of him being a complete douche -- what are we then with our artifacts? Cheerleaders? We've gotta bring his soul back from the Nether! What, we can do this? Why aren't we doing this for Varian and Vol'jin? The former one shot a freakin' Fel Reaver, and Vol'jin simply deserved better - were they not worth the effort or something? What notable feats of leadership and accomplishment are we going through (almost literal) hell to bring Illidan back for to crown him our only hope? His ineptitude? Dying or being mortally wounded and forced to retreat repeatedly? His lack of basic empathy and compassion, and a self centred interest rooted in a huge ego problem? Does he have access to some sort of super Demon Hunter powers the ones we have don't? Do his glaives brew fresh coffee? 

Do you know who the best option out of him and his brother is? Neither. It's Tyrande. 

Think about it. 

Malfurion has goofed up almost as many times as his brother has in recent years, all the while Tyrande does her duties as not only a faction leader of the Alliance, but also the roles of a warrior general and a Priestess of the Moon - AN ACTUAL GODLIKE ENTITY ON OUR SIDE ALREADY - who has the experience of thousands of years behind her, makes sharp, quick decisions for the situation if it demands it, and has the diplomatic and strategical awareness to come to the aid of a rival if success depends on it, or purely because it is the right thing to do. 

Sure, let's bring Illidan back, because we need his skill, knowledge and whatever else he has when he's not being a colossal failure, but this whole sacrifice foreshadowing is building up to be one lame Matrix style ending where you bring someone back from the dead, only to have them cop it in the next movie that leaves the impact of bringing them back hollow and meaningless. Imagine if Tyrande called on her gift from Elune for the last time at the 'ending' of Warcraft and undid the evil of the Legion at a huge cost of something applicable, since at this point, I am open to any suggestions that are more believable than the current 'Illidan is the new Green Jesus', including the curse of Undeath. Boom, Forsaken redemption, the Stormrage brothers hug it out, the Jedi ghosts smile from the shadows of the Endor moon's forests, roll credits.  

 

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OK...hol' up.  Please correct me if I'm wrong but these Lingering Soul Fragments can only be obtained in dungeons with a higher percentage chance of them dropping in Mythics?  Here's my problem.  I hate dungeons.  Just a personal thing but I don't like 5 man content.  I do however enjoy raiding and am an active member of my team.  I currently have the two BiS legendaries for my DH (ring and bracers) so now what am I suppose to do?  Run content (over and over) that I REALLY don't enjoy because Blizz is introducing new legendaries at a higher ilvl and gating the upgrades of existing behind dungeon content?  If I'm correct, so much for being able to do what you enjoy in-game...

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11 hours ago, JestersCap said:

OK...hol' up.  Please correct me if I'm wrong but these Lingering Soul Fragments can only be obtained in dungeons with a higher percentage chance of them dropping in Mythics?  Here's my problem.  I hate dungeons.  Just a personal thing but I don't like 5 man content.  I do however enjoy raiding and am an active member of my team.  I currently have the two BiS legendaries for my DH (ring and bracers) so now what am I suppose to do?  Run content (over and over) that I REALLY don't enjoy because Blizz is introducing new legendaries at a higher ilvl and gating the upgrades of existing behind dungeon content?  If I'm correct, so much for being able to do what you enjoy in-game...

Basically yea. Blizzard still haven't confirmed or denied that this will be required for the upgrades, but if it is and they at least remove the 10 per week cap you could easily get it all done in one day of mythic+. You wouldn't even need to go to high M+ either, so it would only be a small burst of doing what you don't like.

Personally I think they might just remove this quest requirement entirely, especially after seeing the reactions to it.

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I have to agree. Legion started out so great, best rollout of any expac, then the legendary system brought it all back down. I have 2 legendaries only, both on my main (a druid). I play resto and have not even started gearing the boomkin. First drop was good for my resto but not BiS, second drop was for my boomkin spec even though I have my thing set to drop loot only for resto. I equipped it because I can wear 2 legendaries finally and it was slightly better than the epic I had even though the special function only works for boomkin spec.   /sad

Thanks a lot blizz! (not...)

