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Siege of Orgrimmar Restoration Shaman Style

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This thread is meant to collect useful pieces of information for Restoration Shamans attempting bosses in the Siege of Orgrimmar. We will add some contributions ourselves and hope that the rest will come from comments in this thread smile.png

Table of Contents


Immerseus


Tips:
  • Use your healing cooldowns such as spell_fire_elementaldevastation.jpgAscendance when Immerseus recombines. The recombination causes a lot of raid damage.
  • spell_nature_stranglevines.jpgEarthgrab Totem can be used to stop the blobs in their tracks!
  • inv_glyph_majorshaman.jpgGlyph of Healing Stream Totem and inv_spear_04.jpgRushing Streams can both help with the spread raid healing.
  • Speccing for spell_shaman_elementaloath.jpgAncestral Swiftness will allow you to insta-spell_nature_healingwavelesser.jpgGreater Healing Wave the blobs for extra awesomeness. Use this on your second blob with the +50% healing buff to guarantee immediate success.
  • inv_glyph_majorshaman.jpgGlyph of Chaining is not that helpful on this fight because the spread of players is really extreme.
  • Consider using inv_glyph_majorshaman.jpgGlyph of Riptide to cover the raid in HoTs before the recombination of Immersius.
  • You can either use spell_shaman_spiritwalkersgrace.jpgSpiritwalker's Grace when avoiding Spray to provide emergency healing or use it in the Split phase to reach more blobs.
  • Approximate HPS required: 70-90k per healer (first kill).

 

  • Heroic: You need to pay special attention to the transition from Split to Main phase because of the high raid damage. Have cooldowns like Healing Tide Totem planned.
  • Heroic: Prepare to do a lot more healing on the main phase; most raids stay close together for this phase, so spell_nature_giftofthewaterspirit.jpgHealing Rain is your friend!
  • Heroic: Getting those blobs here is super important - the more healing they take, the slower they travel so heal them all up at the same time instead of one by one. If the raid has nearly wiped or hit the berserk timer, you can still kill him if you get enough blobs down in the Split phase! (Spectacular wipe-kill included.)
  • Heroic: Don't neglect the tank. They take huge damage, especially if undergeared.
  • Heroic: You can 2-heal this with the right strategy: throughput and mana regen are important, though.

Links:


The Fallen Protectors


Tips:

 

  • Heroic: The main challenge on this fight is dealing with the increased level of damage from Garrote and Calamity. Both do more damage as the fight goes on. Let's deal with that first;
  • The standard tactic is to put both He and Sun into Desperate Measures at the same time; here, you can co-operate with your fellow healer(s) and use a cooldown rotation.
  • Another viable tactic is to take each Desperate Measures phase separately, but close together. Here, you will have to have cooldowns ready for when Calamity hits. If you're 3-healing, only the last two should be punishing enough that you need cooldowns for them. ability_shaman_healingtide.jpgHealing Tide Totem is perfect - drop it just before Calamity hits to top everyone off.
  • spell_fire_elementaldevastation.jpgAscendance is a perfect spell for Sun's Desperate Measures phase, since everyone will want to stack up.
  • Heroic: For Rook's Desperate Measures phase, you can expect to stack up together. Learn where this happens and place Healing Rain accordingly. spell_shaman_spiritlink.jpgSpirit Link Totem can help to mitigate a lot of the damage that happens in this phase, especially if Calamity is about to hit.
  • Heroic: inv_glyph_majorshaman.jpgGlyph of Chaining isn't recommended for this fight, since there should be plenty of stacking up. This will also help improve your throughput during Ascendance.
  • Heroic: Mana can be a real issue on this fight with all the dispelling. Use spell_frost_summonwaterelemental.jpgMana Tide Totem early and often. A good time to use it first is just after Rook's first Desperate Measures phase finishes.
  • Heroic: Clearing the slow debuff from people who get hit by Rook's keg toss can and will save their lives. If more than one or two people have the debuff, you really really want to use ability_shaman_windwalktotem.jpgWindwalk Totem.
  • Heroic: Since the dispellable debuff can deal a lot of damage, dispelling immediately is essential. Have a system in place with your co-healers to dispel quickly. Consider using the inv_glyph_majorshaman.jpgGlyph of Cleansing Waters when dispelling if you haven't chosen another Glyph.

