Jump to content
FORUMS
Damien

Holy Priest 6.2

Recommended Posts

Great Guide.... THX !!!

 

But I have a question...

 

The "Artful Vermilion Onyx" has the best Stats for the Holy Priest.

Why don't you use this Gem also in the yellow Socket?

Edited by Steinbarth

Share this post


Link to post
Share on other sites

Great Guide.... THX !!!

 

But I have a question...

 

The "Artful Vermilion Onyx" has the best Stats for the Holy Priest.

Why don't you use this Gem also in the yellow Socket?

Thanks for pointing that out. I'll take a look and update the guide if needed. I appreciate your feedback!

  • Like 1

Share this post


Link to post
Share on other sites
Guest Zithia

I find void tendrils very helpful on things such as bombs in MoP and essential for solo questing in holy.

Z

Share this post


Link to post
Share on other sites

Nothing major, but when you get time for an edit.  The 2.1 Stats section mentions Multistrike not being available until WoD. The MS 5% is built into our toons currently and has been tracked since Patch 6.0 release by WCL even though there are only a few pcs that carry over it from MoP.  It's labeled under the "Hits (Ms)" column in WCL.

Share this post


Link to post
Share on other sites
Guest BladeWise

I cannot understand why Icy Veins suggests a Mastery > Haste > Crit build, referring to Ask Mr Robot to get help.
AMR simply suggests builds with:

  • Crit > Haste > Mastery
  • Mastery > Crit > Haste
  • Haste > Crit > Mastery

All in all, AMR builds suggest that Crit is somehow more relevant than Icy Veins suggests.

 

 

I can only think that Icy Veins is suggesting to stack Haste up to a certain point, and the go for Crit, but given that now HPS scale linearly with Haste, what would be a proper 'cap'?

Share this post


Link to post
Share on other sites

I cannot understand why Icy Veins suggests a Mastery > Haste > Crit build, referring to Ask Mr Robot to get help.

AMR simply suggests builds with:

  • Crit > Haste > Mastery
  • Mastery > Crit > Haste
  • Haste > Crit > Mastery

All in all, AMR builds suggest that Crit is somehow more relevant than Icy Veins suggests.

 

 

I can only think that Icy Veins is suggesting to stack Haste up to a certain point, and the go for Crit, but given that now HPS scale linearly with Haste, what would be a proper 'cap'?

Ask Mr. Robot will not always agree, and vice versa. The priorities we give out are (and have to be) generally-applicable to most readers. Ask Mr. Robot will give you priorities that are more tailored to your character. You can always edit the stat weights on Mr. Robot to line it all up with our guides.

 

In any case, it matters little, since the stats are close enough together that if you follow our priority, you will certainly do well (as far as the stats are concerned, anyway). Things will be different once Warlords of Draenor goes live.

Share this post


Link to post
Share on other sites
Guest Raikan

Hello, Mr Robot doesn't work for me. It's showing me a link-hand on mouseover, but either leftclick does nothing, nor rightclick gives only a contextual-grafic menu so does nothing.

Share this post


Link to post
Share on other sites

Hello, Mr Robot doesn't work for me. It's showing me a link-hand on mouseover, but either leftclick does nothing, nor rightclick gives only a contextual-grafic menu so does nothing.

Thanks, this is fixed now smile.png

Share this post


Link to post
Share on other sites
Guest Gornex

I'm not sure I follow the logic that Divine Star is never worth considering, yet Cascade is. Divine Star can heal most of the raid if they're laid out right, for more than Cascade (~83% of SP vs 56% + 56%). What's the rationale for it being so much worse, considering it should be instantly healing for about 30% of SP more and a competitive number of targets?

Share this post


Link to post
Share on other sites
Guest Sugarpixie

Morning everyone! Am currently working on optimising my gear set for holy healing, and something in the stat priority section confused me. In the item, it says:

 

 

We recommend this stat priority for Holy Priests.

  1. Multistrike;
  2. Haste;
  3. Intellect;
  4. Mastery;
  5. Versatility;
  6. Critical Strike.

When healing in small groups, the positions of Haste and Mastery are switched.

Then further down, it says:
 

 

Note that in small raid sizes, Mastery is of lower importance since it does not benefit from wow_icon_spell_holy_renew.jpgRenew.