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Got my second legendary earlier at 4 days 20 hours /played at 110 ;p

Shadow Hunter's Voodoo Mask, can't even equip it, still have two weeks and a half before I unlock that. Not worth equipping over Zevrim's Hunger but it's definitely going to be nice once I can equip it. I mean heck, 70% of max health heal every 30 seconds? That's pretty good, plus the stats on it are amazing for me (and it brings me to 860 ilv so yay!)

I'm not personally too bothered by the gating, this is something I'll end up doing at my own pace. I don't think there's really anything wrong with requiring 5-man content to upgrade gear you may need for raiding since I believe 5-man content to be a stepping stone towards raiding, but for people who are well into raiding it's kinda shitty to have it time-gated like this with no prior warning, and no catch-up mechanics. I hope they add some way for you to ketchup if you're behind on the Lingering Soul Fragments.

Though I guess removing the 10 per week limit would work well enough, or perhaps removing the Illidan quest line requirement altogether.

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On ‎12‎/‎28‎/‎2016 at 10:00 AM, VictorVakaras said:

It's like it's 2006 with all the locking out, time walls, and various other old resurrected bs.  I've given up on trying to be competitive in PvE and just PvP.  At least it's somewhat easier to be competitive - glaring class imbalance notwithstanding. 

Agreed.  This is starting to get really annoying.  I don't mind a bit of grinding because after all I don't mind the feeling that I earned something but this, this is starting to feel ultra grinding.  If feel like on one hand Blizzard is telling me to just play one spec and one character but on the other hand they want me to play many characters.  Make up your mind Blizzard!

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On 12/31/2016 at 4:18 PM, Darkjester79 said:

Agreed.  This is starting to get really annoying.  

Was one of people's biggest gripes with Sunwell walling - you'd work hard, push to get that first kill of a boss, then have to wait anyway and people would eventually catch up, so your early kill meant nothing.

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We're not entirely sure how this rumor got started, but it's false - the 7.1.5 Legendary upgrades are not connected to the Illidan chain.

 

This is from the wow dev twitter

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On 1/11/2017 at 2:12 PM, Nelliel said:

This is from the wow dev twitter

Yeah, I believe there was a second news post that went over the confirmation. Thanks for posting it here regardless! :)

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      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By Starym
      7.2 has arrived on the PTR, just days after Nighthold's opening and we already have the patch notes for this first build. Demon Assaults aka Broken Isles invasions, Pet battle dungeons, transmog sets, tab targeting improvements, 860 ilevel WQs, Arcway, CoS, Upper and Lower Karazhan added to Dungeon Finder, archaeology elite digsites and AP gains and more.

      You can also check out our early preview of the build, with the invasions, Tomb dungeon journal, Cathedral of Night dungeon, and more.
      Blizzard
      Patch 7.2 is now available for testing on the Public Test Realms (PTR). Participating on the Public Test Realms allows you to test a patch before it is released on live realms. Once you've had a chance to try things out, visit our PTR Discussion 7.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 7.2 forum.
       
      More features are coming! New information for 7.2 features that are still in-development will be added soon. Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 7.2. Not all content listed in the PTR Patch Notes may be available for testing. Content may have a limited test window.
      New Features

      Demon Assaults
      The Burning Legion is assaulting Azeroth with renewed determination. Look for Broken Isles zones to come under attack, fight to drive the Legion back, and defend the lands of your new allies.

      Pet Battle Dungeon
      Something nefarious is going on in the world of pet battles, and it’s up to you to look into it. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.

      Updated Features

      Transmogrification Sets
      A new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.

      Class Combat Updates
      The launch of Legion included many updates to class animations, sounds, and spell effects. These will continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids. More are on the way!

      Legion Reputation Updates
      Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries.

      Tab Targeting
      In Patch 7.2, tab targeting should feel more natural. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see. This is very much a work-in-progress, and your feedback is greatly appreciated.