Links:


Norushen


Tips:
  • Consider ability_shaman_ancestralguidance.jpgAncestral Guidance for burst AoE healing here, if you feel you need it.
  • inv_spear_04.jpgRushing Streams is also a very powerful talent here, so choose that if you need more sustained AoE healing. Many people will find the sustained AoE healing is more beneficial to the raid.
  • inv_spear_04.jpgHealing Stream Totem will heal the NPC's in your Test of Reliance, so don't forget to use it!
  • You can also use spell_nature_skinofearth.jpgEarth Shield on the tank in your Test of Reliance and bounce spell_nature_healingwavegreater.jpgChain Heal off him. Stand in between Sun Tenderheart and the melee for best results.
  • Taking shaman_talent_primalelementalist.jpgPrimal Elementalist will allow you to use your spell_nature_earthelemental_totem.jpgEarth Elemental Totem in your Test of Reliance to damage the enemy mob and finish faster. You can also use spell_fire_elemental_totem.jpgFire Elemental Totem at two points in the fight; early on and late (during heroism) to help on DPS. This can make the difference between a kill and a wipe!
  • Taking inv_glyph_majorshaman.jpgGlyph of Fire Elemental Totem allows you to use your Elemental totem at other key points in the fight as well. Highly recommended.
  • If you're struggling with mana and not using the Legendary Meta, then try taking ability_shaman_echooftheelements.jpgEcho of the Elements.
  • Approximate HPS required: ~100k per healer and good co-ordination of cooldowns when big adds appear.

 

  • Heroic: You have an easy ride if you three-heal this, so help out with as much damage as you can. Save your cooldowns for later in the fight when Icy Fear gets to dealing 100k damage to each raid member.
  • Heroic: If you 2-heal this, you have to work hard. The rest of these tips assume you're 2-healing.
  • Heroic: Get your raid to stack on you in the healing rain. Always try to stay to the side of the boss to increase DPS, but don't move too much.
  • Heroic: Getting through your Trial quickly is essential. Pop Earth Elemental as soon as you get in, and Flame Shock and Lightning Bolt when your NPCs are on high health. You can use ability_shaman_ancestralguidance.jpgAncestral Guidance to get their HP high fast.
  • Heroic: In 10man, whether you use the inv_glyph_majorshaman.jpgGlyph of Chaining is up to you. Just remember that the extra range could save a raid member.
  • Heroic: Icy Fear becomes difficult to manage once the boss gets below 30%. Plan cooldowns with your co-healer to make sure everyone stays alive. Ascendance, Ancestral Guidance, your 4-piece, Spirit Link Totem, potions.
  • Heroic: When you get towards the end of the fight, save Healing Tide Totem for the final few seconds; use it to keep the raid up while you contribute what you can to the DPS to ensure a kill.

Links:


Sha of Pride


Tips:
  • Since you're stacked up, consider using ability_shaman_fortifyingwaters.jpgConductivity for this fight. It will save you quite a lot of mana.
  • However, with clever use ability_shaman_ancestralguidance.jpgAncestral Guidance can also be viable - use it just as the Self-Reflections appear or sha_spell_warlock_demonsoul.jpgSwelling Pride is cast for maximum impact.
  • Tracking ability_shaman_cleansespirit.jpgPurify Spirit's cooldown is essential on this fight, as you will be dispelling as fast as possible when you gain Gift of the Titans.
  • Unless your group is really terrible at stacking up, don't bother using inv_glyph_majorshaman.jpgGlyph of Chaining.
  • Approximate HPS required: ~60-80k per healer. 2-heal-able if you can cope with dispels and your DPS are clever with damage mitigation cooldowns.

