Jump to content
FORUMS
Sign in to follow this  
Damien

Holy Priest 6.2

Recommended Posts

Great Guide.... THX !!!

 

But I have a question...

 

The "Artful Vermilion Onyx" has the best Stats for the Holy Priest.

Why don't you use this Gem also in the yellow Socket?

Edited by Steinbarth

Share this post


Link to post
Share on other sites

Great Guide.... THX !!!

 

But I have a question...

 

The "Artful Vermilion Onyx" has the best Stats for the Holy Priest.

Why don't you use this Gem also in the yellow Socket?

Thanks for pointing that out. I'll take a look and update the guide if needed. I appreciate your feedback!

  • Like 1

Share this post


Link to post
Share on other sites
Guest Zithia

I find void tendrils very helpful on things such as bombs in MoP and essential for solo questing in holy.

Z

Share this post


Link to post
Share on other sites

Nothing major, but when you get time for an edit.  The 2.1 Stats section mentions Multistrike not being available until WoD. The MS 5% is built into our toons currently and has been tracked since Patch 6.0 release by WCL even though there are only a few pcs that carry over it from MoP.  It's labeled under the "Hits (Ms)" column in WCL.

Share this post


Link to post
Share on other sites
Guest BladeWise

I cannot understand why Icy Veins suggests a Mastery > Haste > Crit build, referring to Ask Mr Robot to get help.
AMR simply suggests builds with:

  • Crit > Haste > Mastery
  • Mastery > Crit > Haste
  • Haste > Crit > Mastery

All in all, AMR builds suggest that Crit is somehow more relevant than Icy Veins suggests.

 

 

I can only think that Icy Veins is suggesting to stack Haste up to a certain point, and the go for Crit, but given that now HPS scale linearly with Haste, what would be a proper 'cap'?

Share this post


Link to post
Share on other sites

I cannot understand why Icy Veins suggests a Mastery > Haste > Crit build, referring to Ask Mr Robot to get help.

AMR simply suggests builds with:

  • Crit > Haste > Mastery
  • Mastery > Crit > Haste
  • Haste > Crit > Mastery

All in all, AMR builds suggest that Crit is somehow more relevant than Icy Veins suggests.

 

 

I can only think that Icy Veins is suggesting to stack Haste up to a certain point, and the go for Crit, but given that now HPS scale linearly with Haste, what would be a proper 'cap'?

Ask Mr. Robot will not always agree, and vice versa. The priorities we give out are (and have to be) generally-applicable to most readers. Ask Mr. Robot will give you priorities that are more tailored to your character. You can always edit the stat weights on Mr. Robot to line it all up with our guides.

 

In any case, it matters little, since the stats are close enough together that if you follow our priority, you will certainly do well (as far as the stats are concerned, anyway). Things will be different once Warlords of Draenor goes live.

Share this post


Link to post
Share on other sites
Guest Raikan

Hello, Mr Robot doesn't work for me. It's showing me a link-hand on mouseover, but either leftclick does nothing, nor rightclick gives only a contextual-grafic menu so does nothing.

Share this post


Link to post
Share on other sites

Hello, Mr Robot doesn't work for me. It's showing me a link-hand on mouseover, but either leftclick does nothing, nor rightclick gives only a contextual-grafic menu so does nothing.

Thanks, this is fixed now smile.png

Share this post


Link to post
Share on other sites
Guest Gornex

I'm not sure I follow the logic that Divine Star is never worth considering, yet Cascade is. Divine Star can heal most of the raid if they're laid out right, for more than Cascade (~83% of SP vs 56% + 56%). What's the rationale for it being so much worse, considering it should be instantly healing for about 30% of SP more and a competitive number of targets?

Share this post


Link to post
Share on other sites
Guest Sugarpixie

Morning everyone! Am currently working on optimising my gear set for holy healing, and something in the stat priority section confused me. In the item, it says:

 

 

We recommend this stat priority for Holy Priests.

