Sign in to follow this  
Followers 0
Damien

mop Valley of the Four Winds: Storyline, Screenshots, Quests, and More

5 posts in this topic

Spoiler disclaimer: this article contains many spoilers.

The Valley of the Four Winds is a level 86-88 zone located on Pandaria. It is the second questing zone of the continent after the Jade Forest. Krasarang Wilds, also a level 86-87 zone, is the adjacent zone in the south. In the east, you will find the Dread Wastes, which are not directly accessible from the Valley of the Four Winds. In the north lies the Kun-Lai Summit, which you can access by climbing a flight of stairs located between Thunderfoot Fields and the Pools of Purity.

Storyline

The Valley of the Four Winds used to be a peaceful place for farmers to grow their crop. With the awakening of the Sha, vermin of all sorts have invaded the area. Your journey through the Valley of the Four Winds will follow that of Chen Stormstout who came to Pandaria to meet his relatives at the Stormstout Brewery. You will assist him in creating his ultimate brew. On your way to the brewery, you will also defend the farmers against the Sha manifestations.

The storylines of Valley of the Four Winds and Krasarang Wilds are linked. The final event of the Valley of the Four Winds will see you fend off the invasion of the Mantid army from the Dread Wastes. This final event only becomes available after finishing the main quest lines of both zones.

Posted Image

Screenshots

As we were progressing through the zone, we took a number of screenshots. You will find the best ones below.

Quests

There is no Alliance or Horde quest hub in Valley of the Four Winds. Players of both factions will have exactly the same quests to do. Very early in the zone, you are given 5 quest lines to follow.

In one of the quest lines, you will accompany Chen Stormstout through the valley and help him make his ultimate brew, something that will require you to help many farmers in exchange for ingredients and tools.

In the other four quest lines, you will help Clever Ashyo, Kang Bramblestaff, Ken-Ken, and Lin Tinderpaw to find Master Bruised Paw, the hidden master. Clever Ashyo and Lin Tinderpaw's quest lines take place in Valley of the Four Winds while Kang Bramblestaff and Ken-Ken's quest lines represent the main quest lines of Krasarang Wilds.

There are a few side quests given at the Nesingwary Safari, in the south-western part of the valley. Some quests in New Cifera and Silken Fields are also optional. Finally, Halfhill will serve as the cooking center in Pandaria and we will cover this aspect in more detail in a cooking preview.

Chen Stormstout

[*]Taking a Crop and Rampaging Rodents

[*]Practically Perfect Produce

[*]The Fabulous Miss Fanny

[*]The Meat They'll Eat and Back to the Sty

[*]A Neighbor's Duty

[*]Piercing Talons and Slavering Jaws and Lupello

[*]A Lesson in Bravery

[*]Great Minds Drink Alike

[*]Leaders Among Breeders and Yellow and Red Make Orange

[*]The Warren-Mother, Crouching Carrot, Hidden Turnip, and Thieves to the Core

[*]Legacy

[*]Muddy Water and Li Li's Day Off

  • while doing the latter quest, you can choose to do the optional quest lines in Silken Fields and New Cifera
[*]Broken Dreams

[*]Chen's Resolution

[*]Complete these three quest lines:

[*]The Emperor

[*]Knocking on the Door

[*]Clear the Way, The Fanciest Water, and Barrels, Man

[*]Cleaning House

At the end of Chen's quest line, you obtain two new quests: Into the Brewery, which is a dungeon quest, and Stoneplow Thirsts, which we advise to complete only after completing the main storylines in Krasarang Wilds and the New Cifera quests (otherwise, only the first part of the Stoneplow quests can be done).

New Cifera and Clever Ashyo

Stoneplow and Hidden Master

Optional: Nesingwary Safari

Optional: Silken Fields

More

The Valley of the Four Winds will be the stage of the level 90 cooking daily quests. In addition, many cooking quests are given in Halfill for learning the various cooking specialties of Mists of Pandaria.

The Tillers, who are a faction of farmers, will offer daily quests.

We will explain cooking and the level 90 daily quests in more detail in subsequent articles.

3 people like this

Share this post


Link to post
Share on other sites

Brilliant stuff as always!

Although I haven't spent much time involved in the beta I did pop my head into this zone to check out the cooking quests etc (which had me very baffled, thank god for your soon to be cooking guides :P). I love green zones, sunshine, green grass etc, so really looking forward to getting stuck into this place.

Share this post


Link to post
Share on other sites

Thanks for the comment! I also have Krasarang Wilds ready but we'll release it tomorrow.

I was also baffled by the amount of cooking quests in Halfhill. Luckily for you, it's my job to make it clearer to everyone else Posted Image

Share this post


Link to post
Share on other sites

Really cool, I particularly love the Mantid Colossus. My only fear is that the phasing will once again be annoying for mining/herbalism and grouping up.