 

  • Heroic: There are two distinct tactics for this fight; spreading around the boss, or loosely stacking on top of Gorehowl. Which tactic is chosen depends on your strategy for the fight.
  • Heroic: The spread tactic is challenging, and requires a single-target rotation. Glyph of Riptide and possibly Glyph of Chain Heal will be useful here.
  • Heroic: For stacking, you should be able to reach people with unglyphed Chain Heal, and with Healing Rain. This really boosts your HPS and efficiency, but the downside is that you need extra throughput due to accidental damage taken.
  • Heroic: Cooldown rotations for Swelling Pride are essential; get your raiders using Devotion Aura, Vampiric Embrace, Ancestral Guidance, whatever else they have. SLT + Healing Tide is a good combination for this fight, and so is Ascendance + 4pc Tier Set. Make sure to have the latter available around the 5th Swelling Pride, when the Projections start to appear and movement while healing is crucial.
  • Heroic: If you take the spread out tactic, the splash healing from Ancestral Guidance can come in very useful (in particular towards the end of the fight). Since AG doesn't benefit from Healing Rain, you lose only throughput from Chain Heal - spam Greater Healing Wave instead.

Links:


Galakras


Tips:
  • Your third talent tree is extremely valuable here depending on what is required for your raid;
  • ability_shaman_multitotemactivation.jpgCall of the Elements can allow you to reset the cooldown on inv_spear_04.jpgHealing Stream Totem when spike damage comes out on the trash packs.
  • ability_shaman_totemcooldownrefund.jpgTotemic Persistence gives you some extra burst (Healing Stream and Healing Tide simultaneously).
  • ability_shaman_totemrelocation.jpgTotemic Projection will allow you to set your spell_nature_brilliance.jpgCapacitor Totem into the add packs to reduce raid damage.
  • Which exact talent you choose is down to taste and raid utility, however you will find that mitigating damage by using inv_glyph_majorshaman.jpgGlyph of Capacitor Totem and Totemic Projection cleverly will make the fight significantly easier. You can macro them together.
  • You can and should interrupt the Shaman adds with spell_nature_cyclone.jpgWind Shear.
  • The Dragonmaw War Banners can be targeted easily and destroyed using spell_frost_frostshock.jpgFrost Shock - if you do this, your DPS can concentrate on the other adds.
  • inv_spear_04.jpgRushing Streams is valuable on this fight due to the spread out / chaotic nature of the fight.
  • Save your cooldowns like ability_shaman_healingtide.jpgHealing Tide Totem for the second phase.
  • There is a lot of raidwide damage in this phase and your raid will be burning down the boss as fast as possible. Popping your Elemental Totems here is very useful to help the raid.
  • Approximate HPS required; ~100k depending on how many stuns your DPS have.
  • It's been reported that inv_glyph_majorshaman.jpgGlyph of Grounding Totem allows you to reflect damage from the Fire Arrows.

Links:


Iron Juggernaut


Tips:

Links:


Kor'kron Dark Shaman


Tips:
  • On this fight, having regular damage soaking is better than having BIG damage soaking - use ability_shaman_stonebulwark.jpgStone Bulwark Totem and use it regularly.
  • You can use your spell_nature_brilliance.jpgCapacitor Totem and spell_nature_stranglevines.jpgEarthgrab Totem to stop the Slimes. However, it's not essential to glyph it if you prefer to use your slots otherwise.
  • Pair inv_spear_04.jpgRushing Streams and inv_glyph_majorshaman.jpgGlyph of Healing Stream Totem for extra resistance-spreading goodness! Both are good on this fight, and together they are godly.
  • Using your cooldowns (ability_shaman_healingtide.jpgHealing Tide Totem and spell_fire_elementaldevastation.jpgAscendance) to respond to spikes in damage from ability_creature_poison_02.jpgFoul Geyser is a good idea.
  • Despite the chaos, casting spell_nature_giftofthewaterspirit.jpgHealing Rain on the melee can still be worth doing.
  • spell_nature_groundingtotem.jpgGrounding Totem reportedly soaks Kardris' Froststorm Bolt, increasing the survivability of your tank.
  • Approximate HPS Required: ~100k, getting more intense in the later stages of the fight.

Links:


General Nazgrim


Tips:
  • Add control is key on this fight, so using the Capacitor Totem Macro along with ability_shaman_totemrelocation.jpgTotemic Projection and the Capacitor Totem glyph is really excellent.
  • Absolutely use your Fire and Earth Elementals as well as spell_fire_searingtotem.jpgSearing Totem to deal more damage to the boss (this helps enormously!) and they can damage the boss through Defensive Stance.
  • Your spell_nature_stranglevines.jpgEarthgrab Totem can stop the whirlwind adds for a few seconds AND can break the Assassins out from their stealth - this can be used to awesome effect when your squishy caster has run out of damage reduction cooldowns.
  • ability_shaman_astralshift.jpgAstral Shift is excellent on this fight for soaking damage from Battle Song or Assassins.