 

Is it me, or is there a mistake in there somewhere? Swapping mastery with haste in small group sizes would mean mastery goes up in prio, while further down it states mastery is not good for small sizes because of the way renew works. Long story short, which one is it? I'm guessing haste > mastery! Thanks in advance!

Share this post


Link to post
Share on other sites
Guest Guest

Why does Int at third place? Does it mean I have to put it at 1.2 in Mr.Robot?

Could you give a score-value for each attribute, so I could use it with Mr.Robot?

@Guest_Sugar, I'm guessing the same and also stumbled upon that. So the order is already for small groups from the explanations.

Share this post


Link to post
Share on other sites
Guest Scott Satkowiak

To be honest. This guide is crap. Why would INT ever be lower than any other stat. One.

Two, there is so much inconsistency. Seriously, if you are going to do a guide either know what you are talking about or don't say anything at all.

 

IMO

1. INT (simple through-put)

2. Multistrike (Holy priests have a shit ton of heals going out. Many may be small but they are in high numbers.

3. Mastery (In small groups, if makes sense to put Haste over Crit and Mastery but in a Raid, Mastery is OP)

4. Crit (Crit is a middle ground stat, you want to have it to make things interesting but healers can't afford to put there faith into RNG)

5. Haste (Again, in a small group this stat is more valuable but in a RAID, Haste's cap comes sooner since it takes longer time to HOT everyone up than it is takes get more HPS out of a casting rotation using Serendipity.

6. Spirit (Put this on 4/6 of your spirit slots. Remember, this only comes on Trinkets, Rings, Cloaks, and Necks. The trinket has the most on it. If you have spirit trinkets, I suggest only have one Spirit Ring, and on your cloak. If you use non Spirit trinkets, You better have spirit on everything else.

 

I am so pleased that Flash Heal is back and Binding Heal is useful. Honestly, I don't know what Heal can be used for in a RAID anymore. I feels more like a fix of WotLK healing, which was intense, and a mix of Cata. Good times in WotLK.

 

Share this post


Link to post
Share on other sites
Guest Khalzhatar

I'm curious how you came to your conclusions on stat priority. Your guide recommends Multistrike > Haste > Mastery > Versatility > Crit, but running the numbers I have come to a different conclusion.

 

Mastery is number one for me, considering that the tooltip is misleading. I'm not sure if it's bugged or this is how it's intended, but it is healing for the % of mastery every 3 seconds, based upon the heals in the last 9 seconds or so (maximum duration, tested while spell-spamming). Because of how it scales at level 100 (84.6 points = 1%), and considering that its weight is ~1.7:1, considering the heal is greater than the posted amount of mastery (hard to come to a definitive number when the number fluctuates based on heals, so 1.7 is a "line of best fit" estimate).

 

Haste was my number 2 until the soft-cap. Haste's scaling before soft-cap is a lot easier to calculate (100 points = 1%) and is a 1:1 stat weight because it reduces the cast time and GCD by that amount both, so it affects hard casts the same as instant casts.

 

Third I had Critical. Crit scales lower than haste (109 points = 1%) but is also a 1:1 stat weight because it is that percent chance to do double heal.

 

Fourth was multistrike in my calculations. Multistrike scales better than the previous 3 (66 points = 1%), but since it provides 2 chances to do 30% damage or heal, the stat weight is .6:1, assuming that using the line of best fit model, the % listed is the actual % of multistrikes. This counteracts the better scaling and makes it less valuable than mastery, haste, and crit.

 

Last is versatility, which has the worst scaling (130 points = 1%). It is a 1:1 stat weight because it is a flat gain of all healing done by the % listed. The reason i hesitate to put versatility at the bottom is the damage reduction. Even though it only reduces by half of the increase to healing/damage, it is still damage reduction, which is invaluable considering how hard things hit right now. The primary point: as far as actual benefit to healing is concerned, versatility is the worst of the 5.

 

In summary, I have found that Mastery > Haste > Crit > Multistrike > Vers is a more realistic stat priority than Multistrike > haste > mastery > versatility > crit.

 

Do you mind sharing how you came to your conclusions? It's possible that I'm missing something, but I don't know for sure. I have spent 4 days crunching the numbers.

Share this post


Link to post
Share on other sites
 

Can someone please explain to me why Multistrike is better than crit ?

For my monk its multistirke > crit what makes sence because there are alot of progs who benifits out of it.