  1. Multistrike;
  2. Haste;
  3. Intellect;
  4. Mastery;
  5. Versatility;
  6. Critical Strike.

When healing in small groups, the positions of Haste and Mastery are switched.

Then further down, it says:
 

 

Note that in small raid sizes, Mastery is of lower importance since it does not benefit from wow_icon_spell_holy_renew.jpgRenew.

 

Is it me, or is there a mistake in there somewhere? Swapping mastery with haste in small group sizes would mean mastery goes up in prio, while further down it states mastery is not good for small sizes because of the way renew works. Long story short, which one is it? I'm guessing haste > mastery! Thanks in advance!

Share this post


Link to post
Share on other sites
Guest Guest

Why does Int at third place? Does it mean I have to put it at 1.2 in Mr.Robot?

Could you give a score-value for each attribute, so I could use it with Mr.Robot?

@Guest_Sugar, I'm guessing the same and also stumbled upon that. So the order is already for small groups from the explanations.

Share this post


Link to post
Share on other sites
Guest Scott Satkowiak

To be honest. This guide is crap. Why would INT ever be lower than any other stat. One.

Two, there is so much inconsistency. Seriously, if you are going to do a guide either know what you are talking about or don't say anything at all.

 

IMO

1. INT (simple through-put)

2. Multistrike (Holy priests have a shit ton of heals going out. Many may be small but they are in high numbers.

3. Mastery (In small groups, if makes sense to put Haste over Crit and Mastery but in a Raid, Mastery is OP)

4. Crit (Crit is a middle ground stat, you want to have it to make things interesting but healers can't afford to put there faith into RNG)

5. Haste (Again, in a small group this stat is more valuable but in a RAID, Haste's cap comes sooner since it takes longer time to HOT everyone up than it is takes get more HPS out of a casting rotation using Serendipity.

6. Spirit (Put this on 4/6 of your spirit slots. Remember, this only comes on Trinkets, Rings, Cloaks, and Necks. The trinket has the most on it. If you have spirit trinkets, I suggest only have one Spirit Ring, and on your cloak. If you use non Spirit trinkets, You better have spirit on everything else.

 

I am so pleased that Flash Heal is back and Binding Heal is useful. Honestly, I don't know what Heal can be used for in a RAID anymore. I feels more like a fix of WotLK healing, which was intense, and a mix of Cata. Good times in WotLK.

 

Share this post


Link to post
Share on other sites
Guest Khalzhatar

I'm curious how you came to your conclusions on stat priority. Your guide recommends Multistrike > Haste > Mastery > Versatility > Crit, but running the numbers I have come to a different conclusion.

 

Mastery is number one for me, considering that the tooltip is misleading. I'm not sure if it's bugged or this is how it's intended, but it is healing for the % of mastery every 3 seconds, based upon the heals in the last 9 seconds or so (maximum duration, tested while spell-spamming). Because of how it scales at level 100 (84.6 points = 1%), and considering that its weight is ~1.7:1, considering the heal is greater than the posted amount of mastery (hard to come to a definitive number when the number fluctuates based on heals, so 1.7 is a "line of best fit" estimate).

 

Haste was my number 2 until the soft-cap. Haste's scaling before soft-cap is a lot easier to calculate (100 points = 1%) and is a 1:1 stat weight because it reduces the cast time and GCD by that amount both, so it affects hard casts the same as instant casts.

 

Third I had Critical. Crit scales lower than haste (109 points = 1%) but is also a 1:1 stat weight because it is that percent chance to do double heal.

 

Fourth was multistrike in my calculations. Multistrike scales better than the previous 3 (66 points = 1%), but since it provides 2 chances to do 30% damage or heal, the stat weight is .6:1, assuming that using the line of best fit model, the % listed is the actual % of multistrikes. This counteracts the better scaling and makes it less valuable than mastery, haste, and crit.

 

Last is versatility, which has the worst scaling (130 points = 1%). It is a 1:1 stat weight because it is a flat gain of all healing done by the % listed. The reason i hesitate to put versatility at the bottom is the damage reduction. Even though it only reduces by half of the increase to healing/damage, it is still damage reduction, which is invaluable considering how hard things hit right now. The primary point: as far as actual benefit to healing is concerned, versatility is the worst of the 5.

