Jump to content
FORUMS
Sign in to follow this  
Damien

Affliction Warlock 6.2

Recommended Posts

Guest Noino

On this singletarget priority list:

 

  1. Cast wow_icon_ability_warlock_haunt.jpgHaunt when:
    • one of the following is true
      • Haunt's debuff is not applied on the target;
      • you have 4 Soul Shards;
    • and one of the following is also true
      • you have a trinket proc;
      • wow_icon_spell_warlock_demonsoul.jpgDark Soul: Misery is up;
      • the boss is approaching death;
      • you have at least 3 Soul Shards (so that you have Soul Shards left when Dark Soul is up)

IF ( [Haunt not up] OR [>= 4 shards] ) AND ([Trinket] OR [Darksoul] OR [boss low] OR [>= 3 shards] )
Right, so basically, If haunt is not up, and you have trinket, darksoul, low boss or many shards, throw haunt. But logically also, as long as you have 4 or more sharrds, spam haunt regardless.

 

I guess the real question is, Should haunt ever be refreshed while it is still up? How many shards should i keep for a rainy day with which procs and conditions?

 

I get the feeling that you really meant:

IF [Haunt not up] AND { ( [Trinket] OR [Darksoul] OR [boss low] OR [>= 3 shards] ) OR [>= 4 shards] }

Aka: Dont refresh, keep 2 shards if buffed / low boss, keep 3 otherwise

 

Please clarify.

Thanks.

Share this post


Link to post
Share on other sites
Guest Nonio

IF [Haunt not up] AND { ( [Trinket] OR [Darksoul] OR [boss low] OR [>= 3 shards] ) OR [>= 4 shards] }

 

Made a mistake here, really meant:

 

IF [Haunt not up] AND ( ( ( [Trinket] OR [Darksoul] OR [boss low] ) AND [>= 3 shards] ) OR [4 shards] )

Share this post


Link to post
Share on other sites

If you have 4 Soul Shards and you go through the list of things to check, the only possible answer is to refresh Haunt. So, if you have 4 Soul Shards, cast Haunt, regardless of anything else, even if it means refreshing Haunt very early.

Share this post


Link to post
Share on other sites
Guest Mark

Just noticed a spelling error under the 'Demon' subtopic. The Felhunter is spelled Felunter.

Share this post


Link to post
Share on other sites

Just noticed a spelling error under the 'Demon' subtopic. The Felhunter is spelled Felunter.

Thanks, it's fixed!

Share this post


Link to post
Share on other sites
Guest Liox

Hey Damien,

there is a new glyph in the current game for soulswap which increases the duration of the time you can safe a dotline as a buff for 27 Sec.. That means you might be able to safe a fresh dotline for about 30 Sec.

Do you see any value there for the shard management, e.g. saving freshdots with agony on 10 stacks, about 15-20 Sec before an add is spawning. The time could be used to generate new shards and it could be a possibility to plan swaps.

Any thoughts on that?

 

Greeetings

Liox

Share this post


Link to post
Share on other sites

Hey Damien,

there is a new glyph in the current game for soulswap which increases the duration of the time you can safe a dotline as a buff for 27 Sec.. That means you might be able to safe a fresh dotline for about 30 Sec.

Do you see any value there for the shard management, e.g. saving freshdots with agony on 10 stacks, about 15-20 Sec before an add is spawning. The time could be used to generate new shards and it could be a possibility to plan swaps.

Any thoughts on that?

 

Greeetings

Liox

There is merit to using this glyph for what you suggest. The reason why we don't mention it in the guide is that it is a very niche use. Also, the main purpose of what you are suggesting is to add burst damage to your Affliction rotation, but for burst damage, you are usually better off going for Demonology or Destruction. I will discuss it with Gahddo and see if there is any need for Soul Swap explanations in the guide.

