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This weekend it's time for the House Warming Cup. Two days of infinite Hearthstone fun! We put 16 Hearthstone-fanatics in one house for a whole weekend with tournaments, Red Bull-girls, epic battles and lots of alcohol!
Follow all the fun from saturday morning to sunday evening on stream: www.twitch.tv/firesidegatherings
recently back to WOW, used my lvl 100 boost on my Combat rogue and my DPS is half of what it should be. My Item lvl is about 670. My single target is about 16K and my multi is around 21K. the DMG calculators say it should be between 29K-36K single and 34K-50K multi. I have no idea what I'm doing wrong. i use instant poison and Toggle Blade Flurry when its a multi target event and of when single. I Use Anticipation over mark of death as i find it easier.
My rotation is start Ambush>Revealing strike>SnD
then i pop my cool downs normally in this order. Killing Spree, Shiv, vanish>ambush>Preparation>Vanish>Ambush>AR
Then SS>5X CP>Eviscerate till any cool down resets while keeping SnD, Revealing strike and Internal Bleeding from Kidney shot up as much as possible.
I don't know what i am doing wrong, is it just being accustomed to the game? I've seen many videos on Rogue rotations and they don't do much more than me.
I need help and have no idea whats wrong Please Help me.
Ever since flash heal came out I was very excited that there is finally a super effective card to combo with soulpriest. It's also very quick for healing out of combo lethal range.
For a while I was always thinking how much better it would be to have 2 heal power and healing to stay alive with Molten giants on the board than to have a power that draws u cards when you're winning and deals damage to you.
Handlock is universally known now and very effective, but I think now it might be possible for Priest to do Priestlock
Here is the decklist I've put together so far.
2x Circle of Healing
2x Flash Heal
2x Power Word: Shield
1x Divine Shield
2x Velen's Chosen
2x Injured Blademaster
1x Mass Dispel
2x Auchenai Soulpriest
2x Twilight Drake
2x Holy Nova
2x Holy Fire
1x Emperor Thaurissan
1x Justicar Trueheart
1x Frost Giant
2x Molten Giant
Soulpriest gets 4 cards for great removal and clear and if you've played Trueheart it's 4dmg removal hero power. Resurrect almost always gets huge value. Using hero power often to buy time pays off on the Frost Giant. Twilight Drakes usually work as 4/7s or better. Pain is great removal while waiting to play the Drakes. Mass Dispel is a draw and can remove all the deathrattle value.
Note: I tried doing 2 Frost Giants, but a lot of people play aggro, so I swapped 1 giant for an extra Holy Fire.
Also, Sunfury Protector devalues Resurrect greatly and a lot of the time you're spending mana on using hero power or taking care of the drake or blademaster. I've found that there's no room for them and they're not needed when playing giants and the flash heals.
Please comment your thoughts!
So, previously i asked for help on a paladin deck.
And now i've made a rogue deck with the left over dust that i had.
Here it is:
Firstly i've noticed, that even with a lot of low-cost cards i still have a pretty weak early game. Any tips on making this better, i have all the adventure cards and a few other ones. Ask me if you want me to put out all the other cards that i own.