The Stormstout Brewery also looks amazing. Can't wait to get into this zone.(well, I can wait until the beta is over)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Empulsive
      <Bizarro> 4/13 HM ToT
      <Bizarro> Is a laid back end tier progression raiding guild and is currently recruiting skilled and dedicated raiders for 25 man MoP Progression. Bizarro was established during Vanilla and has become the last 25 man guild focused on 25 Man raiding content on Khaz'goroth.
      Our current vacancies (as of July 30th 2013) are:
      Tanks: Any Class tank with Dps offset
      Healers: Exceptional applicants considered
      Ranged DPS: Mage -High Exceptional applicants considered
      Melee DPS: Death Knight - High Exceptional applicants considered
      Suitable applicants will be able to demonstrate the following:
      - Raiding experience on their chosen toon in MoP
      - Raid ready gear (500 ilvl minimum) with appropriate enchants, gems and enhancements
      - Maximum level trade skills
      - Appropriate raiding addons
      - Regular review of guild forums for news and raiding information
      - Reliable computer and internet connection
      - Availability for all raids
      - Patience during the trial period while your suitability is tested
      - you may not get a starting spot in the raid on every night - Sense of humour and thick skin
      Our core 25 man raid week is (all times are server time +10 gmt):
      Wed 7:45 - 11:30pm
      Sun 7:45 - 11:30pm
      Mon 7:45 - 11:30pm
      Alt/Fun raids (usually 10 man): Thu 7:45 - 11:30pm
      To apply, please visit guildbizarro.com and fill in a full application. Poorly submitted applications will be immediately rejected and no response given.
    • By Gredes
      Bound By Blood(EU-Blade's Edge) is a friendly guild with laid back raids, we want you to have fun while also killing some dragons together. This doesn't mean you're allowed to slack in our raids. We want our players to be perform the best they can! Besides that we don't mind helping you with a few things, you don't play alone in our guild.

      Right now we raid thursday/sunday (monday optional) from 20:00-23:00 server time (some times may switch around).

      Right now we are a 10 man heroic guild, so we need quite a few more members for WoD Mythic raiding.

      You can make a application on our forums http://bound-by-blood.boards.net/
    • By Archimage
      Introduction:
       
      This short guide is for you to quickly level your Cooking profession from 1-525 by learning the recipes and buying the ingredients from Sungshin Ironpaw
       
      Materials:
       
      Buy the following materials from Sungshin Ironpaw:
      18x Instant Noodles
      18x Needle Mushrooms
      27x Pandaren Peach
      06x Silkworm Pupa
      23x Yak Milk
      17x Rice
      06x Red Beans
      06x Farm Chicken
      06x Barley
      02x Ginseng
       
      Fish the following item, you can fish this from any river in Pandaria even when your fishing level is only 1:
      42x Golden Carp
       
      Go north from Halfhill and kill Cranes (eg Glade Sprinter) to loot:
      02x Wildfowl Breast
       
      Start Cooking:
       
      Talk to Sungshin and select the Training option to learn the recipes, then open your cooking profession. Now you should have both windows open, one for you to learn the recipes, and the other to cook them. Learn the newest recipe, and cook it until you can learn and cook the next recipe. Remember to learn the cooking skill upgrades as it becomes unlocked.
      Most of the recipes only require you to cook 6 of each.
    • By Akraen
      Update: I need to clarify a small error in just the data labels for crit/mastery, when I was making my graphs I used the same series labels for Experiment 1 in all graphs. Obviously as you increase +haste rating and keeping crit intervals constant, mastery is reduced. Don't be alarmed, the crit rating and haste is constant, but you're not expected to reach 24k mastery in an 18.9k haste scenario! Your real target is 18969 haste, 15598 mastery, 1500 crit - I'll update those data labels soon.
       
      Disclaimer: The data you see before you is not based off actual gear profiles, instead it uses logic based off crit gain intervals with the purpose of spotting a trend. The following assumptions were made:
      Stat budget of an item level 581.80 mage with item level 580 Purified Bindings of Immerseus. Yu'lon, Stormlash, and other sources of damage excluded from the analysis would not be significant enough to skew the data. This assumes 100% uptimes and all raid buffs. AMR indicates 62.47% haste is 18960, though on Lhivera's TC-Lite, with raid buffs included, I could not get the next LB breakpoint to occur until 18969 haste (62.5%) - since it's only 9 rating, I'm erring on the side of caution until I get clarification on this.  Update: I had it checked and rechecked and it's most certainly 18960, Lhivera will be updating his stuff.  
      Stay tuned to an update to my guide with this new information.
       
      Frost Mage 5.4 - Explained
      Up until this point, those of us who try to take a stab at theorycrafting frost mage have fallen into the same traps. We backward engineer parses to try to explain results. Data has been obscured, often with too much information or influence from fights themselves. I could create a "solution" such as 14242 haste->mastery to explain successful parses, but I couldn't explain why I perceived that to be the best method.
       