      Professions The Obliterum Forge should now always be available to players, and requires no questline. All item level 815 crafted end-game gear will now be crafted at item level 835. All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875. Some World Quests that are related to Professions now reward 1 skill point in their associated Profession. Archaeology You can now get Artifact Power from Archaeology. New Elite digsites have been discovered in the Broken Isles. All enemies summoned by Archaeology can now be killed by multiple nearby players. Cooking Nomi now provides Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
      User Interface You can now assign a specialization to an equipment set in the Equipment Manager. An “Open All” button has been added to the mailbox. You can now preview an ensemble set by CTRL-clicking it. Spellbook Spells that haven’t been moved to an action bar are highlighted in the spellbook. Mousing over a spell highlights it on your action bar, making it easier to locate. Pet spells can now be dragged onto the player action bar. Quick Join Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social. Group tooltips now show the available roles and if auto accept is enabled. Right click a Quick Join group to whisper a member of that group.
      Changes

      Dungeons and Raids Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, and the item levels of gear found in Legion Dungeons has been increased. All Random Heroic dungeons now requires 825 item level to queue. Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder. The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
      Items Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
      Classes Warrior Charge (and Intercept) now deals damage on arrival, and its snare begins after you hit your target.
      World Quests Broken Isles World Quest rewards now scale to item level 860 (was item level 845).
      We’ll outline many more changes and additions to the World of Warcraft Patch 7.2 PTR in the coming weeks.
       
      Lore (source)
      Welcome to the Patch 7.2 PTR! As we’re just getting our 7.2 public test phase underway, we’d like to give you some context into what you’ll see (and won’t see) in this first build.
      Most of Patch 7.2’s major content isn’t enabled in this build – that’ll be coming in a few weeks. Our primary testing focus for this build will be Demon Assaults, as well as general game stability (e.g. crashes). 7.2’s Pet Battle Dungeon should also be available for testing.
      There’s a few other things of note that are enabled for initial testing in this build, but be aware that many of them are still heavily under development:
      Transmog Item Sets: This is an update to the Transmogrification System that tracks the progress and collections of Raid and PVP item sets, and we’d love your feedback on it. Tab targeting improvements: We’re hard at work making some improvements to this feature, and have a few updates in this build that should make tab targeting feel more natural. Please let us know what you think! Some updated visual effects for Hunters, Death Knights, and Balance Druids: This is still very much in a work-in-progress state, but we’re making a few improvements to the look and feel of these classes, and want to hear your feedback.
      You may also start to see some bits and pieces of an improvement we’re making to PvP gearing in 7.2 through the Obliterum Forge (which will no longer require completing a quest chain to unlock). The intent of this system is to allow players who have received multiple pieces of unwanted gear to exchange them for a piece of their choosing. It’s not yet ready for testing, but it’s on the way.
    • By Stan
      The initial build of Patch 7.2 has been deployed to test realms. Here's a first overview.
      Patch Notes
      @Starym's post contains the early Patch Notes and you can read them here. New Spell Animations
      Death Knights, Balance Druids and Hunters have received spell updates. New Affixes
      A new affix called Bursting was added. When slain, non-boss enemies explode, causing all players to suffer 20% of their max health in damage over 4 sec. This effect stacks. Crafted Gear
      Obliterum item level cap was raised to 875 and all crafted items have had their item level increased to 835. Legon Invasions
      During invasions, world quests are replaced by invasion quests. The entire zone will be under attack. Quests completed beyond Exalted yield additional emissary rewards (via Paragon).
      There are multiple invasion quests available per invasion zone.

      Tomb of Sargeras Raid
      Nine bosses are at the moment present in the journal. There is no loot information available right now.
















      Kil'jaeden's Model is currently not available, but we were able to see it during the BlizzCon slideshow.
      Cathedral of Eternal Night Dungeon
      Is a four-boss dungeon that requires attunement, currently available on Heroic / Mythic difficulty.