Links:


Malkorok


Tips:
  • Because of the shield mechanic, it's a good idea to use all your cooldowns on the pull to maximize the shield. Examples;
  1. Spec into ability_shaman_ancestralguidance.jpgAncestral Guidance for this.
  2. spell_fire_elementaldevastation.jpgAscendance.
  3. ability_shaman_healingtide.jpgHealing Tide Totem.
  • You should find that you only need either 2) or 3) on the pull, so you can save the other for the start of the second phase. The first cooldown should be up again for the start of the third phase - re-use it to ensure shields go up quickly.
  • Glyphing for inv_glyph_majorshaman.jpgGlyph of Riptide will allow you to pre-HoT the raid and gain extra healing through your cooldowns.
  • Save spell_shaman_spiritlink.jpgSpirit Link Totem for the second phase, where damage soaking on the stacked raid is extremely useful.
  • It helps to be able to soak damage regularly, so ability_shaman_stonebulwark.jpgStone Bulwark Totem is really useful here.
  • Using inv_glyph_majorshaman.jpgGlyph of Chaining here isn't very good, since people are very spread out and the "smart" heal isn't useful due to the shields. Remove the glyph to gain extra throughput on the second phase, where it really counts.

Links:


Spoils of Pandaria


Tips:
  • This fight is pretty straightforward from a Healing perspective. In a 10man raid, you can safely treat the fight like a 5-man dungeon.
  • One good thing to do is to always pick up the healer buff from the Pandaren Spirits and always face whatever is most dangerous - the random proc will do a LOT of damage to them.

Links:


Thok the Bloodthirsty


Tips:
  • Getting your healing in around ability_vehicle_sonicshockwave.jpgDeafening Screech is the main challenge here! Some specific tips;
  1. Speccing for ability_shaman_fortifyingwaters.jpgConductivity will mean you can maintain healing while Screech is active. However you can find success with any of the talents in this tier depending on your composition; ability_shaman_ancestralguidance.jpgAncestral Guidance allows for more burst healing earlier on and puts off really major cooldowns for longer. inv_spear_04.jpgRushing Streams is, as ever, very powerful throughout the fight - take it if you're having more problems with sustained healing than burst.
  2. Towards the end while Screech is non-stop, you can use spell_fire_elementaldevastation.jpgAscendance with a Healing Rain buffed by Unleash Life and insta-cast with spell_shaman_elementaloath.jpgAncestral SwiftnessYou can still fit single casts in between screeches even when Thok's stacked up at 20+ stacks.
  3. ability_shaman_totemcooldownrefund.jpgTotemic Persistence can allow you to have Healing Stream and Healing Tide up simultaneously without requiring cast time.
  4. If you have a Paladin, try getting them to bubble you when Deafening Screech is getting bad - there have been reports that this will protect you from the effects of Screech for a while. If so, use Ascendance when Bubble lands on you.
  5. inv_glyph_majorshaman.jpgGlyph of Riptide will allow you to increase throughput by blanketing the raid.
  6. spell_shaman_spiritlink.jpgSpirit Link Totem can be used to mitigate some damage and reduce the amount of healing required.

Links:


Siegecrafter Blackfuse


Tips:
  • This fight is hectic and your raid can become spread out, so inv_glyph_majorshaman.jpgGlyph of Chaining and inv_spear_04.jpgRushing Streams are extremely good.
  • A large part of the damage on this fight is Elemental, so inv_glyph_majorshaman.jpgGlyph of Healing Stream Totem will mitigate a lot of damage.
  • Save your cooldowns for emergencies or when the Electromagnet lands and you are forced to move.
  • spell_nature_giftofthewaterspirit.jpgHealing Rain is best cast on the melee when in doubt, since they move least. Ranged take more damage though, so if you are good at staying close together use it on them instead.
  • While there is lots of regular damage on this fight (making ability_shaman_stonebulwark.jpgStone Bulwark Totem attractive), you might find that you get caught in difficult positions too regularly. In this case, ability_shaman_astralshift.jpgAstral Shift will be a better choice.

