Jump to content
FORUMS
Sign in to follow this  
Damien

Unholy Death Knight 7.1

Recommended Posts

Guest Imodorox

It is best to cast this shortly before combat or during phases when you cannot attack the boss, since it has a cast time during which you cannot attack.

 

- At 6.0.2 you dont need to cast it anymore.

Share this post


Link to post
Share on other sites

It is best to cast this shortly before combat or during phases when you cannot attack the boss, since it has a cast time during which you cannot attack.

 

- At 6.0.2 you dont need to cast it anymore.

Thanks, it should be fixed now :)

Share this post


Link to post
Share on other sites
Guest Barndoor

Unholy do NOT have Soul Reaper! Even if you switch to Blood Presence.

Share this post


Link to post
Share on other sites

Unholy do NOT have Soul Reaper! Even if you switch to Blood Presence.

What level are you? Level 90 Death Knights have Soul Reaper in all specialisations (and all presences).

Share this post


Link to post
Share on other sites
Guest Lycantope

Hi. I wish to know if that guide can be applied to PvP as well. Speacilly the builds, cos based on the way its written, looks like more based to PvE. And for example, comparing to the tips from Noxxic (another great guide), both of you goes in very different lines of build.

 

So I would like to have it cleared, for no confusions, thx.

And if the guide is more relate to PvE, do you guys have pvp guides? cos I didnt find at the site.


 

Share this post


Link to post
Share on other sites

Hi. I wish to know if that guide can be applied to PvP as well. Speacilly the builds, cos based on the way its written, looks like more based to PvE. And for example, comparing to the tips from Noxxic (another great guide), both of you goes in very different lines of build.

 

So I would like to have it cleared, for no confusions, thx.

And if the guide is more relate to PvE, do you guys have pvp guides? cos I didnt find at the site.

 

All of our class guides on Icy Veins are designed exclusively for PvE. We are not likely to start doing PvP guides any time soon, I'm afraid.

Share this post


Link to post
Share on other sites
Guest Zarocc

Hey, first of all, this is a really nice guide! but I got a question regarding Scourge Strike and Festering Strike, if I end up in a situation which leads me with 4 death runes for single target DPS does SS have more priority over FS? and what spec do you think ends up with more sustained DPS? Unholy or 2H frost?
Cheers!

Share this post


Link to post
Share on other sites
Guest Cheeps

"

  1. Cast wow_icon_ability_deathknight_soulreaper. Soul Reaper
    • Only when the target is below 45% health."

 

don't u mean 35% health? Or am I getting something wrong?

Share this post


Link to post
Share on other sites
Guest Guest

"

  1. Cast wow_icon_ability_deathknight_soulreaper. Soul Reaper
    • Only when the target is below 45% health."

 

don't u mean 35% health? Or am I getting something wrong?

it is an Draenor perk that allows to use our execute at 45%

Share this post


Link to post
Share on other sites

Hey, first of all, this is a really nice guide! but I got a question regarding Scourge Strike and Festering Strike, if I end up in a situation which leads me with 4 death runes for single target DPS does SS have more priority over FS? and what spec do you think ends up with more sustained DPS? Unholy or 2H frost?

Cheers!

Yeah, SS is higher priority. Obviously, don't forego FS to the point where your diseases drop off though :)

 

As for sustained DPS, I'm not sure. We'll see how it is going into raids.

Share this post


Link to post
Share on other sites
Guest Carnil

Can i ask whats so bad about breath of sindragosa and necrotic plague compared to defile?

Share this post


Link to post
Share on other sites
Guest xPalle

for me Necrotic Plague takes much more dps out of my DK at Bossfights or dummy.. In fact off the 30 sec. dot @ 15 stacks..  defile is nice at aoe but thats all.. for each bossfight i would ever use Necrotic Plaque at the moment..

 

 

( Sry for my bad english sad.png ) in from germany :X

 

 

Share this post


Link to post
Share on other sites
Guest Commandchild

Since when did Runic Corruption become the best Tier 4 talent? Up until now it was always listed as the worst.

