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wow Warlords of Draenor Interview with Tom Chilton

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Our World of Warcraft / Warlords of Draenor interview with Tom Chilton, Game Director

Finding good questions for a WoW interview is always tricky, because Blizzard communicates just so much about this game. Also, with so many other media having interviews with Tom Chilton at GamesCom, we had to find these few questions that we would be the only ones to ask. Here are the results of our brainstorming. We hope that you enjoy the answers we received.


Below, you will find the whole transcript of the interview, but first we would like to present you with the main things that we have learnt. Note that we only had 20 minutes of interview, to share with other fansites, so we did not get to ask a lot of questions.
  • The delay in the release of Warlords of Draenor caused by massive recruitment on Blizzard side to increase the size of the WoW development team. New employees had to get up to speed first, which slowed things down. Also, Garrisons ended up being much more involved than originally planned.
  • Zones for the next expansion already in production.
  • No plans for new subscription methods, like free-to-play or partial content.
  • The annual pass for Mists of Pandaria was questionable and it is not likely that we will see another promotional offer like that again.
  • Challenge modes for raids would only be considered if more people engaged in dungeon challenge modes.
  • Northrend and Outland could one day be made into level 60 to 80 zones, offering a choice to leveling players.
  • It is unclear what is going to be improved next, after the character models. Physics could be introduced in the game or combat could be made to look better.
  • The progress race is balanced enough, no need to tweak anything.

Blizzard Icon Transcript from Interview with Tom Chilton


Q. You announced repeatedly that you would release content faster: "every 6 months", "no more ICC". Obviously, that did not really work out, so we were just wondering what caused it.

A. That is definitely fair criticism. We did a good job earlier in Mists of Pandaria, having the content come at a more frequent intervals, and certainly we had hoped to have Warlords of Draenor out a couple of months ago. The reality is that scaling up the number of people that we have, to work on multiple projects at once has slowed us down. Honestly, it should have not come as a surprise to us. We increased the size of the team by 50% and the majority of those people had never worked on World of Warcraft before or any other MMO, so it is really difficult for them to create content right away, without getting up to speed. So we ended up redoing a lot of the content that we were doing for Warlords to make sure that we would get it at the quality level that we would expect. Also, the garrison feature turned into a bigger thing than we expected it to be. Quality is the most important thing, so if we have to make a choice between getting you something two months ago or getting you a great expansion in November, the choice is obvious. I think we are in a better position now for the future, we already have zones in production for our next expansion. So, if things go well, there will be less of a gap.

Q. Right now, there are a lot of things you can do in the game: pet battles, raids, dungeons, garrisons soon, etc. Do you have any kind of plans whatsoever to have different subscription plans? Maybe for people who do not want to raid or who only want to do dungeons.

A. We do not have any plans for that. It is something that has been talked about along with free to play and things like that. I do not know if this is really the right thing for World of Warcraft. You can never say never. If our players really want something like that, we would consider it more, but this is not something that we hear a lot about. Usually, when people play, they want to experience, or at least the option to experience, pretty much everything or a lot of it.

Q. Another kind-of-businessy question. Any plans to have another annual kind of thing, like you did for Mists of Pandaria and Diablo III?

A. It really depends on whether there is a good opportunity. With the annual pass, at the time, we felt like we had this awesome game coming out and we wanted World of Warcraft players to feel that they got some kind of benefit for a continued subscription, like they would get a really good value and feel like they saved money. We had kind of a mixed reaction to the annual pass. People were very enthusiastic when we first launched it, but after it was all set and done, we looked back on it and asked ourselves "are our players clearly happier about Blizzard, because the annual pass exists". It felt like it was questionable, so if that is questionable, it does not seem like something that our players want to see us do lot more often.

Q. Do you think we could have challenge modes for raids?

A. We will see. We feel kind of like our Mythic difficulty raid are already kind of challenge modes for raids, although it is a bit different for challenge modes, because of the leaderboard, which is pretty cool. It is something that we talked about. I think that if we get to the point where more people are using the challenge modes and want to see more of it, then we are more likely to do it. Challenge modes are definitely a very hardcore activity, and so are our Mythic raids. We have to be careful on how much time we spend on just that kind of content.

Q. The leveling experience is a little bit strange. It is definitely good, but the experience requirements for Burning Crusade or Wrath of the Lich King are such that you just fly through the zones, without even finishing the quest lines, and you jump to the next zone. Are there any plans to homogenize that?

A. We have ideas for how we would like to address it, but it would take us a significant amount of time to fix, though. So, it is the kind of things where it is like "We could have the expansion take longer to come out, but we could fix that!". For example, we talked about having both Outland and Northrend go from level 60 to level 80. So, you pick if you want to do Outland or Northrend, and each of them would go at half the speed they do now. That way, you would not run into that kind of problems and it would feel that you have more different content options for what to do. It would probably make leveling different characters a little bit more interesting. So, we like that, but it takes so much of our designers' time to go through and fix it and our system designers' time to go through and make that actually work, because it is really very non trivial, changing the rewards and all that kind of stuff. So, it is one of those cool ideas, but when do we spend the time to do that versus trying to finish the expansion faster.