Links:


Paragons of the Klaxxi


Tips:
  • This fight has some bursts, but also a lot of movement. Taking inv_glyph_majorshaman.jpgGlyph of Chaining and inv_spear_04.jpgRushing Streams is usually better than speccing for stacked healing or burst.
  • If your healer composition is finding it hard dealing with the Aim mechanic, you might want to switch to ability_shaman_ancestralguidance.jpgAncestral Guidance.
  • The fight is very straightforward when your raid gets to know (all) the mechanics of the fight.

Links:


Garrosh Hellscream


Tips:

 

General

  • You can (and should) interrupt the Farseer Wolf Rider's Ancestral Chain Heal.
  • The Unstable Iron Stars will deal a lot of raidwide damage when they hit the wall, so watch them and be ready! You can even pre-cast a Chain Heal to stabilize the raid immediately.
  • Your Ghost Wolf ability is essential for minimizing damage taken from Desecrate.
  • Regular damage absorption is better than spike mitigation on this fight, so take ability_shaman_stonebulwark.jpgStone Bulwark Totem and use it regularly!
  • inv_glyph_majorshaman.jpgGlyph of Healing Stream Totem isn't very useful on this fight because most of the damage incoming is Shadow.
  • inv_glyph_majorshaman.jpgGlyph of Spiritwalker's Grace can improve your movement capabilities, especially in Phase 3 and in the transition phases.
  • ability_shaman_windwalktotem.jpgWindwalk Totem can break the Hamstring effect that the mobs apply to your tank. This helps them to avoid Iron Stars
  • Since there is a lot of movement, you could consider using inv_glyph_majorshaman.jpgGlyph of Riptide. Additionally, this can be useful before Empoweredd Whirling Corruption to spread on the raid, saving yourself a cooldown.

 

This fight's aspects depend on your healer team. Advice differs depending on if you 2-heal or 3-heal this fight.

 

  • If you 2-heal, you should find that you get to Phase 3 before the mechanics in Phase 2 become too hard to deal with - this allows you to save some cooldowns until then.
  • Here, sustained AoE healing is key until Phase 3. inv_glyph_majorshaman.jpgGlyph of Chaining and inv_spear_04.jpgRushing Streams is really a good choice. (Glyph of Chaining is optional here - not using it will help your throughput on Phase 3.)
  • If you do have trouble towards the end of Phase 2, using spell_shaman_spiritlink.jpgSpirit Link Totem when Empowered Whirling Corruption hits will keep the raid stable for a short time.
  • In this setup, your cooldowns are best used in emergencies or midway through Phase 3 to ensure as many people survive as possible.
  • If you do find Empowered Whirling Corruption difficult to deal with, plan your cooldowns with your co-healer; Healing Tide, Ascendance, and Spirit Link Totem can all be used. If you have the Tier 4-piece, then use that as a cooldown if needed. Whether you need this will depend on your composition (with a Druid, you might not have a problem, but with a Monk you might need to plan cooldowns).

 

  • Damage is key in this setup, so using inv_glyph_majorshaman.jpgGlyph of Fire Elemental Totem and ability_shaman_tranquilmindtotem.jpgStormlash Totem during Heroism will really help the raid.
  • Using Fire Elemental regularly will help DPS, and don't be afraid to use your Primal Earth Elemental to increase your healing on Empowered Whirling Corruption.
  • Realm of Y'Shaarj (transition) phases are more difficult to deal with in this composition. Make sure everyone has the 50% damage reduction buff (gained from golden orbs which mobs drop) and make sure they use personal cooldowns. Healing Rain can be placed right on Garrosh and everyone can stand in it. Chain Heal should be able to hit everyone, too! If it can't, your raid is doing it wrong.

 

  • If you 3-heal, you will get more tricky damage spikes towards the end of Phase 2. Taking ability_shaman_ancestralguidance.jpgAncestral Guidance is better so that you can increase your output during these phases.
  • Using your Primal Elementals on Empowered Whirling Corruption more regularly will also help keep your raid alive late in Phase 2.
  • Plan your cooldowns and co-ordinate them with your healing team. This will make them more effective. Aim to hit as many Empowered Whirling Corruptions as possible!