Share this post


Link to post
Share on other sites
Guest HumblePieIsNastee89

Hi! Question: If you have the Tier 5 talent Grimoire of Surpremacy, which upgrades your Doomguard into a Terrorguard, does the Tier 7 talent Demonic Servitude, which states you can summon Doomguards and Infernals as permanent pets, make the tier 5 talent obsolete? What I mean is, will it turn your Terrorguard back into a Doomguard, and same for Abyssals? I haven't played WoD yet, so I have yet to see the changes.

Share this post


Link to post
Share on other sites

If my Seed of Corruption explodes before I could cast another Seed of Corruption, should I prioritise SoC or putting dots on other mobs?

Share this post


Link to post
Share on other sites

Hi! Question: If you have the Tier 5 talent Grimoire of Surpremacy, which upgrades your Doomguard into a Terrorguard, does the Tier 7 talent Demonic Servitude, which states you can summon Doomguards and Infernals as permanent pets, make the tier 5 talent obsolete? What I mean is, will it turn your Terrorguard back into a Doomguard, and same for Abyssals? I haven't played WoD yet, so I have yet to see the changes.

 

It will summon a Terrorguard or an Abyssal to stay at your side :)

 

If my Seed of Corruption explodes before I could cast another Seed of Corruption, should I prioritise SoC or putting dots on other mobs?

 

You prioritise casting Seed of Corruption, if you have a Soul Shard for Soulburn.

Share this post


Link to post
Share on other sites

.,..

You prioritise casting Seed of Corruption, if you have a Soul Shard for Soulburn.

OK so after I've got Corruption ticking on everything I should just DoT everything up with the other DoTs?

Share this post


Link to post
Share on other sites
Guest EZman

Why should you only cast Haunt when you have atleast 3 shards? And how did you calculate the stat priorities? Because when you use the Terrorguard, he doesn't benefit from mastery, but he will benefit from haste. Isn't haste better than?

Share this post


Link to post
Share on other sites

Why should you only cast Haunt when you have atleast 3 shards? And how did you calculate the stat priorities? Because when you use the Terrorguard, he doesn't benefit from mastery, but he will benefit from haste. Isn't haste better than?

I don't think it says anywhere to only cast Haunt if you have at least 3 shards available. For the stat priorities, Terrorguard is accounted for, but is not enough to make Haste better than Mastery, especially with more than 1 target. We get stat weights with SimC.

 

OK so after I've got Corruption ticking on everything I should just DoT everything up with the other DoTs?

Yes.

Share this post


Link to post
Share on other sites
Guest Janskrotnes

Hello! Its written that "Soulburn: Haunt is strong for sustained cleave damage and single-target burst damage. It gets stronger, compared to the other talents, as your item level increases."

Should we at some point change to soulburn instead of demonic servitide(at single target)? and if so, when? 

Share this post


Link to post
Share on other sites

Hello! Its written that "Soulburn: Haunt is strong for sustained cleave damage and single-target burst damage. It gets stronger, compared to the other talents, as your item level increases."

Should we at some point change to soulburn instead of demonic servitide(at single target)? and if so, when? 

 

There is a point at which all 3 talents are relatively equal single target. The tier 17 set bonuses play a major roll in that. Once you get the 2pc/4pc from blackrock foundry, soulburn haunt becomes much stronger. It also has slightly better scaling in general than the other talents.

 

Basically, you don't have to worry about it until BRF is released.

Share this post


Link to post
Share on other sites
Guest meansq

You say in your update from January that haste is slightly ahead of mastery.

I think you should therefore adapt the recommendations for the enchantments. In the current version you still recommend mastery.

Share this post


Link to post
Share on other sites

You say in your update from January that haste is slightly ahead of mastery.

I think you should therefore adapt the recommendations for the enchantments. In the current version you still recommend mastery.

Oh, good catch!

Share this post


Link to post
Share on other sites
Guest KONSRS

Why would you not want to also keep the unstable affliction DOT up on a single target fight? Is it not worth the mana or something?