Q. Now that the new character models are finished (or almost finished), do you have idea what is going to be next, in this direction?

A. There are a lot of different things that could be next. Certainly, I do imagine that we are going to continue improving the look of the game, one element or piece at a time. Our environment looks much better now, our character models are about to look much better. I think that other things we could tackle next would be integrating physics in some way, it is also possible that we could take a crack at making combat look better, just like the way we synchronize animations, spell effects, sounds, and stuff like that. We could make things feel cooler without actually changing things mechanically. So, there are a lot of different ways that we could explore that and we just have to see what works within the resources that we have and the features that we are trying to do in the future.

Q. Are you happy with the way the progress race is happening right now? Like, for example the drops that the top guilds get in the first lockout really influences the rest of the race. Any thoughts about balancing the loot drops, at least in the very beginning?

A. To be honest, I am pretty happy with the way it is. You can always identify things that would theoretically make things a little bit more fair. The reality is that in general, the best guilds always find a way to win. Granted, that is not always the case for every single boss or every single raid, but I think the level of competition and how closely the guilds are matched is actually pretty impressive, for something as large and complex as raid balance. I think that this is dangerous to go too far in terms of spending a lot of time to make that race just this much more balanced, when literally nobody else in the world is affected by that. You know what I mean!
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      DPS profile:
      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      
      Healing profile:
      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
    • By Sappora
      <Methodical>
      US-H-Bleeding Hollow
      Methodical is a Horde guild on the realm Bleeding Hollow we are currently in the process of rebuilding our raid core, and are in need of players to replace some trials that were cut. We are recruiting ALL exceptional players new, or returning, for finishing up heroic progression and moving towards mythics. We are seeking smart players who know how to play their class well and have no problem learning new mechanics quickly.
      Raid Dates: Monday, Tuesday, Thursday.
      Raid Times: 9:30P-12:30A EST (Be online by 9:15P)
      Requirements from you:
      Be able to make our times with 90% attendance (we understand certain real life situations occasionally come up)
      Know your class to the best of your ability and be able to take criticism from other players on how to improve your class. Also go through logs and see what you are doing wrong so you can play at your full potential.
      Execute mechanics in a logical sense. You do no dps/hps while you're dead. Standing in fire does not give you buffs.
      Recruitment:
      We are currently looking for non-leather: Tanks, Healers, and RDPS.
      If Interested please contact one of the players listed below we can give information about: Bleeding Hollow, Methodical, and the general vibe of raids. 
      Contact Info:
      Sappora#1724
      Merkshow#1993
      Franny#1457
      Borlax#1380
    • By Starym
      The Tier 19 Mythic Progress Race Is Here, Complete with Coverage
      Tier 19 is finally here and the US guilds are just about ready to head on into the Nightmare (both figuratively and literally, with the hour investment required)
       
      Update, Day 2 again:
      Well the fastness of the race continues and we already have our top 3. The guilds comprising it were very much expected, but their order certainly was not (except by me, I totally called it!). Method and Serenity take up the 2nd and 3rd spots and all three guilds took under 2 hours to kill Xavius after downing Cenarius. The Asian scene also flared to life as they finally got their reset, with several guilds climbing to 4/7, lead by Alpha who are currently the only ones there to have downed Il'Gynoth.
      Now it's a race for the top 5 as From Scratch are in a massive lead as they're the only guild on 6/7 with only the very short lived Xavius left.
      Update, still day 2:
      Well that was fast. Too fast. Exorsus simply continued on and downed Xavius without too many problems claiming the World First and finishing off the raid in 18 hours from start to finish. They've said Xavius was easier than Cenarius and even he didn't take that long to kill, so all in all a slight blemish for the Blizz balance team. But we have two raids coming up very quickly so it'll surely be fixed there. Congratulations to Exorsus in any case, they were just doing what the top guilds always do, killing bosses as fast as possible!
      Update, Day 2:
      As expected the other EU guilds soon caught up with Exorsus, first it was From Scratch then Method and Serenity, but the Russians were determined to keep their lead so the just now got another World First, this time on Cenarius leaving them only one boss left in the Emerald Nightmare!
      Update, Day 2:
      The EU guilds have entered the race and it was very hectic for a while there after they cleared split Heroics, with Exorsus and From Scratch trading off EU firsts on the first few bosses. Method and Serenity were downing things very close to each other as well, and eventually the EU guilds fully caught up with the us on 4/7, with the rankings being Midwinter, Limit, SNF, Easy, Strawberry Puppy Kisses in the lead in the US and then came the EU guilds.
      That all changed an hour ago when it was Exorsus that got the World First on Il'gynoth and is now the sole guild on 5/7! It seems the consistency the guild had really paid off as they were the least affected by the various splits and quittings of the inter-progress phase. It's been over an hour now that they've been in the lead so now we'll see how long it takes for the other to catch up and if this advantage will pay off in the end, since Xavius is really all that matters.
      As usual, if you want to get more in-depth coverage, killshots and rankings head on over to Method.gg.
       