Links:

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Updated with your suggestion of Conductivity, and I was thinking exactly the same thing about Ancestral Guidance. Thanks for the tips, keep them coming! :)

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Updated with your suggestion of Conductivity, and I was thinking exactly the same thing about Ancestral Guidance. Thanks for the tips, keep them coming! smile.png

I gave you ownership of the topic tongue.png

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Updated with further Immersius and Norushen tips and estimated HPS requirements for the first three bosses.

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Malkrorok

Ancestral Guidance

Glyph of Riptide.

 

Before the pull, pre hot up as many players as you can. On the pull pop Bloodlust and Healing Tide Totem. Pop Ascendance and Ancestral Guidence. Remember that Ascendance works on Riptide that were applied before. Start spamming your heals. Keep HR on the Melee/tanks. And just spam with GHW on range. Keep riptide rolling on everybody. This should give you massive shield on your raid.

Save SLT for the stack phase.

Edited by Krakir
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Thok

Conductivity lets you keep HR up for extended period of time and still get heals in when you can't cast because of Deafening Screech. Fewer casts.

Use Ascendance+SLT with Ancestral Swiftness HR during the end when Deafening Screech is non-stop and you can't cast.

Totemic Persistance lets you keep Healing Stream Totem up while HTT is up. Meaning more heals that don't require casts.

Remember to cancel you casts during Deafening Screach and use Riptide instead.

 

You can use HTT at near the end of P1 when you can't cast anymore due to Screech OR use it to help on spread healing during the fire phase when the raid can't stack 100% on HR.

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If you have a glyph slot free, glyph of capacitor can be a benefit on Galakras when paired with totemic projection. Saves those precious couple of ticks fracturing Jaina's frail bones.

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Updated the guide with the last three comments! Thanks SO much for the good suggestions, please keep them coming :)

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Regarding the bubble. Yes it works. So does Devotion aura. So ask your paladins to chain that towards the end.

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You can macro Capacitor Totem and Totemic Projection together for Galakras to make stunning the adds easier and faster;

#showtooltip Capacitor Totem
\cast Capacitor Totem
\cast Totemic Projection

This macro will still work when you don't have the talent selected, so it's on my bars permanently now.

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The Fallen Protectors

Tip:  Even if you are not having mana issues, Use Mana Tide Totem as often as possible to help with the mana demands of the healers

 

Immerseus

Tip:  Use Spiritwalker's Grace when you move out of the way wave and heals are needed.

 

Damage is very spiked in this encounter.  Use Glyph of Riptide and apply Riptide as many as you can prior to the recombination after healing the oozes.

Edited by grautod

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I'll add the Immersius tips, those are awesome. I'll refrain from adding the MTT tip simply because the assumption is all Resto Shaman are using it on cooldown anyway.

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On Thok glyphed riptide can also do wonders when you cant get any hardcasts in, also works nicely with Ascendance later in phase 1 supposing you havnt used it yet.

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I have not completly spaded this, so sorry if I have gotten this wrong, but on the Galakras fight, if you glyph for Reflection Totem, it will reflect the damage from the burning arrows for the group you are in back to the archers, but it will not consume the Grounding Totem doing so. 

Basicly, you have a 15sec immunity to those burning areas for 5 people.

 

Dont know if this is a bug and will be fixed or not, and I always jump out of it by reflex when DBM shout at me, but yes, it show Reflecting when I stand in the fire from the arrows. (This is on 10m Normal)

Edited by Ferdawoon

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Updated with Coreldan and Ferdawoon's suggestions. Thanks to you both!

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Regarding Thok the Bloodthirsty for resto shamans - most of us fail to remember that Earth Shock does work with Conductivity, and its the only instant ability that does so. Thats 6 extra seconds of Rain even if Thok does back-to-back interrupts. Took me a while to figure that out ...

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Regarding Thok the Bloodthirsty for resto shamans - most of us fail to remember that Earth Shock does work with Conductivity, and its the only instant ability that does so. Thats 6 extra seconds of Rain even if Thok does back-to-back interrupts. Took me a while to figure that out ...