 

In summary, I have found that Mastery > Haste > Crit > Multistrike > Vers is a more realistic stat priority than Multistrike > haste > mastery > versatility > crit.

 

Do you mind sharing how you came to your conclusions? It's possible that I'm missing something, but I don't know for sure. I have spent 4 days crunching the numbers.

Share this post


Link to post
Share on other sites
 

Can someone please explain to me why Multistrike is better than crit ?

For my monk its multistirke > crit what makes sence because there are alot of progs who benifits out of it.

 

But since there are little to no progs on the priest this doesnt seem so good to me

 

I just checked the scaling on my lvl 96 priest

crit scales with 0.0167 (220 crit = +3.67%)

multistrike scales with 0.0278 (81 ms = +2.25%)

 

so multistrikes scales 1.66 times crit

 

BUT

crit does +100% increased healing

multistrie does +36% increased healing (does this value increase with more multistrike ?)

 

so if i heal for 100

i get +100 heal if i crit

and +36 heal for multistirke, if i take in mind that this effect progs 1.66 times i'm at +59.76 heal

 

so crit potentially does 200 heal

and multistrike does 159.76 heal

 

can someone tell me were my mistake is ?

 

and Versatility seems completly useless to me (if you ignore the def stats)

and i dont know how this could be rated better than crit

 

 

excuse my bad english, ty !

Edited by nudel

Share this post


Link to post
Share on other sites

The reason that Multistrike is as good as it is, aside from the fact that there are many opportunities for it to proc, is the existence of Divine Providence, which makes Multistrike much better.

Share this post


Link to post
Share on other sites

@Derevka and @NaerThePriest seem to be giving the same general stat priority as suggested here by Jhazrun:

 

Raiding Priority: MS>Haste> Crit/Mast/Vers  Or During Heavy Renew Raid Healing Crit edges out at MS>Haste>Crit>Mast/Vers

Share this post


Link to post
Share on other sites
Guest Sallakat

I have a question about the 100 ability.

 

You just say that Words of Mending is 'by far the best' and don't give much explanation why you consider the 'other talents not worth considering'? I've been using Clarity of Purpose since I dinged 100 but I would like to know why you consider the passive ability that much better? 

Thanks!

Share this post


Link to post
Share on other sites
Guest Rades

This info is out-dated. There is no "prayer of healing" spell anymore.

Share this post


Link to post
Share on other sites

I have a question about the 100 ability.

 

You just say that Words of Mending is 'by far the best' and don't give much explanation why you consider the 'other talents not worth considering'? I've been using Clarity of Purpose since I dinged 100 but I would like to know why you consider the passive ability that much better? 

Thanks!

This is the opinion of Jhazrun, our reviewer. His reasoning at the time was along the lines that CoP actually made PoH worse. Now, granted, this might be exaggerated, but the overall point still stands.

 

 

This info is out-dated. There is no "prayer of healing" spell anymore.

Of course there is. It's only replaced by Clarity of Purpose if you take that talent, otherwise it's there.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Archangelion

After healing through Highmaul a few times now I've found that Renew and CoH are my 2 tops healing spells on almost every fight. I almost never use PoH due to its mana cost and low-moderate healing. The renew glyph especially has been useful in increasing my healing output. Might want to consider re-looking at the spell rotation/priority page. 

Share this post


Link to post
Share on other sites
Guest Guest

Is this ever going to be updated? The last update was pre-WoD and the stat priority is completely wrong.

Share this post


Link to post
Share on other sites
Guest Retrospective

Hello. Have question about holy priest in CM on WoD. I found it rly hard to heal and dont go oom during gold runs. It looks like basicly imposible not to heal with Binding Heal and Prayer of Healing on gold but it takes so much mana when those spells are being used. My question would be: are holy priest are worst healer on CM so far ?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...