Jump to content
FORUMS
Damien

Retribution Paladin 6.2

Recommended Posts

No damage increase with empowered seals?  How is that so?  This is a GREAT passive ability that increases your attack power by 15% and has a 100% uptime when in combat...

 

No, quite sure that Empowered Seals still isn't worth going for. Checking with shibbx to make sure anyway, though. Thanks for bringing it up. 

Why is Holy Avenger missing from the cooldown list?  It only shows Avenging Wrath.  Holy Avenger is also a huge dps increase since you can basically spam Templar's Verdict.

That section only lists cooldowns you have by default, and not from talents. Holy Avenger is discussed later down the page.

 

Hey guys. Quick question about glyphs. Glyph of Templar's verdict is mentioned as helpful to your raid group's healers at times. Does this glyph also work with Final Verdict? I can't seem to find any information on the subject. Thanks!

Yes, the glyph does work with Final Verdict as well!

Share this post


Link to post
Share on other sites

 

No damage increase with empowered seals?  How is that so?  This is a GREAT passive ability that increases your attack power by 15% and has a 100% uptime when in combat...

 

No, quite sure that Empowered Seals still isn't worth going for. Checking with shibbx to make sure anyway, though. Thanks for bringing it up. 

When it comes to EmpS it's less of the talent isn't good and more of how well the other talents synergize with the tier bonuses and with the fights in the tier itself. For example, a large portion of the fights are either

 

A. short, single target fights with windows where ST burst is a heavy factor, which makes Seraphim an ideal talent (e.g. Reaver, Tyrant, Zakuun)

 

B. Fights with large cleave windows (e.g. Xhul'horac, Mannoroth, Hellfire Assault). While EmpS isn't a terrible talent, the other talents of the tier fill the two notable rolls required for the tier in a much better manner.

Share this post


Link to post
Share on other sites
Guest jed

im kinda new to this game only been playing for a little over a month but i was thinking about the teir with fist of justice. I think in my opinion that Blinding light would be the go to on this teir . if u pick fist of justice ur just replacing the same skill just to increase ur effectiveness by 10 yards. But if u pick blinding light now u have 6 seconds of disorienting ur opponent , and u also have 6 second stun still. 12 seconds of time ur enemy has no control over 10 yard increase to hit for a 6 second stun?.. idk just my thought here always open for other opinions

Share this post


Link to post
Share on other sites

The problem with blinding light in a pve environment is that 99% of the time you'd only get the use of it via a short .1-.4 second window due to constant damage being applied, which isn't bad it's great in dungeons for kicking a group of mobs, but the reliability of Fist of Justice which isn't just an increase in distance but also has half the cd of Hammer of Justice, is far more noticeable. On top of that in pvp situations, having a 30 second stun goes much further than having a 6 second blind and a 6 second stun both of which are on obnoxiously long cooldowns.

Share this post


Link to post
Share on other sites
Guest Joe

...I am glad this guide is made for more advanced players rather than towards newer players. You would think people who have actually played the game awhile wouldn't need a guide. I guess I am wrong. 

Share this post


Link to post
Share on other sites

...I am glad this guide is made for more advanced players rather than towards newer players. You would think people who have actually played the game awhile wouldn't need a guide. I guess I am wrong. 

This guide is designed for both new and experienced player, I don't see how it's aimed towards "advanced" players at all.

Share this post


Link to post
Share on other sites

Thanks for the guide! Helped with a few problems I was having since I just recently returned to WoD. Didn't know SW was better than DP. EmpS feels a bit clunky in some situations but this helped me figure out when it's best to really capitalize on it. Thanks!

Share this post


Link to post
Share on other sites
Guest Blitzkreeg

The part about the level 100 talents needs to be reviewed.  I just ran simcraft with all three talents individually at 732 ilev and the results were 81k for Final Verdict, 85k for Seraphim, and 87k for Empowered Seals.  Please recheck your data as i used your guide's info to incorrectly use Final Verdict for a while now.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Blitzkreeg said:

The part about the level 100 talents needs to be reviewed.  I just ran simcraft with all three talents individually at 732 ilev and the results were 81k for Final Verdict, 85k for Seraphim, and 87k for Empowered Seals.  Please recheck your data as i used your guide's info to incorrectly use Final Verdict for a while now.

How did you run simcract, exactly? If you ran it on your profile, could you please give it to me?

Share this post


Link to post
Share on other sites
On 6/9/2016 at 6:50 AM, Guest Blitzkreeg said:

The part about the level 100 talents needs to be reviewed.  I just ran simcraft with all three talents individually at 732 ilev and the results were 81k for Final Verdict, 85k for Seraphim, and 87k for Empowered Seals.  Please recheck your data as i used your guide's info to incorrectly use Final Verdict for a while now.