Share this post


Link to post
Share on other sites

Glyph of Unstable Affliction Icon Glyph of Unstable Affliction reduces the cast time of Unstable Affliction Icon Unstable Affliction by 25%. This is not a DPS gain. The base cast-time of Unstable Affliction is already 1.5 second, which is the value of the global cooldown, so what this glyph does is allow you to finish your cast of Unstable Affliction faster, but once Unstable Affliction is applied on your target, you still need to wait for the global cooldown to finish, before you can cast something else.

 

Not true. Works fine.

Share this post


Link to post
Share on other sites

On the Rotation page you mention in the Soulburn paragraph that you'll never use Soulburn on Soul Swap while raiding, but then you recommend doing just that for both opening rotations. Just a bit confusing. Probably just forgot to edit that out for 6.2, as there was really no reason to use Soulburn-Soul Swap until now.

Share this post


Link to post
Share on other sites
Guest Nemo

Its funny how the guide is "approved" by "noname" warlock that not only hard, if not impossible" to find on any top logs, but also does not even have all mythic kills.

Share this post


Link to post
Share on other sites

On the Rotation page you mention in the Soulburn paragraph that you'll never use Soulburn on Soul Swap while raiding, but then you recommend doing just that for both opening rotations. Just a bit confusing. Probably just forgot to edit that out for 6.2, as there was really no reason to use Soulburn-Soul Swap until now.

 

Thank you for that! That was a general comment and I've amended it to say that you won't use Soul Swap, except during the pull, the idea being that at the pull, it is important to enter Dark Soul as soon as possible, to have it up with trinket procs for as long as possible.

 

Its funny how the guide is "approved" by "noname" warlock that not only hard, if not impossible" to find on any top logs, but also does not even have all mythic kills.

He's the main theorycrafter of the spec and everyone follows his advice. What more do you want?

  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard has added Glyph of Jab for Monks in the War Within, making Tiger Palm strike your target with your equipped weapon!
      We've got some great news for all Monk players out there. In the War Within expansion, Blizzard has added Glyph of Jab that makes Tiger Palm strike your target with your equipped weapon, instead of your fists.

      In the past, Glyph of Jab was a minor glyph used by monks, designed to ensure that the Jab ability was executed with hands and fist animations even when non-fist weapons were equipped. You will find more details here.
    • By Stan
      We've looked at the number of chapters of the War Within level-up campaign and compared it to Dragonflight.
      War Within Level Up Campaign
      The level-up campaign in each zone consists of 3 chapters, so you will end up with a total of 12 level-up chapters in the new expansion. You will spend roughly an hour completing the main storyline in each zone.