      Karazhan
      Has been split into two, lower / upper Karazhan and can be now accessed via Dungeon Finder.
      Dungeon Item Level Update
      The item level of normal dungeons has been increased to 825+. The item level of heroic dungeons has been increased to 845+ The item level of Mythic dungeons has been increased to 865+. New Mounts
      The initial build also contains some of the new class mounts and they seem to have different color variations based on spec. New PvP mounts were added as well.
      The worm will drop in the Tomb of Sargeras.

      Death Knight

      Demon Hunter

      Druid

      Hunter



      Mage



      Monk

      Priest



      Paladin




      Rogue




      Shaman

      Warlock



      Warrior

    • By Stan
      Patch 7.2 is underway, hitting test servers today. The patch was previewed in more detail at BlizzCon 2016. It contains flying, the Tomb of Sargeras, custom flying mounts for every class, the Armies of Legionfall faction, Artifact updates and more!
      We don't expect all the content to be available immediately at PTR launch.
      Placeholder for tweet 822186409704329216 Placeholder for tweet 822187455063261185 Patch 7.2 Recap
      Flying is coming back! You'll have to complete the Legion Pathfinder achievement, revolving around outdoor gameplay. You'll need to reach Exalted with the new Legionfall rep. At the end of the Broken Shore experience, every class will get a custom class flying mount! Class Order Halls continues. The Tomb of Sargeras The Eye of Aman'thul is the fifth pillar of creation that awaits us in the Nighthold and we'll put them to use. We'll fight the Avatar of Sargeras and Kil'jaeden. Restoring and building elven ruins to create a foothold (similar to Isle of Quel'danas Patch 2.4) will be introduced when we'll be building our way up to the Tomb. Armies of Legionfall faction is introduced. Alliance & the Horde side to bring down a common foe. New World Quests Legion Assaults (similar to demon invasions) Will disable all world quests in a specific area, the sky will turn dark. Cathedral of Eternal Night (Dungeon) is coming, available in all difficulties. PvP in 7.2
      PvP Brawls (inspired by brawls in Hearthstone and Overwatch). Adds variations to custom battleground rulesets. Southshore vs. Tarrel Mill is back. 15 vs 15 player arenas are coming. Winter Arathi Basin Low visibility twist. Mounted combat is likely to happen (Ion mentions all players on rats while fighting) Artifact Updates in 7.2
      15 new points to spent to empower your weapon. You can spend a fourth point  in existing trait. New gold trait coming. New ways to upgrade your weapon A new three-pointer. Relics that will modify more than one trait will be available. There's a continuation  of the questline A new hidden appearance for all Artifacts will be added . Requires proving class trials. Guardian Druids are getting an awesome looking bear form! Dungeon Content in 7.2
      Tomb of Sargeras raid will be added. Baseline Heroic/Mythic adjustments Across the board the difficulty and rewards of existing dungeons will be increased to stay relevant. Upper & Lower Karazhan (available in Heroic & Mythic difficultties). New affixes (Imagine all mobs being a blood of Il'gynoth). Legion End Content
      To put an end to the Legion once and for all, we'll have to venture to Argus. More details will be announced soon™.
    • By Stan
      With Patch 7.1.5 live, you may have noticed an increased drop-rate of Curious Coins. Aerythlea confirmed that in a blue post.
      Aerythlea
      I'll pull this one out of stealth, the drop-rate of Curious Coins was indeed increased with 7.1.5.
      (Source)
      What Items Can You Get?
      Xur'ios in Dalaran offers different items every day. If you want a specific item, you need to regularly pay him a visit. The items he sells are
      Arcadian War Turtle Boon of the Nether Formula: Soul Fibril Gjallar's "Horn" Ingram's Puzzle Krota's Shield Mote of Light Recipe: Flamespike Recipe: Leather Love Seat Schematic: Mecha-Bond Imprint Matrix Technique: Straszan Mark Arcadian War Turtle
      Costs 150 Curious Coins.
      Side

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