 

I'd still say that 6s of Healing Rain is inferior to Ancestral Guidance's burst, allowing you to pop Ascendance later and thus prolong the phase more :) Will consider adding it.

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I might be late to the party but I want to point out a few things for Thok. 

 

As Stoove says, conductivity is a bad choice. However, I would argue that Rushing streams is the way to go. From my personal experience Ancestral Guidance is inferior to Rushing streams for this encounter. Double HST provides more healing than Guidance. Also, using Earth shock to extend healing rain duration is dumb, you can just as well cast a heal or pop down a new healing rain for the same time investment.

 

Another thing that should be pointed out is that, however quickly the interrupts come, you can ALWAYS fit a chain heal or healing rain in between. I'd say Bopping a shaman is a waste cause we can keep up a chain heal / healing rain rotation almost perfectly without being interrupted. Also, using Swiftness for healing rain is pretty useless, you can hard cast healing rain it between screeches for almost the same time investment. Save swiftness for a chain heal when you're sure someone will die from the next screech.

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@Cup

 

First, your opinion is rather shocking for me, sounds like someone who has never healed it. Second, I was just trying to be helpful and help someone who is going my way of healing it. Third, you seem to not know the mechanics of the encounter or you might've done it in flex/lfr. Fourth, BoPing a shaman followed by Devotion allows for a full stack of 40 sec rain (therefore, hardly a waste) already in the phase of back-to-back interrupts where casts are absolutely impossible. Fifth, that results in steady 220k + hps for a full 40 seconds when screech is full time, and when that expires another earth-shock extended HR + Ascendance allow for even more insanely strong healing and that without the need of a major raid CD.

 

Last, do think before you post, respect different opinions backed by reason, and remember that being a rude keyboard warrior is quite pathetic and generally - not the way to go.

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First of all, sorry, didn't mean to insult anyone. I'm not calling you dumb, I'm saying it's dumb to use Earth Shock when you might as well use any other healing spell for the same purpose. 

 

My point is that it is possible to hard cast in between every screetch (I prove this below), which makes bop and aura mastery (and Earth shock!) unnecessary for the shaman since you can use your spells just as normal, providing you time it right.

 

Having Conductivity let's you "skip" two casts of healing rain for the gain of lets say two chain heals (three casts of chain heal roughly matches the 40 sec duration you get with conductivity). My argument is that having rushing streams talanted provides far more healing than those two, lets even say three, chain heals, which makes Conductivity a very bad choice. 

 

Here's a link to p1 from our first kill. I think we go up to 26 screeches. 

 

http://worldoflogs.com/reports/rt-v1l19c9k5nrl41qr/xe/?s=12766&e=12859&x=spell+%3D+%22Deafening+Screech%22%0D%0AAND+type+%3D+TYPE_CAST%0D%0AOR+spell+%3D+%22Chain+Heal%22%0D%0AAND+type+%3D+TYPE_CAST%0D%0AOR+spell+%3D+%22Healing+Rain%22%0D%0AAND+type+%3D+TYPE_CAST

 

As you see, there is time to cast a full cast time healing rain / chain heal in between screeches no matter what screech you are at. 

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Another thing that should be pointed out is that, however quickly the interrupts come, you can ALWAYS fit a chain heal or healing rain in between. I'd say Bopping a shaman is a waste cause we can keep up a chain heal / healing rain rotation almost perfectly without being interrupted.

 

100% this. We had our Druid BoP'd so he could channel Tranq.

 

 

First of all, sorry, didn't mean to insult anyone. I'm not calling you dumb, I'm saying it's dumb to use Earth Shock when you might as well use any other healing spell for the same purpose. 

 

Thanks for playing nice, moderators appreciate this kind of thing.

 

Back to the Talent Discussion

 

The reason I like AG for this fight is that popping it relatively early means you can still get multiple Chain Heals in between screeches. It helps keep people topped for longer and puts off having to use a big cooldown like Ascendance or HTT (or Tranq.) This really tipped the balance for us, because it's not so much sustained healing that makes the difference (and which Conductivity or Rushing Streames provide) but the burst healing which really does it. That's why my comp found that AG was better.

 

I updated the guide to reflect this discussion.

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