      Update:
      We now have three guilds with 4/7 bosses down with Midwinter leading the charge and, well, staying where they were in the last update. But! Limit and SNF have caught up trading World second kills on Dragons of Nightmare and Ursoc, respectively.

      There are now 12 guilds that downed at least one boss in the Emerald Nightmare Mythic, only one on 3/7 and two on 2/7.
      Update:
      Well things are progressing at a fast pace as we're already at four dead bosses. While Easy took the early lead, Midwinter soon caught up and then raced past as they took the next two World Firsts, on Ursoc and Dragons of Nightmare. We have a new face at the top as well as SNF got two World thirds and a World second on Ursoc as well, while Limit joined the race and are on SNF's heels after they did a round of heroic split raids.
      The EU servers will be opening in the morning and that's when all hell will break loose, with many more guilds entering the arena.
      Update:
      So it's been a couple of hours since the raid opened and it seems two US guilds are going at it at a pretty solid pace. Easy has taken two World Firsts so far and were ahead for quite a while, but Midwinter has caught up as they both took down Nythendera and Elerethe Renferal. No videos as of yet, but we do have the killshots (and the image at the bottom is constantly up to date as well.
      Nythendera and Elerethe Renferal World First killshots by Easy:
        
      ____________________________________________________________
      Tier 19 is finally here and the US guilds are just about ready to head on into the Nightmare (both figuratively and literally, with the hour investment required) in around an hour, with the Eu and Asian guilds joining in 1 and 2 days, respectively. The usual progress coverage from Manaflask has shifted to Method, who've made a pretty impressive new page for the race coverage with plenty of bells and whistles so if you want to keep up to date on all the World First happenings head on over there and we'll also keep you updated here on the major goings on. If you're new to the race or haven't followed it since the last one, you can check out this article to get up to date (shameless self-promotion etc).
      One of the cooler features for this progress, however, is this interactive image that will be updated with rankings and World First videos and can be embed into any site, like this one.

      So good luck to all the guilds competing and let's hope for a not too short progress race!
    • By mischievous
      Cleared Heroic and Normal Emerald Nightmare in the first week of it's release.
      Classes Needed:
      Discipline Priest that can switch to Holy when needed  Rogue Always looking for exceptional DPS of any class.

      About Us: 
      We are a guild, made up of former members of <Red Shift> and <Casually Addicted>, on Bleeding Hollow (PvP Server on a Chicago Datacenter) that have a common goal and will do what is necessary to achieve it. We are Shifty Casuals.
      We are a group of professional adults, who believe success in raiding doesn't correlate to number in days/hours you spend raiding. We are starting a fresh page within our guild history and sticking to a 3 day a week raid schedule.
      We don't tolerate elitism, bigotry, misogyny or any of the like. We enjoy our calm, adult environment and have no qualms with protecting it.
      We do loot council which is fair and distributes loot for the progression of the raid as a whole and not an individual player. No favoritism, no loot drama.
      We have our sights set on top 100 US for Legion and are looking for like-minded individuals to join our ranks.

      Raid Days and Times (All times in EST as that is our server time):
      · Tuesday 8:45pm-11:45pm
      · Wednesday 8:45pm-11:45pm
      · Thursday 8:45pm-11:45pm

      Who We Want:
      Since we are reforming and building for the expansion now is a great time to get in on the ground floor and clear content with us, while prepping for the new expansion. These are some key traits that we are looking for:
      · Someone who understands that 3 nights a week raiding means that you need to bring your A-game each and every night. Attendance is expected to be near 100%. By committing to raid, you are committing yourself to our raiding schedule.
      · The ability to perform under pressure. We only recruit impressive players, and spots are always competitive.
      · Extensive class knowledge of your class. (IE: Alpha/beta testing, keeping up with theorycrafting, properly gemmed/enchanted, always be up to date on the intricacies of your class (not solely your spec(s)) and on the utility of the entire raid group.)
      · A computer that can handle 20-30 man raiding and the ability to communicate via VOIP when needed. You must have a working headset and mic, and you must be prepared to use them. We will not read chat during boss fights. Inability to give a vocal response will not be tolerated as it directly hinders progression.
      · Tough skin. We're always looking to improve ourselves as should you. Constructive criticism is encouraged, but flaming and insulting is not tolerated whatsoever.

      If you have what it takes to be a part of this great team and community, feel free to apply at our website http://shiftycasuals.wowlaunch.com/.  If you have questions about the application process, contact any of the officers for additional information.

      Contacts:
      Mischievous - Officer - giggles#1351
      Esurient - Co-GM - starvingsun#1436
      Amisti - Officer - amisti#1417