I can tell you right now, unless you're running your sim's incorrectly, Sera sims higher with t17 tier bonus on ST and FV sims higher with t17 tier bonus on cleave/multi-target, than EmpS. This has been tested multiple times by multiple top end raiders including myself, Solsacra (the gentleman who actually tells pretty much every ret how to play properly). So unless you're running something different, or have different gear, the sims are correct for the current content, with the "best gear" (I say best, but it's just the varying levels of the bis set including normal and heroic not just mythic.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The mount you get upon completing all Awakened Raids on Normal difficulty supports Dragonriding.
      Awakening the Dragonflight Raids on live servers awards the Voyaging Wilderling's Harness mount. With the third week of Awakened Raids, players have now earned it and figured out the mount fully supports Dragonriding even before the War Within pre-patch!
    • By Stan
      Find out how to unlock the Earthen Allied Race in the War Within expansion.
      Allied Races: Earthen Unlock Requirements is the achievement that contains all the requirements needed to unlock Allied Races in the War Within expansion. Keep in mind you will need to complete the max level campaign and we do not know if those quests will be available immediately upon TWW launch, as Blizzard likes to timegate campaign chapters.
      The Earthen unlock requirements are the following:
      Level Up Campaign Completion - You must reach Level 80 and complete the campaign. United We Stand - Complete of the War Within storyline (Max Level Campaign Completion). Against the Current News from Below A Light in the Dark Ties That Bind The Machines March to War Completion of the Mourning Side Quest in Isle of Dorn Completion of the Broken Tools Side Quest Completion of the Hope, An Anomaly Side Quest in Isle of Dorn After all the requirements are met, you will receive a quest that lets you unlock the Earthen Allied Race in WoW.
    • By Staff
      Check out the rewards you can get from the Xal'atath questline in Patch 10.2.7.
      After completing the Xal'atath questline in Patch 10.2.7, players will receive various void-themed weapons that perfectly match the Void Elf Heritage Armor Set.
      Bow of the Ranged Captain (Bow)

      Voidtouched Apparatus (Off-Hand)

      Voidtouched Flail (One-Hand Mace)

      Voidtouched Scimitar (One-Hand Sword)

      Voidtouched Shield (Shield Off-Hand)

      Winding Slitherdrake (Void Scales Option)
      Players will also get Void Scales for the Winding Slitherdrake.