Share this post


Link to post
Share on other sites
Guest Icaroz

I dont understand why you say that the statistic priority is: 

1: mastery 

2: multistrike

 

when all i see from the Simulation craft is that they want Multistrike and more multistrike!

This is pasted directly from sim craft: 

Crit 12.91% 7.91% 320

 

Haste

35.60% 7.62% 762

 

Multistrike

21.44% 14.85% 980

 

Damage / Heal Versatility

3.49% 0.49% 64

 

Attack Power

4670 3768 0

 

Mastery

47.18% 34.68% 646

 

Armor

1849 1849 1849

Hope you can help me understand why your guide is not matching the sim craft you are linking to 

Share this post


Link to post
Share on other sites

I dont understand why you say that the statistic priority is: 

1: mastery 

2: multistrike

 

when all i see from the Simulation craft is that they want Multistrike and more multistrike!

This is pasted directly from sim craft: 

Crit 12.91% 7.91% 320

 

Haste

35.60% 7.62% 762

 

Multistrike

21.44% 14.85% 980

 

Damage / Heal Versatility

3.49% 0.49% 64

 

Attack Power

4670 3768 0

 

Mastery

47.18% 34.68% 646

 

Armor

1849 1849 1849

Hope you can help me understand why your guide is not matching the sim craft you are linking to 

The stat priority had a bit of a problem. It should be fixed now. Thank you for pointing it out.

Share this post


Link to post
Share on other sites
Guest cheeps

so we gem + enchant multistrike now? No Mastery anymore? Or do I get this wrong? (Cause stat priority changed though)

Share this post


Link to post
Share on other sites

for me Necrotic Plague takes much more dps out of my DK at Bossfights or dummy.. In fact off the 30 sec. dot @ 15 stacks..  defile is nice at aoe but thats all.. for each bossfight i would ever use Necrotic Plaque at the moment..

 

 

( Sry for my bad english sad.png ) in from germany :X

No worries mate...you should be using Defile on bosses to. Its a significant increase from DnD. Is it not part of your rotation?

Share this post


Link to post
Share on other sites
Guest Mordrede

You show Multistrike as the #1 stat, yet go for Mastery gems/enchants/food? Is that a mistake after changing those two in the order?

Share this post


Link to post
Share on other sites
Guest Zarocc

Just another thing.. Since multistrike is on top of the prio list surely we must gem and enchant in multistrike right? since it says mastery on the guide

Share this post


Link to post
Share on other sites
Guest Psynne

I always read your guides for all of my toons. Thanks for this. My DK is lvl 81, so the consumables you have here are useless to me right now because they require lvl 90. What do you suggest for my lvl?

Share this post


Link to post
Share on other sites
Guest Dravion

I don't understand. You say that Haste is our worst stat, but on the other hand you want us to use Runic Corruption, which scales with Haste obviously. Also it would be nice to know why prior to that it was stated that Blood Tap was best, because as far as I see it, Blood Tap gives me 1 Death Rune guaranteed for 75 Runic Power while Runic Empowerment gives me a 45% chance for 1 Death Rune per 30 Runic Power, which seems a bit random but should be overall better?

 

I really would have the logic explained behind having Haste as our worst stat, but picking Runic Corruption as rune refresher.

Share this post


Link to post
Share on other sites
Guest Nos

Hei, and cheers for a great guide!

 

Is it possible somehow to imitate an simmulare effect like this mage macro with defile? 

  • #showtooltip
  • /cast Frostbolt
  • /cast Freeze

Using a macro such as the one above will enable you to automatically make use of wow_icon_spell_frost_frostnova.jpg Freeze whenever it comes off cooldown. Remember that wow_icon_spell_frost_frostbolt02.jpg Frostbolt does not consume the charges of wow_icon_ability_mage_wintersgrasp.jpg Fingers of Frost that Freeze generates. Also, making your Water Elemental cast Freeze while you are casting Frostbolt will have no incidence on your cast of Frostbolt.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...