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Zagam

WOD BETA DISCUSSION w/SCREENSHOTS

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Hey guys, this is going to be the thread to keep Warlords Beta discussions in.  I'm in as well as Locky.  Any other Warlocks who are in are more than welcome to join in here. 

 

I'll be in checking things out all night - you can join my Mumble channel and join in the talks.  Not sure if I can stream, but I'll try.  Won't be doing anything crazy - just checking damage of spells, new talents, and maybe dipping into leveling.

 

http://www.twitch.tv/icyveinszagam

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Stuff I've seen.

 

1. Doom Crits NOT giving Imps.  Tested over 5 ticks.

2. Partial ticks are IN.

3. Dynamic updating is IN.

4. Healthstone tooltip when creating says 20%.  Healthstone item tooltip says 15%.

 

Crit rating = 526 = 27.87% (Demonology) (5.00% base)

Haste rating = 539 = 33.69% (Demonology)

Mastery rating = 843 = 44.65% (Demonology)

 

1% Crit = 23 rating points

1% Haste = 16 rating points

1% Mastery = about 16 (something rounding going on)

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For anyone that didn't catch the tweet a while back, there's a new macro thing we can do that's pretty useful to not need to swap anything on your bars or lose a button somewhere when changing talents:

#showtooltip
/cast [talent: 2/3] Shadowfury; [talent: 2/2] Mortal Coil; [talent: 2/1] Howl of Terror

If you can't already figure it out on your own, the first number is which tier it is (level 15 = 1, level 30 = 2, etc.), and the second number is which talent it is on that tier, from left to right.

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Are you level 100?

Curious to see how damage differs between Demonbolt as you chain cast it to 0 fury.

Similarly how does Soul Fire match up in terms of damage? The new MC perk also, was that just a cast time decrease or was it mana too? Does this also mean lower fury cost?

So many questions and no key of my own to test things...

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Liquid, unfortunately, no.  No idea why we can't test shit at level 100.  All I could do was read tooltips.  I have a 90 of every class with pretty good gear - just nothing to do with them.

 

Nothing has changed with Soul Fire - MC still reduces mana cost and DF cost just like live.  Most of the 'changes' were wording changes to put things in tool tips easier from what I could see.

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Zag, Mastery is 23 per 1% for Demo.

 

There's an 8% base. Using the tooltip and taking each piece off one-by-one it holds very true to 23 points per 1% mastery (3% in Meta).

 

Also, regarding the attunements:

 

These work as a 5% amplification to your rating, similar to how PBI works. So, if there's 100 on your gear, you'll have 105 rating on your character sheet. This rounds in both directions. When I equip 173 points of mastery, I see 182 (173*1.05=181.65).  Yet, when I equip 148 points, I see 155 (148*1.05=155.4).

 

For 6.0 purposes when we have PBI or other SoO amp trinkets equipped, both multipliers are applied simultaneously, and then the rating is rounded. I again equipped 148 points of mastery on gear. With attunement, this is 155. When you factor in the 9.16% amp from a 582 PBI, you get 169.198, which rounds to 169.  However, if you take that same 148 and multiply it by 1.05 and then 1.0916 before rounding, you find 169.6346 (which rounds to 170). My actual rating with 148 mastery rating from gear with attunement and a 582 PBI equipped is 170.

 

Edit: Server is back up.

 

Destro mastery is 7.666 to 1%, or 23 to 3%, whichever way you'd like to look at it.

 

Aff mastery is 7.42 to 1%.

 

These numbers are, of course, at level 90. Will try to get to 91 and see if any change.

 

Multistrike is 14 to 1%.

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Streaming and taking TONS of pics now to show some questing features.  They are MAGNIFICENT!  Quality of life while questing is going way up.

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...

I know how to math.  I did my calculations without amplification on.  Didn't do a whole lot since I was showing people different talents on different classes.  Going to be doing some value studies at 90, 91, and 92 to see if I can map how things work out.

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Grimoire of Sacrifice not buffing Chaos Bolt right now.

Doom not giving Imps on crit. 

 

Will continue testing things today and tomorrow as stability improves.

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Some screenshots and notes:

 

Notice glowing quest objective - quest was to talk to a dude.  Easily found without nameplates because he glows.

EwTCZYr.jpg

 

Same thing with quest objectives.

MdUBdA9.jpg

 

Probably my favorite feature so far - with the map open and you're moving, it becomes transparent enough you can see your character but opaque enough you can still read and maneuver.

wt5akbD.jpg

 

Graphics are pretty sharp in cinematics.  Here's Deadeye trying to be a hardass.

ZyPsIKw.jpg

 

The elusive Invincible - finally get to ride him, even if it is just fake beta mounts sad.png

3gxpL8U.jpg

 

Chaos Bolt hit at level 90.

XwK21vh.jpg

(note, at level 91, this dipped down to 25k)

 

New quest item/objective/extra action button interface.

wGKUbVR.jpg

 

Notice in the starting zone, you unlock class abilities and talents as you complete trivial quests.  Here's one example.

fJIOCSI.jpg

 

Field objectives for quests stay invisible until you fulfill them.  It's easier to find, identify, and interact with.

1nJhP6t.jpg

 

New herb, Frostweed.

2UqPHhZ.jpg

 

New mining node, True Iron.

K5JPEGO.jpg

 

More to come later.

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Base lvl 90 ember tap (no mastery) is 13.64% hp. 584ilvl mastery - 847 in WoD (around 21k on live) 110.48% only pushes ember tap to 25.79% of hp. I *think* there is a leveling perk that gives more to it.

 

Lvl'd to 91, mastery dropped to 94.11% and ember tap dropped to 23.99% of hp.