      We advanced further into the "multiple builds" theory - which suggested that there was a choice among mastery, mixture, and haste builds, each with their own advantages or disadvantages.
       
      DPET numbers were used to help explain the differences-- and the data was not surprising. We know that the way our stats work together is like a system of checks and balances-- no one stat scales each spell, and some scale each other or inhibit each other. This interaction is not too difficult to map.
       
      In some prior posts, I explained the value of crit to a frost mage, but I still had some lingering doubts as to whether it would exceed the amplification of stat ratings from PBoI. Turns out it does not.
       
      So I wanted to find some new logic-- a new angle to analyze the problem. Simulations are a mindset that have to be put on the back burner until we first look at how our actual stats are impacted by Purified Bindings and what that means for average damage, DPET, and which stats add the most DPET to all of our spells.
       
      I started by setting up a series of 6 experiments, using haste as a control for each setup. Within the 6 experiments there would be a series of up to 12 combinations of crit/mastery, starting crit rating at 1500 and increasing it in intervals thereof. PBoI's amplification was used to calculate how much rating that left over for mastery. Don't worry, it's unlikely you'll get to the ideal number of 18969 haste / 1500 crit / 15000 mastery-- that might not even be possible, but the goal is to get as close to there as possible while preserving the LB/NT breakpoint.
       
      For each of the 6 experiments I began with the raw, unaffected-by-PBoI average damage (crit included) and then created a formula to reverse-engineer the crit rating, apply the amplified bonus, and add it back in to the average damage. This creates a clean, verified value that we can use to create DPET tables:






       
      Then it just takes some cast times to find out DPET!






       
       
      Now at this stage of the analysis we can look at how crit/mastery relate to haste by pinning each of the 6 experiments against each other. Remember, we are not adding up the DPETs here, or doing any simulations. The only logic here is that changing stats influences DPET, resulting in a very easy-to-read trend analysis. Green = Good; Red = Bad:












       
      From there it is simply a matter of looking at the sum of the gains on a percentage basis. This means ET%s don't matter, simulations don't matter. The % gain from one stat combination versus another stat combination. These DPET calculations could be extrapolated into a simulation, but they don't need to. I call this experiment Differentials By Spell:

      As you see above, the impact the change in build has on Frostbolt + Icicle is relatively small, but becomes significant at the highest haste breakpoint.

      Brain Freeze comes out to be the biggest loser as haste values increase and is the outlier for shatter cap as well. However keep in mind this doesn't take into consideration the increased proc rate that comes with haste!

      Ice Lance DPET levels out as one would expect, at 50% haste. Though this does not take into consideration additional FoF procs from having a higher amount of haste!

      Water Elemental does something funny: he loves haste! His stats fluctuate with ours, and he takes a tiny advantage by being in our ideal stat ratio of 18969h>mastery

      That Living Bomb breakpoint is huge and ultimately is what decides our ideal stat ratio. However, crit's benefit does not do enough to give crit a lead over mastery in the overvall view. (ps: no idea why one of those cells is white)

      Frozen Orb stops gaining DPET past the GCD. Nothing to see here.
       

      Now remember, I'm not simply adding DPET values here, that would be a horribly inaccurate representation of data. The goal isn't a simulation, and the conclusion is startlingly clear because the ignored factors (such as procs) would give haste an even larger advantage, but it's just not needed to prove the stat scaling. This is an aggregate of the % of gain you receive in various stat builds, resulting in higher DPET across the board, influenced by Purified Bindings of Immerseus.
       
      The purpose of this analysis is a demonstration of what stats mean to your spells. It is still a true statement (and an important takeaway) to note that these results will fluctuate depending on the encounter scenario-- on spoils for example, haste at any level conquers mastery, while the reverse is true on Iron Juggernaut. Always pay mind to that fluctuation and note that it is reasonable to set up your frost mage in any way, this is simply the best explanation for how to gear, gem, and reforge from now until 6.0.
       
      I'm considering frost mage solved
       

      tldr; 18960 Haste > Mastery & minimize crit is the answer
    • By Krushinator
      Post your favourite overall addon, and your favourite rogue-specific addon!
       
      My favourite overall addon is TellMeWhen: http://www.wowinterface.com/downloads/info10855-TellMeWhen.html
       
      It's a modernized power aura addon that takes all of the tedious aspects of older addons and makes them simpler. Many aura features are automatic or able to be switched with simple sliders and checkboxes. Sizing and positioning can be done with dragging or anchored coordinates.
       
      My favourite rogue-specific addon is Bandit's Guile Helper: http://wow.curseforge.com/addons/bandits-guile-helper/
       
      A resizable movable icon that tells you everything you need to know about your Bandit's Guile ability. It tells you what stage of the buff you are at, how many stacks you are at, and how many seconds you have left once you reach Deep Insight. It is colour coded and very intuitive, and best of all it requires no setup.