    • By Staff
      Blizzard have announced they're working on a fix for the Group Finder not working properly and should have a fix ready tonight or early tomorrow, but also outlined a temporary workaround that should fix the issues right now.
      Update: the fix is now in:
      Here's what one of the issues looks like:
    • By Starym
      Here comes a huge batch of hotfixes, as the big class tuning pass arrives with the new patch! The many PvE and PvP changes are joined by the Tome of Unstable Power nerf, as well as plenty of Cataclysm Classic changes.
      May 7 (Source)
      Classes
      Demon Hunter Vengeance Sigil of Silence duration reduced to 4 seconds (was 5 seconds). Sigil of Silence cooldown increased to 90 seconds (was 60 seconds). Cycle of Binding now reduces Sigil cooldowns by 2 seconds per trigger (was 3 seconds). Soul Cleave damage reduced by 8%. Druid Balance Season 4 (2) Set Bonus now increases the damage of your next Wrath or Starfire by 50% (was 30%). Season 4 (2) Set Bonus new reduces the Astral Power cost of your next Starsurge or Starfall by 30 (was 15) and increases the damage it does by 60% (was 40%). Monk Brewmaster Keg Smash damage reduced by 10%. Spinning Crane Kick damage reduced by 10%. Summon White Tiger Statue damage reduced by 30%. The effectiveness of Stagger against magical attacks increased to 55% (was 45%). Healing Sphere healing increased by 10%. Rogue Assassination Ability and auto-attack damage increased by 6%. Does not affect PvP combat. Fixed an issue that caused the Assassination Rogue Season 3/Season 4 bonus to do slightly less damage than intended. Warlock Affliction Doom Blossom damage increased by 10%. Vile Taint damage increased by 25%. Soul Flame damage increased by 20%. Soul Rot damage increased by 5%. Destruction Chaos Bolt damage increased by 3%. Conflagrate damage increased by 5%. Incinerate damage increased by 5%. Warrior Fury All ability damage increased by 3%. Season 4 Set Bonus (2): Rampage damage and critical strike chance increased by 15% (was 12%). Season 4 Set Bonus (4): Bloodthirst bonus damage increased to 35% per stack (was 30%). Protection Developers’ notes: Our goal for these changes is to reduce Protection Warrior deaths to the dangers that are most likely to kill them, like burst or magic damage. There are some talents that warriors have for protection against these threats, like Disrupting Shout, Bolster, or Battle-Scarred Veteran, but it can be difficult to find the talent points for them. To provide more build flexibility we are reducing the power of the Battering Ram talent and moving its damage and defensive benefits into core abilities. We’re also increasing damage across the board and buffing some defensive talent options. All ability damage increased by 5%. Devastator damage increased by 30%. Ignore Pain healing increased by 6%. Disrupting Shout’s cooldown reduced to 75 seconds (was 90 seconds). Enduring Alacrity increases Stamina and Armor by 10% (was 5%) and Haste by 2% (was 1%). Battering Ram now increases your auto-attack damage and speed by 10% for 20 seconds (was 20%). Items
      Tome of Unstable Power’s AOE target cap set to 8. Player versus Player
      Death Knight Frost Frost Strike damage increased by 95% in PvP combat (was 75%). Frost Fever damage increased by 25% in PvP combat. Unholy Death Coil damage increased by 75% in PvP combat (was 60%). Festering Wound damage increased by 190% in PvP combat (was 180%). Frost Fever damage increased by 25% in PvP combat. Druid Balance Moonkin Aura’s Starsurge now grants 2% increased spell critical strike chance per stack (was 4%). Evoker Preservation Time of Need healing reduced by 25% in PvP combat. Hunter Marksmanship Rapid Fire damage increased by 45% in PvP combat (was 30%). Aimed Shot damage increased by 55% in PvP combat (was 40%). Sniper Shot now deals 15% of the target’s health (was 20%). Monk Mistweaver Clouded Focus increases healing and reduces mana cost by 20% per stack in PvP combat (was 15%). Paladin Holy Word of Glory healing increased by 15% in PvP combat. Priest Discipline Atonement healing increased by 11% in PvP combat. Power Word: Radiance healing increased by 10% in PvP combat. Shadow Word: Pain and Purge the Wicked damage increased by 15% in PvP combat. Holy Spirit of the Redeemer now reduces the duration of Spirit of Redemption by 9 seconds (was 8 seconds). Mana regeneration is now reduced by 40% in PvP combat (was 35%). Rogue Assassination Kingsbane instant damage reduced by 32% in PvP combat (was 20%). Kingsbane damage over time reduced by 8% in PvP combat (was 20%). Improved Garrote damage bonus now reduced to 20% in PvP combat (was 30%). Outlaw Between the Eyes damage is no longer increased by 12% in PvP combat. Ace Up Your Sleeve now has 4% chance to trigger per combo point spent and grants 4 combo points in PvP combat (base 5% chance and 5 combo points). Shaman Enhancement Healing Surge healing increased by 40% in PvP combat (was 25%). Restoration Riptide healing increased by 10% in PvP combat. Warlock Affliction Oblivion damage increased by 25%. Drain Soul damage increased by 30% in PvP combat (was 15%). Shadow Bolt damage increased by 90% in PvP combat (was 60%). Agony damage increased by 25% in PvP combat (was 40%). Demonology Shadow Bolt damage increased by 90% in PvP combat (was 60%). Warrior Arms The Arms Season 4 2-piece and 4-piece class set bonuses are no longer reduced by 50% in PvP combat. Fury Rampage damage is now increased by 50% in PvP combat (was 40%). Raging Blow damage is now increased by 30% in PvP combat (was 15%). Execute damage is now increased by 80% in PvP combat (was 65%). Cataclysm Classic
      Legendary appearances may now be added to your Transmogrification collection. In anticipation of community response to this change, we have also added a pitchfork. Fixed an issue that would cause the Monstrous Clams in the quest “Clammy Hands” to be non-interactive. Fixed an issue that prevented Naralex and his discipline from correctly spawning in the Southern Barrens. Druid Thrash now benefits from and consumes the Clearcasting effect from Omen of Clarity. Fixed an issue where Blessing of Kings and Mark of the Wild were incorrectly stacking their stat increases. Fixed an issue where level 80 boosted characters were not properly learning their class and spec’s Mastery abilities. Prayer of Mending now scales by the intended amount from spell power. Conflagrate will no longer consume lower-rank Immolates belonging to other Warlocks. Player versus Player Fixed a bug causing Resilience to do much less mitigation than intended. Fixed an issue where crowd control effects were breaking at a lower damage threshold than intended.
×
×
  • Create New...