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REALLY hope this doesn't go live. All but one of the blue prints at the vender is 5k gold, the lvl 1 stables is only 1k. 

 

 

lvl 1 Armory - 5,000g

lvl 1 Barn - 5,000g

lvl 1 Lumber Mill - 5,000g

lvl 1 Trading Post - 5,000g

lvl 1 Mage Tower - 5,000g

lvl 1 Workshop - 5,000g

lvl 1 Inn - 5,000g

lvl 1 Sparring Arena - 5,000g

lvl 1 Alchemy Lab - 5,000g

lvl 1 Enchanter's Study - 5,000g

lvl 1 Gem Botique - 5,000g

lvl 1 Scribe's Quarters - 5,000g

lvl 1 Tailoring Eqorium - 5,000g

lvl 1 The Tannery - 5,000g

lvl 1 Engineering Works - 5,000g

lvl 1 Salvage Yard - 5,000g

lvl 1 Storehouse - 5,000g

lvl 1 The Forge - 5,000g

lvl 1 Stables - 1,000g

 

 

5k for each freaking pattern seems excessive. 

 

 

Otherwise Garrisons are kind of cool. The basic one you get from the opening quest has target dummies, mail box, out of combat run speed buff (zone wide 30%), an inn keeper where you can set your hearth stone but it doesn't seem to have a place that gives you rested buff, repair vender, food and drink vender, reagents vender, flight path master, and a ton of NPCs that make it feel very FOB-ish.

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Two things that are still happening from the Alpha:

 

Twilight Ward is not in the spellbook for any spec, glyphed or unglyphed. Neither is Command Demon (can still use pet abilities, just have to put them on pet bar or use a macro to put them on your action bar).

 

I don't remember hearing anything about these being subject to pruning (though TW being able to be glyphed for any school sounds OP and near mandatory for survivability), and I can't imagine the functioning with pet abilities and no Command Demon is intended. But, I've certainly been wrong before.

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Two things that are still happening from the Alpha:

 

Twilight Ward is not in the spellbook for any spec, glyphed or unglyphed. Neither is Command Demon (can still use pet abilities, just have to put them on pet bar or use a macro to put them on your action bar).

 

I don't remember hearing anything about these being subject to pruning (though TW being able to be glyphed for any school sounds OP and near mandatory for survivability), and I can't imagine the functioning with pet abilities and no Command Demon is intended. But, I've certainly been wrong before.

 

 

idk, I joined twitter though and asked. 

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REALLY hope this doesn't go live. All but one of the blue prints at the vender is 5k gold, the lvl 1 stables is only 1k. 

 

5k for each freaking pattern seems excessive. 

 

Otherwise Garrisons are kind of cool. The basic one you get from the opening quest has target dummies, mail box, out of combat run speed buff (zone wide 30%), an inn keeper where you can set your hearth stone but it doesn't seem to have a place that gives you rested buff, repair vender, food and drink vender, reagents vender, flight path master, and a ton of NPCs that make it feel very FOB-ish.

IMO, the cost should be high.  This is a MUCH better gold sink that Orbs of Mystery for JC mounts or other mounts.  People are getting bored of buying a mount and it being added to your inventory of mounts you don't see.  Look at the damn Yak - 108k for Reforging efficiency now used in case you're a chronic Transmogger.  Woo. 

 

I think the Final Fantasy model had guilds pooling large amounts of gil (currency) to buy a big guild house.  Since WoD's idea is individual, it should still be pricey yet affordable.  I'm totally behind a gold sink that I can actually SEE - and a phased area where I can build, customize, send out mercenaries, and collect resources shouldn't be free.  Think of it as a big investment that will pay off AND look badass.

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As a gold sink 5k is fine, but I rather have them put gold sinks in to things that are only really buyable by the uber rich to start with. Reforge yak (soon to be transmogrify Yak AND THAT REALLY PISSES ME OFF), BMAH, stupid items for mounts, these are all things that the uber rich normally buy anyways. But patterns for the masses? 5k to someone with 500,000gold isn't much, 5k to people like half our raid team that normally sit between 5-15k gold is a HUGE investment. 

 

I'd rather see gold sinks that sink gold from people that already have to much of it, not sink gold from the entire population thus kind of defeating the point of a gold sink.

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To play devil's advocate, 5k isn't a lot for something that isn't critical to gameplay.  It won't have an impact on raiding.  For all intents and purposes, it's a larger farm that we can have fun with.  My guess is you'll eventually make all that gold back, similar to a real life investment.  If you don't have the gold, you can't have it.  This incentivizes smart gold spending and such. 

 

Everyone will make AT LEAST 10,000 gold while questing from 90 to 100.  That's bare minimum.  Add in looting, efficient dungeons, and other such things, and I'll imagine you'd easily make 20k without professions just by leveling. 

 

Gold sinks for the incredibly rich still exist.  BMAH, mounts, etc. are all still there.  You don't HAVE to have every type of building in your barracks.  Some people will only want certain things, so their cost might only be 20k or less.  The gold amount may be tuned, but I don't think 5k per building is out of the question with your ability to bring in resources, complete dailies, and get garrison-only features.  Think about all the people right now spending gold on SoO runs and Challenge Mode carries.  For each CM carry, that gold could be spent on a fully upgraded, fully loaded garrison. 

 

To add some fun, rich people are going to have big garrisons.  Poor people will have barebones garrisons.  It kinda fits.  If you want something, you gotta work for it.  I would enjoy them not handing out the garrison and letting you observe how far your work has gone to build an epic place to hang out.

 

Not being combative - just providing the other side of the cake.

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