 

But since there are little to no progs on the priest this doesnt seem so good to me

 

I just checked the scaling on my lvl 96 priest

crit scales with 0.0167 (220 crit = +3.67%)

multistrike scales with 0.0278 (81 ms = +2.25%)

 

so multistrikes scales 1.66 times crit

 

BUT

crit does +100% increased healing

multistrie does +36% increased healing (does this value increase with more multistrike ?)

 

so if i heal for 100

i get +100 heal if i crit

and +36 heal for multistirke, if i take in mind that this effect progs 1.66 times i'm at +59.76 heal

 

so crit potentially does 200 heal

and multistrike does 159.76 heal

 

can someone tell me were my mistake is ?

 

and Versatility seems completly useless to me (if you ignore the def stats)

and i dont know how this could be rated better than crit

 

 

excuse my bad english, ty !

Edited by nudel

Share this post


Link to post
Share on other sites

The reason that Multistrike is as good as it is, aside from the fact that there are many opportunities for it to proc, is the existence of Divine Providence, which makes Multistrike much better.

Share this post


Link to post
Share on other sites

@Derevka and @NaerThePriest seem to be giving the same general stat priority as suggested here by Jhazrun:

 

Raiding Priority: MS>Haste> Crit/Mast/Vers  Or During Heavy Renew Raid Healing Crit edges out at MS>Haste>Crit>Mast/Vers

Share this post


Link to post
Share on other sites
Guest Sallakat

I have a question about the 100 ability.

 

You just say that Words of Mending is 'by far the best' and don't give much explanation why you consider the 'other talents not worth considering'? I've been using Clarity of Purpose since I dinged 100 but I would like to know why you consider the passive ability that much better? 

Thanks!

Share this post


Link to post
Share on other sites
Guest Rades

This info is out-dated. There is no "prayer of healing" spell anymore.

Share this post


Link to post
Share on other sites

I have a question about the 100 ability.

 

You just say that Words of Mending is 'by far the best' and don't give much explanation why you consider the 'other talents not worth considering'? I've been using Clarity of Purpose since I dinged 100 but I would like to know why you consider the passive ability that much better? 

Thanks!

This is the opinion of Jhazrun, our reviewer. His reasoning at the time was along the lines that CoP actually made PoH worse. Now, granted, this might be exaggerated, but the overall point still stands.

 

 

This info is out-dated. There is no "prayer of healing" spell anymore.

Of course there is. It's only replaced by Clarity of Purpose if you take that talent, otherwise it's there.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Archangelion

After healing through Highmaul a few times now I've found that Renew and CoH are my 2 tops healing spells on almost every fight. I almost never use PoH due to its mana cost and low-moderate healing. The renew glyph especially has been useful in increasing my healing output. Might want to consider re-looking at the spell rotation/priority page. 

Share this post


Link to post
Share on other sites
Guest Guest

Is this ever going to be updated? The last update was pre-WoD and the stat priority is completely wrong.

Share this post


Link to post
Share on other sites
Guest Retrospective

Hello. Have question about holy priest in CM on WoD. I found it rly hard to heal and dont go oom during gold runs. It looks like basicly imposible not to heal with Binding Heal and Prayer of Healing on gold but it takes so much mana when those spells are being used. My question would be: are holy priest are worst healer on CM so far ?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Image: a copyright lawyer lying in wait.
      It seems Blizzard do read reddit and take some cues from there, as an update to the PTR today came directly from an earlier post on r/wow!
      A few days ago, redditor GrandmasterBow spotted that the copyright line at the bottom of the login screen hadn't been updated since the new year, and made a funny post/very serious copyright claim 3 days ago:
      It seems Blizzard did not want to get into the global conversion rates for hugs, as Tyrsenus spotted a change on the PTR client today, with the copyright line being updated!

      That's too bad for GrandmasterBow, as their plans to take over the game have been thwarted, but we can all be on the lookout next year, and already start thinking about all the things we'll change if we call dibs on the copyright in time! 
    • By Starym
      The current patch 9.0.5 PTR build (37774) has been marked as a Release Candidate, meaning we're close to it going live. Blizzard have already stated that the patch is expected to arrive some time in March and this very much confirms that. The 23rd would be the best guess but we may see it as early as the 16th as well, so here's hoping!