      Isle of Dorn (Zone 1 Level Up Questing)
      Chapter 1: Breaking Point Chapter 2: Earthen Fissures Chapter 3: The First Blow The Ringing Deeps (Zone 2 Level Up Questing)
      Chapter 1: By Candlelight Chapter 2: Dark Revelations Chapter 3: The Monster and the Machine The Hallowfall Arathi (Zone 3 Level Up Questing)
      Chapter 1: The Guiding Start Chapter 2: Gathering Shadows Chapter 3: Hope in Solidarity  Azj-Kahet (Zone 5 Level Up Questing)
      Chapter 1: Friends in the Dark Chapter 2: Unraveling the Trapped Chapter 3: Plans within Plans Dragonflight Campaign Chapters
      When we compare War Within level up chapter numbers with Dragonflight zones, the expansion shipped with a total of 15 level-up chapters spread across 4 zones:
      Waking Shores had 5 campaign chapters. Ohn'ahran Plains shipped with 4 campaign chapters. Azure Span had 4 campaign chapters. Thaldraszus shipped with 3 campaign chapters. Max-Level Campaign
      The War Within (Max Level Questing) consists of 4 chapters. The fourth campaign name is unknown at this time and Blizzard will most likely hotfix it.
      Chapter 1: Against the Current Chapter 2: Ties That Bind Chapter 3: The Machines March to War Chapter 4: Unknown name
    • By Staff
      Blizzard have shared this week's Rogue changes, as well as plans for future adjustments to Fatebound and Trickster Hero trees.
      (Source)
      Greetings Rogues,
      This week’s Alpha build includes many changes to Class and Spec talent trees, including a handful of positional swaps, tuning changes, and a few new and redesigned talents.
      Feedback about these changes is welcome, so please post here with any notable experiences or opinions from your play in the Alpha test.
      More change will be coming over the next few weeks, focused primarily on hero talents. Deathstalker is still lurking in the shadows and will be revealed when it’s ready (sometime in the next few weeks).
      For Fatebound, more completed talents will be rolling in over time, and we have also been following gameplay and written feedback which will be cause for iterations to existing talents.
      For Trickster, we’ve been following all of your feedback, and it has generated significant internal discussion. While the core pieces will remain in place (Unseen Blade, the Fazed debuff, and a grand finish in Coup de Grace), we expect to revisit the gameplay that fuels this engine, and most notably move away from Feint being a primary applicator of Unseen Blade. Unexpected randomly-timed procs of Unseen Blade have also proven to cause trouble and are being similarly reconsidered, in addition to minor updates for other talents.
      Thank you to those who have played the Alpha and spent the time to share experiences and opinions so far. Keep it coming!
      And here are this week's changes:
      (Source)
      ROGUE New Talent: Shadowheart – Leech increased by 3% while Stealthed. Acrobatic Strikes has been redesigned – Auto-attacks increase auto-attack damage and movement speed by 1% for 3 seconds, stacking up to 10%. Developer’s note: Acrobatic Strikes no longer increases the range of melee attacks. We are revisiting increased melee range talents across the game, and most are being removed. Default melee range has increased since these talents were originally created, allowing specs with increased range to attack from well outside where it appears they should be able to. Cut to the Chase moved from Assassination talent tree to baseline all specs, triggering from Envenom/Dispatch/Eviscerate. Vanish’s guaranteed stealth duration now 1.5 seconds in PvP combat (base 3 seconds). Tight Spender now reduces Energy cost of finishing moves by 6% (was 10%). Subterfuge is now a 2-point talent, effect duration 3/6 seconds. Some talents have moved locations. Without a Trace moved from Subtlety to Class tree in capstone location, replacing Shadow Dance. Nightstalker has been removed. Assassination New Talent: Rapid Injection – Envenom deals 10% increased damage while Envenom’s effect is active. Serrated Bone Spike has been redesigned – (Passive) Prepare a Serrated Bone Spike every 30 seconds, stacking up to 3. Rupture spends a stack to embed a bone spike in its target: Deals Physical damage and Bleed damage every 3 seconds until the target dies or leaves combat. Refunds a stack when the target dies. Generates 1 combo point plus 1 additional per active bone spike. Serrated Bone Spike initial damage reduced by 24% and damage over time damage reduced by 9%. Improved Garrote effect duration increased to 6 seconds (was 3 seconds). Indiscriminate Carnage effect duration reduced to 6 seconds (was 10 seconds). Kingsbane damage bonus per poison application now has a stated cap at 1000% from 50 stacks (was 1980% at 99 stacks). Kingsbane base damage over time increased by 6%. Developer’s note: Kingsbane was originally intended to be uncapped, but abilities and talents introduced in the Dragonflight expansion allowed players to reach its previously-unreachable hidden cap. Increasing or removing the cap in the current environment would reinforce poor gameplay outcomes and continue to constrain talent options, so a lower cap is being introduced with the intention of having Kingsbane remain a valuable component of any build that includes it, but not by being required as every build’s all-important main character. Sepsis has been removed. Outlaw Ace Up Your Sleeve now grants 4 combo points when triggered (was 5). Mastery: Main Gauche damage increased by 24%. Adrenaline Rush has been updated: No longer increases global cooldown recovery rate by 25% while active. Now increases global cooldown recovery rate equal to your Haste while active, up to 25%. Now increases Energy regeneration by 50% (was 60%). Count the Odds effect now has base chance 10% (was 8%) and duration 8 seconds (was 5 seconds), but no longer doubled while Stealthed. Underhanded Upper Hand no longer affects Slice and Dice duration and no longer grants 3 seconds of Subterfuge duration (Stealth ability use). Crackshot’s Dispatch effectiveness reduced to 50% (was 75%). Thief’s Versatility now increases Versatility by 3% (was 4%). Some talents have moved locations. Sepsis has been removed. Subtlety Premeditation has been redesigned – After entering Stealth, your next combo point generating ability generates full combo points. Invigorating Shadowdust now reduces cooldowns by 10/20 seconds (was 15/30 seconds). Shadow Dance moved from the Class talent tree to Subtlety talent tree. Shadow Focus now reduces costs by 5%. Some talents have moved locations.
    • By Staff
      This week's War Within Alpha Build adds a void airship mount. Check it out!
      This mount is a Full Transformation for the plane mount from the Delves, taught through Airship: Void.
      Here is the mount model from all perspectives.

