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World of Warcraft Design Manager Craig Morrison has left Blizzard today, and his departure has been planned since before the recent lawsuit was filed. Morrison has been with Blizzard since Warlords of Draenor in the Design Manager role, coming in from Anarchy Online, Age of Conan and Secret World MMOs, and also acted as Principal Designer for both Shadowlands and Burning Crusade Classic.
While this one can't really be considered a blast from the past, as the style actually goes even further back than its source material, it can definitely be considered a truly awesome piece of fan art! It's time to go back to where all this Jailer trouble really started (well, for Azeroth anyway), as we take a look at that fateful moment when Arthas takes up Frostmourne, damns his soul, and consequently also damns us to 2 expansions of Sylvanas' Shenanigans much later on.
Agi Hammerthief has created a new video rendition of the Warcraft 3 cutscene in which Arthas acquires Frostmourne in Northrend, in their own pixel art style and really nailed it. While this was never how the game or cutscene looked, it just feels right somehow:
And here's the original (non-reforged) version with a bit of an intro as well:
Blizzard is buffing two Shard of Domination set bonuses with the weekly maintenance in each region.
Shards of Domination [With weekly maintenance in each region] Blood Link – The damage and healing amount has been increased at all ranks by 20%. [With weekly maintenance in each region] Winds of Winter – The amount of damage and healing stored by the Winds has been increased at all ranks by ~45%. Developers’ note: The difference between the three Rune Words for the Shards of Domination system is bigger than we want it to be. We have identified and fixed a bug in Winds of Winter which was preventing some damaging and healing abilities from counting towards its total, and we have retuned Winds of Winter and Blood Link so that the relative power between Rune Word bonuses is more balanced.
Here come the week's first hotfixes, with a fix for the unintended and trapped locations teleport power in Torghast and more.
August 2 (Source)
Priest Fixed an issue that caused the Courageous Ascension conduit to grant a low amount of damage while it was at 252 item level. Dungeons and Raids
Sanctum of Domination Fixed an issue that caused Hollowsoul's Gaoler's Chains to hit targets not inside the area-of-effect. Items and Rewards
Shards of Domination [With weekly maintenance in each region] Shard of Rev now also has a chance to drop from Sylvanas Windrunner. Torghast, Tower of the Damned
Anima Powers Sweet Dreams should no longer teleport players to unintended locations.
This week we're changing things up a little, and we'll be taking a look at a few specific bosses on Mythic, as the overall Sanctum Mythic numbers still aren't quite there for a really solid look at the real situation. We'll still check out both the Mythic and Heroic overall rankings as well though.
Starting with the stable ones, where many, many guilds have actually cleared the Sanctum all the way through, we see the top 5 keep the same specs, with Subtlety jumping into 2nd and Arcane falling to 4th. The biggest mover here is Shadow, rising 6 spots to just outside the top 5, as Havoc and Assassination drop a couple of places.
95th percentile Heroic data by Warcraft Logs.
In the all percentiles bracket we see Balance rising up as well, pushing its fellow Feral down a few spots. Unholy and Destruction are actually doing a lot better here compared to the past few weeks as well.
All percentiles Heroic data by Warcraft Logs.
We'll only be taking a look at the all percentiles bracket here, since the numbers aren't quite there yet and to make some room for the bosses. While Affliction may still be at the top, it's a VERY deceiving stat, as only 235 logs were recorded, so only a handful of very good players would (and did) affect it. Windwalkers have some better numbers here, however, with over 2800 logs, but Survival is even worse than Affliction in this case, with its 79 players bringing the spec up into 3rd place. Arms is VERY well represented, second only to Balance with its 10,000+ logs, followed by Destruction, Frost and Marksmanship.
All percentiles Mythic data by Warcraft Logs.
And now we're on to the fun part, as we take a look at a few specific bosses. Do note that since these are individual bosses, there will be MUCH fewer logs present, especially as we climb towards the end of the Sanctum. We'll start with the Eye of the Jailer and The Nine, as they actually have a pretty solid amount of logs, with over 1000 guilds having downed them.
Eye of the Jailer All percentiles Mythic data by Warcraft Logs.
The Nine All percentiles Mythic data by Warcraft Logs.
The we're on to the more difficult bosses, where the log numbers drop off a cliff right after the first three bosses. Comparatively, for The Nine we had a peak of 2250 logs for once spec, while for the Remnant of Ner'zhul, the peak is at 1150 and the overall numbers are incredibly smaller as well.
Remnant of Ner'zhul All percentiles Mythic data by Warcraft Logs.
And now it's time for some real pain, as Painsmith Raznal caps out at 217 logs, with a couple of specs having around 1-2 entries to represent them! This boss is going to be a pretty huge wall for most Mythic guilds for a long time still it seems.
Painsmith Raznal All percentiles Mythic data by Warcraft Logs.
As always, if you want even more info on a spec, you can check out our class guides here, or for even more data, head on over to Warcraft Logs.