      While 9.0.5 isn't a major content patch it's still bringing plenty with it, from the new Mythic+ Valor System as well as improved M+ loot to many tuning passes for legendaries, Covenant abilities and classes, Epic Battleground, Maw and Torghast changes and more. You can read all the changes here.
    • By Staff
      Blizzard just announced an upcoming tuning pass for 3 bosses in Castle Nathria and several changes to Sanguine Depths! 
      Raid and Dungeon (source)
      We’re working on a slate of adjustments to several encounters that we intend to enact with scheduled weekly maintenance (early a.m. PST on March 2 in this region). Here are the planned changes:
      Dungeons and Raids
      Castle Nathria Lady Inerva Darkvein Healers are now chosen as a last resort target of Shared Suffering and Concentrate Anima on Raid Finder, Normal, and Heroic difficulties. The ambient damage of Loose Anima for open containers has been reduced on Raid Finder, Normal, and Heroic difficulties. Targets of Shared Suffering no longer take damage from the beams they are wearing on Raid Finder, Normal, and Heroic difficulties. Passing through the opposite edge will continue to damage targeted players. Hungering Destroyer Health reduced by 5% on Mythic difficulty. Reduced the damage players wearing Gluttonous Miasma take by 10% on Mythic difficulty. The damage increase of Essence Sap has been reduced by 20% per stack. Expunge now shows up in the combat log when it is applied to players. Volatile Ejection now shows up as a debuff when a player is targeted with this spell. Sun King’s Salvation Increased the amount of healing Essence Overflow heals Kael’thas to 2.5% of his maximum health on all difficulties (was 2%). The tooltip will be updated to reflect the change in a future hotfix or patch. Increased the healing done bonus from Sinfall Boon to 100% per application on Mythic difficulty (was 50%). Reduced the strength of the Cloak of Flames damage shield on Shade of Kael’thas by 10% on Mythic difficulty. Sanguine Depths Wicked Oppressor’s Wrack Soul cast time increased to 2 seconds (was 1.5 seconds) and is cast less frequently. Regal Mistdancer’s Echoing Thrust damage reduced by 20% and is cast less frequently. General Kaal’s health reduced by 10% during the gauntlet event. Thank you very much for your feedback!
    • By Starym
      It seems it's the week of leveling tricks, as we now have a very fast method on our hands, after yesterday's very low-effort one. Unlike that one, however, this one is definitely leaning on the exploit side of things, so keep that in mind.
      Leavaris came across a bit of an anomaly over in Silithus, as the Hive'Zora location is home to some weird scaling, XP-wise. The mobs seem to have their XP values in a twist, but you need employ a little trickery first via Chromie Time and Party Sync. The mobs will now grant crazy amount of experience and could get you from 50-60 in under 2 hours, as Leavaris claims! We haven't tested this one out, but it seems to be working quite well in the video. There's a solid possibility that this might be considered an exploit, so keep that in mind if you plan to try it.
      Party Sync has been a little weird XP-whise in general, but this one will (and should) get fixed pretty soon.
      Source.
    • By Starym
      Here come two more weeks of Mythic+ logs, with the class tuning changes having settled in. This week saw a +26 get taken down and not that many changes in the rankings since last time, as the meta seems to have very much settled in, so we'll be looking at the DPS, tanks and healers in all keys and some higher ones, as usual.
      Note: The logs are based on POINTS (as noted in each image), and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We'll also be switching back to the Normalized Aggregate Scores numbers, for clarity.
      In the 95th percentile we see some movement: unlike in raids, Mythic+ players haven't utilized the new Frost Mage buffs as much and even though the spec has jumped up a little, it's nowhere near the huge spike we've seen in Nathria. As for the all percentiles chart, we do have a new No.1, as Outlaw has taken Fire down a notch.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.

      Healer Specs
      Not many changes to healers, as the rankings are pretty much the same as a couple weeks ago:

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Tank Specs
      The tank meta seems very much set, as there haven't been any changes to the rankings for a long time now, as Vengeance dominates all:

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      High Keys
      And now it's on to the high-end, as we take a look at the +15 and +20 all percentile data for DPS roles, where things look a lot different week-to-week every time, as there's much less data to work with. Of note this time around is the disappearance of Assassination from +20ies, as they were on top for quite a while and are now at the very bottom. The +15s are much more stable due to many more runs, and the big change since a few weeks ago is that Fury dropped down a little, as the hype over the buffs seems to have died down a little and Fire/Windwalker returned to their 2nd and 3rd places.

      Mythic+15 All Percentile Data by Warcraft Logs.

      Mythic+20 All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our guides or our extensive Mythic+ guides as well!
×
×
  • Create New...