    • By Staff
      Blizzard have detailed everything about the new limited time event coming on May 16th! From the zones and raids for each level bracket to the new ability gems, upgradable cloak, transmogs, mounts, details on the Bronze currency system and more, check out all the exciting new content coming soon!
      MoP Remix (Source)
      Relive epic adventures with an all-new event— World of Warcraft Remix: Mists of Pandaria. Experience the wonders of Pandaria anew, but with fresh new loot— and (almost) unlimited power.
      What is World of Warcraft Remix: Mists of Pandaria?
      World of Warcraft Remix is a time-limited event which allows players to re-experience the entirety of the Mists of Pandaria expansion at an accelerated rate from level 10 through 70. All loot has been completely overhauled and has powerful new effects allowing players to shape their experience, power up, and power on. Features include:
      Accelerated Leveling and Content allowing you to take on nearly every quest, scenario, dungeon and raid. Create a new World of Warcraft Remix character starting at level 10 to adventure through the event up to level 70. A mountain of loot: Get powerful items from everywhere— quests, chests, creatures, bosses. Customizable items allowing you to power up as far as you can go to take on tougher content. Convert unwanted items into Bronze which can be used to upgrade items or purchase cosmetics. Keep what you collect: Take your collection of transmogs with you later when The War Within™  goes live. Available to Everyone
      No expansion purchase is needed, but a World of Warcraft Subscription or Game Time is required to begin this fast-paced adventure through Pandaria. This means that Classic players can also participate in a plethora of pandamonium by simply installing the modern (live) World of Warcraft client.
      WoW Trial Accounts will also be able to experience this World of Warcraft Remix without a subscription or Game Time through level 20. Purchase a subscription or Game Time to continue beyond level 20.
      Accelerated Leveling and Content
      With World of Warcraft Remix: Mists of Pandaria there will be no slowing you down and you’ll be able to take on nearly every quest, scenario, dungeon, and raid right out of the gate with accelerated leveling from 10-70. View the chart below for the availability of each type of content.
      Level Range       Zones     Scenarios Dungeons Raids 10-70
      Jade Forest
      Greenstone Village
      Brewing Storm
      Theramore’s Fall
      Temple of the Jade Serpent
      Scarlet Halls
      Scarlet Monastery
      Scholomance
       
      20-70
      Valley of the Four Winds
      Krasarang Wilds
      5.1 Landfall Campaign
      Unga Ingoo
      Domination Point
      Lion’s Landing
      A Little Patience
      |Dagger in the Dark
      Stormstout Brewery
       
      25-70
      Kun-Lai Summit
       
      Arena of Annihilation
      Brewmoon Festival
      Crypt of Forgotten Kings
      Shado-Pan Monastery
       
      Mogu’shan Vaults
      30-70
      Townlong Steppes
      Assault on Zan’vess
      Siege of Niuzao Temple
       
      35-70
      Dread Wastes
       
       
      Heart of Fear
       
      40-70
      Vale of Eternal Blossoms
       

      Battle on the High Seas
      Blood in the Snow
      Dark Heart of Pandaria
      Secrets of Ragefire
      Mogu’shan Palace
      Gate of the Setting Sun
       
      Terrace of Endless Spring
      45-70
      Isle of Giants
      Timeless Isle
       
       
       
      50-70
      Isle of Thunder
       
       
      Throne of Thunder
      60-70
       
       
       
      Siege of Orgrimmar
      70
       
       
       
      Heroic Raids
      Creating Your New Identity
      Create a new modern World of Warcraft character to undertake your adventures in Pandaria, collect a variety of powerful new items and transmogs, then take your transmogs with you when you continue your adventures in World of Warcraft®:The War Within™. All Remix characters created during the event will convert to a standard character to play within modern World of Warcraft at the end of the event.
      From the realm Character Selection screen, players will be given the option to create a new World of Warcraft Remix character, beginning at level 10, which will only be able to play with characters taking part in the event.
      Characters in the selection screen which are only available to play in the World of Warcraft Remix event will have an icon next to the character name so they can easily be identified when choosing which mode of World of Warcraft you intend to play through.
      Once you’ve created your character, you’ll begin your new journey in the Timeless Isle and meet up with the infinite dragonflight and Eternus who will set you on your path.
      New Loot, New You
      In World of Warcraft Remix, players have the opportunity to collect a variety of items from just about anywhere: quests, chests, creatures, bosses, and more. New customizable items will be yours for the taking and each item slot has their own unique identity with spell gem sockets. These sockets come with exciting turbo-charged new effects similar to trinkets.
      Each time you loot new items, you’ll have the chance for powerful new upgrades allowing you to push the limits further and faster than ever before with uncapped progression. As you progress, you’ll gradually become more and more powerful as items also grant increased permanent stats.
      Don’t worry if you slot a gem into a slot and want to remove it, you’ll be able to add and remove gems easily. You’ll also be able to use Unraveling Sands to transform unwanted items to bronze.
      You’ll find a few different types of gems to slot into your gear as you adventure through Pandaria including Meta Gems, Tinker Gems, and Cogwheel Gems. Here are a few examples of what you could find:

      Cloak of Infinite Potential
      You’ll also be able to earn an Artifact cloak that gains permanent power increases as you play when you loot various threads of time. Infinite Power achievements you earn on your strongest character will grant alternate characters a more powerful starting cloak — making leveling even faster!
        Earn titles, a variety of transmogs, previously unreleased color variants of older mounts, and more simply by completing World of Warcraft Remix: Mists of Pandaria specific achievements during the Remix event. These achievements will become Feats of Strength when the event ends.
      August Phoenix
      Astral Emperor's Serpent
      Players will also be able to ride their dragonriding mounts throughout Pandaria and if you haven’t learned this skill yet, don’t worry, trainers are standing by.
      Welcome to a New Bronze Age
      There’s no such thing as a bad drop and any drop you get can be converted into a new currency— Bronze. You’ll be able to use this currency to purchase upgrades and World of Warcraft account-bound cosmetics.
      Head to a bazaar in any zone to purchase everything from class transmogs, to Mists of Pandaria mounts, toys, and more. This allows players to purchase items that were previously unable to obtain or difficult to obtain as random drops by simply spending this new currency to add them to their account’s collection.
      Inifnite bazaars can be found at the following locations:
       
      Location
      Zone
      Tian Monastery
      Jade Forest
      Halfhill Market
      Valley of the Four Winds
      Temple of the White Tiger
      Kun’Lai Summit
      Niuzao Temple
      Townlong Steppes
      Kor’vess
      Dread Waste
      Star’s Bazaar (Alliance)
      Shrine of the Seven Stars
      Golden Terrace (Horde)
      Shrine of the Two Moons
          Players won’t be able to use the Auction House in World of Warcraft Remix: Mists of Pandaria.
      World of Warcraft Remix: Mists of Pandaria goes live May 16 at 10:00 am PDT worldwide. We’ll see you in Pandaria!
×
×
  • Create New...